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Author SHA1 Message Date
1bf7c945cf chore: update AGENTS.md with information about shipments, game-tick SSE notifications, storage rules enforcement 2026-08-02 03:10:57 -04:00
d583fe6de6 feat(logistics): add shipment action controls to shipment detail page 2026-08-02 02:04:51 -04:00
2e65ab08d8 chore(types): regenerate payload types and database schema 2026-08-02 02:04:48 -04:00
6cce6116b8 refactor(sidebar): use next/link for client-side navigation 2026-08-02 02:04:12 -04:00
01f4820f2e feat(logistics): enforce structure storage rules on deposits, transfers, and shipments 2026-08-02 02:04:07 -04:00
a9af0b5246 feat(auth): add frontend login page and guest landing gate 2026-08-02 02:04:02 -04:00
d3afc6a0c1 feat(realtime): add game-tick SSE notification pipeline 2026-08-02 02:03:56 -04:00
75a1c8ed9a feat(logistics): add shipments collection with dispatch, transit, and arrival processing 2026-08-02 02:03:50 -04:00
d6ba4ccc39 feat(logistics): add game-vehicles collection and deployed vehicle views 2026-08-02 02:03:43 -04:00
9a5952ec99 chore(deps): bump @payloadcms/next and next to 3.79.1/16.2.11 2026-08-02 02:03:38 -04:00
827a36e901 fix: update grid cell and item component styling
- Increase grid cell border opacity from 30% to 60% for better visibility
- Change item alignment from items-center to items-start for better layout
2026-07-31 20:04:44 -04:00
9c89831f20 refactor: update sidebar navigation with new sections
- Add Intelligence section with Campaigns, Missions, and Factions links
- Add Roster link to main navigation
- Update Logistics section with Resources and Vehicles links
- Update XPDisplay prop from xp to xpLevel for level resolution
- Remove commented-out navigation items
2026-07-31 20:04:28 -04:00
35d992e597 fix: update campaign access control to allow authenticated users
- Add read access rule allowing any logged-in user to view campaigns
2026-07-31 20:04:12 -04:00
1882a74066 feat: add qualifications field to profiles
- Add qualifications relationship field to Profiles collection progression
- Update payload-types.ts with new type definitions
2026-07-31 20:03:58 -04:00
a3e88ef9fa feat: add mission access control with assignment-based permissions
- Add commandAssignments and intelAssignments to GameRules global
- Implement role-based read access for missions (developer, admin, command, intel)
- Add visibility levels: unit, leadership, intel, private
- Restrict draft missions to authors, zeus, command, and intel
- Change faction field from text to relationship in missions
- Make missionFile optional in game setup
2026-07-31 20:03:35 -04:00
f9c33c3fb9 feat: add award ribbon and medal designers
- Add RibbonDesigner admin component for visual ribbon design
- Add MedalDesigner admin component for visual medal design
- Add ribbonDesign and medalDesign JSON fields to Awards collection
- Conditionally show design fields based on award type
2026-07-31 20:03:19 -04:00
f16b76a198 feat: add profile page with service record
- Add profile page at /profile/[username] showing user service record
- Update NavUser dropdown to link to Service Record instead of Upgrade to Pro
- Remove unused Billing menu item from user dropdown
2026-07-31 20:03:03 -04:00
f645eb16e5 feat: add roster page with member management
- Add roster page displaying unit members with rank and assignment info
- Add RosterView component with sortable member table
2026-07-31 20:02:43 -04:00
3797cbcc03 feat: add logistics pages for resources and vehicles
- Add resources list page with resource cards and detail pages
- Add vehicles list page with vehicle cards, filters, and detail pages
- Add ResourceCard, VehicleCard, and VehicleFilters components
- Widen structure detail page max-width from 4xl to 7xl
2026-07-31 20:02:25 -04:00
28a148c06f feat: add intelligence section with campaigns, missions, and factions
- Add campaigns list page with campaign cards
- Add missions list page with filtering and mission cards
- Add factions list page with faction cards
- Add mission detail components: briefing, comms, factions, logistics, objectives, roles
- Add MissionFilters for status and type filtering
2026-07-31 20:02:07 -04:00
25c088aebf feat: add operations dashboard with mission briefing and stats
- Redesign homepage as authenticated operations dashboard
- Add ProfileSummary, MissionBriefing, RecentEvents, QuickStats components
- Add UpcomingMissions and ActiveCampaigns sidebar widgets
- Redirect /dashboard to / (homepage is now the dashboard)
- Show welcome screen with login link for unauthenticated users
2026-07-31 20:01:50 -04:00
98e171d088 feat: add XP level system with resolveLevel utility
- Add resolveLevel utility to compute level name, progress, and XP thresholds
- Add seedExperience script for populating experience levels
- Update XPDisplay to show level name, progress bar, and percentage to next level
- Update layout to fetch experience levels and pass resolved XP data to sidebar
2026-07-31 20:01:23 -04:00
2ffd5e2a84 refactor: LiteGraph-style node layout with NodeShell wrapper
- NodeShell component wraps all nodes with handle rendering + px-8 content padding
- Handles positioned at node edges with labels outside (no overlap with content)
- Labels: 9px mono font, full opacity, color-matched to socket type
- Removed old TypedHandle + NodeHandles (replaced by NodeShell internals)
- All 18 node components updated to use NodeShell
- Format node dynamically generates handles from template {0}, {1}, etc.
2026-07-28 18:26:13 -04:00
707562faaa fix: restore small handle labels and make Format node dynamic
- TypedHandle now shows tiny 8px labels next to handles (color-matched)
- Labels positioned outside the handle, no overlap with node content
- Format node dynamically generates input handles from template {0}, {1}, etc.
- NodeHandles accepts dynamicInputs/dynamicOutputs overrides
- isValidConnection treats dynamic handles (arg-*, option-*) as any-type
2026-07-28 18:22:25 -04:00
8ec0c194ff fix: reduce handle size and remove overlapping labels
- Flow handles: 12px → 8px (rounded square)
- Data handles: 10px → 6px (circle)
- Border: 2px → 1.5px with softer opacity
- Removed label text from handles (color indicates type)
- Removed wrapper div — handles render directly via React Flow
2026-07-28 18:19:06 -04:00
06fb1ede75 feat: new blueprint node types for data flow and logic
New node types:
- GameData: reads runtime state (structure health, deliveries, resources, etc.)
- Flag: read/write persistent flags by name
- Compare: A [op] B → boolean (>, <, ==, !=, >=, <=)
- Math: A [op] B → number (+, -, *, /)
- Format: template string with {0}, {1} placeholders → string
- Logic: A [op] B → boolean (AND, OR, XOR)
- NOT: boolean → inverted boolean
- Branch: flow in + boolean condition → true/false flow out
- Sequence: flow in → 3 flow outs (executes in order)

Toolbar updated with categorized buttons (Story, Data, Logic).
MiniMap color-coded for all 18 node types.
NodeEditDialog handles all new types with operator/field selectors.
2026-07-28 18:16:20 -04:00
9a7462e5f7 feat: typed socket foundation for LiteGraph-style blueprint editor
Phase 1 — Typed Socket Foundation:
- SocketType enum: flow, number, string, boolean, any
- Socket definitions for all 9 existing node types (inputs + outputs)
- TypedHandle component: color-coded circles (flow=white square, number=purple, string=teal, boolean=green, any=indigo)
- NodeHandles helper: auto-renders handles from socket config with proportional spacing
- isValidConnection: rejects type mismatches, any-type sockets accept all connections
- All existing nodes refactored to use NodeHandles instead of manual Handle components
2026-07-28 18:11:52 -04:00
cfba38ca24 refactor: switch all node types to left/right handles for L-to-R layout
- Updated handle positions:
  - Target: Position.Left (incoming edges from left)
  - Source: Position.Right (outgoing edges to right)
- Updated MiniMap nodeColor to color-code all 9 node types
- Maintains consistency across narrative, primitive, and control nodes
2026-07-28 17:49:48 -04:00
4a573f7cfc feat: add Wait and primitive node types to NarrativeFlowEditor
- New node types:
  - Wait: delays execution for N ticks, supports optional input
  - Number: stores a numeric value
  - String: stores a string value
  - Random: generates random numbers in range [min, max]
  - Boolean: stores true/false flag
  - Date: stores a date value
- Color-coded nodes matching React Flow palette:
  - Wait: yellow
  - Number: purple
  - String: teal
  - Random: pink
  - Boolean: emerald
  - Date: cyan
- NodeEditDialog now handles all new types with appropriate fields
- Toolbar updated with color-matched buttons
2026-07-28 17:44:46 -04:00
9651ad83ae fix: use span for close button to ensure true transparency
- Browser button elements have default background/border
- Span with onClick provides the same functionality with no defaults
- Maintains keyboard focus states and accessibility
2026-07-28 17:33:20 -04:00
fbaad2e4bb fix: close button is now transparent with solid X icon
- No padding, no border, no background on button
- X icon itself has text-zinc-500 color
- Only hover background tint on the button
2026-07-28 17:30:40 -04:00
8ddca4d647 refactor: simplify close button to transparent X icon only 2026-07-28 17:29:38 -04:00
56980eebd3 fix: add dark mode utility classes to NodeEditDialog inputs and buttons
- Add dark:bg-zinc-800 dark:border-zinc-700 dark:text-zinc-100 to all Inputs/Textareas
- Add dark:bg-blue-600 dark:hover:bg-blue-700 dark:text-white to Save button
- Add dark:border-zinc-700 dark:text-zinc-300 to Cancel, Add buttons
- Add dark:bg-red-900/60 dark:hover:bg-red-800/80 to destructive icon buttons
- Ensures dialog renders correctly inside Payload admin portal context
2026-07-28 17:23:10 -04:00
fe863845bb refactor: use shadcn components in NodeEditDialog, add Textarea component
- Replace raw <textarea> with shadcn Textarea component
- Replace raw <button> with shadcn Button (variant='destructive' + icon)
- Remove custom className overrides fighting admin dark theme
- Add shadcn preference rule to AGENTS.md
2026-07-28 16:28:14 -04:00
103340271b feat: narrative events flowchart editor with React Flow
- NarrativeEvents collection redesigned with flowData JSON (React Flow format)
- Custom admin field component: NarrativeFlowEditor with @xyflow/react
- Three node types: NarrativeBeat (blue), Choice (amber), Outcome (emerald)
- NodeEditDialog with type-specific forms replacing prompt() editing
- Right-click context menu (Delete node/edge with Radix primitives)
- Dynamic handles on Choice nodes (one per option)
- Dark-themed canvas with MiniMap, Controls, and animated edges
- All changes sync bidirectionally with Payload form state
- AGENTS.md updated with architecture docs
2026-07-28 16:26:57 -04:00
6efb1e1d65 chore: remove unused LogisticsEvents collection
- Dead collection — never registered in payload.config.ts
- Superseded by the new GameEventLogs event log system
2026-07-28 16:11:48 -04:00
9fd4b22d90 docs: comprehensively document event log system in AGENTS.md
- Update schema to reflect system field, targetCollection select options,
  and access controls (read/create for all, update for admins/devs,
  delete for devs only)
- Document narrative event creation workflow for GM/admin use
- Document EventLedger UI behavior: refreshKey prop, 30s polling, actor
  prefix with 'You' substitution, multi-select type filter, narrative
  styling, flicker-free re-fetch
- Add step-by-step guide for adding event logging to new actions
- Document non-structure events limitation and future pattern
2026-07-28 16:09:48 -04:00
dfbe0cb6c5 feat: add EventLedger UI component with live updates and filtering
- Client-side EventLedger component that queries game-event-logs REST API
  for a given structureId and renders a scrollable feed
- Actor name prefix with 'You' substitution for the current user, messages
  lowercased to fit sentence syntax
- Multi-select dropdown filter (shadcn DropdownMenuCheckboxItem) for event
  types with PascalCase formatting
- Narrative/GM events (system: false) styled with amber accent + book icon
- Smart refresh: smooth re-fetch without clearing existing entries, 30s
  polling interval, and instant refreshKey trigger from parent actions
2026-07-28 16:08:13 -04:00
5679020b42 feat: wire storage actions and collection hooks to emit game events
- Emit events from all storage/grid server actions: addResource,
  removeResource, transferResource, placeResourceOnGrid, moveGridItem,
  mergeGridStacks, rotateGridItem, removeGridItem, splitGridStack,
  retrieveFromVoid, and autoArrangeGrid
- Add afterChange hook on GameStructures to capture admin-panel edits
- Emit structure:resize event from Structures beforeChange hook on grid
  dimension changes
2026-07-28 16:08:08 -04:00
59769076ff feat: add GameEventLogs collection and event emission infrastructure
- New game-event-logs collection with timestamp, type, message, actor,
  structure, targetCollection/targetId, and data (JSON) fields
- EventTypes constants registry for modular event category management
- emitGameEvent() utility for emitting events from server actions and hooks
- Register collection in Payload config
- Document event log system architecture in AGENTS.md
2026-07-28 16:08:04 -04:00
d88fe04b56 fix(grid): prevent split collision by including source in overlap check
Server action: remove 'other.id === entryId' exclusion from the
split overlap scan so the source item's own footprint is treated
as occupied, forcing the split to find a different position.

UI: disable the split button via findEmptySpot check when no room
exists for the split stack, preventing a failed action.
2026-07-28 14:51:56 -04:00
256e5bd68a fix: use arbitrary box-shadow for hover inset effect 2026-07-28 14:47:47 -04:00
f1871ec889 feat(ui): add hover scale and shadow to structure cards 2026-07-28 14:37:24 -04:00
a456c8a246 refactor(nav): replace Storage page with Structures list at /logistics
- Move storage overview from /logistics/storage to /logistics root
- Rename page heading and sidebar label from Storage to Structures
- Update back link on structure detail page
- Remove old /logistics/storage route
2026-07-28 14:23:04 -04:00
5d146f22bf fix(security): restrict deposit/withdraw to admin/dev, allow transfer/reorganize for users
- addResource, removeResource, placeResourceOnGrid, removeGridItem
  now require admin or developer role (game master operations)
- transferResource, moveGridItem, mergeGridStacks, rotateGridItem,
  splitGridStack, autoArrangeGrid require user, admin, or developer
  (logistics operations that don't change total inventory)
- Guests are excluded from all mutating operations
2026-07-28 14:17:52 -04:00
01ac20f44f fix(ui): add router.refresh after storage mutations, pluralize labels
ManageStorageDialog now calls router.refresh() after deposit,
withdraw, and transfer so the grid view reflects changes.
Await fetchData() before refreshing.

Resource labels now use pluralize() for correct unit display
(e.g. "1 liter" vs "3 liters").
2026-07-28 14:03:43 -04:00
a4844efe22 feat(grid): integrate grid view into structure detail page
Replace flat ResourceList with StructureStorageView (grid/list
toggle for structures with dimensions, flat list fallback for
non-grid structures). Apply pluralize to upkeep labels.
2026-07-28 14:03:39 -04:00
9175b103c2 feat(grid): add drag-and-drop grid UI components
GridCell — droppable cell with hover/valid/invalid state
GridItem — draggable item with grip icon, visual feedback
GridToolbar — view toggle, auto-arrange, selected-item actions
InventoryGrid — DndContext wiring, R-key rotation, ResizeObserver
  cell sizing, drag overlay
StructureStorageView — client wrapper with grid/list mode toggle,
  action handlers, resource-to-GridItem mapping
2026-07-28 14:03:34 -04:00
d2222e8701 feat(grid): add grid-aware server actions
addResource now auto-places deposited resources onto the structure
grid (first-fit scan, fills existing stacks first, falls back to
flat-list behavior for non-grid structures).

New server actions:
- placeResourceOnGrid — explicit placement at x,y,rotated
- moveGridItem — move item to new position with optional rotation
- mergeGridStacks — merge two stacks of the same resource
- rotateGridItem — toggle rotation in-place
- removeGridItem — delete a grid entry
- splitGridStack — split a stack into two at an empty spot
- autoArrangeGrid — re-pack all items into grid
2026-07-28 14:03:00 -04:00
7bcbd534e4 feat(grid): add grid utility functions
- GridItem type and GridDimensions helper type
- getItemFootprint: effective size accounting for rotation
- getOccupiedCells: list of "x,y" cell keys
- isValidPlacement: overlap and bounds checking
- findEmptySpot: first-fit scan for available placement
- autoArrangeItems: pack items into grid
- getGridOccupancy: used/total cell counts
2026-07-28 14:02:52 -04:00