- Widget wrappers use flex-1 with a min-w-0 chain so cards stay at their
grid-cell width instead of shrinking to content or overflowing it
- ItemContent gains min-w-0 so nowrap text ellipsizes inside the card
(notifications, campaigns, tickets) rather than clipping at the viewport
- Stretched Service Summary and Mission Briefing top-pack their content;
Mission Briefing header flips between Next Mission and Last Mission
- Drag-and-drop widget arrangement (main two-column zone + sidebar) with
per-widget span resize, persisted to Users.preferences.dashboard.layout
via saveDashboardLayout (migration included)
- New personal widgets: Wallet, Open Negotiations, My Tickets (View all),
Recent Notifications (per-row mark as read)
- Widgets that are empty or not visible to the viewer are omitted so they
never render as empty drag targets
- Registers both pending migrations and regenerates payload types/schema
- Missions.codeName is now optional (still unique when set); migration included
- Campaign and side-op dialogs accept an optional cover image (uploadUgcImage)
- Reminder toasts, evaluation aggregates, calendar, cards and mission headers
handle a null code name
- Mission read filter no longer hides drafts by status; visibility follows
ownershipAndStatus.visibility only
- briefing is now self-paced (player clicks Begin recall; no memo countdown)
- recall quiz has a hard server-validated time band per tier (45/60/75s limits, minimum plausible human time, 2.5s grace); scripted instant or over-limit submissions are rejected
- briefing is rendered on canvas: no selectable text in the DOM, copy/cut/context-menu/ctrl-a-c-x-s-p blocked; screenshots remain possible but burn quiz time
- ?seed=<n> URL param pins a deterministic scenario (no server meaning; used by the e2e spec to know the grid)
- e2e spec updated for the new flow and asserts no grid text leaks into the DOM
Deposits/withdrawals of stock (economy-mutating) are now superuser-only, while moving items around (transfer/place/collect) stays open to logistics-qualified users; seed roles updated to match. ManageStorageDialog reworked alongside its toolbar/button/view wrappers, and the structure page wires up the new permission split.
Logistics entries are collapsed into collapsible groups, Personnel moves from its own sidebar section into Logistics, and an Event Log entry is added to Intelligence.
New /events page rendering the full game event ledger (system + narrative events) with type/target/source/date filtering, backed by a shared shadcn table component.
Adds a 'Mark as Ready' control on the mission detail page (owner or missions:update gated) plus the markSideOpReady server action. Status-gated to Concept/Planning/Scheduled; emits a mission:ready event. Stops the daily ready-reminders and lets missionEmbeds post the roll-call.
Side ops now credit their creator: mission cards get a 'Hosted by X' meta entry and the mission detail page gets a Host chip. Display name preferred over username; only shown for side ops with a populated createdBy.
Add provisioning a personal bank account, toggling background texture and callsign display, and copying the page link; the layout now passes user preferences and personal-account state so the palette can hide or handle them.
Ultraworked with [Sisyphus](https://github.com/code-yeongyu/oh-my-openagent)
Co-authored-by: Sisyphus <clio-agent@sisyphuslabs.ai>
Cover transfers, projects, Friday Ops calendar, wiki, NPC personnel, awards, voiceover, and the training minigames.
Ultraworked with [Sisyphus](https://github.com/code-yeongyu/oh-my-openagent)
Co-authored-by: Sisyphus <clio-agent@sisyphuslabs.ai>
Submitters can attach an optional 300-char note to each take, and their own takes list now shows the description plus the reviewer feedback that was previously admin-only.
Ultraworked with [Sisyphus](https://github.com/code-yeongyu/oh-my-openagent)
Co-authored-by: Sisyphus <clio-agent@sisyphuslabs.ai>
Coolify builds have no git metadata, so fall back to <semver>+<commit sha> in both the version overlay and version-info generator instead of showing a bare version.
Ultraworked with [Sisyphus](https://github.com/code-yeongju/oh-my-openagent)
Co-authored-by: Sisyphus <clio-agent@sisyphuslabs.ai>
Replace nested section submenus in Intelligence, Infrastructure, and Personnel with flat per-page links carrying icons; drop the defensive item copying in AppSidebar.
Ultraworked with [Sisyphus](https://github.com/code-yeongju/oh-my-openagent)
Co-authored-by: Sisyphus <clio-agent@sisyphuslabs.ai>
Add /voiceover script list and take detail pages, teleprompter reader, voice capture/recorder components, submission server actions with a 9 MB audio cap, and a Contribute > Voiceover entry in the user menu.
Ultraworked with [Sisyphus](https://github.com/code-yeongju/oh-my-openagent)
Co-authored-by: Sisyphus <clio-agent@sisyphuslabs.ai>
Add getReferencePrices (modifier-applied NPC vendor price tip in CreateListingDialog) and resetEconomyState server action with a permission-gated 'Reset economy' button on listing cards for managers.
Ultraworked with [Sisyphus](https://github.com/code-yeongju/oh-my-openagent)
Co-authored-by: Sisyphus <clio-agent@sisyphuslabs.ai>
Register CodeNode/CodeHighlightNode, MarkNode, and HorizontalRuleNode in
the DossierExcerptEditors Lexical config so excerpts can use code blocks
with highlighting, inline marks, and divider rules.
Ultraworked with [Sisyphus](https://github.com/code-yeongyu/oh-my-openagent)
Co-authored-by: Sisyphus <clio-agent@sisyphuslabs.ai>
Update root and per-directory AGENTS.md files to reflect the current
state of the codebase: collection inventory, RBAC registry, base
management, personnel pages, training minigames, Discord bot transfer
and evaluation-reminder flows, banking currency config, migration
wrapper, and Playwright/Vivaldi e2e details.
- useEditorHistory: undo/redo stack over the textarea body
- WikiTemplateDialog: insert {{Template}} transclusions from the
toolbar, with per-template {{param}} placeholder prompts
- WikiEditorHighlightLayer: mirrored overlay highlighting headings,
directives, and template placeholders over the textarea
- editorHighlight.ts: tokenizer driving the overlay
- formatMarkdown.ts + createFormatUpdate: auto-format the document
- editorFormatting.ts: Tab/Shift+Tab indent/outdent, list
continuation on Enter, inline bold/italic/code formatting, infobox
snippet
- WikiEditor: editor and live preview side by side, preview renders
template CSS/HTML via WikiPreparedBody
WikiTemplates gains two fields: an optional css code field injected on
pages that use the template (selectors auto-scoped to a hash-based
.ptf-tpl-* class so templates never collide with each other or the app
shell), and a developer-only html field rendered verbatim (sanitized)
in place of the markdown body when transcluded.
- templateCss.ts scopes/sanitizes CSS, incl. nested at-rules; pages
and the editor live preview inject scoped styles and drop the Card
chrome in favor of a full-width article
- templateHtml.ts sanitizes HTML and splits prepared markdown around
expansion sentinels so raw HTML renders without rehype-raw
- templates.ts adds extractTemplateNames/extractPlaceholders/
extractDirectiveNames; prepareMarkdown threads an htmlTemplates map
- markdown pipeline gains rehype-highlight for fenced code blocks
- styles.css adds wiki prose typography + infobox demo styling
- docs: demo article and Infobox template authoring guide
Convert the dossier personal excerpt from a plain textarea to Lexical
rich text (matching the intel excerpt) with a 1000-character plain-text
limit, and replace the static read-only cards on the profile page with
inline DossierExcerptEditors: owners edit their personal excerpt,
profiles:intel_excerpt:update holders edit the intelligence record.
Changes are validated server-side (lexicalPlaintextLength) and emit
dossier:personal-excerpt-update / dossier:intel-excerpt-update events.
Collapse the four training minigame entries (Flight Simulator,
Minefield Clearance, Radio Traffic, Qualification Course) into a
single DropdownMenuSub under the user menu.
Renders negotiation amounts from the full CurrencyConfig, matching the other market components.
Ultraworked with [Sisyphus](https://github.com/code-yeongyu/oh-my-openagent)
Co-authored-by: Sisyphus <clio-agent@sisyphuslabs.ai>
Adds a Personnel nav group with Contacts (searchable NPC directory with profile pages showing listings and employment) and Statistics pages; moves Wiki under Intelligence and checks off the corresponding TODO item.
Ultraworked with [Sisyphus](https://github.com/code-yeongyu/oh-my-openagent)
Co-authored-by: Sisyphus <clio-agent@sisyphuslabs.ai>
Adds hire/terminate staff actions and an upgradeStructure server action plus baseManagement components (employment card, hire dialog, staff roster, upgrade card) wired into the structure detail page.
Ultraworked with [Sisyphus](https://github.com/code-yeongyu/oh-my-openagent)
Co-authored-by: Sisyphus <clio-agent@sisyphuslabs.ai>
Wraps Payload's group field in a Collapsible so long groups (e.g. profile minigames) can start collapsed in the admin panel; refreshes the import map.
Ultraworked with [Sisyphus](https://github.com/code-yeongyu/oh-my-openagent)
Co-authored-by: Sisyphus <clio-agent@sisyphuslabs.ai>
Market listings, offer dialogs, negotiation panels, and history now render prices from the full CurrencyConfig (symbol + singular/plural) instead of a nullable currency label string.
Ultraworked with [Sisyphus](https://github.com/code-yeongyu/oh-my-openagent)
Co-authored-by: Sisyphus <clio-agent@sisyphuslabs.ai>
Banking overview, cards, detail, and activity feed now render amounts from the full CurrencyConfig (symbol + singular/plural) fetched from Game Rules instead of a plain currency label.
Ultraworked with [Sisyphus](https://github.com/code-yeongyu/oh-my-openagent)
Co-authored-by: Sisyphus <clio-agent@sisyphuslabs.ai>
Extract the static sidebar nav data into sidebarData.ts and add a Wiki
entry (BookOpen) to the main nav. Adds scoped markdown styles
(columns, footnotes, note/warning callouts) under .wiki-markdown.
Frontend components for the wiki: content renderer (WikiContent),
editor with live preview and formatting toolbar (WikiEditor,
WikiEditorBody, WikiEditorToolbar, WikiLinkDialog, MarkdownGuide),
index/browse (WikiIndex, WikiStandardsDialog), page toolbar with
lock/delete/history (WikiToolbar, LockdownBanner), and revision history
(RevisionList).