Ultraworked with [Sisyphus](https://github.com/code-yeongyu/oh-my-openagent) Co-authored-by: Sisyphus <clio-agent@sisyphuslabs.ai>
327 lines
10 KiB
TypeScript
327 lines
10 KiB
TypeScript
import { afterAll, beforeAll, describe, expect, it } from "vitest";
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import { getPayload, type CollectionSlug, type Payload, type Where } from "payload";
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import type { LaborClassification, Map as MapDoc, Resource, Structure } from "@/payload-types";
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import config from "@payload-config";
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import dotenv from "dotenv";
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import { processProductionTick } from "@/lib/base/production";
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dotenv.config({ path: ".env" });
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const RUN = `prod-${Date.now()}`;
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const LEXICAL_EMPTY = {
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root: {
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children: [{ text: "" }],
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direction: null,
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format: "" as const,
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indent: 0,
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type: "text",
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version: 1,
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},
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};
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let payload: Payload;
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let laborCounter = 0;
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const createdIds = {
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maps: [] as number[],
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resources: [] as number[],
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structureBlueprints: [] as number[],
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gameStructures: [] as number[],
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classifications: [] as number[],
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};
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async function makeResource(name: string, massPerUnit = 1): Promise<Resource> {
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return (await payload.create({
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collection: "resources",
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data: {
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name,
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codeName: `${RUN}-${name.toLowerCase().replace(/\s+/g, "-")}`,
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approvalStatus: "in_progress",
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type: "physical",
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baseValue: 1,
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rarity: "common",
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unitOfMeasure: "kg",
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massPerUnit,
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gridWidth: 1,
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gridHeight: 1,
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},
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overrideAccess: true,
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depth: 0,
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})) as unknown as Resource;
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}
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async function makeBlueprint(data: {
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name: string;
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inputs: { resource: number; amountPerHour: number }[];
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outputs: { resource: number; amountPerHour: number }[];
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maxCapacityMass?: number;
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}): Promise<Structure> {
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return (await payload.create({
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collection: "structures",
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data: {
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name: data.name,
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codeName: data.name.toLowerCase().replace(/\s+/g, "_"),
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approvalStatus: "in_progress",
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description: LEXICAL_EMPTY as unknown as Structure["description"],
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category: "logistics",
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materials: [{ resource: (data.outputs[0] ?? data.inputs[0]).resource, amount: 1 }],
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constructionDurationMinutes: 1,
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terrainType: "land",
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maxHealth: 100,
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maxCapacityMass: data.maxCapacityMass,
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productionInputs: data.inputs,
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productionOutputs: data.outputs,
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},
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overrideAccess: true,
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depth: 0,
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})) as unknown as Structure;
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}
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async function makeSite(data: {
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name: string;
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blueprintId: number;
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paused?: boolean;
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}): Promise<{ id: number; name: string }> {
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return (await payload.create({
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collection: "game-structures",
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data: {
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name: data.name,
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type: data.blueprintId,
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map: createdIds.maps[0],
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coordinates: [500, 500],
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constructionStatus: "complete",
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productionPaused: data.paused ?? false,
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},
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overrideAccess: true,
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depth: 0,
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})) as unknown as { id: number; name: string };
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}
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async function assignLabor(siteId: number, headcount = 5): Promise<void> {
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laborCounter += 1;
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const classification = (await payload.create({
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collection: "labor-classifications",
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data: {
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name: `${RUN} Workers ${laborCounter}`,
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key: `${RUN}-workers-${laborCounter}`,
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defaultUnitSalary: 1,
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availableHeadcount: 50,
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},
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overrideAccess: true,
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depth: 0,
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})) as unknown as LaborClassification;
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createdIds.classifications.push(classification.id);
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await payload.create({
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collection: "npc-staffing",
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data: {
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structure: siteId,
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positionType: "other",
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headcount,
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laborClassification: classification.id,
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positionTitle: "Labor crew",
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status: "active",
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},
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overrideAccess: true,
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});
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}
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async function stallReason(siteId: number): Promise<string | null> {
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const doc = (await payload.findByID({
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collection: "game-structures",
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id: siteId,
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depth: 0,
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overrideAccess: true,
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})) as unknown as { productionStallReason: string | null };
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return doc.productionStallReason;
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}
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describe("Production system", () => {
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beforeAll(async () => {
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payload = await getPayload({ config });
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createdIds.maps.push(
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(
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(await payload.create({
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collection: "maps",
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data: {
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name: `${RUN} map`,
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worldSizeWidth: 8192,
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worldSizeHeight: 8192,
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basemapMode: "image",
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},
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overrideAccess: true,
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depth: 0,
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})) as unknown as MapDoc
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).id,
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);
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});
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afterAll(async () => {
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const sweep = async (collection: CollectionSlug, where: Where) => {
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const found = await payload
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.find({ collection, where, limit: 500, depth: 0, overrideAccess: true })
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.catch(() => null);
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for (const doc of found?.docs ?? []) {
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await payload.delete({ collection, id: doc.id, overrideAccess: true }).catch(() => {});
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}
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};
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await sweep("npc-staffing", { structure: { in: createdIds.gameStructures } });
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await sweep("game-event-logs", { structure: { in: createdIds.gameStructures } });
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await sweep("game-structures", { name: { like: `${RUN}%` } });
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await sweep("structures", { name: { like: `${RUN}%` } });
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await sweep("labor-classifications", { name: { like: `${RUN}%` } });
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await sweep("resources", { name: { like: `${RUN}%` } });
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await sweep("maps", { name: { like: `${RUN}%` } });
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});
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it("consumes inputs, produces outputs, and advances the clock", async () => {
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const ore = await makeResource("Ore");
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const fuel = await makeResource("Fuel");
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createdIds.resources.push(ore.id, fuel.id);
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const blueprint = await makeBlueprint({
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name: `${RUN} Refinery`,
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inputs: [{ resource: ore.id, amountPerHour: 100 }],
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outputs: [{ resource: fuel.id, amountPerHour: 50 }],
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});
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createdIds.structureBlueprints.push(blueprint.id);
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const site = await makeSite({ name: `${RUN} Refinery site`, blueprintId: blueprint.id });
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createdIds.gameStructures.push(site.id);
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// Prime the clock, staff the site, then run an hour later with ore in storage.
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const start = new Date();
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await processProductionTick(payload, undefined, start, [site.id]);
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await assignLabor(site.id);
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await payload.update({
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collection: "game-structures",
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id: site.id,
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data: { storedResources: [{ resource: ore.id, amount: 500, gridX: 0, gridY: 0 }] },
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overrideAccess: true,
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});
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const result = await processProductionTick(
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payload,
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undefined,
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new Date(start.getTime() + 3_600_000),
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[site.id],
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);
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expect(result.produced).toBe(1);
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const after = (await payload.findByID({
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collection: "game-structures",
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id: site.id,
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depth: 1,
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overrideAccess: true,
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})) as unknown as {
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voidStorage: { resource: number | Resource; amount: number }[];
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storedResources: { resource: number | Resource; amount: number }[];
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};
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const fuelStored = after.voidStorage.find(
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(entry) => (entry.resource as Resource).id === fuel.id,
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);
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expect(fuelStored?.amount).toBe(50);
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const oreLeft = after.storedResources.find(
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(entry) => (entry.resource as Resource).id === ore.id,
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);
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expect(oreLeft?.amount).toBe(400);
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});
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it("stalls on missing labor and missing inputs with surfaced reasons", async () => {
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const scrap = await makeResource("Scrap");
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createdIds.resources.push(scrap.id);
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const blueprint = await makeBlueprint({
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name: `${RUN} Mill`,
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inputs: [{ resource: scrap.id, amountPerHour: 10 }],
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outputs: [{ resource: scrap.id, amountPerHour: 5 }],
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});
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createdIds.structureBlueprints.push(blueprint.id);
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const site = await makeSite({ name: `${RUN} Mill site`, blueprintId: blueprint.id });
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createdIds.gameStructures.push(site.id);
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const start = new Date();
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await processProductionTick(payload, undefined, start, [site.id]);
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// No labor crew assigned: no_labor.
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await processProductionTick(payload, undefined, new Date(start.getTime() + 3_600_000), [
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site.id,
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]);
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expect(await stallReason(site.id)).toBe("no_labor");
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// With labor but no ore: missing_inputs.
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const classification = (await payload.create({
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collection: "labor-classifications",
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data: {
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name: `${RUN} Workers`,
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key: `${RUN}-workers`,
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defaultUnitSalary: 1,
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availableHeadcount: 50,
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},
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overrideAccess: true,
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depth: 0,
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})) as unknown as LaborClassification;
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createdIds.classifications.push(classification.id);
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await payload.create({
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collection: "npc-staffing",
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data: {
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structure: site.id,
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positionType: "other",
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headcount: 5,
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laborClassification: classification.id,
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positionTitle: "Labor crew",
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status: "active",
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},
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overrideAccess: true,
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});
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await assignLabor(site.id);
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await processProductionTick(payload, undefined, new Date(start.getTime() + 7_200_000), [
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site.id,
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]);
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expect(await stallReason(site.id)).toBe("missing_inputs");
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});
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it("respects the pause flag and clamps output to storage capacity", async () => {
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const grain = await makeResource("Grain");
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createdIds.resources.push(grain.id);
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const blueprint = await makeBlueprint({
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name: `${RUN} Silo`,
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inputs: [],
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outputs: [{ resource: grain.id, amountPerHour: 1000 }],
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maxCapacityMass: 300,
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});
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createdIds.structureBlueprints.push(blueprint.id);
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const pausedSite = await makeSite({
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name: `${RUN} Silo paused`,
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blueprintId: blueprint.id,
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paused: true,
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});
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createdIds.gameStructures.push(pausedSite.id);
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const start = new Date();
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await processProductionTick(payload, undefined, start);
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await processProductionTick(payload, undefined, new Date(start.getTime() + 3_600_000), [
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pausedSite.id,
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]);
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const after = (await payload.findByID({
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collection: "game-structures",
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id: pausedSite.id,
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depth: 0,
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overrideAccess: true,
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})) as unknown as { lastProductionAt: string | null; voidStorage: unknown[] };
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expect(after.lastProductionAt).toBeNull();
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expect(after.voidStorage).toHaveLength(0);
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const capped = await makeSite({ name: `${RUN} Silo capped`, blueprintId: blueprint.id });
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createdIds.gameStructures.push(capped.id);
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await assignLabor(capped.id);
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await processProductionTick(payload, undefined, start, [capped.id]);
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await processProductionTick(payload, undefined, new Date(start.getTime() + 3_600_000), [
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capped.id,
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]);
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const cappedAfter = (await payload.findByID({
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collection: "game-structures",
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id: capped.id,
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depth: 0,
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overrideAccess: true,
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})) as unknown as { voidStorage: { amount: number }[] };
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expect(cappedAfter.voidStorage[0]?.amount).toBe(300);
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});
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});
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