Add /voiceover script list and take detail pages, teleprompter reader, voice capture/recorder components, submission server actions with a 9 MB audio cap, and a Contribute > Voiceover entry in the user menu.
Ultraworked with [Sisyphus](https://github.com/code-yeongju/oh-my-openagent)
Co-authored-by: Sisyphus <clio-agent@sisyphuslabs.ai>
Add getReferencePrices (modifier-applied NPC vendor price tip in CreateListingDialog) and resetEconomyState server action with a permission-gated 'Reset economy' button on listing cards for managers.
Ultraworked with [Sisyphus](https://github.com/code-yeongju/oh-my-openagent)
Co-authored-by: Sisyphus <clio-agent@sisyphuslabs.ai>
Accept null content in updatePersonalExcerpt/updateIntelExcerpt and store
null when the submitted excerpt is empty instead of an empty Lexical state,
skipping the max-length check for blank submissions.
Ultraworked with [Sisyphus](https://github.com/code-yeongyu/oh-my-openagent)
Co-authored-by: Sisyphus <clio-agent@sisyphuslabs.ai>
WikiTemplates gains two fields: an optional css code field injected on
pages that use the template (selectors auto-scoped to a hash-based
.ptf-tpl-* class so templates never collide with each other or the app
shell), and a developer-only html field rendered verbatim (sanitized)
in place of the markdown body when transcluded.
- templateCss.ts scopes/sanitizes CSS, incl. nested at-rules; pages
and the editor live preview inject scoped styles and drop the Card
chrome in favor of a full-width article
- templateHtml.ts sanitizes HTML and splits prepared markdown around
expansion sentinels so raw HTML renders without rehype-raw
- templates.ts adds extractTemplateNames/extractPlaceholders/
extractDirectiveNames; prepareMarkdown threads an htmlTemplates map
- markdown pipeline gains rehype-highlight for fenced code blocks
- styles.css adds wiki prose typography + infobox demo styling
- docs: demo article and Infobox template authoring guide
Convert the dossier personal excerpt from a plain textarea to Lexical
rich text (matching the intel excerpt) with a 1000-character plain-text
limit, and replace the static read-only cards on the profile page with
inline DossierExcerptEditors: owners edit their personal excerpt,
profiles:intel_excerpt:update holders edit the intelligence record.
Changes are validated server-side (lexicalPlaintextLength) and emit
dossier:personal-excerpt-update / dossier:intel-excerpt-update events.
Adds a Personnel nav group with Contacts (searchable NPC directory with profile pages showing listings and employment) and Statistics pages; moves Wiki under Intelligence and checks off the corresponding TODO item.
Ultraworked with [Sisyphus](https://github.com/code-yeongyu/oh-my-openagent)
Co-authored-by: Sisyphus <clio-agent@sisyphuslabs.ai>
Adds hire/terminate staff actions and an upgradeStructure server action plus baseManagement components (employment card, hire dialog, staff roster, upgrade card) wired into the structure detail page.
Ultraworked with [Sisyphus](https://github.com/code-yeongyu/oh-my-openagent)
Co-authored-by: Sisyphus <clio-agent@sisyphuslabs.ai>
Wraps Payload's group field in a Collapsible so long groups (e.g. profile minigames) can start collapsed in the admin panel; refreshes the import map.
Ultraworked with [Sisyphus](https://github.com/code-yeongyu/oh-my-openagent)
Co-authored-by: Sisyphus <clio-agent@sisyphuslabs.ai>
Market listings, offer dialogs, negotiation panels, and history now render prices from the full CurrencyConfig (symbol + singular/plural) instead of a nullable currency label string.
Ultraworked with [Sisyphus](https://github.com/code-yeongyu/oh-my-openagent)
Co-authored-by: Sisyphus <clio-agent@sisyphuslabs.ai>
Banking overview, cards, detail, and activity feed now render amounts from the full CurrencyConfig (symbol + singular/plural) fetched from Game Rules instead of a plain currency label.
Ultraworked with [Sisyphus](https://github.com/code-yeongyu/oh-my-openagent)
Co-authored-by: Sisyphus <clio-agent@sisyphuslabs.ai>
Extract the static sidebar nav data into sidebarData.ts and add a Wiki
entry (BookOpen) to the main nav. Adds scoped markdown styles
(columns, footnotes, note/warning callouts) under .wiki-markdown.
Index with search/tag/category tabs, new-page form, slug detail page with
create-CTA for missing pages, edit page redirecting to /wiki/new for
missing pages, and revision history page.
Server actions for page create/update, revision restore, lockdown, and
delete (moderator-gated via intelligence qualification) plus wiki image
uploads. Adds wiki event types (wiki:page-create/edit/restore/lock/
unlock/delete) and registers wiki-pages/revisions/templates as valid event
log targets.
Refactors grantAward to accept an array of recipientUserIds, adds
duplicate-award and eligibility checks per recipient, and returns a
per-recipient result summary. GrantAwardDialog gains a third step
showing grant results when some recipients fail. RecipientPicker is
rewritten to support multi-select with chip-based selected state and
a maxSelections cap.
Add AssignmentCard component integration showing user's assignments with transfer button.
Add RequestTransferDialog integration for requesting transfers.
Display current assignments as badges with leader indication.
Include proper loading states and error handling.
Add React components for assignment transfer user interface:
1. AssignmentCard.tsx: Display user's current assignment with transfer button.
Shows assignment details, current status, and allows initiating transfer requests.
2. RequestTransferDialog.tsx: Modal dialog for creating transfer requests.
- Selects target assignment from assignment list
- Optionally notes required for transfer
- Submits request to AssignmentTransfers collection
- Emits AssignmentTransferRequest event
3. Transfers page (src/app/(frontend)/transfers/): Transfer request list view.
- Requests card showing pending requests with requestor, target, current
- Approval cards for assignment leaders
- Appeal cards for rejected requests
- Completed/Cancelled status display
All components use shadcn/ui primitives, proper loading states, error handling,
and provide accessible keyboard navigation.
When the structure type has an image, render it as a full-bleed
cover behind the page header with vertical and horizontal gradient
overlays; text shifts to white for contrast. Headers without an
image keep the previous plain layout.
requireArmaServer (src/lib/arma-bridge/server.ts) wraps the shared
bridge auth + game-servers lookup that every v1 route repeated;
asJson (json.ts) narrows untrusted request values to what Payload's
json field validation accepts (strings normalize to the fallback
instead of failing the write). All four v1 routes now use both.
Also document the ARMA_BRIDGE_API_KEY env var missed when the bridge
routes landed.
Mission objectives gain a redacted checkbox. Redacted objectives are
shown block-redacted to players; mission managers, authors, and Zeus
see the real text (via tooltip) and can toggle the flag from the
mission detail page. Toggles emit mission:objective-redacted-toggle
events. Also registers the mission:auto-complete event type used by
the upcoming mission-tick bin.
With the MCP plugin enabled, payload.auth() can return a
payload-mcp-api-keys doc instead of a User. Add an isPayloadUser
type guard and use it in every server action, page, and route that
treats the auth result as a real user, so API-key sessions can no
longer pass user auth checks. hasRoles now explicitly requires a
users-collection doc.
Move Banking and Market out of Logistics into a commerce group beside Personal, and add a quick XP mini-mode toggle synced to the saved display preference via the layout-provided preferences prop.
Ultraworked with [Sisyphus](https://github.com/code-yeongyu/oh-my-openagent)
Co-authored-by: Sisyphus <clio-agent@sisyphuslabs.ai>
Add the mini XP display switch to PreferencesForm, wire it through the account page, and cover it in the integration test.
Ultraworked with [Sisyphus](https://github.com/code-yeongyu/oh-my-openagent)
Co-authored-by: Sisyphus <clio-agent@sisyphuslabs.ai>
Add the xpDisplayMini checkbox to user display preferences, regenerate types, and accept it in updatePreferences.
Ultraworked with [Sisyphus](https://github.com/code-yeongyu/oh-my-openagent)
Co-authored-by: Sisyphus <clio-agent@sisyphuslabs.ai>
Add key-and-server-id authenticated endpoints for server heartbeat, event ingestion, and command pull/ack.
Ultraworked with [Sisyphus](https://github.com/code-yeongyu/oh-my-openagent)
Co-authored-by: Sisyphus <clio-agent@sisyphuslabs.ai>
Add LoginLink client component that captures current path via usePathname()
and passes it as returnTo query param. Update login page to read and
sanitize returnTo (open-redirect guard: must start with /, reject //).
Update LoginForm to redirect to returnTo after successful login. Wire
LandingPage CTA through LoginLink. Add returnTo redirect for already-
authed users hitting /login. Add return-URL to flappy page redirect.
Remove trailing blank line from (frontend) layout.
Replace hasRoles calls with hasPermission in all server actions and page
components. Update qualification checks (logistics, intelligence) to use
permission-based checks instead of role name matching. Update staff lookup
in tickets/staff.ts to query roles collection. Use enlistmentDate field
on profile page instead of createdAt.
- Fetch current user's leadOrActual preference in roster page via payload.auth()
- Add RosterDisplayContext to avoid prop drilling through org chart components
- MemberCard shows 'Lead' or 'Actual' based on user preference
- Add preference radio buttons to PreferencesForm under Display section
- Update updatePreferences server action to save leadOrActual
- Add TODO for restyling radio buttons later
Wire CommandPalette/Provider into the frontend layout and add Cmd+K
hint in the SiteHeader. Register context-aware commands for banking,
helpdesk, mission RSVP, locker, shipments, and market pages.
Also removes the locker search's duplicate Cmd+K listener (now handled
globally), renames its button to 'Search Locker', and cleans up a
flappy page parenthetical.
The shadcn component update pulled sidebar.tsx using Tailwind v3-style
bare-bracket custom property syntax (w-[--sidebar-width]). Under Tailwind
v4 this compiles to invalid CSS (width: --sidebar-width) which the browser
ignores, so width fell back to auto and the fixed sidebar blew out to its
content's intrinsic width (the 1372px logo header ~ half the page). The
empty spacer div was equally broken, reserving zero space and leaving the
inset m-2 margin as a stray left gap.
Three fixes:
- sidebar.tsx: wrap all 7 bare-bracket custom properties in var() so they
compile to width: var(--sidebar-width) / var(--sidebar-width-icon) /
max-width: var(--skeleton-width). The calc(var(...)) rules were already
valid; only the bare forms were broken.
- layout.tsx: replace the raw <main className="min-h-full bg-background
w-full"> with <SidebarInset>. AppSidebar uses variant="inset", whose
peer styling (md:peer-data-[variant=inset]:m-2 / :rounded-xl / :shadow)
only applies to a SidebarInset sibling, so the inset gap/rounding/shadow
were silently dropped.
- SiteHeader.tsx: replace the raw <div> + border-gray-800 + p-4 with the
standard shadcn <header className="flex h-16 shrink-0 items-center gap-2
border-b px-4"> using semantic border-b, plus -ml-1 on SidebarTrigger
and an ml-auto wrapper for NotificationsBell (which takes no className).
Verified via the running dev server: SSR HTML carries
data-variant="inset", a single <main> with the peer-data-[variant=inset]
classes, <header ... border-b>, and zero border-gray-800 occurrences.
tsc --noEmit clean for the changed files.
Add the helpdesk list page and ticket detail page routes.
Ultraworked with [Sisyphus](https://github.com/code-yeongyu/oh-my-openagent)
Co-authored-by: Sisyphus <clio-agent@sisyphuslabs.ai>
Add createTicket, replyToTicket, updateTicketStatus, and assignTicket server actions with notification and event-log emission.
Ultraworked with [Sisyphus](https://github.com/code-yeongyu/oh-my-openagent)
Co-authored-by: Sisyphus <clio-agent@sisyphuslabs.ai>
Register a beforeNav component linking the Payload admin panel back to the public frontend.
Ultraworked with [Sisyphus](https://github.com/code-yeongyu/oh-my-openagent)
Co-authored-by: Sisyphus <clio-agent@sisyphuslabs.ai>
- Resolve parents via subAssignments instead of inferred member overlap
- Drop cyclic or dangling subassignment edges
- Render members only at their deepest unit; widen unit boxes and pluralize member counts
- Add Account entry to the sidebar and user menu
- Hide Intelligence and Infrastructure sections unless the user is qualified
- Make the sidebar content area scrollable
- Support showing the callsign in the user menu via preferences
- Add hasIntelligenceQualification access helper
- Redirect non-qualified users away from /intelligence
- Hide mission and campaign widgets on the dashboard for non-qualified users
- Guard hasLogisticsQualification against a null user
- Add /notifications inbox with mark-read and mark-all-read actions
- Respect mutedAll/mutedTypes preferences when creating notifications
- Add View all link and Discord request label to the notifications bell
Tarkov-style flea market where users list locker items at a fixed price
and buyers pay through the banking system; items transfer directly
into the buyer's locker.
- market-listings + market-negotiations collections and the market page
with search/rarity filters and a Countdown timer on each card
- service lib (buyListing with partial-quantity + negotiated-price
support, clean-stock rule, creditLockerQuantity, auto pricing)
- negotiation flow: make/accept/reject/counter/withdraw, strictly-
increasing buyer offers, NPC vendor auto-resolution
- NPC vendors: game-npcs attribution, patience meter, dialogue, chat
bubbles, historical threads dialog
- 30d user / 7d auto listing durations, market-tick bin for expiry +
vendor restock, SSE notify on tick
- market event types + game-npcs/market target collections in the
event log; sidebar Market entry under Logistics
- partial-quantity purchases (buyListing/buyMarketListing/makeMarketOffer)
with full int test coverage (25 tests)
- user-notifications collection (per-user inbox, owner-scoped read)
- notifyUser() fire-and-forget helper + notification label mapping
- NotificationsBell in the site header with 30s polling, unread badge,
mark-read on click, and "Mark all read"
- markNotificationsRead / markAllNotificationsRead server actions
- Add EquipmentEditorDialog for per-category attachments, skins, and custom names
- Add Wardrobe component with soldier image and clickable equipment slots
- Add WardrobePanel with loadout selector and current equipment display
- Add WardrobeSlotPicker dialog for equipping items from locker
- Add equip/unequip loadout functionality with equipped badge
- Add equipment schema to LockerStorages (attachments, skin, customName)
- Add wardrobe slot layout with hotspot positions for each equipment type
- Add locker:item-attach, locker:item-detach, locker:item-skin event types
- Update LoadoutCard to show equipped status and equipment list
- Update LoadoutsPanel to pass ownedItems for equipment display
- Add profile page at /profile/[username] showing user service record
- Update NavUser dropdown to link to Service Record instead of Upgrade to Pro
- Remove unused Billing menu item from user dropdown
- Add resources list page with resource cards and detail pages
- Add vehicles list page with vehicle cards, filters, and detail pages
- Add ResourceCard, VehicleCard, and VehicleFilters components
- Widen structure detail page max-width from 4xl to 7xl
- Add campaigns list page with campaign cards
- Add missions list page with filtering and mission cards
- Add factions list page with faction cards
- Add mission detail components: briefing, comms, factions, logistics, objectives, roles
- Add MissionFilters for status and type filtering
- Redesign homepage as authenticated operations dashboard
- Add ProfileSummary, MissionBriefing, RecentEvents, QuickStats components
- Add UpcomingMissions and ActiveCampaigns sidebar widgets
- Redirect /dashboard to / (homepage is now the dashboard)
- Show welcome screen with login link for unauthenticated users
- Add resolveLevel utility to compute level name, progress, and XP thresholds
- Add seedExperience script for populating experience levels
- Update XPDisplay to show level name, progress bar, and percentage to next level
- Update layout to fetch experience levels and pass resolved XP data to sidebar
- NarrativeEvents collection redesigned with flowData JSON (React Flow format)
- Custom admin field component: NarrativeFlowEditor with @xyflow/react
- Three node types: NarrativeBeat (blue), Choice (amber), Outcome (emerald)
- NodeEditDialog with type-specific forms replacing prompt() editing
- Right-click context menu (Delete node/edge with Radix primitives)
- Dynamic handles on Choice nodes (one per option)
- Dark-themed canvas with MiniMap, Controls, and animated edges
- All changes sync bidirectionally with Payload form state
- AGENTS.md updated with architecture docs
- New game-event-logs collection with timestamp, type, message, actor,
structure, targetCollection/targetId, and data (JSON) fields
- EventTypes constants registry for modular event category management
- emitGameEvent() utility for emitting events from server actions and hooks
- Register collection in Payload config
- Document event log system architecture in AGENTS.md
Server action: remove 'other.id === entryId' exclusion from the
split overlap scan so the source item's own footprint is treated
as occupied, forcing the split to find a different position.
UI: disable the split button via findEmptySpot check when no room
exists for the split stack, preventing a failed action.
- Move storage overview from /logistics/storage to /logistics root
- Rename page heading and sidebar label from Storage to Structures
- Update back link on structure detail page
- Remove old /logistics/storage route
- addResource, removeResource, placeResourceOnGrid, removeGridItem
now require admin or developer role (game master operations)
- transferResource, moveGridItem, mergeGridStacks, rotateGridItem,
splitGridStack, autoArrangeGrid require user, admin, or developer
(logistics operations that don't change total inventory)
- Guests are excluded from all mutating operations
Replace flat ResourceList with StructureStorageView (grid/list
toggle for structures with dimensions, flat list fallback for
non-grid structures). Apply pluralize to upkeep labels.
addResource now auto-places deposited resources onto the structure
grid (first-fit scan, fills existing stacks first, falls back to
flat-list behavior for non-grid structures).
New server actions:
- placeResourceOnGrid — explicit placement at x,y,rotated
- moveGridItem — move item to new position with optional rotation
- mergeGridStacks — merge two stacks of the same resource
- rotateGridItem — toggle rotation in-place
- removeGridItem — delete a grid entry
- splitGridStack — split a stack into two at an empty spot
- autoArrangeGrid — re-pack all items into grid
- Replace static descriptions in admin fields with dynamic `TickDurationDescription` components.
- Add minimum and maximum constraints to duration fields in various schemas.
- Update `TickDurationDescription` to use `useField` hook for better form integration.
- Added Google Fonts import for `Geist` and `Geist Mono` to `styles.css`.
- Aligned, cleaned styling variables and properties consistently.
- Updated `seedUsers.ts` to include a developer role.
- Introduced `bun.lock` file for dependency management.