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polaris-task-force/src/components/frontend/intelligence/CreateSideOpDialog.tsx
Z8MB1E 982c33f4f3 feat(missions): lexical rich text editing, side-op narrative fields, briefing updates
Editor, toolbar, and button components with the lib they share, consumed by the mission briefing section and side-op dialogs.

Ultraworked with [Sisyphus](https://github.com/code-yeongyu/oh-my-openagent)

Co-authored-by: Sisyphus <clio-agent@sisyphuslabs.ai>
2026-09-14 15:37:12 -04:00

591 lines
21 KiB
TypeScript

"use client";
import { useEffect, useState, useTransition } from "react";
import { toast } from "sonner";
import {
Dialog,
DialogContent,
DialogDescription,
DialogFooter,
DialogHeader,
DialogTitle,
} from "@/components/ui/dialog";
import { Button } from "@/components/ui/button";
import { Input } from "@/components/ui/input";
import { Label } from "@/components/ui/label";
import { Textarea } from "@/components/ui/textarea";
import {
Select,
SelectContent,
SelectItem,
SelectTrigger,
SelectValue,
} from "@/components/ui/select";
import {
Collapsible,
CollapsibleContent,
CollapsibleTrigger,
} from "@/components/ui/collapsible";
import {
createFridaySideOp,
updateFridaySideOp,
uploadSideOpModlist,
type FridaySideOpInput,
} from "@/app/(frontend)/intelligence/missions/actions";
import { uploadUgcImage } from "./create";
import {
SideOpNarrativeFields,
type SideOpNarrative,
} from "@/components/frontend/intelligence/SideOpNarrativeFields";
import type { LexicalJson } from "./LexicalRichTextEditor";
const MISSION_TYPES = ["Zeus", "PvE", "PvP", "PvPvE", "Training", "Special"] as const;
const DEFAULT_BRIEFING_SECTIONS = ["Situation", "Mission", "Execution", "Signals"];
function isRecord(value: unknown): value is Record<string, unknown> {
return typeof value === "object" && value !== null && !Array.isArray(value);
}
function hasLexicalText(value: unknown): boolean {
if (!isRecord(value)) return false;
if (typeof value.text === "string" && value.text.trim() !== "") return true;
return Array.isArray(value.children) && value.children.some(hasLexicalText);
}
function isEmptyLexical(value: LexicalJson | null): boolean {
return value === null || !hasLexicalText(value);
}
function defaultNarrative(): SideOpNarrative {
return {
briefing: DEFAULT_BRIEFING_SECTIONS.map((sectionName) => ({ sectionName, details: null })),
missionObjectives: [],
civilianPresence: "None",
radioPlan: null,
insertion: [],
extraction: [],
assetsAvailable: [],
};
}
export interface SideOpDialogOption {
id: number;
name: string;
disabled?: boolean;
}
export interface SideOpDialogInitial {
missionId: number;
name: string;
codeName?: string | null;
summary: string;
coverImageId?: number | null;
coverImageUrl?: string | null;
mapId: number | null;
missionType: string;
startDateTime: string;
estimatedDuration: number;
maxPlayers: number;
campaignId: number | null;
requiredModsId?: number | null;
briefing?: { sectionName: string; details: LexicalJson | null }[];
missionObjectives?: {
title: string;
description: string;
missionCritical: boolean;
successOrFailConditions: string;
redacted: boolean;
}[];
civilianPresence?: string;
radioPlan?: LexicalJson | null;
insertion?: string[];
extraction?: string[];
assetsAvailable?: {
assetType: string;
assetCount: string;
doesRespawn: boolean;
assetCallsign: string;
}[];
}
interface CreateSideOpDialogProps {
open: boolean;
onOpenChange: (open: boolean) => void;
maps: SideOpDialogOption[];
campaigns: SideOpDialogOption[];
modLists: SideOpDialogOption[];
defaultStartDateTime?: string;
initial?: SideOpDialogInitial;
onSaved?: () => void;
onModlistUploaded?: () => void;
}
export function CreateSideOpDialog({
open,
onOpenChange,
maps,
campaigns,
modLists,
defaultStartDateTime,
initial,
onSaved,
onModlistUploaded,
}: CreateSideOpDialogProps) {
const isEdit = initial !== undefined;
const [name, setName] = useState(initial?.name ?? "");
const [codeName, setCodeName] = useState(initial?.codeName ?? "");
const [summary, setSummary] = useState(initial?.summary ?? "");
const [mapId, setMapId] = useState<string>(initial?.mapId ? String(initial.mapId) : "");
const [mapChoice, setMapChoice] = useState<string>(
initial?.mapId ? String(initial.mapId) : "existing",
);
const [customMapName, setCustomMapName] = useState("");
const [missionType, setMissionType] = useState<string>(initial?.missionType ?? "Zeus");
const [requiredModsId, setRequiredModsId] = useState<string>(
initial?.requiredModsId ? String(initial.requiredModsId) : "none",
);
const [modlistName, setModlistName] = useState("");
const [modlistUploading, setModlistUploading] = useState(false);
const [estimatedDuration, setEstimatedDuration] = useState(
String(initial?.estimatedDuration ?? 240),
);
const [maxPlayers, setMaxPlayers] = useState(String(initial?.maxPlayers ?? 32));
const [campaignChoice, setCampaignChoice] = useState<string>(
initial?.campaignId ? String(initial.campaignId) : "none",
);
const [newCampaignName, setNewCampaignName] = useState("");
const [narrative, setNarrative] = useState<SideOpNarrative>(defaultNarrative);
const [narrativeOpen, setNarrativeOpen] = useState(false);
const [coverImage, setCoverImage] = useState<{ id: number; url: string } | null>(null);
const [coverImageUploading, setCoverImageUploading] = useState(false);
const [error, setError] = useState<string | null>(null);
const [isPending, startTransition] = useTransition();
useEffect(() => {
if (open) {
setError(null);
setNarrativeOpen(false);
if (initial) {
setName(initial.name);
setCodeName(initial.codeName ?? "");
setSummary(initial.summary);
setCoverImage(
initial.coverImageId != null && initial.coverImageUrl
? { id: initial.coverImageId, url: initial.coverImageUrl }
: null,
);
setMapId(initial.mapId ? String(initial.mapId) : "");
setMapChoice(initial.mapId ? String(initial.mapId) : "custom");
setCustomMapName("");
setMissionType(initial.missionType);
setRequiredModsId(initial.requiredModsId ? String(initial.requiredModsId) : "none");
setModlistName("");
setEstimatedDuration(String(initial.estimatedDuration));
setMaxPlayers(String(initial.maxPlayers));
setCampaignChoice(initial.campaignId ? String(initial.campaignId) : "none");
setNarrative({
briefing: initial.briefing ?? [],
missionObjectives: initial.missionObjectives ?? [],
civilianPresence: initial.civilianPresence ?? "None",
radioPlan: initial.radioPlan ?? null,
insertion: initial.insertion ?? [],
extraction: initial.extraction ?? [],
assetsAvailable: initial.assetsAvailable ?? [],
});
} else {
setCoverImage(null);
setNarrative(defaultNarrative());
}
}
}, [open, initial]);
function narrativeInput() {
if (!narrativeOpen) {
return {};
}
return {
briefing: narrative.briefing
.filter((e) => e.sectionName.trim() !== "" || !isEmptyLexical(e.details))
.map((e) => ({ sectionName: e.sectionName.trim() || "Untitled", details: e.details })),
missionObjectives: narrative.missionObjectives
.filter((o) => o.title.trim() !== "")
.map((o) => ({
title: o.title.trim(),
description: o.description || null,
missionCritical: o.missionCritical,
successOrFailConditions: o.successOrFailConditions || null,
redacted: o.redacted,
})),
civilianPresence: narrative.civilianPresence as "None" | "Low" | "Medium" | "High",
radioPlan: narrative.radioPlan,
insertion: narrative.insertion as FridaySideOpInput["insertion"],
extraction: narrative.extraction as FridaySideOpInput["extraction"],
assetsAvailable: narrative.assetsAvailable.map((a) => ({
assetType: a.assetType.trim(),
assetCount: a.assetCount || null,
doesRespawn: a.doesRespawn,
assetCallsign: a.assetCallsign || null,
})),
};
}
function mapInput() {
return mapChoice === "custom" && customMapName.trim() !== ""
? { customMapName }
: mapId
? { mapId: Number(mapId), customMapName: null }
: { customMapName: null };
}
function modsInput() {
return requiredModsId === "none" ? { requiredModsId: null } : { requiredModsId: Number(requiredModsId) };
}
async function handleModlistUpload(file: File) {
setModlistUploading(true);
try {
const formData = new FormData();
formData.append("file", file);
formData.append("name", modlistName.trim() || file.name.replace(/\.html?$/i, ""));
const result = await uploadSideOpModlist(formData);
if (!result.success || !result.data) {
toast.error(result.error ?? "Failed to upload the mod list.");
return;
}
setRequiredModsId(String(result.data.modlistId));
toast.success(`Mod list "${result.data.modlistName}" uploaded.`);
onModlistUploaded?.();
} finally {
setModlistUploading(false);
}
}
async function handleCoverImageUpload(file: File) {
setCoverImageUploading(true);
try {
const formData = new FormData();
formData.append("file", file);
const result = await uploadUgcImage(formData);
if (!result.success || !result.data) {
toast.error(result.error ?? "Failed to upload the image.");
return;
}
setCoverImage({ id: result.data.id, url: result.data.url });
toast.success("Cover image uploaded.");
} finally {
setCoverImageUploading(false);
}
}
function handleSubmit() {
setError(null);
if (!name.trim() || !summary.trim()) {
setError("Name and summary are required.");
return;
}
if (mapChoice === "custom" && !customMapName.trim()) {
setError("Please enter a name for the custom map.");
return;
}
if (mapChoice !== "custom" && !mapId) {
setError("Please choose a map.");
return;
}
if (!isEdit && !defaultStartDateTime) {
setError("Missing start date: schedule from a Friday on the calendar.");
return;
}
const startDateIso = defaultStartDateTime ?? "";
startTransition(async () => {
if (isEdit) {
const initialChoice = initial.campaignId ? String(initial.campaignId) : "none";
const campaignChanged = campaignChoice !== initialChoice;
const result = await updateFridaySideOp({
missionId: initial.missionId,
name,
codeName: codeName.trim(),
summary,
...(coverImage && coverImage.id !== (initial.coverImageId ?? null)
? { coverImageId: coverImage.id }
: {}),
...mapInput(),
missionType: missionType as FridaySideOpInput["missionType"],
estimatedDuration: Number(estimatedDuration) || 240,
maxPlayers: Number(maxPlayers) || 32,
...modsInput(),
...(campaignChanged
? campaignChoice === "none"
? { noCampaign: true }
: campaignChoice === "new"
? { newCampaignName: newCampaignName || null }
: { campaignId: Number(campaignChoice) }
: {}),
...narrativeInput(),
});
if (!result.success) {
setError(result.error ?? "Failed to update the side operation.");
return;
}
toast.success("Side operation updated.");
onOpenChange(false);
onSaved?.();
return;
}
const result = await createFridaySideOp({
name,
codeName: codeName.trim() || undefined,
summary,
...(coverImage ? { coverImageId: coverImage.id } : {}),
...mapInput(),
missionType: missionType as FridaySideOpInput["missionType"],
startDateTime: startDateIso,
estimatedDuration: Number(estimatedDuration) || 240,
maxPlayers: Number(maxPlayers) || 32,
...modsInput(),
campaignId: campaignChoice === "new" || campaignChoice === "none" ? null : Number(campaignChoice),
newCampaignName: campaignChoice === "new" ? newCampaignName || null : null,
noCampaign: campaignChoice === "none",
...narrativeInput(),
});
if (!result.success) {
setError(result.error ?? "Failed to schedule the side operation.");
return;
}
toast.success("Side operation scheduled.");
onOpenChange(false);
onSaved?.();
});
}
return (
<Dialog open={open} onOpenChange={onOpenChange}>
<DialogContent className="max-h-[85vh] overflow-y-auto sm:max-w-2xl">
<DialogHeader>
<DialogTitle>{isEdit ? "Edit Side Operation" : "Schedule Side Operation"}</DialogTitle>
<DialogDescription>
{isEdit
? "Update the details of this Friday side operation."
: "Player-run Friday side operations include Discord roll-call and RSVP automatically."}
</DialogDescription>
</DialogHeader>
<div className="grid gap-4 py-2">
<div className="grid gap-1.5">
<Label htmlFor="sideop-name">Mission name</Label>
<Input
id="sideop-name"
value={name}
onChange={(e) => setName(e.target.value)}
placeholder="Operation Broken Arrow"
/>
</div>
<div className="grid gap-1.5">
<Label htmlFor="sideop-code">
Code name <span className="text-xs text-muted-foreground">(optional)</span>
</Label>
<Input
id="sideop-code"
value={codeName}
onChange={(e) => setCodeName(e.target.value)}
placeholder="OP:BRKARW"
/>
</div>
<div className="grid gap-1.5">
<Label htmlFor="sideop-summary">Summary</Label>
<Textarea
id="sideop-summary"
value={summary}
onChange={(e) => setSummary(e.target.value)}
placeholder="What is this operation about?"
rows={3}
/>
</div>
<div className="grid gap-1.5">
<Label htmlFor="sideop-cover">Cover image</Label>
<Input
id="sideop-cover"
type="file"
accept="image/*"
disabled={coverImageUploading}
onChange={(e) => {
const file = e.target.files?.[0];
if (file) void handleCoverImageUpload(file);
e.target.value = "";
}}
/>
{coverImage && (
<img
src={coverImage.url}
alt="Mission cover preview"
className="h-28 w-full rounded-md object-cover"
/>
)}
<p className="text-xs text-muted-foreground">
Optional background image for the mission page header. 16:9 or wider works best, 8 MB
max.
</p>
</div>
<div className="grid grid-cols-2 gap-3">
<div className="grid gap-1.5">
<Label>Map</Label>
<Select
value={mapChoice}
onValueChange={(v) => {
setMapChoice(v);
if (v !== "custom" && v !== "") setMapId(v);
}}
>
<SelectTrigger className="w-full">
<SelectValue placeholder="Choose a map" />
</SelectTrigger>
<SelectContent>
{maps.map((m) => (
<SelectItem key={m.id} value={String(m.id)}>
{m.name}
</SelectItem>
))}
<SelectItem value="custom">+ Custom map…</SelectItem>
</SelectContent>
</Select>
</div>
<div className="grid gap-1.5">
<Label>Mission type</Label>
<Select value={missionType} onValueChange={setMissionType}>
<SelectTrigger className="w-full">
<SelectValue />
</SelectTrigger>
<SelectContent>
{MISSION_TYPES.map((t) => (
<SelectItem key={t} value={t}>
{t}
</SelectItem>
))}
</SelectContent>
</Select>
</div>
</div>
<div className="grid grid-cols-2 gap-3">
<div className="grid gap-1.5">
<Label htmlFor="sideop-duration">Est. duration (minutes)</Label>
<Input
id="sideop-duration"
type="number"
min={15}
step={15}
value={estimatedDuration}
onChange={(e) => setEstimatedDuration(e.target.value)}
/>
</div>
<div className="grid gap-1.5">
<Label htmlFor="sideop-players">Max players</Label>
<Input
id="sideop-players"
type="number"
min={2}
value={maxPlayers}
onChange={(e) => setMaxPlayers(e.target.value)}
/>
</div>
<div className="grid gap-1.5">
<Label>Campaign</Label>
<Select value={campaignChoice} onValueChange={setCampaignChoice}>
<SelectTrigger className="w-full">
<SelectValue placeholder="Choose a campaign" />
</SelectTrigger>
<SelectContent>
<SelectItem value="none">No campaign (one-off op)</SelectItem>
{campaigns.map((c) => (
<SelectItem key={c.id} value={String(c.id)} disabled={c.disabled}>
{c.name}
</SelectItem>
))}
<SelectItem value="new">+ New campaign…</SelectItem>
</SelectContent>
</Select>
</div>
</div>
{mapChoice === "custom" && (
<div className="grid gap-1.5">
<Label htmlFor="sideop-custom-map">Custom map name</Label>
<Input
id="sideop-custom-map"
value={customMapName}
onChange={(e) => setCustomMapName(e.target.value)}
placeholder="e.g. Altis Special Branch Edit"
/>
</div>
)}
{campaignChoice === "new" && (
<div className="grid gap-1.5">
<Label htmlFor="sideop-campaign">New campaign name</Label>
<Input
id="sideop-campaign"
value={newCampaignName}
onChange={(e) => setNewCampaignName(e.target.value)}
placeholder="Leave empty to use your personal side ops campaign"
/>
</div>
)}
<div className="grid gap-1.5">
<Label>Mod list</Label>
<Select value={requiredModsId} onValueChange={setRequiredModsId}>
<SelectTrigger className="w-full">
<SelectValue placeholder="No mod list (vanilla)" />
</SelectTrigger>
<SelectContent>
<SelectItem value="none">No mod list (vanilla)</SelectItem>
{modLists.map((l) => (
<SelectItem key={l.id} value={String(l.id)}>
{l.name}
</SelectItem>
))}
</SelectContent>
</Select>
<Input
type="file"
accept=".html,.htm,.txt,text/html,text/plain"
disabled={modlistUploading}
onChange={(e) => {
const file = e.target.files?.[0];
if (file) void handleModlistUpload(file);
e.target.value = "";
}}
/>
<p className="text-xs text-muted-foreground">
Upload the mod list file exported from the Arma 3 launcher (.html) or a .txt mod
list, or pick an existing one.
</p>
</div>
<Collapsible open={narrativeOpen} onOpenChange={setNarrativeOpen}>
<CollapsibleTrigger asChild>
<Button type="button" variant="outline" className="w-full justify-between">
Narrative &amp; logistics (optional)
<span className="text-xs text-muted-foreground">
{narrativeOpen ? "Hide" : "Show"}
</span>
</Button>
</CollapsibleTrigger>
<CollapsibleContent className="pt-3">
<SideOpNarrativeFields value={narrative} onChange={setNarrative} />
</CollapsibleContent>
</Collapsible>
{error && <p className="text-sm text-destructive">{error}</p>}
</div>
<DialogFooter>
<Button variant="outline" onClick={() => onOpenChange(false)} disabled={isPending}>
Cancel
</Button>
<Button onClick={handleSubmit} disabled={isPending}>
{isPending ? "Saving…" : isEdit ? "Save changes" : "Schedule"}
</Button>
</DialogFooter>
</DialogContent>
</Dialog>
);
}