- TypedHandle now shows tiny 8px labels next to handles (color-matched)
- Labels positioned outside the handle, no overlap with node content
- Format node dynamically generates input handles from template {0}, {1}, etc.
- NodeHandles accepts dynamicInputs/dynamicOutputs overrides
- isValidConnection treats dynamic handles (arg-*, option-*) as any-type
362 lines
14 KiB
TypeScript
362 lines
14 KiB
TypeScript
"use client";
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import { useCallback, useEffect, useRef, useState } from "react";
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import {
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ReactFlow,
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Background,
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Controls,
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MiniMap,
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useNodesState,
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useEdgesState,
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addEdge,
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type Node,
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type Edge,
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type Connection,
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} from "@xyflow/react";
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import "@xyflow/react/dist/style.css";
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import { ContextMenu as ContextMenuPrimitive } from "radix-ui";
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import { Trash2Icon } from "lucide-react";
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import { useField } from "@payloadcms/ui";
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import { NarrativeBeatNode } from "./NarrativeBeatNode";
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import { ChoiceNode } from "./ChoiceNode";
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import { OutcomeNode } from "./OutcomeNode";
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import { WaitNode } from "./WaitNode";
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import { NumberNode } from "./NumberNode";
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import { StringNode } from "./StringNode";
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import { RandomNode } from "./RandomNode";
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import { BooleanNode } from "./BooleanNode";
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import { DateNode } from "./DateNode";
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import { GameDataNode } from "./GameDataNode";
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import { FlagNode } from "./FlagNode";
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import { CompareNode } from "./CompareNode";
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import { MathNode } from "./MathNode";
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import { FormatNode } from "./FormatNode";
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import { LogicNode } from "./LogicNode";
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import { NotNode } from "./NotNode";
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import { BranchNode } from "./BranchNode";
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import { SequenceNode } from "./SequenceNode";
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import { NodeEditDialog } from "./NodeEditDialog";
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import { NODE_SOCKETS, type SocketType } from "./types";
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const nodeTypes = {
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narrativeBeat: NarrativeBeatNode,
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choice: ChoiceNode,
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outcome: OutcomeNode,
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wait: WaitNode,
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number: NumberNode,
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string: StringNode,
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random: RandomNode,
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boolean: BooleanNode,
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date: DateNode,
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gameData: GameDataNode,
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flag: FlagNode,
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compare: CompareNode,
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math: MathNode,
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format: FormatNode,
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logic: LogicNode,
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not: NotNode,
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branch: BranchNode,
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sequence: SequenceNode,
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};
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type FlowData = { nodes: Node[]; edges: Edge[] };
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const defaultFlow: FlowData = { nodes: [], edges: [] };
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type ContextMenuState = {
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x: number;
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y: number;
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nodeId?: string;
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edgeId?: string;
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} | null;
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export function NarrativeFlowEditor() {
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const { value, setValue } = useField<FlowData>();
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const initialData: FlowData =
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value && typeof value === "object" && Array.isArray((value as FlowData).nodes)
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? (value as FlowData)
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: defaultFlow;
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const [nodes, setNodes, onNodesChange] = useNodesState(initialData.nodes);
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const [edges, setEdges, onEdgesChange] = useEdgesState(initialData.edges);
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const [contextMenu, setContextMenu] = useState<ContextMenuState>(null);
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const [editingNodeId, setEditingNodeId] = useState<string | null>(null);
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const lastSaved = useRef<string>("");
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useEffect(() => {
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const flow = { nodes, edges };
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const serialized = JSON.stringify(flow);
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if (serialized !== lastSaved.current) {
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lastSaved.current = serialized;
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setValue(flow);
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}
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}, [nodes, edges, setValue]);
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const onConnect = useCallback(
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(connection: Connection) => {
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setEdges((eds) => addEdge({ ...connection, animated: true }, eds));
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},
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[setEdges],
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);
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const isValidConnection = useCallback(
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(connection: Edge | Connection) => {
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if (!connection.source || !connection.target || !connection.sourceHandle || !connection.targetHandle) {
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return false;
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}
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const sourceNode = nodes.find((n) => n.id === connection.source);
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const targetNode = nodes.find((n) => n.id === connection.target);
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if (!sourceNode || !targetNode) return false;
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const sourceSockets = NODE_SOCKETS[sourceNode.type as string];
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const targetSockets = NODE_SOCKETS[targetNode.type as string];
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if (!sourceSockets || !targetSockets) return false;
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const sourceSocket = sourceSockets.outputs.find((s) => s.id === connection.sourceHandle);
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const targetSocket = targetSockets.inputs.find((s) => s.id === connection.targetHandle);
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// Dynamic handles (arg-*, option-*) are treated as "any"
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const sourceType = sourceSocket?.type ?? (connection.sourceHandle.startsWith("arg-") || connection.sourceHandle.startsWith("option-") ? "any" : null);
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const targetType = targetSocket?.type ?? (connection.targetHandle.startsWith("arg-") || connection.targetHandle.startsWith("option-") ? "any" : null);
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if (sourceType === null || targetType === null) return false;
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if (sourceType === "any" || targetType === "any") return true;
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return sourceType === targetType;
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},
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[nodes],
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);
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const onNodeClick = useCallback((_e: React.MouseEvent, node: Node) => {
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setEditingNodeId(node.id);
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}, []);
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const onNodeContextMenu = useCallback(
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(e: React.MouseEvent, node: Node) => {
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e.preventDefault();
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setContextMenu({ x: e.clientX, y: e.clientY, nodeId: node.id });
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},
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[],
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);
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const onEdgeContextMenu = useCallback(
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(e: React.MouseEvent, edge: Edge) => {
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e.preventDefault();
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setContextMenu({ x: e.clientX, y: e.clientY, edgeId: edge.id });
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},
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[],
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);
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const onPaneContextMenu = useCallback((e: MouseEvent | React.MouseEvent) => {
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e.preventDefault();
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setContextMenu(null);
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}, []);
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const deleteSelected = useCallback(() => {
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if (!contextMenu) return;
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if (contextMenu.nodeId) {
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setNodes((nds) => nds.filter((n) => n.id !== contextMenu.nodeId));
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setEdges((eds) =>
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eds.filter((e) => e.source !== contextMenu.nodeId && e.target !== contextMenu.nodeId),
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);
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} else if (contextMenu.edgeId) {
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setEdges((eds) => eds.filter((e) => e.id !== contextMenu.edgeId));
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}
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setContextMenu(null);
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}, [contextMenu, setNodes, setEdges]);
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const handleNodeSave = useCallback(
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(nodeId: string, data: Record<string, unknown>) => {
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setNodes((nds) =>
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nds.map((n) => (n.id === nodeId ? { ...n, data: { ...n.data, ...data } } : n)),
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);
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},
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[setNodes],
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);
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const selectedNode = editingNodeId ? nodes.find((n) => n.id === editingNodeId) ?? null : null;
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const addNode = useCallback(
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(
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type:
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| "narrativeBeat"
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| "choice"
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| "outcome"
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| "wait"
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| "number"
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| "string"
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| "random"
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| "boolean"
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| "date"
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| "gameData"
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| "flag"
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| "compare"
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| "math"
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| "format"
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| "logic"
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| "not"
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| "branch"
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| "sequence",
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) => {
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const id = crypto.randomUUID();
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const pos = { x: Math.random() * 400, y: Math.random() * 300 };
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const defaults: Record<string, Record<string, unknown>> = {
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narrativeBeat: { title: "New beat", text: "" },
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choice: { question: "New choice?", options: [] },
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outcome: { title: "New outcome", text: "", effects: [] },
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wait: { ticks: 10 },
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number: { value: 0 },
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string: { value: "" },
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random: { min: 0, max: 100 },
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boolean: { value: false },
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date: { value: "" },
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gameData: { field: "structure_health" },
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flag: { flagName: "" },
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compare: { operator: ">" },
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math: { operator: "+" },
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format: { template: "{0}" },
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logic: { operator: "AND" },
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not: {},
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branch: {},
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sequence: {},
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};
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const newNode: Node = {
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id,
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type,
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position: pos,
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data: defaults[type] ?? {},
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};
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setNodes((nds) => [...nds, newNode]);
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},
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[setNodes],
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);
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const buttonClass =
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"px-2 py-1 text-[10px] font-medium rounded border transition-colors cursor-pointer";
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const toolbarButtons = (
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<div className="flex flex-wrap items-center gap-1 px-2 py-1.5 bg-zinc-900 rounded-t-md border border-zinc-700">
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<span className="text-[9px] uppercase tracking-wider text-zinc-500 font-semibold mr-1">Story</span>
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<button className={`${buttonClass} bg-blue-950 border-blue-700 text-blue-200 hover:bg-blue-900`} onClick={() => addNode("narrativeBeat")}>Beat</button>
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<button className={`${buttonClass} bg-amber-950 border-amber-700 text-amber-200 hover:bg-amber-900`} onClick={() => addNode("choice")}>Choice</button>
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<button className={`${buttonClass} bg-emerald-950 border-emerald-700 text-emerald-200 hover:bg-emerald-900`} onClick={() => addNode("outcome")}>Outcome</button>
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<button className={`${buttonClass} bg-yellow-950 border-yellow-700 text-yellow-200 hover:bg-yellow-900`} onClick={() => addNode("wait")}>Wait</button>
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<span className="text-[9px] uppercase tracking-wider text-zinc-500 font-semibold ml-2 mr-1">Data</span>
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<button className={`${buttonClass} bg-purple-950 border-purple-700 text-purple-200 hover:bg-purple-900`} onClick={() => addNode("number")}>Number</button>
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<button className={`${buttonClass} bg-teal-950 border-teal-700 text-teal-200 hover:bg-teal-900`} onClick={() => addNode("string")}>String</button>
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<button className={`${buttonClass} bg-emerald-950/30 border-emerald-700/50 text-emerald-200 hover:bg-emerald-900/40`} onClick={() => addNode("boolean")}>Bool</button>
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<button className={`${buttonClass} bg-cyan-950 border-cyan-700 text-cyan-200 hover:bg-cyan-900`} onClick={() => addNode("date")}>Date</button>
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<button className={`${buttonClass} bg-pink-950 border-pink-700 text-pink-200 hover:bg-pink-900`} onClick={() => addNode("random")}>Random</button>
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<button className={`${buttonClass} bg-indigo-950 border-indigo-700 text-indigo-200 hover:bg-indigo-900`} onClick={() => addNode("gameData")}>GameData</button>
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<button className={`${buttonClass} bg-orange-950 border-orange-700 text-orange-200 hover:bg-orange-900`} onClick={() => addNode("flag")}>Flag</button>
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<span className="text-[9px] uppercase tracking-wider text-zinc-500 font-semibold ml-2 mr-1">Logic</span>
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<button className={`${buttonClass} bg-slate-950 border-slate-700 text-slate-200 hover:bg-slate-900`} onClick={() => addNode("compare")}>Compare</button>
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<button className={`${buttonClass} bg-violet-950 border-violet-700 text-violet-200 hover:bg-violet-900`} onClick={() => addNode("math")}>Math</button>
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<button className={`${buttonClass} bg-sky-950 border-sky-700 text-sky-200 hover:bg-sky-900`} onClick={() => addNode("format")}>Format</button>
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<button className={`${buttonClass} bg-lime-950 border-lime-700 text-lime-200 hover:bg-lime-900`} onClick={() => addNode("logic")}>Logic</button>
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<button className={`${buttonClass} bg-red-950 border-red-700 text-red-200 hover:bg-red-900`} onClick={() => addNode("not")}>NOT</button>
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<button className={`${buttonClass} bg-rose-950 border-rose-700 text-rose-200 hover:bg-rose-900`} onClick={() => addNode("branch")}>Branch</button>
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<button className={`${buttonClass} bg-fuchsia-950 border-fuchsia-700 text-fuchsia-200 hover:bg-fuchsia-900`} onClick={() => addNode("sequence")}>Seq</button>
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<span className="ml-auto text-[10px] text-zinc-500">
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{nodes.length} node{nodes.length !== 1 ? "s" : ""}, {edges.length} edge{edges.length !== 1 ? "s" : ""}
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</span>
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</div>
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);
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return (
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<div className="flex flex-col gap-2 w-full" style={{ height: 600 }}>
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{toolbarButtons}
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<div className="flex-1 border border-zinc-700 rounded-b-md overflow-hidden">
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<ReactFlow
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nodes={nodes}
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edges={edges}
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onNodesChange={onNodesChange}
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onEdgesChange={onEdgesChange}
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onConnect={onConnect}
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isValidConnection={isValidConnection}
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onNodeClick={onNodeClick}
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onNodeContextMenu={onNodeContextMenu}
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onEdgeContextMenu={onEdgeContextMenu}
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onPaneContextMenu={onPaneContextMenu}
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nodeTypes={nodeTypes}
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fitView
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colorMode="dark"
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defaultEdgeOptions={{ animated: true }}
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>
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<Background color="#333" gap={20} />
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<Controls className="!bg-zinc-900 !border-zinc-700" />
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<MiniMap
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className="!border-zinc-700"
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style={{ background: "#18181b" }}
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nodeColor={(n) => {
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const colors: Record<string, string> = {
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narrativeBeat: "#3b82f6",
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choice: "#d97706",
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outcome: "#10b981",
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wait: "#facc15",
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number: "#a855f7",
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string: "#14b8a6",
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random: "#ec4899",
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boolean: "#34d399",
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date: "#06b6d4",
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gameData: "#6366f1",
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flag: "#f97316",
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compare: "#64748b",
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math: "#8b5cf6",
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format: "#0ea5e9",
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logic: "#84cc16",
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not: "#ef4444",
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branch: "#f43f5e",
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sequence: "#d946ef",
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};
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return colors[n.type as string] ?? "#6366f1";
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}}
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/>
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</ReactFlow>
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{contextMenu && (
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<ContextMenuPrimitive.Root
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open
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onOpenChange={(open) => {
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if (!open) setContextMenu(null);
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}}
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>
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<ContextMenuPrimitive.Portal>
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<ContextMenuPrimitive.Content
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style={{ left: contextMenu.x, top: contextMenu.y, position: "fixed" }}
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onInteractOutside={() => setContextMenu(null)}
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className="z-50 min-w-[8rem] overflow-hidden rounded-md border border-zinc-700 bg-zinc-900 p-1 shadow-lg"
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>
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<ContextMenuPrimitive.Item
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onClick={deleteSelected}
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className="relative flex cursor-pointer items-center gap-2 rounded-sm px-2 py-1.5 text-sm text-red-400 outline-none select-none hover:bg-red-950/40"
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>
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<Trash2Icon className="size-4" />
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Delete{contextMenu.nodeId ? " node" : contextMenu.edgeId ? " connection" : ""}
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</ContextMenuPrimitive.Item>
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</ContextMenuPrimitive.Content>
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</ContextMenuPrimitive.Portal>
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</ContextMenuPrimitive.Root>
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)}
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<NodeEditDialog
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node={selectedNode}
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open={editingNodeId !== null}
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onOpenChange={(open) => {
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if (!open) setEditingNodeId(null);
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}}
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onSave={handleNodeSave}
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/>
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</div>
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</div>
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);
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}
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export default NarrativeFlowEditor;
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