Add event logging constants for assignment transfer events:
- AssignmentTransferRequest: Request initiated by user
- AssignmentTransferApprove: Leader approved transfer
- AssignmentTransferReject: Leader rejected transfer with reason
- AssignmentTransferAppeal: User appealed a rejection
- AssignmentTransferResolve: Final resolution by superuser
- AssignmentTransferComplete: Transfer completed successfully
- AssignmentTransferCancel: Transfer cancelled
Add assignment-transfers to GameEventLogs TARGET_COLLECTIONS
Add emitGameEvent support for all transfer event types in src/utils/event-log/emit.ts
This provides audit trail and notification support for the transfer workflow.
Add new AssignmentTransfers collection with fields for managing assignment transfer requests:
- requestor, requestedAssignment, currentAssignment (relationships to users/assignments)
- status (pending/approved/rejected/appealed/escalated/completed/cancelled)
- rejectionReason, appealReason (for rejections and appeals)
- transferAt, approvedAt, appealedAt, completedAt (audit timestamps)
- transferLead (relationship to users, current and requested assignment leaders)
- requestMessage, appealMessage (optional context messages)
Add database migrations:
- 20260831_180233_assignment_transfers: Create the main collection table
- 20260901_014006_add_assignment_transfer_event_target: Add assignment-transfers to GameEventLogs target collections
The collection enables the assignment transfer workflow where users can request transfers,
leaders can approve/reject with reasons, and users can appeal rejections.
Add a Profiles afterChange hook that diffs progression.awards against previousDoc (row id, falling back to award+date composite key) and sends an award:granted notification including the grant reason and issuer. Register award:granted as a muteable notification type.
Mission objectives gain a redacted checkbox. Redacted objectives are
shown block-redacted to players; mission managers, authors, and Zeus
see the real text (via tooltip) and can toggle the flag from the
mission detail page. Toggles emit mission:objective-redacted-toggle
events. Also registers the mission:auto-complete event type used by
the upcoming mission-tick bin.
With the MCP plugin enabled, payload.auth() can return a
payload-mcp-api-keys doc instead of a User. Add an isPayloadUser
type guard and use it in every server action, page, and route that
treats the auth result as a real user, so API-key sessions can no
longer pass user auth checks. hasRoles now explicitly requires a
users-collection doc.
Add the xpDisplayMini checkbox to user display preferences, regenerate types, and accept it in updatePreferences.
Ultraworked with [Sisyphus](https://github.com/code-yeongyu/oh-my-openagent)
Co-authored-by: Sisyphus <clio-agent@sisyphuslabs.ai>
Thread the Payload request through createAccount/ensurePersonalAccount and the Users beforeChange hook writes so nested creates share the parent transaction instead of failing FK checks on a fresh connection.
Ultraworked with [Sisyphus](https://github.com/code-yeongyu/oh-my-openagent)
Co-authored-by: Sisyphus <clio-agent@sisyphuslabs.ai>
Add GameServers, ArmaSyncEvents and ArmaCommands collections plus registration in payload config and regenerated types.
Ultraworked with [Sisyphus](https://github.com/code-yeongyu/oh-my-openagent)
Co-authored-by: Sisyphus <clio-agent@sisyphuslabs.ai>
Add domain-specific AGENTS.md files for collections, components, lib,
utils, and bot. Add login-return-url case study documenting the
return-URL flow design decisions and debugging lessons learned.
Replace legacy isDeveloper/isAdmin/hasRoles checks with
hasPermission/requirePermission across all collections. Add roleDocs
relationship to Users, enlistmentDate to Profiles, and field-level
intel_excerpt permission gate on Profiles. Auto-generated payload-types
updated to reflect the new Roles collection and roleDocs field.
Introduce a dynamic RBAC system with a new 'roles' collection that grants
granular permissions. Add hasPermission/requirePermission/loadUserPermissions
utilities and a central permissions registry. Register the Roles collection in
payload.config and add roleDocs relationship to Users.
Add the helpdesk Tickets collection with status/priority/category enums, reporter/assignee relationships, activity timeline, and closedAt lifecycle. Register in payload.config and refresh generated types.
Ultraworked with [Sisyphus](https://github.com/code-yeongyu/oh-my-openagent)
Co-authored-by: Sisyphus <clio-agent@sisyphuslabs.ai>
- Add trusted role and isTrusted access helper
- Add notification muting and display preferences to the user schema
- Auto-create a profile and personal bank account when a user signs up
- Add idempotent backfillProfiles seed script for existing members
Tarkov-style flea market where users list locker items at a fixed price
and buyers pay through the banking system; items transfer directly
into the buyer's locker.
- market-listings + market-negotiations collections and the market page
with search/rarity filters and a Countdown timer on each card
- service lib (buyListing with partial-quantity + negotiated-price
support, clean-stock rule, creditLockerQuantity, auto pricing)
- negotiation flow: make/accept/reject/counter/withdraw, strictly-
increasing buyer offers, NPC vendor auto-resolution
- NPC vendors: game-npcs attribution, patience meter, dialogue, chat
bubbles, historical threads dialog
- 30d user / 7d auto listing durations, market-tick bin for expiry +
vendor restock, SSE notify on tick
- market event types + game-npcs/market target collections in the
event log; sidebar Market entry under Logistics
- partial-quantity purchases (buyListing/buyMarketListing/makeMarketOffer)
with full int test coverage (25 tests)