When the structure type has an image, render it as a full-bleed
cover behind the page header with vertical and horizontal gradient
overlays; text shifts to white for contrast. Headers without an
image keep the previous plain layout.
requireArmaServer (src/lib/arma-bridge/server.ts) wraps the shared
bridge auth + game-servers lookup that every v1 route repeated;
asJson (json.ts) narrows untrusted request values to what Payload's
json field validation accepts (strings normalize to the fallback
instead of failing the write). All four v1 routes now use both.
Also document the ARMA_BRIDGE_API_KEY env var missed when the bridge
routes landed.
Mission objectives gain a redacted checkbox. Redacted objectives are
shown block-redacted to players; mission managers, authors, and Zeus
see the real text (via tooltip) and can toggle the flag from the
mission detail page. Toggles emit mission:objective-redacted-toggle
events. Also registers the mission:auto-complete event type used by
the upcoming mission-tick bin.
With the MCP plugin enabled, payload.auth() can return a
payload-mcp-api-keys doc instead of a User. Add an isPayloadUser
type guard and use it in every server action, page, and route that
treats the auth result as a real user, so API-key sessions can no
longer pass user auth checks. hasRoles now explicitly requires a
users-collection doc.
Move Banking and Market out of Logistics into a commerce group beside Personal, and add a quick XP mini-mode toggle synced to the saved display preference via the layout-provided preferences prop.
Ultraworked with [Sisyphus](https://github.com/code-yeongyu/oh-my-openagent)
Co-authored-by: Sisyphus <clio-agent@sisyphuslabs.ai>
Add the mini XP display switch to PreferencesForm, wire it through the account page, and cover it in the integration test.
Ultraworked with [Sisyphus](https://github.com/code-yeongyu/oh-my-openagent)
Co-authored-by: Sisyphus <clio-agent@sisyphuslabs.ai>
Add the xpDisplayMini checkbox to user display preferences, regenerate types, and accept it in updatePreferences.
Ultraworked with [Sisyphus](https://github.com/code-yeongyu/oh-my-openagent)
Co-authored-by: Sisyphus <clio-agent@sisyphuslabs.ai>
Add key-and-server-id authenticated endpoints for server heartbeat, event ingestion, and command pull/ack.
Ultraworked with [Sisyphus](https://github.com/code-yeongyu/oh-my-openagent)
Co-authored-by: Sisyphus <clio-agent@sisyphuslabs.ai>
Add LoginLink client component that captures current path via usePathname()
and passes it as returnTo query param. Update login page to read and
sanitize returnTo (open-redirect guard: must start with /, reject //).
Update LoginForm to redirect to returnTo after successful login. Wire
LandingPage CTA through LoginLink. Add returnTo redirect for already-
authed users hitting /login. Add return-URL to flappy page redirect.
Remove trailing blank line from (frontend) layout.
Replace hasRoles calls with hasPermission in all server actions and page
components. Update qualification checks (logistics, intelligence) to use
permission-based checks instead of role name matching. Update staff lookup
in tickets/staff.ts to query roles collection. Use enlistmentDate field
on profile page instead of createdAt.
- Fetch current user's leadOrActual preference in roster page via payload.auth()
- Add RosterDisplayContext to avoid prop drilling through org chart components
- MemberCard shows 'Lead' or 'Actual' based on user preference
- Add preference radio buttons to PreferencesForm under Display section
- Update updatePreferences server action to save leadOrActual
- Add TODO for restyling radio buttons later
Wire CommandPalette/Provider into the frontend layout and add Cmd+K
hint in the SiteHeader. Register context-aware commands for banking,
helpdesk, mission RSVP, locker, shipments, and market pages.
Also removes the locker search's duplicate Cmd+K listener (now handled
globally), renames its button to 'Search Locker', and cleans up a
flappy page parenthetical.
The shadcn component update pulled sidebar.tsx using Tailwind v3-style
bare-bracket custom property syntax (w-[--sidebar-width]). Under Tailwind
v4 this compiles to invalid CSS (width: --sidebar-width) which the browser
ignores, so width fell back to auto and the fixed sidebar blew out to its
content's intrinsic width (the 1372px logo header ~ half the page). The
empty spacer div was equally broken, reserving zero space and leaving the
inset m-2 margin as a stray left gap.
Three fixes:
- sidebar.tsx: wrap all 7 bare-bracket custom properties in var() so they
compile to width: var(--sidebar-width) / var(--sidebar-width-icon) /
max-width: var(--skeleton-width). The calc(var(...)) rules were already
valid; only the bare forms were broken.
- layout.tsx: replace the raw <main className="min-h-full bg-background
w-full"> with <SidebarInset>. AppSidebar uses variant="inset", whose
peer styling (md:peer-data-[variant=inset]:m-2 / :rounded-xl / :shadow)
only applies to a SidebarInset sibling, so the inset gap/rounding/shadow
were silently dropped.
- SiteHeader.tsx: replace the raw <div> + border-gray-800 + p-4 with the
standard shadcn <header className="flex h-16 shrink-0 items-center gap-2
border-b px-4"> using semantic border-b, plus -ml-1 on SidebarTrigger
and an ml-auto wrapper for NotificationsBell (which takes no className).
Verified via the running dev server: SSR HTML carries
data-variant="inset", a single <main> with the peer-data-[variant=inset]
classes, <header ... border-b>, and zero border-gray-800 occurrences.
tsc --noEmit clean for the changed files.
Add the helpdesk list page and ticket detail page routes.
Ultraworked with [Sisyphus](https://github.com/code-yeongyu/oh-my-openagent)
Co-authored-by: Sisyphus <clio-agent@sisyphuslabs.ai>
Add createTicket, replyToTicket, updateTicketStatus, and assignTicket server actions with notification and event-log emission.
Ultraworked with [Sisyphus](https://github.com/code-yeongyu/oh-my-openagent)
Co-authored-by: Sisyphus <clio-agent@sisyphuslabs.ai>
Register a beforeNav component linking the Payload admin panel back to the public frontend.
Ultraworked with [Sisyphus](https://github.com/code-yeongyu/oh-my-openagent)
Co-authored-by: Sisyphus <clio-agent@sisyphuslabs.ai>
- Resolve parents via subAssignments instead of inferred member overlap
- Drop cyclic or dangling subassignment edges
- Render members only at their deepest unit; widen unit boxes and pluralize member counts
- Add Account entry to the sidebar and user menu
- Hide Intelligence and Infrastructure sections unless the user is qualified
- Make the sidebar content area scrollable
- Support showing the callsign in the user menu via preferences
- Add hasIntelligenceQualification access helper
- Redirect non-qualified users away from /intelligence
- Hide mission and campaign widgets on the dashboard for non-qualified users
- Guard hasLogisticsQualification against a null user
- Add /notifications inbox with mark-read and mark-all-read actions
- Respect mutedAll/mutedTypes preferences when creating notifications
- Add View all link and Discord request label to the notifications bell
Tarkov-style flea market where users list locker items at a fixed price
and buyers pay through the banking system; items transfer directly
into the buyer's locker.
- market-listings + market-negotiations collections and the market page
with search/rarity filters and a Countdown timer on each card
- service lib (buyListing with partial-quantity + negotiated-price
support, clean-stock rule, creditLockerQuantity, auto pricing)
- negotiation flow: make/accept/reject/counter/withdraw, strictly-
increasing buyer offers, NPC vendor auto-resolution
- NPC vendors: game-npcs attribution, patience meter, dialogue, chat
bubbles, historical threads dialog
- 30d user / 7d auto listing durations, market-tick bin for expiry +
vendor restock, SSE notify on tick
- market event types + game-npcs/market target collections in the
event log; sidebar Market entry under Logistics
- partial-quantity purchases (buyListing/buyMarketListing/makeMarketOffer)
with full int test coverage (25 tests)
- user-notifications collection (per-user inbox, owner-scoped read)
- notifyUser() fire-and-forget helper + notification label mapping
- NotificationsBell in the site header with 30s polling, unread badge,
mark-read on click, and "Mark all read"
- markNotificationsRead / markAllNotificationsRead server actions
- Add EquipmentEditorDialog for per-category attachments, skins, and custom names
- Add Wardrobe component with soldier image and clickable equipment slots
- Add WardrobePanel with loadout selector and current equipment display
- Add WardrobeSlotPicker dialog for equipping items from locker
- Add equip/unequip loadout functionality with equipped badge
- Add equipment schema to LockerStorages (attachments, skin, customName)
- Add wardrobe slot layout with hotspot positions for each equipment type
- Add locker:item-attach, locker:item-detach, locker:item-skin event types
- Update LoadoutCard to show equipped status and equipment list
- Update LoadoutsPanel to pass ownedItems for equipment display
- Add profile page at /profile/[username] showing user service record
- Update NavUser dropdown to link to Service Record instead of Upgrade to Pro
- Remove unused Billing menu item from user dropdown
- Add resources list page with resource cards and detail pages
- Add vehicles list page with vehicle cards, filters, and detail pages
- Add ResourceCard, VehicleCard, and VehicleFilters components
- Widen structure detail page max-width from 4xl to 7xl
- Add campaigns list page with campaign cards
- Add missions list page with filtering and mission cards
- Add factions list page with faction cards
- Add mission detail components: briefing, comms, factions, logistics, objectives, roles
- Add MissionFilters for status and type filtering
- Redesign homepage as authenticated operations dashboard
- Add ProfileSummary, MissionBriefing, RecentEvents, QuickStats components
- Add UpcomingMissions and ActiveCampaigns sidebar widgets
- Redirect /dashboard to / (homepage is now the dashboard)
- Show welcome screen with login link for unauthenticated users
- Add resolveLevel utility to compute level name, progress, and XP thresholds
- Add seedExperience script for populating experience levels
- Update XPDisplay to show level name, progress bar, and percentage to next level
- Update layout to fetch experience levels and pass resolved XP data to sidebar
- NarrativeEvents collection redesigned with flowData JSON (React Flow format)
- Custom admin field component: NarrativeFlowEditor with @xyflow/react
- Three node types: NarrativeBeat (blue), Choice (amber), Outcome (emerald)
- NodeEditDialog with type-specific forms replacing prompt() editing
- Right-click context menu (Delete node/edge with Radix primitives)
- Dynamic handles on Choice nodes (one per option)
- Dark-themed canvas with MiniMap, Controls, and animated edges
- All changes sync bidirectionally with Payload form state
- AGENTS.md updated with architecture docs
- New game-event-logs collection with timestamp, type, message, actor,
structure, targetCollection/targetId, and data (JSON) fields
- EventTypes constants registry for modular event category management
- emitGameEvent() utility for emitting events from server actions and hooks
- Register collection in Payload config
- Document event log system architecture in AGENTS.md
Server action: remove 'other.id === entryId' exclusion from the
split overlap scan so the source item's own footprint is treated
as occupied, forcing the split to find a different position.
UI: disable the split button via findEmptySpot check when no room
exists for the split stack, preventing a failed action.
- Move storage overview from /logistics/storage to /logistics root
- Rename page heading and sidebar label from Storage to Structures
- Update back link on structure detail page
- Remove old /logistics/storage route
- addResource, removeResource, placeResourceOnGrid, removeGridItem
now require admin or developer role (game master operations)
- transferResource, moveGridItem, mergeGridStacks, rotateGridItem,
splitGridStack, autoArrangeGrid require user, admin, or developer
(logistics operations that don't change total inventory)
- Guests are excluded from all mutating operations
Replace flat ResourceList with StructureStorageView (grid/list
toggle for structures with dimensions, flat list fallback for
non-grid structures). Apply pluralize to upkeep labels.
addResource now auto-places deposited resources onto the structure
grid (first-fit scan, fills existing stacks first, falls back to
flat-list behavior for non-grid structures).
New server actions:
- placeResourceOnGrid — explicit placement at x,y,rotated
- moveGridItem — move item to new position with optional rotation
- mergeGridStacks — merge two stacks of the same resource
- rotateGridItem — toggle rotation in-place
- removeGridItem — delete a grid entry
- splitGridStack — split a stack into two at an empty spot
- autoArrangeGrid — re-pack all items into grid