1
0
Fork 0
Commit graph

74 commits

Author SHA1 Message Date
9bf16980cc feat(roster): build org chart from explicit subassignment hierarchy
- Resolve parents via subAssignments instead of inferred member overlap
- Drop cyclic or dangling subassignment edges
- Render members only at their deepest unit; widen unit boxes and pluralize member counts
2026-08-11 23:25:38 -04:00
d4ff6ba1a1 feat(frontend): add account navigation, qualification-gated sidebar sections, and callsign display
- Add Account entry to the sidebar and user menu
- Hide Intelligence and Infrastructure sections unless the user is qualified
- Make the sidebar content area scrollable
- Support showing the callsign in the user menu via preferences
2026-08-11 23:25:33 -04:00
c81036bd82 feat(account): add self-service account page with profile, password, Discord request, and preferences
- Add /account page backed by server actions
- Allow editing display name, changing password, and requesting a Discord username change
- Add notification muting and callsign display preferences UI
- Add shadcn card component and account event types
2026-08-11 23:25:21 -04:00
b8cbb85dc8 feat(notifications): add notification inbox page and preference-aware muting
- Add /notifications inbox with mark-read and mark-all-read actions
- Respect mutedAll/mutedTypes preferences when creating notifications
- Add View all link and Discord request label to the notifications bell
2026-08-11 23:25:16 -04:00
89b8474e23 feat(market): add trading marketplace with listings, haggling, and NPC vendors
Tarkov-style flea market where users list locker items at a fixed price
and buyers pay through the banking system; items transfer directly
into the buyer's locker.

- market-listings + market-negotiations collections and the market page
  with search/rarity filters and a Countdown timer on each card
- service lib (buyListing with partial-quantity + negotiated-price
  support, clean-stock rule, creditLockerQuantity, auto pricing)
- negotiation flow: make/accept/reject/counter/withdraw, strictly-
  increasing buyer offers, NPC vendor auto-resolution
- NPC vendors: game-npcs attribution, patience meter, dialogue, chat
  bubbles, historical threads dialog
- 30d user / 7d auto listing durations, market-tick bin for expiry +
  vendor restock, SSE notify on tick
- market event types + game-npcs/market target collections in the
  event log; sidebar Market entry under Logistics
- partial-quantity purchases (buyListing/buyMarketListing/makeMarketOffer)
  with full int test coverage (25 tests)
2026-08-10 16:05:57 -04:00
9c15117b9b feat(notifications): add in-app player notification center
- user-notifications collection (per-user inbox, owner-scoped read)
- notifyUser() fire-and-forget helper + notification label mapping
- NotificationsBell in the site header with 30s polling, unread badge,
  mark-read on click, and "Mark all read"
- markNotificationsRead / markAllNotificationsRead server actions
2026-08-10 16:02:55 -04:00
6b94686de4 style(dashboard): drop obsolete text-shadow utilities
Remove the text-shadow-orange classes from the WIP alert now that the
dark theme renders the title/description legibly without them.
2026-08-10 16:01:56 -04:00
0b6e00b99c chore(ui): add shadcn badge, checkbox, sonner toaster, and useNow hook
- badge, checkbox, sonner shadcn primitives
- useNow hook for client-side now() with re-render
- mount <Toaster /> in the frontend root layout
2026-08-10 16:01:43 -04:00
fc27f11ab8 fix(locker): revert to onClick and add error feedback to slot picker
- Revert onPointerDown back to onClick for item selection
- Add error state to display server action failures to user
- Add pending state to disable buttons during submission
- Update onPick to return ActionResult for error handling
2026-08-02 19:00:05 -04:00
bf6b29690f fix(locker): use onPointerDown for slot picker item selection
- Change onClick to onPointerDown with preventDefault on item buttons
- Also update Cancel and Clear Slot buttons for consistency
- Fixes item selection not working inside the dialog
2026-08-02 18:58:28 -04:00
11e9bfef24 fix(locker): use onPointerDown for wardrobe slot clicks
- Change onClick to onPointerDown with preventDefault
- Prevents Tooltip from intercepting the click event
- Slot picker dialog now opens reliably when clicking hotspots
2026-08-02 18:56:57 -04:00
58b70fc154 fix(locker): match tooltip arrow color to dark popover background
- Add arrowClassName prop to TooltipContent component
- Pass bg-popover fill-popover to wardrobe tooltip arrow
- Arrow now matches the dark tooltip body instead of being white
2026-08-02 18:54:42 -04:00
775b61e1f4 style(locker): increase wardrobe tooltip text size and use dark theme
- Change tooltip background from bg-foreground to bg-popover (dark)
- Increase text size from text-xs to text-sm
- Add border border-border for subtle definition
- Use font-semibold for slot name label
2026-08-02 18:53:47 -04:00
be8e537385 feat(locker): add hover tooltip to wardrobe slot hotspots
- Wrap each wardrobe slot button with shadcn Tooltip component
- Show slot name and current item name on hover
- Use smooth fade-in/zoom-in animation from shadcn tooltip
- Position tooltip to the right of each hotspot with 8px offset
2026-08-02 18:52:45 -04:00
4ae2b3137c feat(locker): add drag-drop attachment in grid
- Add attachItemFromGrid server action for drag-drop attachment
- Add attach drop detection in LockerGrid handleDragEnd
- Add attach drop styling with amber highlight on weapon footprint
- Add isAttachDrop prop to GridCell for attach-specific feedback
- Add dragError state with 5s auto-clear for attach failures
- Reuse setItemAttachment/removeItemAttachment semantics
- Handle slot replacement with no-room fallback for old attachments
2026-08-02 18:50:19 -04:00
a466ed54ed feat(locker): add command palette search
- Add LockerSearch component with Search button and ⌘K shortcut
- Add search.ts with buildSearchEntries, buildAssetStats, resolveAssetRef
- Add command.tsx shadcn component (cmdk dependency)
- Group search results by asset type with quantities and location chips
- Show stats: slot, capacity, ammo, weight, NVG generation, rarity
- Support navigation: weapon → customize, attachment → parent customize
- Add locker-search-highlight animation for 3s amber pulse feedback
- Add cmdk@^1.1.1 dependency
2026-08-02 18:50:07 -04:00
6e717684fb feat(locker): add equipment editor and wardrobe tab
- Add EquipmentEditorDialog for per-category attachments, skins, and custom names
- Add Wardrobe component with soldier image and clickable equipment slots
- Add WardrobePanel with loadout selector and current equipment display
- Add WardrobeSlotPicker dialog for equipping items from locker
- Add equip/unequip loadout functionality with equipped badge
- Add equipment schema to LockerStorages (attachments, skin, customName)
- Add wardrobe slot layout with hotspot positions for each equipment type
- Add locker:item-attach, locker:item-detach, locker:item-skin event types
- Update LoadoutCard to show equipped status and equipment list
- Update LoadoutsPanel to pass ownedItems for equipment display
2026-08-02 18:49:59 -04:00
6b2778751b refactor(flappy): use obstacle terminology instead of pipes 2026-08-02 14:32:53 -04:00
e5f544f103 feat(flappy): rework obstacles as lit buildings with day-night cycle 2026-08-02 14:32:51 -04:00
126d5b6dae feat(locker): add personal locker page and UI 2026-08-02 14:32:49 -04:00
9d990d2965 feat(flappy): rebrand references to "definitely not Flappy Bird" 2026-08-02 12:56:41 -04:00
f81b7ecce6 feat(flappy): add top-10 leaderboard beneath the game 2026-08-02 12:56:26 -04:00
d754b2954a feat(flappy): add flight simulator minigame with per-run XP rewards 2026-08-02 12:55:54 -04:00
898c09e302 feat(banking): add banking overview and account detail UI 2026-08-02 04:10:40 -04:00
83d5b85247 feat(sidebar): enhance sidebar navigation and improve org chart styling 2026-08-02 03:14:30 -04:00
d583fe6de6 feat(logistics): add shipment action controls to shipment detail page 2026-08-02 02:04:51 -04:00
6cce6116b8 refactor(sidebar): use next/link for client-side navigation 2026-08-02 02:04:12 -04:00
01f4820f2e feat(logistics): enforce structure storage rules on deposits, transfers, and shipments 2026-08-02 02:04:07 -04:00
a9af0b5246 feat(auth): add frontend login page and guest landing gate 2026-08-02 02:04:02 -04:00
d3afc6a0c1 feat(realtime): add game-tick SSE notification pipeline 2026-08-02 02:03:56 -04:00
75a1c8ed9a feat(logistics): add shipments collection with dispatch, transit, and arrival processing 2026-08-02 02:03:50 -04:00
827a36e901 fix: update grid cell and item component styling
- Increase grid cell border opacity from 30% to 60% for better visibility
- Change item alignment from items-center to items-start for better layout
2026-07-31 20:04:44 -04:00
9c89831f20 refactor: update sidebar navigation with new sections
- Add Intelligence section with Campaigns, Missions, and Factions links
- Add Roster link to main navigation
- Update Logistics section with Resources and Vehicles links
- Update XPDisplay prop from xp to xpLevel for level resolution
- Remove commented-out navigation items
2026-07-31 20:04:28 -04:00
f9c33c3fb9 feat: add award ribbon and medal designers
- Add RibbonDesigner admin component for visual ribbon design
- Add MedalDesigner admin component for visual medal design
- Add ribbonDesign and medalDesign JSON fields to Awards collection
- Conditionally show design fields based on award type
2026-07-31 20:03:19 -04:00
f16b76a198 feat: add profile page with service record
- Add profile page at /profile/[username] showing user service record
- Update NavUser dropdown to link to Service Record instead of Upgrade to Pro
- Remove unused Billing menu item from user dropdown
2026-07-31 20:03:03 -04:00
f645eb16e5 feat: add roster page with member management
- Add roster page displaying unit members with rank and assignment info
- Add RosterView component with sortable member table
2026-07-31 20:02:43 -04:00
3797cbcc03 feat: add logistics pages for resources and vehicles
- Add resources list page with resource cards and detail pages
- Add vehicles list page with vehicle cards, filters, and detail pages
- Add ResourceCard, VehicleCard, and VehicleFilters components
- Widen structure detail page max-width from 4xl to 7xl
2026-07-31 20:02:25 -04:00
28a148c06f feat: add intelligence section with campaigns, missions, and factions
- Add campaigns list page with campaign cards
- Add missions list page with filtering and mission cards
- Add factions list page with faction cards
- Add mission detail components: briefing, comms, factions, logistics, objectives, roles
- Add MissionFilters for status and type filtering
2026-07-31 20:02:07 -04:00
25c088aebf feat: add operations dashboard with mission briefing and stats
- Redesign homepage as authenticated operations dashboard
- Add ProfileSummary, MissionBriefing, RecentEvents, QuickStats components
- Add UpcomingMissions and ActiveCampaigns sidebar widgets
- Redirect /dashboard to / (homepage is now the dashboard)
- Show welcome screen with login link for unauthenticated users
2026-07-31 20:01:50 -04:00
98e171d088 feat: add XP level system with resolveLevel utility
- Add resolveLevel utility to compute level name, progress, and XP thresholds
- Add seedExperience script for populating experience levels
- Update XPDisplay to show level name, progress bar, and percentage to next level
- Update layout to fetch experience levels and pass resolved XP data to sidebar
2026-07-31 20:01:23 -04:00
2ffd5e2a84 refactor: LiteGraph-style node layout with NodeShell wrapper
- NodeShell component wraps all nodes with handle rendering + px-8 content padding
- Handles positioned at node edges with labels outside (no overlap with content)
- Labels: 9px mono font, full opacity, color-matched to socket type
- Removed old TypedHandle + NodeHandles (replaced by NodeShell internals)
- All 18 node components updated to use NodeShell
- Format node dynamically generates handles from template {0}, {1}, etc.
2026-07-28 18:26:13 -04:00
707562faaa fix: restore small handle labels and make Format node dynamic
- TypedHandle now shows tiny 8px labels next to handles (color-matched)
- Labels positioned outside the handle, no overlap with node content
- Format node dynamically generates input handles from template {0}, {1}, etc.
- NodeHandles accepts dynamicInputs/dynamicOutputs overrides
- isValidConnection treats dynamic handles (arg-*, option-*) as any-type
2026-07-28 18:22:25 -04:00
8ec0c194ff fix: reduce handle size and remove overlapping labels
- Flow handles: 12px → 8px (rounded square)
- Data handles: 10px → 6px (circle)
- Border: 2px → 1.5px with softer opacity
- Removed label text from handles (color indicates type)
- Removed wrapper div — handles render directly via React Flow
2026-07-28 18:19:06 -04:00
06fb1ede75 feat: new blueprint node types for data flow and logic
New node types:
- GameData: reads runtime state (structure health, deliveries, resources, etc.)
- Flag: read/write persistent flags by name
- Compare: A [op] B → boolean (>, <, ==, !=, >=, <=)
- Math: A [op] B → number (+, -, *, /)
- Format: template string with {0}, {1} placeholders → string
- Logic: A [op] B → boolean (AND, OR, XOR)
- NOT: boolean → inverted boolean
- Branch: flow in + boolean condition → true/false flow out
- Sequence: flow in → 3 flow outs (executes in order)

Toolbar updated with categorized buttons (Story, Data, Logic).
MiniMap color-coded for all 18 node types.
NodeEditDialog handles all new types with operator/field selectors.
2026-07-28 18:16:20 -04:00
9a7462e5f7 feat: typed socket foundation for LiteGraph-style blueprint editor
Phase 1 — Typed Socket Foundation:
- SocketType enum: flow, number, string, boolean, any
- Socket definitions for all 9 existing node types (inputs + outputs)
- TypedHandle component: color-coded circles (flow=white square, number=purple, string=teal, boolean=green, any=indigo)
- NodeHandles helper: auto-renders handles from socket config with proportional spacing
- isValidConnection: rejects type mismatches, any-type sockets accept all connections
- All existing nodes refactored to use NodeHandles instead of manual Handle components
2026-07-28 18:11:52 -04:00
cfba38ca24 refactor: switch all node types to left/right handles for L-to-R layout
- Updated handle positions:
  - Target: Position.Left (incoming edges from left)
  - Source: Position.Right (outgoing edges to right)
- Updated MiniMap nodeColor to color-code all 9 node types
- Maintains consistency across narrative, primitive, and control nodes
2026-07-28 17:49:48 -04:00
4a573f7cfc feat: add Wait and primitive node types to NarrativeFlowEditor
- New node types:
  - Wait: delays execution for N ticks, supports optional input
  - Number: stores a numeric value
  - String: stores a string value
  - Random: generates random numbers in range [min, max]
  - Boolean: stores true/false flag
  - Date: stores a date value
- Color-coded nodes matching React Flow palette:
  - Wait: yellow
  - Number: purple
  - String: teal
  - Random: pink
  - Boolean: emerald
  - Date: cyan
- NodeEditDialog now handles all new types with appropriate fields
- Toolbar updated with color-matched buttons
2026-07-28 17:44:46 -04:00
9651ad83ae fix: use span for close button to ensure true transparency
- Browser button elements have default background/border
- Span with onClick provides the same functionality with no defaults
- Maintains keyboard focus states and accessibility
2026-07-28 17:33:20 -04:00
fbaad2e4bb fix: close button is now transparent with solid X icon
- No padding, no border, no background on button
- X icon itself has text-zinc-500 color
- Only hover background tint on the button
2026-07-28 17:30:40 -04:00
8ddca4d647 refactor: simplify close button to transparent X icon only 2026-07-28 17:29:38 -04:00