Renders negotiation amounts from the full CurrencyConfig, matching the other market components.
Ultraworked with [Sisyphus](https://github.com/code-yeongyu/oh-my-openagent)
Co-authored-by: Sisyphus <clio-agent@sisyphuslabs.ai>
Sends one-shot DMs once a mission is evaluable asking members to rate their leadership (and leaders to rate subordinates), gated by a new evaluationRemindersSentAt marker on Missions with its migration. Adds the /remind-evaluations staff command (manual trigger/sweep) and DISCORD_EVALUATION_POLL_MS config; updates bot and root docs.
Ultraworked with [Sisyphus](https://github.com/code-yeongyu/oh-my-openagent)
Co-authored-by: Sisyphus <clio-agent@sisyphuslabs.ai>
Adds a Personnel nav group with Contacts (searchable NPC directory with profile pages showing listings and employment) and Statistics pages; moves Wiki under Intelligence and checks off the corresponding TODO item.
Ultraworked with [Sisyphus](https://github.com/code-yeongyu/oh-my-openagent)
Co-authored-by: Sisyphus <clio-agent@sisyphuslabs.ai>
Adds hire/terminate staff actions and an upgradeStructure server action plus baseManagement components (employment card, hire dialog, staff roster, upgrade card) wired into the structure detail page.
Ultraworked with [Sisyphus](https://github.com/code-yeongyu/oh-my-openagent)
Co-authored-by: Sisyphus <clio-agent@sisyphuslabs.ai>
Wraps Payload's group field in a Collapsible so long groups (e.g. profile minigames) can start collapsed in the admin panel; refreshes the import map.
Ultraworked with [Sisyphus](https://github.com/code-yeongyu/oh-my-openagent)
Co-authored-by: Sisyphus <clio-agent@sisyphuslabs.ai>
Registers the base-tick bin: pays staff salaries from the treasury, charges structure maintenance, tracks upkeep shortages from storage, and notifies clients via the game-tick SSE path.
Ultraworked with [Sisyphus](https://github.com/code-yeongyu/oh-my-openagent)
Co-authored-by: Sisyphus <clio-agent@sisyphuslabs.ai>
Adds the lib/base service layer: hire/fire staff, set labor headcount, storage consumption helpers, and structure upgrade handling, all with event logging and permission checks.
Ultraworked with [Sisyphus](https://github.com/code-yeongyu/oh-my-openagent)
Co-authored-by: Sisyphus <clio-agent@sisyphuslabs.ai>
Adds the npc-staffing and labor-classifications collections, a shared staffing field factory applied to both structure blueprints (Staffing Defaults group) and game structure instances, blueprint-derived staffing defaults on game structure create, staff-hiring toggles on Game Rules, and their database migrations.
Ultraworked with [Sisyphus](https://github.com/code-yeongyu/oh-my-openagent)
Co-authored-by: Sisyphus <clio-agent@sisyphuslabs.ai>
Adds staff:hired/terminated/headcount-set, staff:salary-paid/unpaid, structure:upgraded/maintenance-paid/maintenance-unpaid/upkeep-short event types and registers npc-staffing as an event target collection.
Ultraworked with [Sisyphus](https://github.com/code-yeongyu/oh-my-openagent)
Co-authored-by: Sisyphus <clio-agent@sisyphuslabs.ai>
Drops market's local treasury account lookup in favor of getTreasuryAccountId from the banking lib, re-exported for compatibility.
Ultraworked with [Sisyphus](https://github.com/code-yeongyu/oh-my-openagent)
Co-authored-by: Sisyphus <clio-agent@sisyphuslabs.ai>
Market listings, offer dialogs, negotiation panels, and history now render prices from the full CurrencyConfig (symbol + singular/plural) instead of a nullable currency label string.
Ultraworked with [Sisyphus](https://github.com/code-yeongyu/oh-my-openagent)
Co-authored-by: Sisyphus <clio-agent@sisyphuslabs.ai>
Banking overview, cards, detail, and activity feed now render amounts from the full CurrencyConfig (symbol + singular/plural) fetched from Game Rules instead of a plain currency label.
Ultraworked with [Sisyphus](https://github.com/code-yeongyu/oh-my-openagent)
Co-authored-by: Sisyphus <clio-agent@sisyphuslabs.ai>
Adds a Universal Currency group to Game Rules (name, symbol, singular, plural, denomination) with a CurrencyConfig reader in the banking lib that pluralizes labels and prefixes symbols; registers the game_rules migration.
Ultraworked with [Sisyphus](https://github.com/code-yeongyu/oh-my-openagent)
Co-authored-by: Sisyphus <clio-agent@sisyphuslabs.ai>
Extract the static sidebar nav data into sidebarData.ts and add a Wiki
entry (BookOpen) to the main nav. Adds scoped markdown styles
(columns, footnotes, note/warning callouts) under .wiki-markdown.
Index with search/tag/category tabs, new-page form, slug detail page with
create-CTA for missing pages, edit page redirecting to /wiki/new for
missing pages, and revision history page.
Frontend components for the wiki: content renderer (WikiContent),
editor with live preview and formatting toolbar (WikiEditor,
WikiEditorBody, WikiEditorToolbar, WikiLinkDialog, MarkdownGuide),
index/browse (WikiIndex, WikiStandardsDialog), page toolbar with
lock/delete/history (WikiToolbar, LockdownBanner), and revision history
(RevisionList).
Server actions for page create/update, revision restore, lockdown, and
delete (moderator-gated via intelligence qualification) plus wiki image
uploads. Adds wiki event types (wiki:page-create/edit/restore/lock/
unlock/delete) and registers wiki-pages/revisions/templates as valid event
log targets.
Service layer (createPage/updatePage/restoreRevision/setPageLockdown/
deletePage, slugification, template expansion, wikilink preprocessing,
category constants) plus the client-safe markdown rendering pipeline
(react-markdown + remark-gfm + remark-directive) shared by the server
component and the editor's live preview. Adds the three markdown
dependencies to package.json and bun.lock.
Add WikiPages, WikiRevisions, and WikiTemplates collections (admin group
Wiki), register them in the Payload config, and add migration batch 28
creating the wiki_pages/_texts, wiki_revisions, and wiki_templates tables
plus the three wiki values on the game_event_logs target_collection enum.
Includes the regenerated payload-types for the new collections.
Refactors grantAward to accept an array of recipientUserIds, adds
duplicate-award and eligibility checks per recipient, and returns a
per-recipient result summary. GrantAwardDialog gains a third step
showing grant results when some recipients fail. RecipientPicker is
rewritten to support multi-select with chip-based selected state and
a maxSelections cap.
Add transfer workflow components and utilities:
1. Transfer types and core functions (src/lib/transfers/index.ts):
- Type-safe transfer request and decision creation
- Appeal, cancel, and resolve core functions
- Server action conventions with error handling
2. Transfer UI components (src/components/frontend/transfers/):
- TransferActionDialog.tsx: Handle approval/rejection appeals
- TransferApprovalCard.tsx: Display approval decisions
- TransferNoteDialog.tsx: Add notes for transfers/appeals
- TransferRequestCard.tsx: Show transfer request details
- TransferResolutionCard.tsx: Display superuser resolutions
- TransfersView.tsx: Main transfers list page
- transferTypes.ts: Shared TypeScript types
3. Notification types (src/lib/transfers/notificationTypes.ts):
- Define notification type constants for transfer events
- Include TRANSFER_NOTIFICATION_TYPES for bridge filtering
4. Integration tests (tests/int/):
- transfer-requests.int.spec.ts: Test bot request polling
- transfer-bot-delivery.int.spec.ts: Test Discord notification delivery
These components and utilities complete the transfer workflow
implementation including approvals, appeals, and delivery.
Add AssignmentCard component integration showing user's assignments with transfer button.
Add RequestTransferDialog integration for requesting transfers.
Display current assignments as badges with leader indication.
Include proper loading states and error handling.
Update Payload configuration:
- Import AssignmentTransfers collection in src/payload.config.ts
Update notification system:
- src/lib/notifications/index.ts: Add transfer notification types
- Update notification helper to support new notification types
Update migrations index:
- src/migrations/index.ts: Register new assignment transfer migrations
These changes integrate the AssignmentTransfers collection into the
existing Payload configuration and notification infrastructure.
Add React components for assignment transfer user interface:
1. AssignmentCard.tsx: Display user's current assignment with transfer button.
Shows assignment details, current status, and allows initiating transfer requests.
2. RequestTransferDialog.tsx: Modal dialog for creating transfer requests.
- Selects target assignment from assignment list
- Optionally notes required for transfer
- Submits request to AssignmentTransfers collection
- Emits AssignmentTransferRequest event
3. Transfers page (src/app/(frontend)/transfers/): Transfer request list view.
- Requests card showing pending requests with requestor, target, current
- Approval cards for assignment leaders
- Appeal cards for rejected requests
- Completed/Cancelled status display
All components use shadcn/ui primitives, proper loading states, error handling,
and provide accessible keyboard navigation.
Add Discord bot services for assignment transfer interactions:
1. transferInteractions.ts: Handle button interactions for transfer requests,
approvals, rejections, appeals, completions, and cancellations.
2. transferRequests.ts: Poll for pending assignment transfers and trigger
notification delivery to Discord when status changes to pending/approved/rejected.
3. transferDelivery.ts: Deliver transfer notifications to users via DMs with
embeds showing status, details, and actions (approve/reject/appeal).
4. transferMessaging.ts: Provide Discord embed building for transfer messages
with status badges and action buttons.
5. Update bot index.ts: Add transfer button interaction handler with customId prefix "ptf-xfer:"
6. Update notificationBridge.ts: Exclude transfer notification types from general
notification polling to avoid duplication (Phase 2 feature).
Integration: Services are started via src/bot/services/index.ts and run alongside
existing mission and notification services.
Add event logging constants for assignment transfer events:
- AssignmentTransferRequest: Request initiated by user
- AssignmentTransferApprove: Leader approved transfer
- AssignmentTransferReject: Leader rejected transfer with reason
- AssignmentTransferAppeal: User appealed a rejection
- AssignmentTransferResolve: Final resolution by superuser
- AssignmentTransferComplete: Transfer completed successfully
- AssignmentTransferCancel: Transfer cancelled
Add assignment-transfers to GameEventLogs TARGET_COLLECTIONS
Add emitGameEvent support for all transfer event types in src/utils/event-log/emit.ts
This provides audit trail and notification support for the transfer workflow.
Add new AssignmentTransfers collection with fields for managing assignment transfer requests:
- requestor, requestedAssignment, currentAssignment (relationships to users/assignments)
- status (pending/approved/rejected/appealed/escalated/completed/cancelled)
- rejectionReason, appealReason (for rejections and appeals)
- transferAt, approvedAt, appealedAt, completedAt (audit timestamps)
- transferLead (relationship to users, current and requested assignment leaders)
- requestMessage, appealMessage (optional context messages)
Add database migrations:
- 20260831_180233_assignment_transfers: Create the main collection table
- 20260901_014006_add_assignment_transfer_event_target: Add assignment-transfers to GameEventLogs target collections
The collection enables the assignment transfer workflow where users can request transfers,
leaders can approve/reject with reasons, and users can appeal rejections.