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feat(qualification): update aim trainer instructions

Ultraworked with [Sisyphus](https://github.com/code-yeongyu/oh-my-openagent)

Co-authored-by: Sisyphus <clio-agent@sisyphus.ai>
This commit is contained in:
Jason Fraley 2026-09-04 12:04:44 -04:00
parent b905fe2b5e
commit 15e5fa7d01

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@ -148,13 +148,17 @@ export function AimTrainerArena({
<div className="flex flex-col gap-1"> <div className="flex flex-col gap-1">
<span className="font-medium text-foreground">Acquire</span> <span className="font-medium text-foreground">Acquire</span>
<span> <span>
Up to {AIM_TRAINER_DIFFICULTIES[difficulty].maxConcurrentTargets} silhouettes are Up to {AIM_TRAINER_DIFFICULTIES[difficulty].maxConcurrentTargets} hostile
active at once. Moving targets rebound inside the range. silhouettes are active at once, plus an occasional blue civilian that never counts
toward the limit. Targets rebound off each other and the range walls.
</span> </span>
</div> </div>
<div className="flex flex-col gap-1"> <div className="flex flex-col gap-1">
<span className="font-medium text-foreground">Prioritize</span> <span className="font-medium text-foreground">Prioritize</span>
<span>Headshots score 250 points. Torso hits score 100 points.</span> <span>
Headshots score 250 points. Torso hits score 100 points. Blue civilians cost 100
points — never shoot them.
</span>
</div> </div>
<div className="flex flex-col gap-1"> <div className="flex flex-col gap-1">
<span className="font-medium text-foreground">Qualify</span> <span className="font-medium text-foreground">Qualify</span>