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feat(eod): add best times tracking for training, perimeter, and supply road games

This commit is contained in:
Jason Fraley 2026-08-26 23:24:24 -04:00
parent a247e61fa9
commit 7a34c3901e
3 changed files with 429 additions and 109 deletions

View file

@ -19,6 +19,9 @@ export interface EodStats {
bestScore: number; bestScore: number;
eodXp: number; eodXp: number;
xpEarned: number; xpEarned: number;
bestTrainingTime: number;
bestPerimeterTime: number;
bestSupplyRoadTime: number;
} }
const DIFFICULTIES = { const DIFFICULTIES = {
@ -224,7 +227,20 @@ export async function submitEodResult(input: {
return { return {
success: true, success: true,
data: { gamesPlayed, wins, losses, bestScore, eodXp, xpEarned: runXp }, data: {
gamesPlayed,
wins,
losses,
bestScore,
eodXp,
xpEarned: runXp,
bestTrainingTime:
bestTimeField === "bestTrainingTime" ? bestTime : (current.bestTrainingTime ?? 0),
bestPerimeterTime:
bestTimeField === "bestPerimeterTime" ? bestTime : (current.bestPerimeterTime ?? 0),
bestSupplyRoadTime:
bestTimeField === "bestSupplyRoadTime" ? bestTime : (current.bestSupplyRoadTime ?? 0),
},
}; };
} catch (error) { } catch (error) {
const message = error instanceof Error ? error.message : "Unknown error"; const message = error instanceof Error ? error.message : "Unknown error";

View file

@ -42,6 +42,9 @@ export default async function EodPage() {
bestScore: eod.bestScore ?? 0, bestScore: eod.bestScore ?? 0,
eodXp: eod.xpEarned ?? 0, eodXp: eod.xpEarned ?? 0,
xpEarned: 0, xpEarned: 0,
bestTrainingTime: eod.bestTrainingTime ?? 0,
bestPerimeterTime: eod.bestPerimeterTime ?? 0,
bestSupplyRoadTime: eod.bestSupplyRoadTime ?? 0,
}; };
return ( return (

View file

@ -6,6 +6,14 @@ import { useCallback, useEffect, useRef, useState, type PointerEvent } from "rea
import { Bomb, Flag, RotateCcw, ShieldCheck, Timer, X } from "lucide-react"; import { Bomb, Flag, RotateCcw, ShieldCheck, Timer, X } from "lucide-react";
import { useRouter } from "next/navigation"; import { useRouter } from "next/navigation";
import { Button } from "@/components/ui/button"; import { Button } from "@/components/ui/button";
import {
Dialog,
DialogContent,
DialogDescription,
DialogHeader,
DialogTitle,
} from "@/components/ui/dialog";
import { Input } from "@/components/ui/input";
import { Switch } from "@/components/ui/switch"; import { Switch } from "@/components/ui/switch";
import { submitEodResult, type EodDifficulty, type EodStats } from "@/app/(frontend)/eod/actions"; import { submitEodResult, type EodDifficulty, type EodStats } from "@/app/(frontend)/eod/actions";
import { PROFILE_UPDATE_EVENT } from "@/hooks/useGameTick"; import { PROFILE_UPDATE_EVENT } from "@/hooks/useGameTick";
@ -13,6 +21,22 @@ import { cn } from "@/lib/utils";
import { playClear, playExplosion, playFlag, playReveal, playXp } from "./sounds"; import { playClear, playExplosion, playFlag, playReveal, playXp } from "./sounds";
type Phase = "ready" | "playing" | "over"; type Phase = "ready" | "playing" | "over";
type GameMode = EodDifficulty | "custom";
type GameConfig = {
label: string;
rows: number;
cols: number;
mines: number;
baseScore: number;
parSeconds: number;
maxSeconds: number;
};
const CUSTOM_MIN_SIZE = 9;
const CUSTOM_MAX_SIZE = 500;
const CUSTOM_MAX_SAFE_MINES_BUFFER = 9;
const CUSTOM_FULLSCREEN_CELL_THRESHOLD = 900;
type Cell = { type Cell = {
readonly mine: boolean; readonly mine: boolean;
@ -95,7 +119,7 @@ function neighbors(index: number, rows: number, cols: number): number[] {
return nearby; return nearby;
} }
function createBoard(config: (typeof DIFFICULTIES)[EodDifficulty], safeIndex: number): Board { function createBoard(config: GameConfig, safeIndex: number): Board {
const size = config.rows * config.cols; const size = config.rows * config.cols;
const safe = new Set([safeIndex, ...neighbors(safeIndex, config.rows, config.cols)]); const safe = new Set([safeIndex, ...neighbors(safeIndex, config.rows, config.cols)]);
const mines = new Set<number>(); const mines = new Set<number>();
@ -156,7 +180,16 @@ export function MinesweeperBoard({
onPhaseChange: (phase: Phase) => void; onPhaseChange: (phase: Phase) => void;
}) { }) {
const router = useRouter(); const router = useRouter();
const [difficulty, setDifficulty] = useState<EodDifficulty>("training"); const [difficulty, setDifficulty] = useState<GameMode>("training");
const [customConfig, setCustomConfig] = useState<GameConfig>({
label: "Custom Minefield",
rows: 9,
cols: 9,
mines: 10,
baseScore: 0,
parSeconds: 0,
maxSeconds: 3600,
});
const [phase, setPhase] = useState<Phase>("ready"); const [phase, setPhase] = useState<Phase>("ready");
const [board, setBoard] = useState<Board>(() => emptyBoard(81)); const [board, setBoard] = useState<Board>(() => emptyBoard(81));
const [seconds, setSeconds] = useState(0); const [seconds, setSeconds] = useState(0);
@ -169,7 +202,11 @@ export function MinesweeperBoard({
const statsRef = useRef<EodStats>(serverStats); const statsRef = useRef<EodStats>(serverStats);
const longPressRef = useRef(false); const longPressRef = useRef(false);
const longPressTimerRef = useRef<number | null>(null); const longPressTimerRef = useRef<number | null>(null);
const config = DIFFICULTIES[difficulty]; const config: GameConfig = difficulty === "custom" ? customConfig : DIFFICULTIES[difficulty];
const customUnlocked =
stats.bestTrainingTime > 0 && stats.bestPerimeterTime > 0 && stats.bestSupplyRoadTime > 0;
const isLargeCustomGame =
difficulty === "custom" && config.rows * config.cols > CUSTOM_FULLSCREEN_CELL_THRESHOLD;
const flaggedCount = board.reduce((count, cell) => count + (cell.flagged ? 1 : 0), 0); const flaggedCount = board.reduce((count, cell) => count + (cell.flagged ? 1 : 0), 0);
const setPhaseSafe = useCallback( const setPhaseSafe = useCallback(
@ -199,9 +236,9 @@ export function MinesweeperBoard({
}, []); }, []);
const reset = useCallback( const reset = useCallback(
(nextDifficulty: EodDifficulty = difficulty) => { (nextDifficulty: GameMode = difficulty) => {
if (submittingRef.current) return; if (submittingRef.current) return;
const nextConfig = DIFFICULTIES[nextDifficulty]; const nextConfig = nextDifficulty === "custom" ? customConfig : DIFFICULTIES[nextDifficulty];
setDifficulty(nextDifficulty); setDifficulty(nextDifficulty);
setBoard(emptyBoard(nextConfig.rows * nextConfig.cols)); setBoard(emptyBoard(nextConfig.rows * nextConfig.cols));
generatedRef.current = false; generatedRef.current = false;
@ -209,12 +246,51 @@ export function MinesweeperBoard({
setLastRun(null); setLastRun(null);
setPhaseSafe("ready"); setPhaseSafe("ready");
}, },
[difficulty, setPhaseSafe], [customConfig, difficulty, setPhaseSafe],
); );
useEffect(() => {
const handleKeyDown = (event: KeyboardEvent) => {
if (
event.key.toLowerCase() !== "r" ||
event.ctrlKey ||
event.metaKey ||
event.altKey ||
event.shiftKey
) {
return;
}
const target = event.target;
if (
target instanceof HTMLElement &&
(target.matches('input, textarea, select, [contenteditable="true"]') ||
target.closest('[role="combobox"]'))
) {
return;
}
event.preventDefault();
reset();
};
window.addEventListener("keydown", handleKeyDown);
return () => window.removeEventListener("keydown", handleKeyDown);
}, [reset]);
const recordResult = useCallback( const recordResult = useCallback(
async (won: boolean, elapsedSeconds: number, flags: number) => { async (won: boolean, elapsedSeconds: number, flags: number) => {
if (submittingRef.current) return; if (submittingRef.current) return;
if (difficulty === "custom") {
setLastRun({
won,
seconds: elapsedSeconds,
score: 0,
xpEarned: 0,
best: 0,
});
return;
}
submittingRef.current = true; submittingRef.current = true;
setSubmitting(true); setSubmitting(true);
const resultSeconds = Math.max(1, Math.min(elapsedSeconds, config.maxSeconds)); const resultSeconds = Math.max(1, Math.min(elapsedSeconds, config.maxSeconds));
@ -344,9 +420,100 @@ export function MinesweeperBoard({
: "border-destructive/40 bg-destructive/10" : "border-destructive/40 bg-destructive/10"
: "border-border bg-card"; : "border-border bg-card";
const renderGrid = (modal = false) => (
<div
className={cn(
"overflow-auto rounded-lg border border-border bg-background",
modal
? "min-h-full min-w-full items-start justify-start p-2"
: "flex items-center justify-center p-2",
)}
>
<div
className="grid min-w-max gap-1"
style={{ gridTemplateColumns: `repeat(${config.cols}, 1.75rem)` }}
role="grid"
aria-label={`${config.label} minefield`}
>
{board.map((cell, index) => {
const row = Math.floor(index / config.cols);
const col = index % config.cols;
const revealedMine = cell.revealed && cell.mine;
return (
<button
key={`${difficulty}-${index}`}
type="button"
role="gridcell"
aria-label={cellLabel(cell, row, col)}
aria-rowindex={row + 1}
aria-colindex={col + 1}
disabled={phase === "over" || cell.revealed}
className={cn(
"flex size-7 items-center justify-center rounded-sm border text-xs font-bold transition-colors focus-visible:outline-none focus-visible:ring-2 focus-visible:ring-ring",
cell.revealed &&
!cell.mine &&
(highContrast
? "border-yellow-900/40 bg-yellow-950/15 text-amber-50 shadow-inner"
: "border-border/60 bg-muted/70"),
!cell.revealed &&
(highContrast
? "border-emerald-500 bg-emerald-800/90 text-emerald-50 shadow-[inset_0_1px_0_rgb(255_255_255_/_0.12),0_1px_2px_rgb(0_0_0_/_0.35)] hover:border-emerald-400 hover:bg-emerald-700"
: "border-border bg-card hover:bg-accent"),
cell.incorrectFlagged &&
"border-destructive bg-destructive/25 text-red-200 shadow-[inset_0_1px_0_rgb(255_255_255_/_0.12),0_1px_2px_rgb(0_0_0_/_0.35)] animate-pulse",
cell.flagged &&
!cell.revealed &&
!cell.incorrectFlagged &&
"border-amber-300 bg-amber-500/25 text-amber-200 shadow-[inset_0_1px_0_rgb(255_255_255_/_0.14),0_1px_2px_rgb(0_0_0_/_0.35)]",
revealedMine && "border-destructive bg-destructive/30 text-red-300",
cell.exploded && "border-destructive bg-destructive text-destructive-foreground",
cell.revealed && cell.adjacent > 0 && NUMBER_CLASSES[cell.adjacent],
)}
onClick={() => {
if (longPressRef.current) {
longPressRef.current = false;
return;
}
reveal(index);
}}
onContextMenu={(event) => {
event.preventDefault();
toggleFlag(index);
}}
onKeyDown={(event) => {
if (event.key.toLowerCase() === "f") {
event.preventDefault();
toggleFlag(index);
}
}}
onPointerDown={(event: PointerEvent<HTMLButtonElement>) => {
if (event.pointerType !== "touch" || phase === "over") return;
longPressRef.current = false;
clearLongPress();
longPressTimerRef.current = window.setTimeout(() => {
longPressRef.current = true;
toggleFlag(index);
}, 350);
}}
onPointerUp={clearLongPress}
onPointerCancel={clearLongPress}
>
{cell.incorrectFlagged ? <X className="size-3.5" /> : null}
{cell.flagged && !cell.incorrectFlagged && !revealedMine ? (
<Flag className="size-3.5" />
) : null}
{revealedMine ? <Bomb className="size-3.5" /> : null}
{cell.revealed && !cell.mine && cell.adjacent > 0 ? cell.adjacent : null}
</button>
);
})}
</div>
</div>
);
return ( return (
<div className="flex w-full max-w-5xl flex-col gap-4"> <div className="flex w-full max-w-5xl flex-col gap-4">
<div className="flex flex-col gap-4 rounded-xl border border-border bg-card p-4 shadow"> <div className="flex select-none flex-col gap-4 rounded-xl border border-border bg-card p-4 shadow">
<div className="flex flex-wrap items-start justify-between gap-4"> <div className="flex flex-wrap items-start justify-between gap-4">
<div className="flex flex-col gap-1"> <div className="flex flex-col gap-1">
<div className="flex items-center gap-2 text-sm font-semibold"> <div className="flex items-center gap-2 text-sm font-semibold">
@ -387,29 +554,143 @@ export function MinesweeperBoard({
</label> </label>
{phase !== "playing" && ( {phase !== "playing" && (
<div className="grid gap-2 md:grid-cols-3"> <>
{DIFFICULTY_KEYS.map((key) => { <div className="grid gap-2 md:grid-cols-3">
const option = DIFFICULTIES[key]; {DIFFICULTY_KEYS.map((key) => {
return ( const option = DIFFICULTIES[key];
<Button return (
key={key} <Button
type="button" key={key}
variant={difficulty === key ? "default" : "outline"} type="button"
className="h-auto justify-start px-3 py-2 text-left" variant={difficulty === key ? "default" : "outline"}
disabled={submitting} className="h-auto justify-start px-3 py-2 text-left"
aria-pressed={difficulty === key} disabled={submitting}
onClick={() => reset(key)} aria-pressed={difficulty === key}
> onClick={() => reset(key)}
<span className="flex flex-col items-start gap-0.5"> >
<span>{option.label}</span> <span className="flex flex-col items-start gap-0.5">
<span className="text-[10px] font-normal opacity-75"> <span>{option.label}</span>
{option.rows}×{option.cols} grid · {option.mines} charges <span className="text-[10px] font-normal opacity-75">
{option.rows}×{option.cols} grid · {option.mines} charges
</span>
</span> </span>
</span> </Button>
</Button> );
); })}
})} </div>
</div> {customUnlocked ? (
<div className="rounded-lg border border-emerald-500/40 bg-emerald-500/5 p-3">
<div className="flex flex-wrap items-end gap-3">
<div className="flex flex-col gap-1">
<label htmlFor="custom-rows" className="text-xs font-medium">
Rows
</label>
<Input
id="custom-rows"
type="number"
min={CUSTOM_MIN_SIZE}
max={CUSTOM_MAX_SIZE}
value={customConfig.rows}
onChange={(event) =>
setCustomConfig((current) => {
const rows = Math.max(
CUSTOM_MIN_SIZE,
Math.min(
CUSTOM_MAX_SIZE,
Number(event.target.value) || CUSTOM_MIN_SIZE,
),
);
return {
...current,
rows,
mines: Math.min(
current.mines,
rows * current.cols - CUSTOM_MAX_SAFE_MINES_BUFFER,
),
};
})
}
className="w-24"
/>
</div>
<div className="flex flex-col gap-1">
<label htmlFor="custom-cols" className="text-xs font-medium">
Columns
</label>
<Input
id="custom-cols"
type="number"
min={CUSTOM_MIN_SIZE}
max={CUSTOM_MAX_SIZE}
value={customConfig.cols}
onChange={(event) =>
setCustomConfig((current) => {
const cols = Math.max(
CUSTOM_MIN_SIZE,
Math.min(
CUSTOM_MAX_SIZE,
Number(event.target.value) || CUSTOM_MIN_SIZE,
),
);
return {
...current,
cols,
mines: Math.min(
current.mines,
current.rows * cols - CUSTOM_MAX_SAFE_MINES_BUFFER,
),
};
})
}
className="w-24"
/>
</div>
<div className="flex flex-col gap-1">
<label htmlFor="custom-mines" className="text-xs font-medium">
Mines
</label>
<Input
id="custom-mines"
type="number"
min={1}
max={customConfig.rows * customConfig.cols - CUSTOM_MAX_SAFE_MINES_BUFFER}
value={customConfig.mines}
onChange={(event) =>
setCustomConfig((current) => ({
...current,
mines: Math.max(
1,
Math.min(
current.rows * current.cols - CUSTOM_MAX_SAFE_MINES_BUFFER,
Number(event.target.value) || 1,
),
),
}))
}
className="w-24"
/>
</div>
<Button
type="button"
variant={difficulty === "custom" ? "default" : "outline"}
disabled={submitting}
aria-pressed={difficulty === "custom"}
onClick={() => reset("custom")}
>
Start custom
</Button>
</div>
<p className="mt-2 text-xs text-muted-foreground">
Custom mode is unranked. Choose a {CUSTOM_MIN_SIZE}×{CUSTOM_MIN_SIZE} to{" "}
{CUSTOM_MAX_SIZE}×{CUSTOM_MAX_SIZE} field.
</p>
</div>
) : (
<p className="text-xs text-muted-foreground">
Clear all three standard locations to unlock custom minefields.
</p>
)}
</>
)} )}
<div <div
@ -455,95 +736,115 @@ export function MinesweeperBoard({
)} )}
</div> </div>
<div className="overflow-x-auto rounded-lg border border-border bg-background p-2 items-center justify-center flex"> {!isLargeCustomGame && (
<div <div className="overflow-x-auto rounded-lg border border-border bg-background p-2 items-center justify-center flex">
className="grid min-w-max gap-1" <div
style={{ gridTemplateColumns: `repeat(${config.cols}, 1.75rem)` }} className="grid min-w-max gap-1"
role="grid" style={{ gridTemplateColumns: `repeat(${config.cols}, 1.75rem)` }}
aria-label={`${config.label} minefield`} role="grid"
> aria-label={`${config.label} minefield`}
{board.map((cell, index) => { >
const row = Math.floor(index / config.cols); {board.map((cell, index) => {
const col = index % config.cols; const row = Math.floor(index / config.cols);
const revealedMine = cell.revealed && cell.mine; const col = index % config.cols;
return ( const revealedMine = cell.revealed && cell.mine;
<button return (
key={`${difficulty}-${index}`} <button
type="button" key={`${difficulty}-${index}`}
role="gridcell" type="button"
aria-label={cellLabel(cell, row, col)} role="gridcell"
aria-rowindex={row + 1} aria-label={cellLabel(cell, row, col)}
aria-colindex={col + 1} aria-rowindex={row + 1}
disabled={phase === "over" || cell.revealed} aria-colindex={col + 1}
className={cn( disabled={phase === "over" || cell.revealed}
"flex size-7 items-center justify-center rounded-sm border text-xs font-bold transition-colors focus-visible:outline-none focus-visible:ring-2 focus-visible:ring-ring", className={cn(
cell.revealed && "flex size-7 items-center justify-center rounded-sm border text-xs font-bold transition-colors focus-visible:outline-none focus-visible:ring-2 focus-visible:ring-ring",
!cell.mine && cell.revealed &&
(highContrast !cell.mine &&
? "border-yellow-900/40 bg-yellow-950/15 text-amber-50 shadow-inner" (highContrast
: "border-border/60 bg-muted/70"), ? "border-yellow-900/40 bg-yellow-950/15 text-amber-50 shadow-inner"
!cell.revealed && : "border-border/60 bg-muted/70"),
(highContrast
? "border-emerald-500 bg-emerald-800/90 text-emerald-50 shadow-[inset_0_1px_0_rgb(255_255_255_/_0.12),0_1px_2px_rgb(0_0_0_/_0.35)] hover:border-emerald-400 hover:bg-emerald-700"
: "border-border bg-card hover:bg-accent"),
cell.incorrectFlagged &&
"border-destructive bg-destructive/25 text-red-200 shadow-[inset_0_1px_0_rgb(255_255_255_/_0.12),0_1px_2px_rgb(0_0_0_/_0.35)] animate-pulse",
cell.flagged &&
!cell.revealed && !cell.revealed &&
!cell.incorrectFlagged && (highContrast
"border-amber-300 bg-amber-500/25 text-amber-200 shadow-[inset_0_1px_0_rgb(255_255_255_/_0.14),0_1px_2px_rgb(0_0_0_/_0.35)]", ? "border-emerald-500 bg-emerald-800/90 text-emerald-50 shadow-[inset_0_1px_0_rgb(255_255_255_/_0.12),0_1px_2px_rgb(0_0_0_/_0.35)] hover:border-emerald-400 hover:bg-emerald-700"
revealedMine && "border-destructive bg-destructive/30 text-red-300", : "border-border bg-card hover:bg-accent"),
cell.exploded && cell.incorrectFlagged &&
"border-destructive bg-destructive text-destructive-foreground", "border-destructive bg-destructive/25 text-red-200 shadow-[inset_0_1px_0_rgb(255_255_255_/_0.12),0_1px_2px_rgb(0_0_0_/_0.35)] animate-pulse",
cell.revealed && cell.adjacent > 0 && NUMBER_CLASSES[cell.adjacent], cell.flagged &&
)} !cell.revealed &&
onClick={() => { !cell.incorrectFlagged &&
if (longPressRef.current) { "border-amber-300 bg-amber-500/25 text-amber-200 shadow-[inset_0_1px_0_rgb(255_255_255_/_0.14),0_1px_2px_rgb(0_0_0_/_0.35)]",
longPressRef.current = false; revealedMine && "border-destructive bg-destructive/30 text-red-300",
return; cell.exploded &&
} "border-destructive bg-destructive text-destructive-foreground",
reveal(index); cell.revealed && cell.adjacent > 0 && NUMBER_CLASSES[cell.adjacent],
}} )}
onContextMenu={(event) => { onClick={() => {
event.preventDefault(); if (longPressRef.current) {
toggleFlag(index); longPressRef.current = false;
}} return;
onKeyDown={(event) => { }
if (event.key.toLowerCase() === "f") { reveal(index);
}}
onContextMenu={(event) => {
event.preventDefault(); event.preventDefault();
toggleFlag(index); toggleFlag(index);
} }}
}} onKeyDown={(event) => {
onPointerDown={(event: PointerEvent<HTMLButtonElement>) => { if (event.key.toLowerCase() === "f") {
if (event.pointerType !== "touch" || phase === "over") return; event.preventDefault();
longPressRef.current = false; toggleFlag(index);
clearLongPress(); }
longPressTimerRef.current = window.setTimeout(() => { }}
longPressRef.current = true; onPointerDown={(event: PointerEvent<HTMLButtonElement>) => {
toggleFlag(index); if (event.pointerType !== "touch" || phase === "over") return;
}, 350); longPressRef.current = false;
}} clearLongPress();
onPointerUp={clearLongPress} longPressTimerRef.current = window.setTimeout(() => {
onPointerCancel={clearLongPress} longPressRef.current = true;
> toggleFlag(index);
{cell.incorrectFlagged ? <X className="size-3.5" /> : null} }, 350);
{cell.flagged && !cell.incorrectFlagged && !revealedMine ? ( }}
<Flag className="size-3.5" /> onPointerUp={clearLongPress}
) : null} onPointerCancel={clearLongPress}
{revealedMine ? <Bomb className="size-3.5" /> : null} >
{cell.revealed && !cell.mine && cell.adjacent > 0 ? cell.adjacent : null} {cell.incorrectFlagged ? <X className="size-3.5" /> : null}
</button> {cell.flagged && !cell.incorrectFlagged && !revealedMine ? (
); <Flag className="size-3.5" />
})} ) : null}
{revealedMine ? <Bomb className="size-3.5" /> : null}
{cell.revealed && !cell.mine && cell.adjacent > 0 ? cell.adjacent : null}
</button>
);
})}
</div>
</div> </div>
</div> )}
<p className="text-center text-xs text-muted-foreground"> <p className="text-center text-xs text-muted-foreground">
Left click or tap to reveal · right click,{" "} Left click or tap to reveal · right click,{" "}
<kbd className="rounded border border-border px-1">F</kbd>, or long-press to flag <kbd className="rounded border border-border px-1">F</kbd>, or long-press to flag · press{" "}
<kbd className="rounded border border-border px-1">R</kbd> to restart
</p> </p>
</div> </div>
{isLargeCustomGame && (
<Dialog open>
<DialogContent
showCloseButton={false}
className="flex h-[100dvh] max-h-[100dvh] max-w-none flex-col gap-3 rounded-none p-4"
>
<DialogHeader>
<DialogTitle>{config.label}</DialogTitle>
<DialogDescription>
Large custom field · {config.rows}×{config.cols} · press R to restart
</DialogDescription>
</DialogHeader>
<div className="min-h-0 flex-1 overflow-auto">{renderGrid(true)}</div>
</DialogContent>
</Dialog>
)}
<div className="flex flex-wrap justify-center gap-6 text-sm text-muted-foreground"> <div className="flex flex-wrap justify-center gap-6 text-sm text-muted-foreground">
<div className="flex items-center gap-1.5"> <div className="flex items-center gap-1.5">
<span>Games</span> <span>Games</span>