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Author SHA1 Message Date
ae4ed8402d feat(game): admin feature flags for zone pressure, statistics, and helpdesk 2026-09-22 14:52:40 -04:00
5883990577 feat(dev): confirm gate before navigating to the dashboard in dev
- DevDashboardGate intercepts left-clicks on links resolving to / and asks
  before navigating; the dev-mode dashboard render takes ~100s while the
  browser aborts at ~60s, so links otherwise look like a hang
- mounted only when NODE_ENV is development and a user is logged in;
  modifier-clicks, new-tab and download anchors bypass the gate
- layout now imports canAccessAdminPanel from divisionAccess
2026-09-21 20:48:17 -04:00
8c10719124 feat(banking): currency emblem image with CurrencyAmount display wrapper
- GameRules currencySymbol switches from text to a media upload
- new CurrencyAmount/CurrencySymbol components; render sites across banking,
  base management, dashboard, market, campaigns and profiles are wired to
  show the emblem inline with amounts
- migration 20260921_140000 (text column out, media fk in); registers the
  five pending migrations in the migrations index
2026-09-21 20:47:52 -04:00
9bbe44d38d feat(map): world map picker entry, intel fields, node icons, generic markers
- Maps gain worldMap flag, description, freeform weather, latitude/longitude,
  easeOfAccess and factionControl; picker cards render them as stat tags
- resource-nodes gain a shared icon set and may exist with no resources as
  plain marker nodes (placement ignores marker-only nodes)
- sidebar gains the World Map entry; Infrastructure section gets defaultOpen
- migrations 20260921_120000/123000/130500/134000; includes the generated
  types/schema sweep (currency emblem fields land in the next commit)
2026-09-21 20:47:46 -04:00
679a0f7879 feat(logistics): supply box management surface 2026-09-21 08:19:33 -04:00
f895f75317 feat(operations): reservation actions, surfaces, and cancel flow 2026-09-21 07:46:27 -04:00
42066e9d13 feat(operations): reservation creation flow
Add the create-reservation dialog and its option sources for todo 3 of
ops-reservations-and-crate-sync.

- src/lib/operations/reservationOptions.ts: server-only option pool
  (listReservationOptions) returning upcoming unit-visible missions, idle
  unreserved vehicles, operational structures, budget accounts (no
  balances), per-origin stock, and a capped roster.
- src/components/frontend/operations/reservations/CreateReservationDialog.tsx:
  client dialog with core fields, personnel/vehicle multi-picks, cargo
  line repeater, budget + expiry; client pre-validation mirrors the
  server validator; engine errors render verbatim.
- Mount the dialog on the reservations list page, server-gated by
  operation-reservations:create + hasLogisticsQualification.
- Integration tests for the option scopes; e2e spec written (run in F3).

tsc clean; 5/5 integration tests pass.
2026-09-21 04:39:09 -04:00
c19d0d05ee feat(ui): tactical operation primitives and role surfaces
Reusable dossier primitives (classification strips, brackets, readouts, provenance chips, notice states) plus server-rendered /operations overview, ledger drill-down, and AAR with permission-gated sections and an authorized reconciliation panel. Realtime refresh is enhancement only.

Ultraworked with [Sisyphus](https://github.com/code-yeongyu/oh-my-openagent)

Co-authored-by: Sisyphus <clio-agent@sisyphuslabs.ai>
2026-09-20 02:44:53 -04:00
7b82da58e7 feat(map): zone label placement, political zone type, and authoring polish
Ultraworked with [Sisyphus](https://github.com/code-yeongyu/oh-my-openagent)

Co-authored-by: Sisyphus <clio-agent@sisyphuslabs.ai>
2026-09-20 02:43:35 -04:00
f8ce3f3dcc feat(logistics): timestamp shipment lifecycle with client relay
Ultraworked with [Sisyphus](https://github.com/code-yeongyu/oh-my-openagent)

Co-authored-by: Sisyphus <clio-agent@sisyphuslabs.ai>
2026-09-20 02:43:29 -04:00
7a0f997f70 feat(base): production, modules, adjacency auras, compounds, and crew speed
Ultraworked with [Sisyphus](https://github.com/code-yeongyu/oh-my-openagent)

Co-authored-by: Sisyphus <clio-agent@sisyphuslabs.ai>
2026-09-20 02:43:23 -04:00
c2dc0fd593 fix(blackjack): show ten-value upcards correctly and auto-refresh the leaderboard 2026-09-19 17:39:18 -04:00
40b7cbb025 fix(blackjack): return players to the lobby when a table is force-ended 2026-09-19 17:39:18 -04:00
947a5c1bbf feat(ui): searchable combobox across data-driven dropdowns
- new ui/combobox primitive (popover plus cmdk): search input, scrolling
  list, trigger-width popover, per-option disabled and hint lines
- converts every data-driven single-value select site-wide (blueprints,
  factions, accounts, assignments, NPCs, structures, locker items, seats,
  missions, ranks, resources, mod lists, event targets, sprints)
- long multi-select checkbox menus (event log types, kanban labels) gain
  search inputs following the resource picker pattern
- static short enum selects stay as plain selects
2026-09-17 16:28:17 -04:00
2bc61fe211 feat(map): zoom-tiered pins with info ribbons, vertex editing UI, attribution
- structure pins step 26px to 32px to 38px as you zoom in; at the close tier
  an info ribbon extends from the pin (name plus one status line: blueprint
  purpose, minute-bucketed build ETA, or first needed material)
- ribbons claim screen-space rectangles greedily by cluster priority so they
  never overlap other pins or ribbons; losers fall back to hover tooltips
- hovered structure jumps above all markers via a leaflet icon z-index rule
- authoring clicks and draft-vertex drags snap to existing geometry
  (vertices plus road/zone edges, closing segments included) with a live
  snap preview; draggable handles, right-click delete, midpoint insert
- distant roads render one straight midpoint label, close roads curve text
  along the path
- structure popover footer shows a live ETA countdown, status line shows a
  friendly estimated completion timestamp
- attribution control credited to the unit and game, restyled to match
2026-09-17 16:28:05 -04:00
a770c62d6f fix(ui): raise dialog and sheet z-indexes above map panes
Leaflet panes paint over body-level portals with z-50, so dialogs and sheets open invisibly on /map. Bump overlay and content layers to z-[1300].

Ultraworked with [Sisyphus](https://github.com/code-yeongyu/oh-my-openagent)

Co-authored-by: Sisyphus <clio-agent@sisyphuslabs.ai>
2026-09-16 23:14:20 -04:00
ad2fbb167a refactor(nav): sidebar minigames group, inline admin link, hidden map entry
Move minigame links from the user dropdown into a NavMinigames sidebar group, inline the admin link in AppSidebar via a new canAccessAdminPanel helper, guard NavCore against empty groups, drop the feedback secondary link, and add an empty navMap slot with a restore comment so the World Map ships hidden while /map stays live.

Ultraworked with [Sisyphus](https://github.com/code-yeongyu/oh-my-openagent)

Co-authored-by: Sisyphus <clio-agent@sisyphuslabs.ai>
2026-09-16 23:14:16 -04:00
fcf220b961 feat(map): /map world map with authoring, placement, and feature APIs
Add the Leaflet map page and client (markers, labels, layer toggles, shipment interpolation), the placement and authoring server actions, the map-features and map-import API routes, and the map styles including leaflet pane isolation so portals stack correctly.

Ultraworked with [Sisyphus](https://github.com/code-yeongyu/oh-my-openagent)

Co-authored-by: Sisyphus <clio-agent@sisyphuslabs.ai>
2026-09-16 23:14:12 -04:00
5be390012a feat(base): timestamp-based construction lifecycle with progress panel
Blueprints declare constructionDurationMinutes instead of tick counts. Delivering the last material starts construction at delivery time via maybeStartConstruction, setting constructionStartedAt/CompletesAt on the site; the game tick only sweeps completed sites. Structure detail page extracts server data helpers and shows a ConstructionPanel with a literal ETA countdown.

Ultraworked with [Sisyphus](https://github.com/code-yeongyu/oh-my-openagent)

Co-authored-by: Sisyphus <clio-agent@sisyphuslabs.ai>
2026-09-16 23:14:07 -04:00
dce6f8f2ee fix(poker): dev panel card pickers ignored the first selection
CardPicker propagated null into onChange when no card was selected yet,
so the board picker's parent coerced every first pick to 2 of spades and
the hole-card pickers could never hold a value, keeping Queue hand
disabled forever. Picks now build a complete card, preserving any
already-chosen half, with regression tests on the extracted helper.

Co-authored-by: Sisyphus <sisyphus@ohmyopencode.dev>
2026-09-16 19:10:37 -04:00
2691bb05ec feat(poker): real chip piles on every seat's bet, the pot, and the console readout
Co-authored-by: Sisyphus <sisyphus@ohmyopencode.dev>
2026-09-14 23:02:13 -04:00
f81d978f88 feat(chips): sm size variant for chip piles on dense felt surfaces
Co-authored-by: Sisyphus <sisyphus@ohmyopencode.dev>
2026-09-14 23:00:54 -04:00
169f938b05 feat(poker): chip-flight animation between pot and viewer on hand settle
Co-authored-by: Sisyphus <sisyphus@ohmyopencode.dev>
2026-09-14 19:26:30 -04:00
df90a34c99 feat(poker): move action toolbar below the felt on narrow screens
Co-authored-by: Sisyphus <sisyphus@ohmyopencode.dev>
2026-09-14 19:25:34 -04:00
90070abb2e feat(poker): contain-fit 4:3 felt sizing and fullscreen portal parity with blackjack
Co-authored-by: Sisyphus <sisyphus@ohmyopencode.dev>
2026-09-14 19:24:59 -04:00
c4b19bf8e5 fix(blackjack): multiplayer seat overlaps, log above time bar, mobile toolbar clipping
Seat commit pill renders in the panel row (was painting over the bankroll on poker-shared absolute offsets), cardless hand reveals no longer render, corner-seat reveals shift outward clear of the dealer block, the action log tops out below the time bar, and on 640px-and-narrower screens the toolbar renders below the felt in flow instead of clipped inside it. Ships the v0.2.38 changelog entry.

Ultraworked with [Sisyphus](https://github.com/code-yeongyu/oh-my-openagent)

Co-authored-by: Sisyphus <clio-agent@sisyphuslabs.ai>
2026-09-14 19:17:26 -04:00
77034a8e67 refactor(missions): render comms body with lexical-content class
Replaces inline prose utility stack with the shared lexical-content class from the rich text editor work.

Ultraworked with [Sisyphus](https://github.com/code-yeongyu/oh-my-openagent)

Co-authored-by: Sisyphus <clio-agent@sisyphuslabs.ai>
2026-09-14 15:38:49 -04:00
67971dd7e6 feat(chips): persistent chip pool economy with shared balance card
Chip service and actions, fixed ChipBankCard with delta popup, sounds, spinner, and arena integration; chip bank migration and tests. Arena diffs are the chip-card mounts and join/leave spinner dispatches.

Ultraworked with [Sisyphus](https://github.com/code-yeongyu/oh-my-openagent)

Co-authored-by: Sisyphus <clio-agent@sisyphuslabs.ai>
2026-09-14 15:38:05 -04:00
474aff734d feat(blackjack): add blackjack minigame with realtime table wiring
Engine, felt, controls, sounds, card skins, and dev popups; SSE events in the realtime hook, nav and command palette entries, stats migration, and the six blackjack test suites.

Ultraworked with [Sisyphus](https://github.com/code-yeongyu/oh-my-openagent)

Co-authored-by: Sisyphus <clio-agent@sisyphuslabs.ai>
2026-09-14 15:38:05 -04:00
34dcefec54 feat(poker): felt UI popups, named table display, and dev controls
Table components, popup system, dev panel, and the actions/page wiring, with popup, table, and dev-control tests.

Ultraworked with [Sisyphus](https://github.com/code-yeongyu/oh-my-openagent)

Co-authored-by: Sisyphus <clio-agent@sisyphuslabs.ai>
2026-09-14 15:37:19 -04:00
4d08122464 feat(voiceover): spoiler gate, pacing pattern, and recorder updates
Recorder and pages gain a spoiler gate; voiceover lib adds clause-pause pacing support.

Ultraworked with [Sisyphus](https://github.com/code-yeongyu/oh-my-openagent)

Co-authored-by: Sisyphus <clio-agent@sisyphuslabs.ai>
2026-09-14 15:37:12 -04:00
982c33f4f3 feat(missions): lexical rich text editing, side-op narrative fields, briefing updates
Editor, toolbar, and button components with the lib they share, consumed by the mission briefing section and side-op dialogs.

Ultraworked with [Sisyphus](https://github.com/code-yeongyu/oh-my-openagent)

Co-authored-by: Sisyphus <clio-agent@sisyphuslabs.ai>
2026-09-14 15:37:12 -04:00
8d92e7aaa9 feat(promotions): add rank promotion ceiling with GM promote flow
Promotion service lib, ceiling field on Ranks, permission gate, migration, and GM promote button with tests.

Ultraworked with [Sisyphus](https://github.com/code-yeongyu/oh-my-openagent)

Co-authored-by: Sisyphus <clio-agent@sisyphuslabs.ai>
2026-09-14 15:37:05 -04:00
076a631fe8 feat(poker): drop the center suit glyph from mini cards
Mini-sized cards show the rank and corner suit only, keeping the guide's example rows quiet at small sizes.

Ultraworked with [Sisyphus](https://github.com/code-yeongyu/oh-my-openagent)

Co-authored-by: Sisyphus <clio-agent@sisyphuslabs.ai>
2026-09-11 17:30:11 -04:00
8634c17ff2 feat(poker): rework the guide ranking table into tier columns
Rankings flow down the left column then the right with muted chevrons in the gaps marking the order, the text and example cards sit in their own centered columns, and each row wears its ladder tier.

Ultraworked with [Sisyphus](https://github.com/code-yeongyu/oh-my-openagent)

Co-authored-by: Sisyphus <clio-agent@sisyphuslabs.ai>
2026-09-11 17:30:11 -04:00
1b0e4ed074 feat(poker): grade hand ranks on a progressive style ladder
Every made hand maps to a presentation tier from high card (no styling) through brass, silver, and gold pairs to a sapphire straight flush and a royal flush prismatic treatment. The live hand hint carries the tier, so the you-have placard glows with your hand's rank, and royals now read as royal flush.

Ultraworked with [Sisyphus](https://github.com/code-yeongyu/oh-my-openagent)

Co-authored-by: Sisyphus <clio-agent@sisyphuslabs.ai>
2026-09-11 17:30:03 -04:00
19113e39c9 feat(awards): add award advancement series
Awards can now upgrade through a series: collection fields and migration, grant flow support, profile and account UI updates, and regression coverage.

Ultraworked with [Sisyphus](https://github.com/code-yeongyu/oh-my-openagent)

Co-authored-by: Sisyphus <clio-agent@sisyphuslabs.ai>
2026-09-11 17:07:37 -04:00
71e9f3e9e0 fix(poker): keep the lobby list stable across background polls
Background polls no longer flip the lobby into its scanning state, so the empty window and table rows stop blinking every three seconds; the refresh spinner is reserved for manual refreshes and the error line only clears on a successful load.

Ultraworked with [Sisyphus](https://github.com/code-yeongyu/oh-my-openagent)

Co-authored-by: Sisyphus <clio-agent@sisyphuslabs.ai>
2026-09-11 17:07:37 -04:00
16a44d3fc5 feat(poker): redesign felt as diegetic oval with toolbar and viewer cards
The table becomes a full oval racetrack with a center deck and pot plaque, perimeter seats as compact pills with stack-first readouts that flash on change, betting actions mounted on the felt near the viewer, your own cards dealt onto the bottom rail at community-card size, directional popups, and gated start and waiting-room polish.

Ultraworked with [Sisyphus](https://github.com/code-yeongyu/oh-my-openagent)

Co-authored-by: Sisyphus <clio-agent@sisyphuslabs.ai>
2026-09-11 17:07:28 -04:00
e9e89929f9 feat(poker): add floating action popups with staggered blind intro
Snapshot diffs surface fold, check, bet, call, raise, all-in, and pot-win text over each seat, leavers announce centrally, and new hands open with a small-blind then big-blind sequence before the first real turn. Popups fire exactly once per event with reduced-motion fallbacks.

Ultraworked with [Sisyphus](https://github.com/code-yeongyu/oh-my-openagent)

Co-authored-by: Sisyphus <clio-agent@sisyphuslabs.ai>
2026-09-11 17:07:20 -04:00
56e3d253c9 feat(poker): add synthesized sfx and generative background jazz
Web audio synth with zero audio assets: deal whooshes, chip clacks, turn chimes, showdown and win stingers, plus a lazy 92bpm jazz loop. Transitions drive playback from pure snapshot mappers with staggered delays for the blind sequence, a header mute and volume toggle persists, and everything no-ops safely without audio support.

Ultraworked with [Sisyphus](https://github.com/code-yeongyu/oh-my-openagent)

Co-authored-by: Sisyphus <clio-agent@sisyphuslabs.ai>
2026-09-11 17:07:12 -04:00
9b2b0db553 feat(poker): add card skin toggle with light, dark, and classic svg decks
Faces render white with dark ink by default, the previous dark theme cards remain one toggle away, and the classic deck draws the svg assets from public/images/assets/playing-cards. The choice persists per browser.

Ultraworked with [Sisyphus](https://github.com/code-yeongyu/oh-my-openagent)

Co-authored-by: Sisyphus <clio-agent@sisyphuslabs.ai>
2026-09-11 17:07:05 -04:00
c7894cb664 fix(roster): order rank groups by Payload _order index
Ultraworked with [Sisyphus](https://github.com/code-yeongyu/oh-my-openagent)

Co-authored-by: Sisyphus <clio-agent@sisyphuslabs.ai>
2026-09-11 03:26:27 -04:00
7090ebc253 fix(missions): guard object-typed campaign relation in list filter
Ultraworked with [Sisyphus](https://github.com/code-yeongyu/oh-my-openagent)

Co-authored-by: Sisyphus <clio-agent@sisyphuslabs.ai>
2026-09-11 03:26:27 -04:00
bce910fa1c fix(campaigns): wrap campaign cards evenly with flex layout
Ultraworked with [Sisyphus](https://github.com/code-yeongyu/oh-my-openagent)

Co-authored-by: Sisyphus <clio-agent@sisyphuslabs.ai>
2026-09-11 03:26:27 -04:00
a843a85656 fix(banking): keep activity tabs list stretched in flex column
Ultraworked with [Sisyphus](https://github.com/code-yeongyu/oh-my-openagent)

Co-authored-by: Sisyphus <clio-agent@sisyphuslabs.ai>
2026-09-11 03:26:27 -04:00
6169bf6ce6 feat(awards): add ribbon design studio, review queue and submission UI
Ultraworked with [Sisyphus](https://github.com/code-yeongyu/oh-my-openagent)

Co-authored-by: Sisyphus <clio-agent@sisyphuslabs.ai>
2026-09-11 03:25:59 -04:00
ac822f259c feat(awards): add ribbon submissions collection, design validation and migration
Also scopes the MCP plugin to explicit per-collection eligibility (mcpCollections).

Ultraworked with [Sisyphus](https://github.com/code-yeongyu/oh-my-openagent)

Co-authored-by: Sisyphus <clio-agent@sisyphuslabs.ai>
2026-09-11 03:25:59 -04:00
1fb0165c12 feat(poker): add sit-and-go tables UI, felt styles, realtime events and navigation
Ultraworked with [Sisyphus](https://github.com/code-yeongyu/oh-my-openagent)

Co-authored-by: Sisyphus <clio-agent@sisyphuslabs.ai>
2026-09-11 03:25:43 -04:00
2406df82dd feat(qualification): draw configurable crosshair on the aim trainer canvas
Ultraworked with [Sisyphus](https://github.com/code-yeongyu/oh-my-openagent)

Co-authored-by: Sisyphus <clio-agent@sisyphuslabs.ai>
2026-09-11 03:25:21 -04:00