diff --git a/src/components/frontend/opord/OpordArena.tsx b/src/components/frontend/opord/OpordArena.tsx index b7b664e..9ea0b7a 100644 --- a/src/components/frontend/opord/OpordArena.tsx +++ b/src/components/frontend/opord/OpordArena.tsx @@ -133,21 +133,19 @@ export function OpordArena({ The order covers the objective grid, azimuth, H-HOUR, phase lines, codewords, callsign, and radio frequency. Veteran tiers add garrison tasks, rules of engagement, and a secondary objective; elite adds intelligence targets and a - tertiary objective. It is rendered as an image with copy and context menus - blocked: there is no text to select, and "Begin recall" starts the quiz - whenever you are ready. + tertiary objective. Study it at your own pace, then press "Begin recall" when + you are ready for the quiz.
Recall - Questions come one at a time with no going back, hard-capped at{" "} + Questions come one at a time with no going back, and the whole quiz is capped at{" "} {OPORD_DIFFICULTIES[difficulty].quizSeconds} seconds on this tier. Veteran and elite briefings add annexes, and their quizzes link elements together: a course direction - from the azimuth, a H+minute time, the abort rally plan. The server only accepts runs - inside a plausible time band, so answers scored{" "} - {OPORD_DIFFICULTIES[difficulty].correctPoints} points each have to be earned against - the clock. + from the azimuth, a H+minute time, the abort rally plan. Each correct answer is worth{" "} + {OPORD_DIFFICULTIES[difficulty].correctPoints} points, so speed and accuracy both + count.