docs: backfill changelog for v0.2.46 and v0.2.47
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CHANGELOG.md
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CHANGELOG.md
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# Changelog
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# v0.2.47
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Currency displays get a finishing touch.
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### Improvements
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- Banking balances now render the currency's emblem image inline, with an option to hide the label where space is tight.
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# v0.2.46
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The world map gets a front door.
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### Features
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- **Viewable World Map**: You can now view the World Map, which includes maps for various regions (for now, only Antarctica.) Cards show the map's imagery, campaign, weather, ease of access, controlling faction, and a short description; click one to load it.
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- **Node icons**: pick from ten marker icons when authoring map nodes.
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- **Plain markers**: map nodes no longer require resources, so they can serve as simple landmarks.
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- **Supply boxes**: a new management surface for supply crates and their contents.
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# v0.2.45
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Bases, operations, and shipments grow real depth.
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### Features
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- **Base production**: structures run production recipes with inputs, outputs, and material costs. Module slots add capacity, output, and storage bonuses, and well-placed bases project adjacency auras onto their neighbors.
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- **Compounds**: attach buildings to a hub so their storage pools together, with the map showing compound totals on the ribbon.
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- **Crew speed**: construction duration scales with the crew you staff, and headcount changes re-price the remaining work.
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- **Operation reservations**: reserve vehicles, supports, and other assets, all from new operations screens with readiness and zone pressure readouts.
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- **Live shipments**: shipment statuses now update the moment they're due (in transit, arrival, completion) instead of waiting for the next game tick.
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- **Map polish**: zone names label the map with smarter placement, a political zone type joins the palette, and mission pages get a cleaner back-link.
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# v0.2.38
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Blackjack arrives as a full table game with its own economy: every minigame now feeds a persistent chip bank you spend on buy-ins at the card tables. Poker gains named tables, popup history, and dev controls; mission briefings and side ops move to a proper rich text editor, and rank promotions get a ceiling-based authority model.
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