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Author SHA1 Message Date
a247e61fa9 feat(eod): add high-contrast toggle, improved leaderboard, new effects on bad-flag cells 2026-08-26 22:36:06 -04:00
3e82ef4ed9 feat(profiles): track EOD minesweeper progress 2026-08-26 22:04:48 -04:00
3112b72972 feat(profiles): adjust experience points calculation for kills 2026-08-26 18:12:34 -04:00
287a0f7db8 feat(server): add stale presence monitoring 2026-08-26 18:05:57 -04:00
3dfdc8916d feat(arma): track player kills from sync events 2026-08-26 18:05:51 -04:00
83f203d736 feat(shims): add targeted client-side injections 2026-08-26 00:53:31 -04:00
0771424446 feat(campaigns): let members create and own campaigns 2026-08-26 00:53:17 -04:00
824b03ec49 feat(missions): add redacted objective toggle
Mission objectives gain a redacted checkbox. Redacted objectives are
shown block-redacted to players; mission managers, authors, and Zeus
see the real text (via tooltip) and can toggle the flag from the
mission detail page. Toggles emit mission:objective-redacted-toggle
events. Also registers the mission:auto-complete event type used by
the upcoming mission-tick bin.
2026-08-25 12:27:52 -04:00
c0d00fc113 fix(auth): reject MCP API-key sessions in user auth paths
With the MCP plugin enabled, payload.auth() can return a
payload-mcp-api-keys doc instead of a User. Add an isPayloadUser
type guard and use it in every server action, page, and route that
treats the auth result as a real user, so API-key sessions can no
longer pass user auth checks. hasRoles now explicitly requires a
users-collection doc.
2026-08-25 12:27:35 -04:00
b581670e72 feat(preferences): add xpDisplayMini preference and update action
Add the xpDisplayMini checkbox to user display preferences, regenerate types, and accept it in updatePreferences.

Ultraworked with [Sisyphus](https://github.com/code-yeongyu/oh-my-openagent)

Co-authored-by: Sisyphus <clio-agent@sisyphuslabs.ai>
2026-08-23 18:51:59 -04:00
a0c4eaabcf fix(banking): join parent transaction in account provisioning hooks
Thread the Payload request through createAccount/ensurePersonalAccount and the Users beforeChange hook writes so nested creates share the parent transaction instead of failing FK checks on a fresh connection.

Ultraworked with [Sisyphus](https://github.com/code-yeongyu/oh-my-openagent)

Co-authored-by: Sisyphus <clio-agent@sisyphuslabs.ai>
2026-08-23 18:51:49 -04:00
347cbdf956 feat(server): add game-server sync collections
Add GameServers, ArmaSyncEvents and ArmaCommands collections plus registration in payload config and regenerated types.

Ultraworked with [Sisyphus](https://github.com/code-yeongyu/oh-my-openagent)

Co-authored-by: Sisyphus <clio-agent@sisyphuslabs.ai>
2026-08-23 18:51:24 -04:00
91d1214a7b feat(profiles): add award metadata 2026-08-21 15:39:36 -04:00
9e91203330 fix(collections): correct asset filter callback 2026-08-21 02:27:57 -04:00
40b130c8d3 feat(attendance): implement real-time attendance change notifications for Discord 2026-08-21 02:12:01 -04:00
4ad49d3b95 fix(discord): send mission roll calls once 2026-08-21 01:56:12 -04:00
6d58451978 feat(projects): enforce permissions and improve search 2026-08-21 00:26:33 -04:00
485e26bbda feat(realtime): publish user-scoped update events 2026-08-21 00:25:20 -04:00
9bf984fc96 feat(projects): add project tracking workspace 2026-08-20 19:55:33 -04:00
9b42d2054c fix(types): add draft:false and dossier to profiles create calls 2026-08-19 22:48:45 -04:00
a9d9ba50ea feat(preferences): add version overlay toggle and redesign settings UI
Ultraworked with [Sisyphus](https://github.com/code-yeongyu/oh-my-openagent)

Co-authored-by: Sisyphus <clio-agent@sisyphuslabs.ai>
2026-08-19 20:40:56 -04:00
a8e147e52a docs: add AGENTS.md subdirectories and login case study
Add domain-specific AGENTS.md files for collections, components, lib,
utils, and bot. Add login-return-url case study documenting the
return-URL flow design decisions and debugging lessons learned.
2026-08-19 19:48:35 -04:00
653caa8064 feat(rbac): migrate collection access controls to RBAC permissions
Replace legacy isDeveloper/isAdmin/hasRoles checks with
hasPermission/requirePermission across all collections. Add roleDocs
relationship to Users, enlistmentDate to Profiles, and field-level
intel_excerpt permission gate on Profiles. Auto-generated payload-types
updated to reflect the new Roles collection and roleDocs field.
2026-08-19 19:47:51 -04:00
80f28ed939 feat(rbac): add dynamic roles collection and permissions system
Introduce a dynamic RBAC system with a new 'roles' collection that grants
granular permissions. Add hasPermission/requirePermission/loadUserPermissions
utilities and a central permissions registry. Register the Roles collection in
payload.config and add roleDocs relationship to Users.
2026-08-19 19:47:36 -04:00
72262d53b6 feat(users): add leadOrActual roster display preference
Adds a 'leadOrActual' select preference to the display group so users
can choose between 'Lead' or 'Actual' when reviewing the unit roster.
2026-08-18 02:05:41 -04:00
2acf52788f style(collections): format Payload collection configs 2026-08-16 23:27:51 -04:00
afb61f6227 feat(globals): add Shims global for admin CSS/JS shims 2026-08-16 23:27:51 -04:00
e7eff028b7 feat(tickets): add Tickets collection
Add the helpdesk Tickets collection with status/priority/category enums, reporter/assignee relationships, activity timeline, and closedAt lifecycle. Register in payload.config and refresh generated types.

Ultraworked with [Sisyphus](https://github.com/code-yeongyu/oh-my-openagent)

Co-authored-by: Sisyphus <clio-agent@sisyphuslabs.ai>
2026-08-16 18:12:27 -04:00
6419c9676f feat(helpdesk): add ticket event log wiring
Add ticket:create/reply/status-change/assign event types, extend the emit targetCollection union, and register tickets in GameEventLogs target collections.

Ultraworked with [Sisyphus](https://github.com/code-yeongyu/oh-my-openagent)

Co-authored-by: Sisyphus <clio-agent@sisyphuslabs.ai>
2026-08-16 18:12:19 -04:00
2dff16a291 fix(logistics): normalize Structure minFrequency defaultValue as string 2026-08-12 23:11:45 -04:00
ab0ff6b96e fix(maps): set useAsTitle for admin label
Ultraworked with [Sisyphus](https://github.com/code-yeongyu/oh-my-openagent)

Co-authored-by: Sisyphus <clio-agent@sisyphuslabs.ai>
2026-08-12 16:21:11 -04:00
dcf8a03dea feat(missions): add cover image and redesign mission detail page with hero header
Ultraworked with [Sisyphus](https://github.com/code-yeongyu/oh-my-openagent)

Co-authored-by: Sisyphus <clio-agent@sisyphuslabs.ai>
2026-08-12 16:21:07 -04:00
11afd905f5 feat(campaigns): add cover image and mission stats to campaign cards
Ultraworked with [Sisyphus](https://github.com/code-yeongyu/oh-my-openagent)

Co-authored-by: Sisyphus <clio-agent@sisyphuslabs.ai>
2026-08-12 16:21:04 -04:00
b14e04c487 feat(factions): add player-faction type, reputation, relationships, and cover image
Ultraworked with [Sisyphus](https://github.com/code-yeongyu/oh-my-openagent)

Co-authored-by: Sisyphus <clio-agent@sisyphuslabs.ai>
2026-08-12 16:21:03 -04:00
f065aa6796 feat(missions): add RSVP attendance collection and detail UI 2026-08-12 12:38:53 -04:00
83879687ae feat(users): add discordId and Discord notification preferences 2026-08-12 12:38:43 -04:00
5ee98d61da feat(users): add trusted role, preferences, and profile/account auto-provisioning
- Add trusted role and isTrusted access helper
- Add notification muting and display preferences to the user schema
- Auto-create a profile and personal bank account when a user signs up
- Add idempotent backfillProfiles seed script for existing members
2026-08-11 23:25:09 -04:00
89b8474e23 feat(market): add trading marketplace with listings, haggling, and NPC vendors
Tarkov-style flea market where users list locker items at a fixed price
and buyers pay through the banking system; items transfer directly
into the buyer's locker.

- market-listings + market-negotiations collections and the market page
  with search/rarity filters and a Countdown timer on each card
- service lib (buyListing with partial-quantity + negotiated-price
  support, clean-stock rule, creditLockerQuantity, auto pricing)
- negotiation flow: make/accept/reject/counter/withdraw, strictly-
  increasing buyer offers, NPC vendor auto-resolution
- NPC vendors: game-npcs attribution, patience meter, dialogue, chat
  bubbles, historical threads dialog
- 30d user / 7d auto listing durations, market-tick bin for expiry +
  vendor restock, SSE notify on tick
- market event types + game-npcs/market target collections in the
  event log; sidebar Market entry under Logistics
- partial-quantity purchases (buyListing/buyMarketListing/makeMarketOffer)
  with full int test coverage (25 tests)
2026-08-10 16:05:57 -04:00
3a46d4e5be feat(npcs): add game-npcs collection for vendors
Developer-gated collection for NPC characters, including the vendor
fields (enabled, priceModifier, sells[]) used by the marketplace to
attribute auto-generated listings to background merchants.
2026-08-10 16:03:52 -04:00
9c15117b9b feat(notifications): add in-app player notification center
- user-notifications collection (per-user inbox, owner-scoped read)
- notifyUser() fire-and-forget helper + notification label mapping
- NotificationsBell in the site header with 30s polling, unread badge,
  mark-read on click, and "Mark all read"
- markNotificationsRead / markAllNotificationsRead server actions
2026-08-10 16:02:55 -04:00
6e717684fb feat(locker): add equipment editor and wardrobe tab
- Add EquipmentEditorDialog for per-category attachments, skins, and custom names
- Add Wardrobe component with soldier image and clickable equipment slots
- Add WardrobePanel with loadout selector and current equipment display
- Add WardrobeSlotPicker dialog for equipping items from locker
- Add equip/unequip loadout functionality with equipped badge
- Add equipment schema to LockerStorages (attachments, skin, customName)
- Add wardrobe slot layout with hotspot positions for each equipment type
- Add locker:item-attach, locker:item-detach, locker:item-skin event types
- Update LoadoutCard to show equipped status and equipment list
- Update LoadoutsPanel to pass ownedItems for equipment display
2026-08-02 18:49:59 -04:00
9a565986e9 feat(locker): add event logging for locker and loadout actions 2026-08-02 14:32:42 -04:00
7f4df6597a feat(locker): add locker-storages and loadouts collections 2026-08-02 14:32:40 -04:00
d754b2954a feat(flappy): add flight simulator minigame with per-run XP rewards 2026-08-02 12:55:54 -04:00
ee87bd3023 feat(banking): add banking server actions and event logging 2026-08-02 04:10:37 -04:00
a440623d93 feat(banking): add bank accounts, transactions, and ledger entries collections 2026-08-02 04:10:28 -04:00
01f4820f2e feat(logistics): enforce structure storage rules on deposits, transfers, and shipments 2026-08-02 02:04:07 -04:00
75a1c8ed9a feat(logistics): add shipments collection with dispatch, transit, and arrival processing 2026-08-02 02:03:50 -04:00
d6ba4ccc39 feat(logistics): add game-vehicles collection and deployed vehicle views 2026-08-02 02:03:43 -04:00
35d992e597 fix: update campaign access control to allow authenticated users
- Add read access rule allowing any logged-in user to view campaigns
2026-07-31 20:04:12 -04:00
1882a74066 feat: add qualifications field to profiles
- Add qualifications relationship field to Profiles collection progression
- Update payload-types.ts with new type definitions
2026-07-31 20:03:58 -04:00
a3e88ef9fa feat: add mission access control with assignment-based permissions
- Add commandAssignments and intelAssignments to GameRules global
- Implement role-based read access for missions (developer, admin, command, intel)
- Add visibility levels: unit, leadership, intel, private
- Restrict draft missions to authors, zeus, command, and intel
- Change faction field from text to relationship in missions
- Make missionFile optional in game setup
2026-07-31 20:03:35 -04:00
f9c33c3fb9 feat: add award ribbon and medal designers
- Add RibbonDesigner admin component for visual ribbon design
- Add MedalDesigner admin component for visual medal design
- Add ribbonDesign and medalDesign JSON fields to Awards collection
- Conditionally show design fields based on award type
2026-07-31 20:03:19 -04:00
103340271b feat: narrative events flowchart editor with React Flow
- NarrativeEvents collection redesigned with flowData JSON (React Flow format)
- Custom admin field component: NarrativeFlowEditor with @xyflow/react
- Three node types: NarrativeBeat (blue), Choice (amber), Outcome (emerald)
- NodeEditDialog with type-specific forms replacing prompt() editing
- Right-click context menu (Delete node/edge with Radix primitives)
- Dynamic handles on Choice nodes (one per option)
- Dark-themed canvas with MiniMap, Controls, and animated edges
- All changes sync bidirectionally with Payload form state
- AGENTS.md updated with architecture docs
2026-07-28 16:26:57 -04:00
6efb1e1d65 chore: remove unused LogisticsEvents collection
- Dead collection — never registered in payload.config.ts
- Superseded by the new GameEventLogs event log system
2026-07-28 16:11:48 -04:00
5679020b42 feat: wire storage actions and collection hooks to emit game events
- Emit events from all storage/grid server actions: addResource,
  removeResource, transferResource, placeResourceOnGrid, moveGridItem,
  mergeGridStacks, rotateGridItem, removeGridItem, splitGridStack,
  retrieveFromVoid, and autoArrangeGrid
- Add afterChange hook on GameStructures to capture admin-panel edits
- Emit structure:resize event from Structures beforeChange hook on grid
  dimension changes
2026-07-28 16:08:08 -04:00
59769076ff feat: add GameEventLogs collection and event emission infrastructure
- New game-event-logs collection with timestamp, type, message, actor,
  structure, targetCollection/targetId, and data (JSON) fields
- EventTypes constants registry for modular event category management
- emitGameEvent() utility for emitting events from server actions and hooks
- Register collection in Payload config
- Document event log system architecture in AGENTS.md
2026-07-28 16:08:04 -04:00
159755af8d feat(collections): add grid fields to game-structures and resources schemas
GameStructures:
- Add gridX, gridY, rotated fields to storedResources rows
- Remove beforeValidate hook that merged duplicate resources
- Add read access (was missing)
- Add min: 1 constraint on amount

Resources:
- Add gridWidth, gridHeight, stackable, maxStackSize, rotatable fields
- Add read access (was missing)
- Wrap game-rules afterRead hook in try/catch to handle missing global
2026-07-28 14:02:35 -04:00
0280d564f9 feat: add faction ownership to game-structures and relax factions read access
- Allow authenticated users to read factions (was developer-only)
- Add optional faction relationship field to game-structures
- Regenerate payload-types.ts
2026-07-27 19:19:41 -04:00
ff1f44832e feat: add approval status field to multiple collections with filtering for developer roles 2026-01-09 02:23:04 -05:00
2eb38c7a82 feat: enhance form descriptions with dynamic tick calculations and validations
- Replace static descriptions in admin fields with dynamic `TickDurationDescription` components.
- Add minimum and maximum constraints to duration fields in various schemas.
- Update `TickDurationDescription` to use `useField` hook for better form integration.
2026-01-09 01:50:55 -05:00
d04630ca65 feat: add XP display component and experience collection, integrate user XP in layout 2026-01-09 01:26:40 -05:00
9426f12574 feat: add resources to technology schema, improve version display, and introduce migration for resource costs on technologies 2025-12-23 01:01:30 -05:00
877f8531aa feat: add Hard Resources for system-managed game resources 2025-12-22 12:00:34 -05:00
2e00220808 chore: remove redundant access control property 2025-12-19 01:31:00 -05:00
adea2dc996 feat: add ranges to production amounts and frequencies, add dynamic value description to build time 2025-12-19 01:28:40 -05:00
def59ee1fb fix: move Dashboard to frontend, pin dependencies in bun.lock to specific versions for stability 2025-12-17 15:15:07 -05:00
Z8MB1E
2e695bd43f feat: application staging deployment (ensure better commits after this) 2025-12-15 01:14:30 -05:00
Z8MB1E
4d639387f4 feat: initial payload scaffolding 2025-10-24 02:07:13 -04:00
Z8MB1E
e4a367489f feat: initial commit 2025-10-15 14:03:31 -04:00