From dbc1257dd67f6c4c57c28d7355e39f249ea573fd Mon Sep 17 00:00:00 2001 From: Z8MB1E Date: Tue, 22 Sep 2026 18:14:44 -0400 Subject: [PATCH] docs: backfill changelog for v0.2.46 and v0.2.47 --- CHANGELOG.md | 38 ++++++++++++++++++++++++++++++++++++++ 1 file changed, 38 insertions(+) diff --git a/CHANGELOG.md b/CHANGELOG.md index e41a465..7ae8113 100644 --- a/CHANGELOG.md +++ b/CHANGELOG.md @@ -1,5 +1,43 @@ # Changelog +# v0.2.47 + +Currency displays get a finishing touch. + +### Improvements + +- Banking balances now render the currency's emblem image inline, with an option to hide the label where space is tight. + +--- + +# v0.2.46 + +The world map gets a front door. + +### Features + +- **Viewable World Map**: You can now view the World Map, which includes maps for various regions (for now, only Antarctica.) Cards show the map's imagery, campaign, weather, ease of access, controlling faction, and a short description; click one to load it. +- **Node icons**: pick from ten marker icons when authoring map nodes. +- **Plain markers**: map nodes no longer require resources, so they can serve as simple landmarks. +- **Supply boxes**: a new management surface for supply crates and their contents. + +--- + +# v0.2.45 + +Bases, operations, and shipments grow real depth. + +### Features + +- **Base production**: structures run production recipes with inputs, outputs, and material costs. Module slots add capacity, output, and storage bonuses, and well-placed bases project adjacency auras onto their neighbors. +- **Compounds**: attach buildings to a hub so their storage pools together, with the map showing compound totals on the ribbon. +- **Crew speed**: construction duration scales with the crew you staff, and headcount changes re-price the remaining work. +- **Operation reservations**: reserve vehicles, supports, and other assets, all from new operations screens with readiness and zone pressure readouts. +- **Live shipments**: shipment statuses now update the moment they're due (in transit, arrival, completion) instead of waiting for the next game tick. +- **Map polish**: zone names label the map with smarter placement, a political zone type joins the palette, and mission pages get a cleaner back-link. + +--- + # v0.2.38 Blackjack arrives as a full table game with its own economy: every minigame now feeds a persistent chip bank you spend on buy-ins at the card tables. Poker gains named tables, popup history, and dev controls; mission briefings and side ops move to a proper rich text editor, and rank promotions get a ceiling-based authority model.