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Author SHA1 Message Date
25975db23f refactor(minigames): move routes, components, and libs under minigames parents
Ultraworked with [Sisyphus](https://github.com/code-yeongyu/oh-my-openagent)

Co-authored-by: Sisyphus <clio-agent@sisyphuslabs.ai>
2026-09-09 00:02:59 -04:00
987e78babd feat(minigames): add custom payout math and loss-reveal helpers to shared libs
Ultraworked with [Sisyphus](https://github.com/code-yeongyu/oh-my-openagent)

Co-authored-by: Sisyphus <clio-agent@sisyphuslabs.ai>
2026-09-08 15:57:01 -04:00
5b4842943e feat(minigames): extract shared custom-minigame validation and unlock libs
Ultraworked with [Sisyphus](https://github.com/code-yeongyu/oh-my-openagent)

Co-authored-by: Sisyphus <clio-agent@sisyphuslabs.ai>
2026-09-08 14:41:18 -04:00
246a5796f8 feat(opord): lock answering behind a 2s countdown per question 2026-09-08 13:00:43 -04:00
50b9b7e46c feat(opord): add garrison, ROE, intel, and secondary objectives with tier scaling 2026-09-08 12:53:36 -04:00
d8ee14ee8d feat(opord): dynamic abort contingency with six options 2026-09-08 12:39:57 -04:00
0996b9b7c2 feat(opord): scale tiers to 10/15/20 questions with expanded briefings 2026-09-08 12:34:37 -04:00
4594912325 feat(minigames): format OPORD Recall grids Arma style as 034-672 2026-09-08 12:04:51 -04:00
3fefb8b4a3 feat(minigames): tier-scaled briefings with relational questions for OPORD Recall 2026-09-08 11:58:15 -04:00
95663924ea feat(minigames): anti-cheat pass for OPORD Recall
- briefing is now self-paced (player clicks Begin recall; no memo countdown)
- recall quiz has a hard server-validated time band per tier (45/60/75s limits, minimum plausible human time, 2.5s grace); scripted instant or over-limit submissions are rejected
- briefing is rendered on canvas: no selectable text in the DOM, copy/cut/context-menu/ctrl-a-c-x-s-p blocked; screenshots remain possible but burn quiz time
- ?seed=<n> URL param pins a deterministic scenario (no server meaning; used by the e2e spec to know the grid)
- e2e spec updated for the new flow and asserts no grid text leaks into the DOM
2026-09-08 11:46:53 -04:00
eaa0325b6d feat(minigames): add OPORD Recall briefing-recall minigame
- seeded OPORD generator (grid, azimuth, H-HOUR, phase lines, codewords, callsign, frequency) in pure lib src/lib/opord-recall.ts with per-tier memo windows (25/18/12s) and quiz sizes (4/6/8)
- server action submitOpordRecallResult validates input, recomputes score server-side, persists to Profiles progression.minigames.opordRecall, broadcasts XP, emits minigame:opord-recall event
- UI at /opord: briefing countdown, one-at-a-time quiz, debrief metres, tier radio group, SSE presence, REST leaderboard per tier
- profiles migration 20260908_152021 (7 additive columns) + XP hook wiring
- nav entries in command palette and NavUser Exercises submenu
- e2e spec plays a full round and asserts debrief + leaderboard row
2026-09-08 11:26:18 -04:00
caca11a60b feat(story): add Chronicle story beats system with reader states and reactions 2026-09-08 01:32:59 -04:00
12b19b3d6a style(banking): replace dash placeholders in activity feed and timestamps 2026-09-07 05:19:53 -04:00
d757c58c5d feat(missions): daily ready-check reminders for unfinished side ops
Five days before a player-created side op starts, if it is not yet Ready, the creator gets one in-app notification per day (via mission-tick) plus one Discord DM per day (new bot service). Per-server-local-day dedupe via hidden readyReminderWebSentAt/readyReminderDmSentAt markers. The ready-reminder type is excluded from the notification bridge to avoid double-DMing. Markers are nulled on clone.
2026-09-07 05:07:46 -04:00
962607b90e feat(voiceover): transcode submissions to mp3 via ffmpeg
Normalize every submission to mono 96 kbps MP3 so takes play everywhere regardless of the recording codec; falls back to storing the original file when ffmpeg is unavailable or fails.

Ultraworked with [Sisyphus](https://github.com/code-yeongyu/oh-my-openagent)

Co-authored-by: Sisyphus <clio-agent@sisyphuslabs.ai>
2026-09-07 04:37:10 -04:00
1b422ba1c2 feat(voiceover): collect take descriptions and surface reviewer feedback
Submitters can attach an optional 300-char note to each take, and their own takes list now shows the description plus the reviewer feedback that was previously admin-only.

Ultraworked with [Sisyphus](https://github.com/code-yeongyu/oh-my-openagent)

Co-authored-by: Sisyphus <clio-agent@sisyphuslabs.ai>
2026-09-07 04:37:08 -04:00
a2a5f7877b style: remove em-dashes from user-visible prose (wave 1) 2026-09-07 01:34:28 -04:00
db73170da1 feat(missions): schedule Friday side ops in the unit timezone
Ultraworked with [Sisyphus](https://github.com/code-yeongyu/oh-my-openagent)

Co-authored-by: Sisyphus <clio-agent@sisyphuslabs.ai>
2026-09-07 00:34:35 -04:00
92117374b7 feat(voiceover): add description and spoiler fields to voice scripts
Ultraworked with [Sisyphus](https://github.com/code-yeongyu/oh-my-openagent)

Co-authored-by: Sisyphus <clio-agent@sisyphuslabs.ai>
2026-09-07 00:34:32 -04:00
0db0e5a786 feat(intelligence): add lexical briefing text helpers
Ultraworked with [Sisyphus](https://github.com/code-yeongyu/oh-my-openagent)

Co-authored-by: Sisyphus <clio-agent@sisyphuslabs.ai>
2026-09-06 23:29:50 -04:00
03c76154da fix(wiki): remove callout icon top margin and first-child spacing
Ultraworked with [Sisyphus](https://github.com/code-yeongyu/oh-my-openagent)

Co-authored-by: Sisyphus <clio-agent@sisyphuslabs.ai>
2026-09-06 23:29:46 -04:00
44b78ba7d9 feat(voiceover): add submission pages, recorder UI, and server actions
Add /voiceover script list and take detail pages, teleprompter reader, voice capture/recorder components, submission server actions with a 9 MB audio cap, and a Contribute > Voiceover entry in the user menu.

Ultraworked with [Sisyphus](https://github.com/code-yeongju/oh-my-openagent)

Co-authored-by: Sisyphus <clio-agent@sisyphuslabs.ai>
2026-09-06 17:23:03 -04:00
d4c8d81e2f feat(economy): ingest purchase demand and price vendor listings from the ledger
Market-tick prices new NPC listings from the economy ledger (base x priceModifier, vendor modifier applied) instead of the old autoPrice +/-15% randomness, and scales restock quantity down under shortage. buyListing records real demand from completed purchases of NPC/vendor stock.

Ultraworked with [Sisyphus](https://github.com/code-yeongju/oh-my-openagent)

Co-authored-by: Sisyphus <clio-agent@sisyphuslabs.ai>
2026-09-06 17:22:32 -04:00
447df220f5 feat(economy): add economy tick with demand simulation and price modifiers
Add the src/lib/economy service (GM baselines, deterministic per-period demand drift, price modifier computation, event emission) and the economy-tick bin. Gated by GameRules economy.enabled; period-idempotent with a cold-start observation gate.

Ultraworked with [Sisyphus](https://github.com/code-yeongju/oh-my-openagent)

Co-authored-by: Sisyphus <clio-agent@sisyphuslabs.ai>
2026-09-06 17:22:30 -04:00
33174572cc docs: refresh AGENTS.md guides
Update root and per-directory AGENTS.md files to reflect the current
state of the codebase: collection inventory, RBAC registry, base
management, personnel pages, training minigames, Discord bot transfer
and evaluation-reminder flows, banking currency config, migration
wrapper, and Playwright/Vivaldi e2e details.
2026-09-06 05:32:53 -04:00
55a03e8094 feat(wiki): add editor undo/redo, template dialog, highlighting, and formatting
- useEditorHistory: undo/redo stack over the textarea body
- WikiTemplateDialog: insert {{Template}} transclusions from the
  toolbar, with per-template {{param}} placeholder prompts
- WikiEditorHighlightLayer: mirrored overlay highlighting headings,
  directives, and template placeholders over the textarea
- editorHighlight.ts: tokenizer driving the overlay
- formatMarkdown.ts + createFormatUpdate: auto-format the document
- editorFormatting.ts: Tab/Shift+Tab indent/outdent, list
  continuation on Enter, inline bold/italic/code formatting, infobox
  snippet
- WikiEditor: editor and live preview side by side, preview renders
  template CSS/HTML via WikiPreparedBody
2026-09-06 05:32:51 -04:00
51f7c803e0 feat(wiki): add scoped template CSS and developer HTML templates
WikiTemplates gains two fields: an optional css code field injected on
pages that use the template (selectors auto-scoped to a hash-based
.ptf-tpl-* class so templates never collide with each other or the app
shell), and a developer-only html field rendered verbatim (sanitized)
in place of the markdown body when transcluded.

- templateCss.ts scopes/sanitizes CSS, incl. nested at-rules; pages
  and the editor live preview inject scoped styles and drop the Card
  chrome in favor of a full-width article
- templateHtml.ts sanitizes HTML and splits prepared markdown around
  expansion sentinels so raw HTML renders without rehype-raw
- templates.ts adds extractTemplateNames/extractPlaceholders/
  extractDirectiveNames; prepareMarkdown threads an htmlTemplates map
- markdown pipeline gains rehype-highlight for fenced code blocks
- styles.css adds wiki prose typography + infobox demo styling
- docs: demo article and Infobox template authoring guide
2026-09-06 05:32:48 -04:00
60da363a93 feat(profile): add rich-text dossier excerpt editors
Convert the dossier personal excerpt from a plain textarea to Lexical
rich text (matching the intel excerpt) with a 1000-character plain-text
limit, and replace the static read-only cards on the profile page with
inline DossierExcerptEditors: owners edit their personal excerpt,
profiles:intel_excerpt:update holders edit the intelligence record.
Changes are validated server-side (lexicalPlaintextLength) and emit
dossier:personal-excerpt-update / dossier:intel-excerpt-update events.
2026-09-06 05:32:23 -04:00
e3c4eada09 feat(bot): add post-mission evaluation reminder DMs
Sends one-shot DMs once a mission is evaluable asking members to rate their leadership (and leaders to rate subordinates), gated by a new evaluationRemindersSentAt marker on Missions with its migration. Adds the /remind-evaluations staff command (manual trigger/sweep) and DISCORD_EVALUATION_POLL_MS config; updates bot and root docs.

Ultraworked with [Sisyphus](https://github.com/code-yeongyu/oh-my-openagent)

Co-authored-by: Sisyphus <clio-agent@sisyphuslabs.ai>
2026-09-06 01:24:17 -04:00
4e9c539682 feat(base): add base tick bin for salaries, maintenance, and upkeep
Registers the base-tick bin: pays staff salaries from the treasury, charges structure maintenance, tracks upkeep shortages from storage, and notifies clients via the game-tick SSE path.

Ultraworked with [Sisyphus](https://github.com/code-yeongyu/oh-my-openagent)

Co-authored-by: Sisyphus <clio-agent@sisyphuslabs.ai>
2026-09-06 01:24:11 -04:00
c33d0ceb27 feat(base): add staffing service library
Adds the lib/base service layer: hire/fire staff, set labor headcount, storage consumption helpers, and structure upgrade handling, all with event logging and permission checks.

Ultraworked with [Sisyphus](https://github.com/code-yeongyu/oh-my-openagent)

Co-authored-by: Sisyphus <clio-agent@sisyphuslabs.ai>
2026-09-06 01:24:08 -04:00
b2718b3633 feat(base): add npc staffing and labor classification collections
Adds the npc-staffing and labor-classifications collections, a shared staffing field factory applied to both structure blueprints (Staffing Defaults group) and game structure instances, blueprint-derived staffing defaults on game structure create, staff-hiring toggles on Game Rules, and their database migrations.

Ultraworked with [Sisyphus](https://github.com/code-yeongyu/oh-my-openagent)

Co-authored-by: Sisyphus <clio-agent@sisyphuslabs.ai>
2026-09-06 01:24:08 -04:00
86464b528a refactor(market): reuse banking treasury account helper
Drops market's local treasury account lookup in favor of getTreasuryAccountId from the banking lib, re-exported for compatibility.

Ultraworked with [Sisyphus](https://github.com/code-yeongyu/oh-my-openagent)

Co-authored-by: Sisyphus <clio-agent@sisyphuslabs.ai>
2026-09-06 01:23:57 -04:00
80ec3a0386 refactor(market): pass currency config through market UI
Market listings, offer dialogs, negotiation panels, and history now render prices from the full CurrencyConfig (symbol + singular/plural) instead of a nullable currency label string.

Ultraworked with [Sisyphus](https://github.com/code-yeongyu/oh-my-openagent)

Co-authored-by: Sisyphus <clio-agent@sisyphuslabs.ai>
2026-09-06 01:23:57 -04:00
8205c33768 feat(banking): add configurable currency display names
Adds a Universal Currency group to Game Rules (name, symbol, singular, plural, denomination) with a CurrencyConfig reader in the banking lib that pluralizes labels and prefixes symbols; registers the game_rules migration.

Ultraworked with [Sisyphus](https://github.com/code-yeongyu/oh-my-openagent)

Co-authored-by: Sisyphus <clio-agent@sisyphuslabs.ai>
2026-09-06 01:23:53 -04:00
3ec364a8b9 feat(wiki): add wiki service library and markdown pipeline
Service layer (createPage/updatePage/restoreRevision/setPageLockdown/
deletePage, slugification, template expansion, wikilink preprocessing,
category constants) plus the client-safe markdown rendering pipeline
(react-markdown + remark-gfm + remark-directive) shared by the server
component and the editor's live preview. Adds the three markdown
dependencies to package.json and bun.lock.
2026-09-05 00:02:01 -04:00
7d6a4bd671 feat(qualification): add civilian target scoring rules
Ultraworked with [Sisyphus](https://github.com/code-yeongyu/oh-my-openagent)

Co-authored-by: Sisyphus <clio-agent@sisyphuslabs.ai>
2026-09-04 12:04:44 -04:00
73d689a680 feat(qualification): add aim trainer rules
Ultraworked with [Sisyphus](https://github.com/code-yeongyu/oh-my-openagent)

Co-authored-by: Sisyphus <clio-agent@sisyphuslabs.ai>
2026-09-03 23:36:22 -04:00
a1bdf4ffb1 feat(awards): add cleanupDuplicateAwards utility and CLI tool skeleton 2026-09-02 16:14:12 -04:00
4594ff3d7c feat(tickets): add ticket mutation services
Ultraworked with [Sisyphus](https://github.com/code-yeongyu/oh-my-openagent)

Co-authored-by: Sisyphus <clio-agent@sisyphuslabs.ai>
2026-09-01 17:48:37 -04:00
76e948fd59 feat: Add remaining transfer components and utilities
Add transfer workflow components and utilities:

1. Transfer types and core functions (src/lib/transfers/index.ts):
   - Type-safe transfer request and decision creation
   - Appeal, cancel, and resolve core functions
   - Server action conventions with error handling

2. Transfer UI components (src/components/frontend/transfers/):
   - TransferActionDialog.tsx: Handle approval/rejection appeals
   - TransferApprovalCard.tsx: Display approval decisions
   - TransferNoteDialog.tsx: Add notes for transfers/appeals
   - TransferRequestCard.tsx: Show transfer request details
   - TransferResolutionCard.tsx: Display superuser resolutions
   - TransfersView.tsx: Main transfers list page
   - transferTypes.ts: Shared TypeScript types

3. Notification types (src/lib/transfers/notificationTypes.ts):
   - Define notification type constants for transfer events
   - Include TRANSFER_NOTIFICATION_TYPES for bridge filtering

4. Integration tests (tests/int/):
   - transfer-requests.int.spec.ts: Test bot request polling
   - transfer-bot-delivery.int.spec.ts: Test Discord notification delivery

These components and utilities complete the transfer workflow
implementation including approvals, appeals, and delivery.
2026-08-31 23:41:29 -04:00
6c71e003c9 feat(config): Update payload config, notifications, and migrations
Update Payload configuration:
- Import AssignmentTransfers collection in src/payload.config.ts

Update notification system:
- src/lib/notifications/index.ts: Add transfer notification types
- Update notification helper to support new notification types

Update migrations index:
- src/migrations/index.ts: Register new assignment transfer migrations

These changes integrate the AssignmentTransfers collection into the
existing Payload configuration and notification infrastructure.
2026-08-31 23:40:41 -04:00
24c5259056 feat(awards): add awards listing page, grant permissions, and profile ribbon rack integration 2026-08-31 12:27:20 -04:00
0eba54b8b8 feat(presence): add presence channel handling in real-time updates 2026-08-28 22:08:37 -04:00
64babe2608 feat(intelligence): track mission completion and campaign modes 2026-08-28 00:20:47 -04:00
d94da34af2 feat(intelligence): add mission feedback reminders 2026-08-28 00:20:41 -04:00
c2a16120cc feat(auth): handle expiring sessions in frontend 2026-08-28 00:20:35 -04:00
7490f34267 feat(version): add build metadata fields
Ultraworked with [Sisyphus](https://github.com/code-yeongyu/oh-my-openagent)

Co-authored-by: Sisyphus <clio-agent@sisyphuslabs.ai>
2026-08-27 18:36:11 -04:00
a21770e54e feat(evaluations): add evaluation service
Ultraworked with [Sisyphus](https://github.com/code-yeongyu/oh-my-openagent)

Co-authored-by: Sisyphus <clio-agent@sisyphuslabs.ai>
2026-08-27 18:36:04 -04:00
9955c376f9 feat(evaluations): define performance levels
Ultraworked with [Sisyphus](https://github.com/code-yeongyu/oh-my-openagent)

Co-authored-by: Sisyphus <clio-agent@sisyphuslabs.ai>
2026-08-27 18:36:04 -04:00
9323a7ce08 feat(notifications): notify users when awards are granted via profile edit
Add a Profiles afterChange hook that diffs progression.awards against previousDoc (row id, falling back to award+date composite key) and sends an award:granted notification including the grant reason and issuer. Register award:granted as a muteable notification type.
2026-08-27 14:01:16 -04:00
287a0f7db8 feat(server): add stale presence monitoring 2026-08-26 18:05:57 -04:00
3dfdc8916d feat(arma): track player kills from sync events 2026-08-26 18:05:51 -04:00
83f203d736 feat(shims): add targeted client-side injections 2026-08-26 00:53:31 -04:00
9b909e85e6 refactor(arma-bridge): extract shared server guard and json coercion
requireArmaServer (src/lib/arma-bridge/server.ts) wraps the shared
bridge auth + game-servers lookup that every v1 route repeated;
asJson (json.ts) narrows untrusted request values to what Payload's
json field validation accepts (strings normalize to the fallback
instead of failing the write). All four v1 routes now use both.

Also document the ARMA_BRIDGE_API_KEY env var missed when the bridge
routes landed.
2026-08-25 12:30:50 -04:00
c628f8a90b feat(missions): auto-complete past missions via mission-tick bin
Add the mission-tick Payload bin (external cron): sweeps missions
whose status is Scheduled/Active and whose scheduled calendar day
(classification.startDateTime, server-local) has fully passed and
sets them to Completed, emitting a mission:auto-complete event per
mission. Draft and terminal statuses are never touched; idempotent.
Notifies clients via the game-tick SSE path.

Logic lives in src/lib/intelligence/missionLifecycle.ts with an
integration test in tests/int/mission-lifecycle.int.spec.ts.
2026-08-25 12:30:04 -04:00
824b03ec49 feat(missions): add redacted objective toggle
Mission objectives gain a redacted checkbox. Redacted objectives are
shown block-redacted to players; mission managers, authors, and Zeus
see the real text (via tooltip) and can toggle the flag from the
mission detail page. Toggles emit mission:objective-redacted-toggle
events. Also registers the mission:auto-complete event type used by
the upcoming mission-tick bin.
2026-08-25 12:27:52 -04:00
a0c4eaabcf fix(banking): join parent transaction in account provisioning hooks
Thread the Payload request through createAccount/ensurePersonalAccount and the Users beforeChange hook writes so nested creates share the parent transaction instead of failing FK checks on a fresh connection.

Ultraworked with [Sisyphus](https://github.com/code-yeongyu/oh-my-openagent)

Co-authored-by: Sisyphus <clio-agent@sisyphuslabs.ai>
2026-08-23 18:51:49 -04:00
fc3b961a43 feat(arma-bridge): add authenticated v1 bridge API routes
Add key-and-server-id authenticated endpoints for server heartbeat, event ingestion, and command pull/ack.

Ultraworked with [Sisyphus](https://github.com/code-yeongyu/oh-my-openagent)

Co-authored-by: Sisyphus <clio-agent@sisyphuslabs.ai>
2026-08-23 18:51:33 -04:00
40b130c8d3 feat(attendance): implement real-time attendance change notifications for Discord 2026-08-21 02:12:01 -04:00
dcc58327e3 feat(impersonation): implement user impersonation functionality and UI 2026-08-21 01:41:14 -04:00
6d58451978 feat(projects): enforce permissions and improve search 2026-08-21 00:26:33 -04:00
485e26bbda feat(realtime): publish user-scoped update events 2026-08-21 00:25:20 -04:00
1a86a3a8b5 feat(realtime): add channel presence 2026-08-20 19:57:01 -04:00
3f4403d151 feat(intelligence): refresh mission presentation 2026-08-20 19:56:41 -04:00
9bf984fc96 feat(projects): add project tracking workspace 2026-08-20 19:55:33 -04:00
a8e147e52a docs: add AGENTS.md subdirectories and login case study
Add domain-specific AGENTS.md files for collections, components, lib,
utils, and bot. Add login-return-url case study documenting the
return-URL flow design decisions and debugging lessons learned.
2026-08-19 19:48:35 -04:00
eef1b11bb1 feat(rbac): migrate server actions and service layers to RBAC
Replace hasRoles calls with hasPermission in all server actions and page
components. Update qualification checks (logistics, intelligence) to use
permission-based checks instead of role name matching. Update staff lookup
in tickets/staff.ts to query roles collection. Use enlistmentDate field
on profile page instead of createdAt.
2026-08-19 19:47:57 -04:00
6685fe68cd style(lib): format shared libraries and remove unused imports 2026-08-16 23:27:51 -04:00
05c7c83799 style(ui): format shadcn/ui primitives and utility hooks 2026-08-16 23:27:51 -04:00
ff986bf4ec feat(helpdesk): add ticket domain libs
Add shared ticket metadata (labels, styles), staff resolution, and plaintext-to-lexical conversion helpers.

Ultraworked with [Sisyphus](https://github.com/code-yeongyu/oh-my-openagent)

Co-authored-by: Sisyphus <clio-agent@sisyphuslabs.ai>
2026-08-16 18:12:33 -04:00
94cd7c5626 feat(helpdesk): add ticket notification types
Add ticket:created/assigned/reply/status labels and muteable notification types.

Ultraworked with [Sisyphus](https://github.com/code-yeongyu/oh-my-openagent)

Co-authored-by: Sisyphus <clio-agent@sisyphuslabs.ai>
2026-08-16 18:12:22 -04:00
034f0af5f3 refactor(banking): extract shared UI constants for status styling and transaction colors 2026-08-12 23:12:57 -04:00
f065aa6796 feat(missions): add RSVP attendance collection and detail UI 2026-08-12 12:38:53 -04:00
2a457a5dd9 feat(notify): add finance and shipment-completed notification types 2026-08-12 12:38:45 -04:00
bbfbd5966c feat(version): expose build/commit metadata via /api/version and overlay 2026-08-12 12:38:33 -04:00
b8cbb85dc8 feat(notifications): add notification inbox page and preference-aware muting
- Add /notifications inbox with mark-read and mark-all-read actions
- Respect mutedAll/mutedTypes preferences when creating notifications
- Add View all link and Discord request label to the notifications bell
2026-08-11 23:25:16 -04:00
5ee98d61da feat(users): add trusted role, preferences, and profile/account auto-provisioning
- Add trusted role and isTrusted access helper
- Add notification muting and display preferences to the user schema
- Auto-create a profile and personal bank account when a user signs up
- Add idempotent backfillProfiles seed script for existing members
2026-08-11 23:25:09 -04:00
89b8474e23 feat(market): add trading marketplace with listings, haggling, and NPC vendors
Tarkov-style flea market where users list locker items at a fixed price
and buyers pay through the banking system; items transfer directly
into the buyer's locker.

- market-listings + market-negotiations collections and the market page
  with search/rarity filters and a Countdown timer on each card
- service lib (buyListing with partial-quantity + negotiated-price
  support, clean-stock rule, creditLockerQuantity, auto pricing)
- negotiation flow: make/accept/reject/counter/withdraw, strictly-
  increasing buyer offers, NPC vendor auto-resolution
- NPC vendors: game-npcs attribution, patience meter, dialogue, chat
  bubbles, historical threads dialog
- 30d user / 7d auto listing durations, market-tick bin for expiry +
  vendor restock, SSE notify on tick
- market event types + game-npcs/market target collections in the
  event log; sidebar Market entry under Logistics
- partial-quantity purchases (buyListing/buyMarketListing/makeMarketOffer)
  with full int test coverage (25 tests)
2026-08-10 16:05:57 -04:00
9c15117b9b feat(notifications): add in-app player notification center
- user-notifications collection (per-user inbox, owner-scoped read)
- notifyUser() fire-and-forget helper + notification label mapping
- NotificationsBell in the site header with 30s polling, unread badge,
  mark-read on click, and "Mark all read"
- markNotificationsRead / markAllNotificationsRead server actions
2026-08-10 16:02:55 -04:00
a466ed54ed feat(locker): add command palette search
- Add LockerSearch component with Search button and ⌘K shortcut
- Add search.ts with buildSearchEntries, buildAssetStats, resolveAssetRef
- Add command.tsx shadcn component (cmdk dependency)
- Group search results by asset type with quantities and location chips
- Show stats: slot, capacity, ammo, weight, NVG generation, rarity
- Support navigation: weapon → customize, attachment → parent customize
- Add locker-search-highlight animation for 3s amber pulse feedback
- Add cmdk@^1.1.1 dependency
2026-08-02 18:50:07 -04:00
6e717684fb feat(locker): add equipment editor and wardrobe tab
- Add EquipmentEditorDialog for per-category attachments, skins, and custom names
- Add Wardrobe component with soldier image and clickable equipment slots
- Add WardrobePanel with loadout selector and current equipment display
- Add WardrobeSlotPicker dialog for equipping items from locker
- Add equip/unequip loadout functionality with equipped badge
- Add equipment schema to LockerStorages (attachments, skin, customName)
- Add wardrobe slot layout with hotspot positions for each equipment type
- Add locker:item-attach, locker:item-detach, locker:item-skin event types
- Update LoadoutCard to show equipped status and equipment list
- Update LoadoutsPanel to pass ownedItems for equipment display
2026-08-02 18:49:59 -04:00
0fc898d227 feat(locker): add locker grid and loadout helpers 2026-08-02 14:32:45 -04:00
4e0a906697 feat(banking): add banking service library with transaction engine 2026-08-02 04:10:34 -04:00
01f4820f2e feat(logistics): enforce structure storage rules on deposits, transfers, and shipments 2026-08-02 02:04:07 -04:00
d3afc6a0c1 feat(realtime): add game-tick SSE notification pipeline 2026-08-02 02:03:56 -04:00
75a1c8ed9a feat(logistics): add shipments collection with dispatch, transit, and arrival processing 2026-08-02 02:03:50 -04:00
7bcbd534e4 feat(grid): add grid utility functions
- GridItem type and GridDimensions helper type
- getItemFootprint: effective size accounting for rotation
- getOccupiedCells: list of "x,y" cell keys
- isValidPlacement: overlap and bounds checking
- findEmptySpot: first-fit scan for available placement
- autoArrangeItems: pack items into grid
- getGridOccupancy: used/total cell counts
2026-07-28 14:02:52 -04:00
5982abfb05 feat(ui): add pluralize utility function
Handles irregular plurals, measurement units that stay singular,
and standard English pluralization rules.
2026-07-28 14:02:41 -04:00
12d276d44d feat: implement storage system with capacity tracking and resource management
- Rebuild /logistics/storage overview with capacity bars, filters, and structure cards
- Add /logistics/structures/[id] detail page with resource list, storage rules, upkeep
- Add server actions for deposit, withdraw, and transfer of resources
- Add ManageStorageDialog with deposit/withdraw/transfer tabs
- Add capacity bar component with color-coded utilization
- Add StorageGrid, StructureCard, StorageFilters, ResourceList, StorageRules components
- Add logistics utility functions for mass calculations
- Install shadcn dialog, select, tabs, label components
2026-07-27 19:19:48 -04:00
Z8MB1E
2e695bd43f feat: application staging deployment (ensure better commits after this) 2025-12-15 01:14:30 -05:00