Touch drags flip pages: the page follows the finger live, the axis locks
on first movement so vertical pans never flip, and edge drags get
rubber-band resistance. Swipes starting on interactive controls are
ignored. Swipe intent lives in bookSwipeDirection with unit tests.
Chapter numbers now follow the order beats were written: sortBeats
defaults to creation date ascending, treats occurredAt as display-only,
and lets an explicit Order value curate the sequence. The /story page
shows the newest chapter on top with correct numbering, and switches to
exact hand-sequenced book mode when any beat is ordered.
Fullscreen reader alongside Immersive view: paginated two-page spread
with no vertical scroll, chevron and arrow-key page turns, and a page
indicator. Chapters always render in reading order (Chapter 1 first).
Layout knobs (spine gap, single-column breakpoint, book max width) live
in lib/story/bookLayout with unit-tested paging math.
- getPendingSurveys resolves open + eligible + unsubmitted surveys (single eligibility path shared with the list page)
- GET /api/surveys/pending poll endpoint (cookie auth)
- SurveyReminderToasts in the frontend layout: polls every 5 min, toasts at most once per 15 min, action deep-links into the modal
- integration coverage for the pending resolution
- forms collection: targeting group (all/users/roles/qualifications), activeFrom/activeUntil window, radio/date field blocks enabled
- form-submissions: server-side user attribution, expiry and audience gates, one attempt per user
- forms/submissions permissions in the Surveys registry group + admin role seed grants
- frontend /surveys list and /surveys/[id] take page with client block renderer
- register the pending role permission enum values migration
- announcements collection: info/success/warning/error variants, banner/modal/dialog/toast display types, up to 3 action buttons, dismissible flag, activeFrom/activeUntil windows, audience targeting (all/users/roles) and path include/exclude matching copied from the Shims pattern
- pure client-safe evaluation lib (enabled, time window, audience via roleDoc IDs, path match) plus per-browser localStorage dismissals
- AnnouncementHost mounted in the (frontend) layout: banners render inline, toasts via sonner custom markup, modals and confirmation dialogs queue one at a time
- permissions announcements:create/read/update/delete + admin:announcements:manage
- description is Lexical richText rendered via RichText/lexical-content on all surfaces; role targeting uses the dynamic Roles collection
- hand-written migrations with snapshot sidecars (collection, roleDocs targeting, description richtext conversion) + integration tests (12 passing)
- GameRules currencySymbol switches from text to a media upload
- new CurrencyAmount/CurrencySymbol components; render sites across banking,
base management, dashboard, market, campaigns and profiles are wired to
show the emblem inline with amounts
- migration 20260921_140000 (text column out, media fk in); registers the
five pending migrations in the migrations index
- Maps gain worldMap flag, description, freeform weather, latitude/longitude,
easeOfAccess and factionControl; picker cards render them as stat tags
- resource-nodes gain a shared icon set and may exist with no resources as
plain marker nodes (placement ignores marker-only nodes)
- sidebar gains the World Map entry; Infrastructure section gets defaultOpen
- migrations 20260921_120000/123000/130500/134000; includes the generated
types/schema sweep (currency emblem fields land in the next commit)
Add the create-reservation dialog and its option sources for todo 3 of
ops-reservations-and-crate-sync.
- src/lib/operations/reservationOptions.ts: server-only option pool
(listReservationOptions) returning upcoming unit-visible missions, idle
unreserved vehicles, operational structures, budget accounts (no
balances), per-origin stock, and a capped roster.
- src/components/frontend/operations/reservations/CreateReservationDialog.tsx:
client dialog with core fields, personnel/vehicle multi-picks, cargo
line repeater, budget + expiry; client pre-validation mirrors the
server validator; engine errors render verbatim.
- Mount the dialog on the reservations list page, server-gated by
operation-reservations:create + hasLogisticsQualification.
- Integration tests for the option scopes; e2e spec written (run in F3).
tsc clean; 5/5 integration tests pass.
Deterministic, explainable, advisory readiness aggregates per subject behind a permission gate, and mission-scoped zone pressure with read-time decay yielding route-risk and yield multipliers.
Ultraworked with [Sisyphus](https://github.com/code-yeongyu/oh-my-openagent)
Co-authored-by: Sisyphus <clio-agent@sisyphuslabs.ai>
Link operation loot to the supply/demand ledger with faucet/drain caps and provenance-marked notes; repair buyListing to preflight locker credit before payment with a compensating refund on credit failure.
Ultraworked with [Sisyphus](https://github.com/code-yeongyu/oh-my-openagent)
Co-authored-by: Sisyphus <clio-agent@sisyphuslabs.ai>
Reserve personnel, vehicles, cargo, and budget with idempotent keys and exactly-once settlement; extraction effects preflight before any write so validated HQ deposits and locker credits are final and survive mission failure. Failure sweeps touch only unextracted reservations.
Ultraworked with [Sisyphus](https://github.com/code-yeongyu/oh-my-openagent)
Co-authored-by: Sisyphus <clio-agent@sisyphuslabs.ai>
Consume raw arma-sync-events into a validated, idempotent operation ledger: contract v1, reject/dead-letter with zero effects, effect keys with unique-constraint race handling, and a staged-activation flag hook. Registers the operations permission domains.
Ultraworked with [Sisyphus](https://github.com/code-yeongyu/oh-my-openagent)
Co-authored-by: Sisyphus <clio-agent@sisyphuslabs.ai>
At 8 PM Eastern on Wednesday, if no non-cancelled mission starts on that
week's upcoming Friday, post once in #side-ops pinging the Community
Zeus role (DISCORD_COMMUNITY_ZEUS_ROLE_ID, or the role resolved by
name): the slot is open, hosting is welcome, and otherwise the slot
stays empty or Jason hosts it himself. Dedup uses a stable per-Friday
timestamp token scanned from recent channel messages, so no DB state.
When a non-superuser later claims the slot the notice is edited to
credit them; a cancelled or deleted claim reverts the notice, and a
between-polls claim swap re-credits the new claimant.
15 minutes before a posted op starts, the bot opens a thread on the
roll-call message and pings everyone who RSVP'd yes, as a last-call
nudge that the op is imminent. One-shot per mission via a new
imminentReminderSentAt marker on Missions (migration included); the
cancel flow clears it so a rescheduled op re-reminds for its new start
time. Poll cadence via DISCORD_IMMINENT_POLL_MS (default 60s).
- map-zones type gains territory and country border (informational political
boundaries that never gate placement, default fills amber 0.1 / violet 0.06)
- map-roads labelVisible is tri-state: unset means auto, where paved roads
always label and dirt/trail only label at 4 m/px or finer (roadLabelShown)
- migration clears the old implicit label default on non-paved roads
- new pure snapping lib: findSnap (vertices own their neighborhood, edges must
be twice as close), closestPointOnSegment, segmentMidpoints
- tests for label angles, tri-state rule, snapping, political zones
Add docs/map-system.md with the mapping table and update AGENTS.md plus sub-AGENTS files for the map collections, routing, placement, and construction model.
Ultraworked with [Sisyphus](https://github.com/code-yeongyu/oh-my-openagent)
Co-authored-by: Sisyphus <clio-agent@sisyphuslabs.ai>
Blueprints declare constructionDurationMinutes instead of tick counts. Delivering the last material starts construction at delivery time via maybeStartConstruction, setting constructionStartedAt/CompletesAt on the site; the game tick only sweeps completed sites. Structure detail page extracts server data helpers and shows a ConstructionPanel with a literal ETA countdown.
Ultraworked with [Sisyphus](https://github.com/code-yeongyu/oh-my-openagent)
Co-authored-by: Sisyphus <clio-agent@sisyphuslabs.ai>
Add pure routing, placement, point, and style libs plus map-system tests. Shipments gain a map relationship and routePath snapshot; ground vehicles route over the road network via Dijkstra while air and sea travel straight-line. Vehicle types declare a ground/air/sea transportMode and transit math works in meters.
Ultraworked with [Sisyphus](https://github.com/code-yeongyu/oh-my-openagent)
Co-authored-by: Sisyphus <clio-agent@sisyphuslabs.ai>
Chip service and actions, fixed ChipBankCard with delta popup, sounds, spinner, and arena integration; chip bank migration and tests. Arena diffs are the chip-card mounts and join/leave spinner dispatches.
Ultraworked with [Sisyphus](https://github.com/code-yeongyu/oh-my-openagent)
Co-authored-by: Sisyphus <clio-agent@sisyphuslabs.ai>
Engine, felt, controls, sounds, card skins, and dev popups; SSE events in the realtime hook, nav and command palette entries, stats migration, and the six blackjack test suites.
Ultraworked with [Sisyphus](https://github.com/code-yeongyu/oh-my-openagent)
Co-authored-by: Sisyphus <clio-agent@sisyphuslabs.ai>
Poker lib layer: engine, tables, stats, hand setup, shared table names, with engine tests.
Ultraworked with [Sisyphus](https://github.com/code-yeongyu/oh-my-openagent)
Co-authored-by: Sisyphus <clio-agent@sisyphuslabs.ai>
Recorder and pages gain a spoiler gate; voiceover lib adds clause-pause pacing support.
Ultraworked with [Sisyphus](https://github.com/code-yeongyu/oh-my-openagent)
Co-authored-by: Sisyphus <clio-agent@sisyphuslabs.ai>
Editor, toolbar, and button components with the lib they share, consumed by the mission briefing section and side-op dialogs.
Ultraworked with [Sisyphus](https://github.com/code-yeongyu/oh-my-openagent)
Co-authored-by: Sisyphus <clio-agent@sisyphuslabs.ai>
Promotion service lib, ceiling field on Ranks, permission gate, migration, and GM promote button with tests.
Ultraworked with [Sisyphus](https://github.com/code-yeongyu/oh-my-openagent)
Co-authored-by: Sisyphus <clio-agent@sisyphuslabs.ai>
Additive event types (blackjack, personnel promotion, respawn tickets) and the promotion notification label consumed by the following feature commits.
Ultraworked with [Sisyphus](https://github.com/code-yeongyu/oh-my-openagent)
Co-authored-by: Sisyphus <clio-agent@sisyphuslabs.ai>
Every made hand maps to a presentation tier from high card (no styling) through brass, silver, and gold pairs to a sapphire straight flush and a royal flush prismatic treatment. The live hand hint carries the tier, so the you-have placard glows with your hand's rank, and royals now read as royal flush.
Ultraworked with [Sisyphus](https://github.com/code-yeongyu/oh-my-openagent)
Co-authored-by: Sisyphus <clio-agent@sisyphuslabs.ai>
Awards can now upgrade through a series: collection fields and migration, grant flow support, profile and account UI updates, and regression coverage.
Ultraworked with [Sisyphus](https://github.com/code-yeongyu/oh-my-openagent)
Co-authored-by: Sisyphus <clio-agent@sisyphuslabs.ai>
Leavers now flip a left flag on the very next snapshot, the felt announces who left, and a game left with a single seated player resolves at once with a bell notification instead of waiting out the hand timer.
Ultraworked with [Sisyphus](https://github.com/code-yeongyu/oh-my-openagent)
Co-authored-by: Sisyphus <clio-agent@sisyphuslabs.ai>
Also scopes the MCP plugin to explicit per-collection eligibility (mcpCollections).
Ultraworked with [Sisyphus](https://github.com/code-yeongyu/oh-my-openagent)
Co-authored-by: Sisyphus <clio-agent@sisyphuslabs.ai>
- Drag-and-drop widget arrangement (main two-column zone + sidebar) with
per-widget span resize, persisted to Users.preferences.dashboard.layout
via saveDashboardLayout (migration included)
- New personal widgets: Wallet, Open Negotiations, My Tickets (View all),
Recent Notifications (per-row mark as read)
- Widgets that are empty or not visible to the viewer are omitted so they
never render as empty drag targets
- Registers both pending migrations and regenerates payload types/schema
- Missions.codeName is now optional (still unique when set); migration included
- Campaign and side-op dialogs accept an optional cover image (uploadUgcImage)
- Reminder toasts, evaluation aggregates, calendar, cards and mission headers
handle a null code name
- Mission read filter no longer hides drafts by status; visibility follows
ownershipAndStatus.visibility only