- Add arrowClassName prop to TooltipContent component
- Pass bg-popover fill-popover to wardrobe tooltip arrow
- Arrow now matches the dark tooltip body instead of being white
- Change tooltip background from bg-foreground to bg-popover (dark)
- Increase text size from text-xs to text-sm
- Add border border-border for subtle definition
- Use font-semibold for slot name label
- Wrap each wardrobe slot button with shadcn Tooltip component
- Show slot name and current item name on hover
- Use smooth fade-in/zoom-in animation from shadcn tooltip
- Position tooltip to the right of each hotspot with 8px offset
- Mark wardrobe and equipment editor as completed in TODO.md
- Add soldier-pose-alpha.png for wardrobe character visualization
- Add soldier-pose.png reference image
- Add attachItemFromGrid server action for drag-drop attachment
- Add attach drop detection in LockerGrid handleDragEnd
- Add attach drop styling with amber highlight on weapon footprint
- Add isAttachDrop prop to GridCell for attach-specific feedback
- Add dragError state with 5s auto-clear for attach failures
- Reuse setItemAttachment/removeItemAttachment semantics
- Handle slot replacement with no-room fallback for old attachments
- Add EquipmentEditorDialog for per-category attachments, skins, and custom names
- Add Wardrobe component with soldier image and clickable equipment slots
- Add WardrobePanel with loadout selector and current equipment display
- Add WardrobeSlotPicker dialog for equipping items from locker
- Add equip/unequip loadout functionality with equipped badge
- Add equipment schema to LockerStorages (attachments, skin, customName)
- Add wardrobe slot layout with hotspot positions for each equipment type
- Add locker:item-attach, locker:item-detach, locker:item-skin event types
- Update LoadoutCard to show equipped status and equipment list
- Update LoadoutsPanel to pass ownedItems for equipment display
- Add Intelligence section with Campaigns, Missions, and Factions links
- Add Roster link to main navigation
- Update Logistics section with Resources and Vehicles links
- Update XPDisplay prop from xp to xpLevel for level resolution
- Remove commented-out navigation items
- Add commandAssignments and intelAssignments to GameRules global
- Implement role-based read access for missions (developer, admin, command, intel)
- Add visibility levels: unit, leadership, intel, private
- Restrict draft missions to authors, zeus, command, and intel
- Change faction field from text to relationship in missions
- Make missionFile optional in game setup
- Add RibbonDesigner admin component for visual ribbon design
- Add MedalDesigner admin component for visual medal design
- Add ribbonDesign and medalDesign JSON fields to Awards collection
- Conditionally show design fields based on award type
- Add profile page at /profile/[username] showing user service record
- Update NavUser dropdown to link to Service Record instead of Upgrade to Pro
- Remove unused Billing menu item from user dropdown
- Add resources list page with resource cards and detail pages
- Add vehicles list page with vehicle cards, filters, and detail pages
- Add ResourceCard, VehicleCard, and VehicleFilters components
- Widen structure detail page max-width from 4xl to 7xl
- Add campaigns list page with campaign cards
- Add missions list page with filtering and mission cards
- Add factions list page with faction cards
- Add mission detail components: briefing, comms, factions, logistics, objectives, roles
- Add MissionFilters for status and type filtering
- Redesign homepage as authenticated operations dashboard
- Add ProfileSummary, MissionBriefing, RecentEvents, QuickStats components
- Add UpcomingMissions and ActiveCampaigns sidebar widgets
- Redirect /dashboard to / (homepage is now the dashboard)
- Show welcome screen with login link for unauthenticated users
- Add resolveLevel utility to compute level name, progress, and XP thresholds
- Add seedExperience script for populating experience levels
- Update XPDisplay to show level name, progress bar, and percentage to next level
- Update layout to fetch experience levels and pass resolved XP data to sidebar
- NodeShell component wraps all nodes with handle rendering + px-8 content padding
- Handles positioned at node edges with labels outside (no overlap with content)
- Labels: 9px mono font, full opacity, color-matched to socket type
- Removed old TypedHandle + NodeHandles (replaced by NodeShell internals)
- All 18 node components updated to use NodeShell
- Format node dynamically generates handles from template {0}, {1}, etc.
- TypedHandle now shows tiny 8px labels next to handles (color-matched)
- Labels positioned outside the handle, no overlap with node content
- Format node dynamically generates input handles from template {0}, {1}, etc.
- NodeHandles accepts dynamicInputs/dynamicOutputs overrides
- isValidConnection treats dynamic handles (arg-*, option-*) as any-type