- Add attachItemFromGrid server action for drag-drop attachment
- Add attach drop detection in LockerGrid handleDragEnd
- Add attach drop styling with amber highlight on weapon footprint
- Add isAttachDrop prop to GridCell for attach-specific feedback
- Add dragError state with 5s auto-clear for attach failures
- Reuse setItemAttachment/removeItemAttachment semantics
- Handle slot replacement with no-room fallback for old attachments
- Add EquipmentEditorDialog for per-category attachments, skins, and custom names
- Add Wardrobe component with soldier image and clickable equipment slots
- Add WardrobePanel with loadout selector and current equipment display
- Add WardrobeSlotPicker dialog for equipping items from locker
- Add equip/unequip loadout functionality with equipped badge
- Add equipment schema to LockerStorages (attachments, skin, customName)
- Add wardrobe slot layout with hotspot positions for each equipment type
- Add locker:item-attach, locker:item-detach, locker:item-skin event types
- Update LoadoutCard to show equipped status and equipment list
- Update LoadoutsPanel to pass ownedItems for equipment display
- Add Intelligence section with Campaigns, Missions, and Factions links
- Add Roster link to main navigation
- Update Logistics section with Resources and Vehicles links
- Update XPDisplay prop from xp to xpLevel for level resolution
- Remove commented-out navigation items
- Add profile page at /profile/[username] showing user service record
- Update NavUser dropdown to link to Service Record instead of Upgrade to Pro
- Remove unused Billing menu item from user dropdown
- Add resources list page with resource cards and detail pages
- Add vehicles list page with vehicle cards, filters, and detail pages
- Add ResourceCard, VehicleCard, and VehicleFilters components
- Widen structure detail page max-width from 4xl to 7xl
- Add campaigns list page with campaign cards
- Add missions list page with filtering and mission cards
- Add factions list page with faction cards
- Add mission detail components: briefing, comms, factions, logistics, objectives, roles
- Add MissionFilters for status and type filtering
- Redesign homepage as authenticated operations dashboard
- Add ProfileSummary, MissionBriefing, RecentEvents, QuickStats components
- Add UpcomingMissions and ActiveCampaigns sidebar widgets
- Redirect /dashboard to / (homepage is now the dashboard)
- Show welcome screen with login link for unauthenticated users
- Add resolveLevel utility to compute level name, progress, and XP thresholds
- Add seedExperience script for populating experience levels
- Update XPDisplay to show level name, progress bar, and percentage to next level
- Update layout to fetch experience levels and pass resolved XP data to sidebar
- Client-side EventLedger component that queries game-event-logs REST API
for a given structureId and renders a scrollable feed
- Actor name prefix with 'You' substitution for the current user, messages
lowercased to fit sentence syntax
- Multi-select dropdown filter (shadcn DropdownMenuCheckboxItem) for event
types with PascalCase formatting
- Narrative/GM events (system: false) styled with amber accent + book icon
- Smart refresh: smooth re-fetch without clearing existing entries, 30s
polling interval, and instant refreshKey trigger from parent actions
- New game-event-logs collection with timestamp, type, message, actor,
structure, targetCollection/targetId, and data (JSON) fields
- EventTypes constants registry for modular event category management
- emitGameEvent() utility for emitting events from server actions and hooks
- Register collection in Payload config
- Document event log system architecture in AGENTS.md
Server action: remove 'other.id === entryId' exclusion from the
split overlap scan so the source item's own footprint is treated
as occupied, forcing the split to find a different position.
UI: disable the split button via findEmptySpot check when no room
exists for the split stack, preventing a failed action.
- Move storage overview from /logistics/storage to /logistics root
- Rename page heading and sidebar label from Storage to Structures
- Update back link on structure detail page
- Remove old /logistics/storage route
ManageStorageDialog now calls router.refresh() after deposit,
withdraw, and transfer so the grid view reflects changes.
Await fetchData() before refreshing.
Resource labels now use pluralize() for correct unit display
(e.g. "1 liter" vs "3 liters").
- Withdraw/Transfer tabs: max = currently stored amount of selected resource
- Deposit tab: max = remaining capacity divided by resource massPerUnit
- Amount auto-clamps when resource selection changes
- Show 'Max: X' hint below each amount input
- Added Google Fonts import for `Geist` and `Geist Mono` to `styles.css`.
- Aligned, cleaned styling variables and properties consistently.
- Updated `seedUsers.ts` to include a developer role.
- Introduced `bun.lock` file for dependency management.