Ultraworked with [Sisyphus](https://github.com/code-yeongyu/oh-my-openagent) Co-authored-by: Sisyphus <clio-agent@sisyphuslabs.ai>
303 lines
9.8 KiB
TypeScript
303 lines
9.8 KiB
TypeScript
import { afterAll, beforeAll, describe, expect, it } from "vitest";
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import { getPayload, type CollectionSlug, type Payload, type Where } from "payload";
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import type { Map as MapDoc, Resource, Structure } from "@/payload-types";
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import config from "@payload-config";
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import dotenv from "dotenv";
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import { auraBonusAt, type AuraSourceLike } from "@/lib/base/adjacency";
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import { processProductionTick } from "@/lib/base/production";
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dotenv.config({ path: ".env" });
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const RUN = `aura-${Date.now()}`;
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const LEXICAL_EMPTY = {
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root: {
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children: [{ text: "" }],
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direction: null,
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format: "" as const,
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indent: 0,
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type: "text",
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version: 1,
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},
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};
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let payload: Payload;
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const createdIds = {
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maps: [] as number[],
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resources: [] as number[],
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structureBlueprints: [] as number[],
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gameStructures: [] as number[],
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classifications: [] as number[],
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};
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async function makeResource(name: string, massPerUnit = 1): Promise<Resource> {
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return (await payload.create({
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collection: "resources",
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data: {
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name,
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codeName: `${RUN}-${name.toLowerCase().replace(/\s+/g, "-")}`,
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approvalStatus: "in_progress",
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type: "physical",
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baseValue: 1,
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rarity: "common",
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unitOfMeasure: "kg",
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massPerUnit,
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gridWidth: 1,
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gridHeight: 1,
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},
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overrideAccess: true,
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depth: 0,
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})) as unknown as Resource;
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}
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async function makeBlueprint(data: {
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name: string;
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materialResource: number;
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outputs?: { resource: number; amountPerHour: number }[];
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maxCapacityMass?: number;
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aura?: {
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effectType: "production_multiplier" | "capacity_mass";
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value: number;
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rangeMeters: number;
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};
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}): Promise<Structure> {
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return (await payload.create({
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collection: "structures",
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data: {
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name: data.name,
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codeName: data.name.toLowerCase().replace(/\s+/g, "_"),
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approvalStatus: "in_progress",
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description: LEXICAL_EMPTY as unknown as Structure["description"],
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category: "logistics",
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materials: [{ resource: data.materialResource, amount: 1 }],
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constructionDurationMinutes: 1,
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terrainType: "land",
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maxHealth: 100,
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maxCapacityMass: data.maxCapacityMass,
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productionOutputs: data.outputs,
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...(data.aura ? { aura: data.aura } : {}),
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},
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overrideAccess: true,
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depth: 0,
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})) as unknown as Structure;
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}
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async function makeSite(data: {
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name: string;
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blueprintId: number;
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materialResource: number;
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point?: [number, number];
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constructionStatus?: "awaiting_materials" | "building" | "complete";
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}): Promise<{ id: number }> {
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return (await payload.create({
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collection: "game-structures",
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data: {
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name: data.name,
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type: data.blueprintId,
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map: createdIds.maps[0],
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coordinates: data.point ?? [3000, 3000],
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constructionStatus: data.constructionStatus ?? "complete",
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storedResources: [{ resource: data.materialResource, amount: 10, gridX: 0, gridY: 0 }],
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},
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overrideAccess: true,
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depth: 0,
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})) as unknown as { id: number };
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}
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async function assignLabor(siteId: number): Promise<void> {
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const classification = (await payload.create({
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collection: "labor-classifications",
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data: {
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name: `${RUN} Crew ${siteId}`,
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key: `${RUN}-crew-${siteId}`,
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defaultUnitSalary: 1,
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availableHeadcount: 50,
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},
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overrideAccess: true,
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depth: 0,
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})) as unknown as { id: number };
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createdIds.classifications.push(classification.id);
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await payload.create({
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collection: "npc-staffing",
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data: {
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structure: siteId,
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positionType: "other",
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headcount: 5,
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laborClassification: classification.id,
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positionTitle: "Labor crew",
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status: "active",
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},
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overrideAccess: true,
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});
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}
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async function voidAmount(siteId: number, resourceId: number): Promise<number> {
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const doc = (await payload.findByID({
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collection: "game-structures",
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id: siteId,
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depth: 1,
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overrideAccess: true,
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})) as unknown as { voidStorage: { resource: number | Resource; amount: number }[] };
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return doc.voidStorage.reduce(
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(total, entry) =>
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total +
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((typeof entry.resource === "object" ? entry.resource.id : entry.resource) === resourceId
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? entry.amount
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: 0),
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0,
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);
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}
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describe("Adjacency auras", () => {
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describe("pure aura math", () => {
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const source = (over: Partial<AuraSourceLike> & { id: number }): AuraSourceLike => ({
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coordinates: [5000, 5000],
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constructionStatus: "complete",
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blueprint: { aura: { effectType: "production_multiplier", value: 0.5, rangeMeters: 2000 } },
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...over,
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});
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const target = { id: 99, coordinates: [6000, 5000] as [number, number] };
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it("sums in-range auras and ignores out-of-range, inactive, and self sources", () => {
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expect(
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auraBonusAt(target, [
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source({ id: 1 }),
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source({ id: 2 }),
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source({ id: 3, coordinates: [50000, 50000] }),
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source({ id: 4, constructionStatus: "building" }),
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source({
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id: 5,
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blueprint: { aura: { effectType: "capacity_mass", value: 300, rangeMeters: 2000 } },
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}),
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]),
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).toEqual({ productionMultiplier: 1, capacityMass: 300 });
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expect(auraBonusAt(target, [source({ id: 1 }), source({ id: 99 })])).toEqual({
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productionMultiplier: 0.5,
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capacityMass: 0,
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});
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expect(auraBonusAt({ id: 7, coordinates: null }, [source({ id: 1 })])).toEqual({
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productionMultiplier: 0,
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capacityMass: 0,
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});
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});
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});
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describe("production tick", () => {
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beforeAll(async () => {
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payload = await getPayload({ config });
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createdIds.maps.push(
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(
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(await payload.create({
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collection: "maps",
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data: {
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name: `${RUN} map`,
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worldSizeWidth: 8192,
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worldSizeHeight: 8192,
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basemapMode: "image",
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},
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overrideAccess: true,
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depth: 0,
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})) as unknown as MapDoc
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).id,
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);
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});
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afterAll(async () => {
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const sweep = async (collection: CollectionSlug, where: Where) => {
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const found = await payload
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.find({ collection, where, limit: 500, depth: 0, overrideAccess: true })
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.catch(() => null);
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for (const doc of found?.docs ?? []) {
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await payload.delete({ collection, id: doc.id, overrideAccess: true }).catch(() => {});
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}
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};
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await sweep("npc-staffing", { structure: { in: createdIds.gameStructures } });
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await sweep("game-event-logs", { structure: { in: createdIds.gameStructures } });
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await sweep("game-structures", { name: { like: `${RUN}%` } });
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await sweep("structures", { name: { like: `${RUN}%` } });
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await sweep("labor-classifications", { name: { like: `${RUN}%` } });
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await sweep("resources", { name: { like: `${RUN}%` } });
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await sweep("maps", { name: { like: `${RUN}%` } });
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});
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it("boosts a neighbor's output with a production aura", async () => {
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const timber = await makeResource("Logs");
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const fuel = await makeResource("Ethanol");
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createdIds.resources.push(timber.id, fuel.id);
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const producer = await makeBlueprint({
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name: `${RUN} Boiler`,
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materialResource: timber.id,
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outputs: [{ resource: fuel.id, amountPerHour: 1000 }],
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});
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const auraTower = await makeBlueprint({
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name: `${RUN} Pylon`,
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materialResource: timber.id,
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aura: { effectType: "production_multiplier", value: 0.5, rangeMeters: 2000 },
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});
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createdIds.structureBlueprints.push(producer.id, auraTower.id);
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const site = await makeSite({
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name: `${RUN} Boiler site`,
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blueprintId: producer.id,
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materialResource: timber.id,
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point: [4000, 3000],
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});
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createdIds.gameStructures.push(site.id);
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const tower = await makeSite({
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name: `${RUN} Pylon site`,
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blueprintId: auraTower.id,
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materialResource: timber.id,
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point: [3000, 3000],
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});
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createdIds.gameStructures.push(tower.id);
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await assignLabor(site.id);
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const start = new Date();
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await processProductionTick(payload, undefined, start, [site.id]);
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await processProductionTick(payload, undefined, new Date(start.getTime() + 3_600_000), [
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site.id,
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]);
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await expect(voidAmount(site.id, fuel.id)).resolves.toBe(1500);
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});
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it("raises a neighbor's production capacity with a capacity aura", async () => {
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const timber = await makeResource("Sticks");
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const fuel = await makeResource("Biodiesel");
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createdIds.resources.push(timber.id, fuel.id);
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const producer = await makeBlueprint({
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name: `${RUN} Still`,
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materialResource: timber.id,
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outputs: [{ resource: fuel.id, amountPerHour: 1000 }],
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maxCapacityMass: 100,
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});
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const auraTower = await makeBlueprint({
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name: `${RUN} Silo Pylon`,
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materialResource: timber.id,
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aura: { effectType: "capacity_mass", value: 500, rangeMeters: 2000 },
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});
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createdIds.structureBlueprints.push(producer.id, auraTower.id);
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const site = await makeSite({
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name: `${RUN} Still site`,
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blueprintId: producer.id,
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materialResource: timber.id,
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point: [4000, 3000],
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});
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createdIds.gameStructures.push(site.id);
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const tower = await makeSite({
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name: `${RUN} Silo Pylon site`,
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blueprintId: auraTower.id,
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materialResource: timber.id,
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point: [3000, 3000],
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});
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createdIds.gameStructures.push(tower.id);
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await assignLabor(site.id);
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const start = new Date();
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await processProductionTick(payload, undefined, start, [site.id]);
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await processProductionTick(payload, undefined, new Date(start.getTime() + 3_600_000), [
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site.id,
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]);
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await expect(voidAmount(site.id, fuel.id)).resolves.toBe(600);
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});
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});
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});
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