The one-shot heads-up toast used duration:Infinity with no id, so it
lingered after auto sign-out (when the banner unmounts) and its Extend
button 403'd on the expired token. Give the toast a stable id and
dismiss it when the banner leaves the warn window or unmounts, matching
the MissionReminderToasts pattern.
- getPendingSurveys resolves open + eligible + unsubmitted surveys (single eligibility path shared with the list page)
- GET /api/surveys/pending poll endpoint (cookie auth)
- SurveyReminderToasts in the frontend layout: polls every 5 min, toasts at most once per 15 min, action deep-links into the modal
- integration coverage for the pending resolution
- list page and detail page use the standard site page wrapper (icon + title + subtitle)
- card click opens the survey in a scrollable shadcn Dialog; submitting removes the card on close
- detail page matches the helpdesk pattern: back link, title block, form in a card
- /surveys?open=<id> deep link auto-opens the modal; SurveyForm gained onSuccess
- forms collection: targeting group (all/users/roles/qualifications), activeFrom/activeUntil window, radio/date field blocks enabled
- form-submissions: server-side user attribution, expiry and audience gates, one attempt per user
- forms/submissions permissions in the Surveys registry group + admin role seed grants
- frontend /surveys list and /surveys/[id] take page with client block renderer
- register the pending role permission enum values migration
- announcements collection: info/success/warning/error variants, banner/modal/dialog/toast display types, up to 3 action buttons, dismissible flag, activeFrom/activeUntil windows, audience targeting (all/users/roles) and path include/exclude matching copied from the Shims pattern
- pure client-safe evaluation lib (enabled, time window, audience via roleDoc IDs, path match) plus per-browser localStorage dismissals
- AnnouncementHost mounted in the (frontend) layout: banners render inline, toasts via sonner custom markup, modals and confirmation dialogs queue one at a time
- permissions announcements:create/read/update/delete + admin:announcements:manage
- description is Lexical richText rendered via RichText/lexical-content on all surfaces; role targeting uses the dynamic Roles collection
- hand-written migrations with snapshot sidecars (collection, roleDocs targeting, description richtext conversion) + integration tests (12 passing)
Create /app/public/tiles in the runner image, bind-mount it in compose, and document the Coolify volume plus upload steps; restructure .gitignore (test artifacts, /public/tiles, backups).
Ultraworked with [Sisyphus](https://github.com/code-yeongyu/oh-my-openagent)
Co-authored-by: Sisyphus <clio-agent@sisyphuslabs.ai>
Bootstrap a per-run test database (ensure, push schema, truncate, seed baselines, repair sequences), wire vitest/playwright globals, and gate schema push behind DB_PUSH. Serial test files share the one database.
Ultraworked with [Sisyphus](https://github.com/code-yeongyu/oh-my-openagent)
Co-authored-by: Sisyphus <clio-agent@sisyphuslabs.ai>
- AGENTS.md documents world map eligibility, node icons, currency emblem
wiring, division access and the dev dashboard gate
- docs/map-system.md covers the picker intel fields and marker nodes
- DevDashboardGate intercepts left-clicks on links resolving to / and asks
before navigating; the dev-mode dashboard render takes ~100s while the
browser aborts at ~60s, so links otherwise look like a hang
- mounted only when NODE_ENV is development and a user is logged in;
modifier-clicks, new-tab and download anchors bypass the gate
- layout now imports canAccessAdminPanel from divisionAccess
- scopedAdminPageAccess replaces requireAdminPageAccess: technologies pass for
intelligence division members, assets/resources/vehicles for logistics;
everyone else still needs admin:<slug>:manage
- technology approval is stripped from create/update below admin so division
members can never self-approve; technologies access moves to the
intelligence permission
- assets/resources/vehicles move to logistics division permissions
- vehicle fixtures are named to sort first so the 50-item name-sorted options
window includes them even on a DB crowded with older idle vehicles
- the respawn bridge assertion filters to this run's steam ids so leaked rows
from aborted runs cannot break exact equality
Satisfies the Next 16 rule that page files only export page fields:
getSupplyBoxDetail/getSupplyBoxList and getReservationList/getReservationDetail
move to reservations/surface.ts and pages import from it.
- GameRules currencySymbol switches from text to a media upload
- new CurrencyAmount/CurrencySymbol components; render sites across banking,
base management, dashboard, market, campaigns and profiles are wired to
show the emblem inline with amounts
- migration 20260921_140000 (text column out, media fk in); registers the
five pending migrations in the migrations index
- Maps gain worldMap flag, description, freeform weather, latitude/longitude,
easeOfAccess and factionControl; picker cards render them as stat tags
- resource-nodes gain a shared icon set and may exist with no resources as
plain marker nodes (placement ignores marker-only nodes)
- sidebar gains the World Map entry; Infrastructure section gets defaultOpen
- migrations 20260921_120000/123000/130500/134000; includes the generated
types/schema sweep (currency emblem fields land in the next commit)
Add the create-reservation dialog and its option sources for todo 3 of
ops-reservations-and-crate-sync.
- src/lib/operations/reservationOptions.ts: server-only option pool
(listReservationOptions) returning upcoming unit-visible missions, idle
unreserved vehicles, operational structures, budget accounts (no
balances), per-origin stock, and a capped roster.
- src/components/frontend/operations/reservations/CreateReservationDialog.tsx:
client dialog with core fields, personnel/vehicle multi-picks, cargo
line repeater, budget + expiry; client pre-validation mirrors the
server validator; engine errors render verbatim.
- Mount the dialog on the reservations list page, server-gated by
operation-reservations:create + hasLogisticsQualification.
- Integration tests for the option scopes; e2e spec written (run in F3).
tsc clean; 5/5 integration tests pass.
Deterministic, explainable, advisory readiness aggregates per subject behind a permission gate, and mission-scoped zone pressure with read-time decay yielding route-risk and yield multipliers.
Ultraworked with [Sisyphus](https://github.com/code-yeongyu/oh-my-openagent)
Co-authored-by: Sisyphus <clio-agent@sisyphuslabs.ai>
Link operation loot to the supply/demand ledger with faucet/drain caps and provenance-marked notes; repair buyListing to preflight locker credit before payment with a compensating refund on credit failure.
Ultraworked with [Sisyphus](https://github.com/code-yeongyu/oh-my-openagent)
Co-authored-by: Sisyphus <clio-agent@sisyphuslabs.ai>
Reserve personnel, vehicles, cargo, and budget with idempotent keys and exactly-once settlement; extraction effects preflight before any write so validated HQ deposits and locker credits are final and survive mission failure. Failure sweeps touch only unextracted reservations.
Ultraworked with [Sisyphus](https://github.com/code-yeongyu/oh-my-openagent)
Co-authored-by: Sisyphus <clio-agent@sisyphuslabs.ai>
Consume raw arma-sync-events into a validated, idempotent operation ledger: contract v1, reject/dead-letter with zero effects, effect keys with unique-constraint race handling, and a staged-activation flag hook. Registers the operations permission domains.
Ultraworked with [Sisyphus](https://github.com/code-yeongyu/oh-my-openagent)
Co-authored-by: Sisyphus <clio-agent@sisyphuslabs.ai>