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docs(opord): reframe protocol card copy around game mechanics

This commit is contained in:
Jason Fraley 2026-09-08 13:03:43 -04:00
parent 840bc27646
commit baa1863c2f

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@ -133,21 +133,19 @@ export function OpordArena({
The order covers the objective grid, azimuth, H-HOUR, phase lines, codewords,
callsign, and radio frequency. Veteran tiers add garrison tasks, rules of
engagement, and a secondary objective; elite adds intelligence targets and a
tertiary objective. It is rendered as an image with copy and context menus
blocked: there is no text to select, and "Begin recall" starts the quiz
whenever you are ready.
tertiary objective. Study it at your own pace, then press "Begin recall" when
you are ready for the quiz.
</span>
</div>
<div className="flex flex-col gap-1">
<span className="font-medium text-foreground">Recall</span>
<span>
Questions come one at a time with no going back, hard-capped at{" "}
Questions come one at a time with no going back, and the whole quiz is capped at{" "}
{OPORD_DIFFICULTIES[difficulty].quizSeconds} seconds on this tier. Veteran and elite
briefings add annexes, and their quizzes link elements together: a course direction
from the azimuth, a H+minute time, the abort rally plan. The server only accepts runs
inside a plausible time band, so answers scored{" "}
{OPORD_DIFFICULTIES[difficulty].correctPoints} points each have to be earned against
the clock.
from the azimuth, a H+minute time, the abort rally plan. Each correct answer is worth{" "}
{OPORD_DIFFICULTIES[difficulty].correctPoints} points, so speed and accuracy both
count.
</span>
</div>
<div className="flex flex-col gap-1">