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6 changed files with 177 additions and 41 deletions

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@ -1,6 +1,6 @@
{
"name": "polaris-task-force",
"version": "0.2.43",
"version": "0.2.44",
"description": "Web app for the Arma 3 unit Polaris Task Force. Uses Next.js for client- and server-side rendering, with a Postgres database and some other neat libraries.",
"license": "MIT",
"type": "module",

View file

@ -1,6 +1,7 @@
"use client";
import { useCallback, useEffect, useRef, useState } from "react";
import { toast } from "sonner";
import {
fetchBlackjackTable,
joinBlackjackTable,
@ -11,7 +12,6 @@ import {
} from "@/app/(frontend)/minigames/blackjack/actions";
import type { BlackjackPhase } from "@/lib/minigames/blackjack";
import { useRealtimePresence } from "@/hooks/useRealtimePresence";
import { Button } from "@/components/ui/button";
import { Card, CardContent, CardHeader, CardTitle } from "@/components/ui/card";
import { ChipBankCard } from "@/components/frontend/minigames/ChipBankCard";
import { BlackjackGuide } from "./BlackjackGuide";
@ -61,7 +61,6 @@ export function BlackjackArena({
const [activeTableId, setActiveTableId] = useState<string | null>(initialTableId ?? null);
const [tableError, setTableError] = useState<string | null>(null);
const [loading, setLoading] = useState(Boolean(initialTableId));
const [terminated, setTerminated] = useState<string | null>(null);
const [leaderboardRefreshKey, setLeaderboardRefreshKey] = useState(0);
const [lobbyRefreshKey, setLobbyRefreshKey] = useState(0);
const lastRoundRef = useRef<number | null>(null);
@ -73,7 +72,6 @@ export function BlackjackArena({
return next;
});
setActiveTableId(next.tableId);
setTerminated((current) => (current !== next.tableId ? null : current));
if (syncedTableIdRef.current !== next.tableId) {
syncedTableIdRef.current = next.tableId;
window.history.replaceState(
@ -134,7 +132,8 @@ export function BlackjackArena({
const handleTerminated = (event: Event) => {
const detail = readBlackjackTerminatedEvent(event);
if (!detail || detail.tableId !== activeTableId) return;
setTerminated(detail.tableId);
toast.info("An administrator ended your blackjack game.");
resetToLobby();
};
window.addEventListener(BLACKJACK_STATE_EVENT, handleState);
window.addEventListener(BLACKJACK_TABLES_EVENT, handleTables);
@ -150,13 +149,18 @@ export function BlackjackArena({
// deliver server-action pushes (dev per-bundle module duplication). The
// SSE push stays as an instant bonus; applySnapshot dedupes by version.
useEffect(() => {
if (view !== "table" || activeTableId === null || terminated === activeTableId) return;
if (view !== "table" || activeTableId === null) return;
let cancelled = false;
const poll = window.setInterval(() => {
void fetchBlackjackTable(activeTableId)
.then((result) => {
if (cancelled) return;
if (result.success && result.data) applySnapshot(result.data);
if (result.success && result.data) {
applySnapshot(result.data);
} else if (result.error === "Table not found.") {
toast.info("An administrator ended your blackjack game.");
resetToLobby();
}
})
.catch(() => undefined);
}, 1250);
@ -164,7 +168,7 @@ export function BlackjackArena({
cancelled = true;
window.clearInterval(poll);
};
}, [activeTableId, terminated, view, applySnapshot]);
}, [activeTableId, view, applySnapshot]);
const resetToLobby = useCallback(() => {
setView("lobby");
@ -172,7 +176,6 @@ export function BlackjackArena({
setActiveTableId(null);
setTableError(null);
setLoading(false);
setTerminated(null);
lastRoundRef.current = null;
if (syncedTableIdRef.current !== null) {
syncedTableIdRef.current = null;
@ -304,22 +307,6 @@ export function BlackjackArena({
onOpenTable={applySnapshot}
isSuperuser={isSuperuser}
/>
) : terminated === activeTableId ? (
<Card className="rounded-none border-destructive/40" role="alert">
<CardHeader className="border-b border-destructive/20 p-4">
<CardTitle className="text-base text-destructive">
Game ended by an administrator
</CardTitle>
</CardHeader>
<CardContent className="flex flex-col items-start gap-4 p-4">
<p className="text-sm text-muted-foreground">
An administrator forcefully ended this blackjack table.
</p>
<Button type="button" variant="outline" onClick={resetToLobby}>
Back to lobby
</Button>
</CardContent>
</Card>
) : (
<BlackjackTable
snapshot={snapshot}

View file

@ -2,7 +2,7 @@
import { useEffect, useRef, useState } from "react";
import { cn } from "@/lib/utils";
import { handValue, type Card, type PublicPlayerView } from "@/lib/minigames/blackjack";
import { handValue, type Card, type PublicPlayerView, type Rank } from "@/lib/minigames/blackjack";
import type { BlackjackSnapshot } from "@/app/(frontend)/minigames/blackjack/actions";
import { Badge } from "@/components/ui/badge";
import { CardView } from "./CardView";
@ -40,6 +40,15 @@ function signedAmount(value: number): string {
return `${value >= 0 ? "+" : ""}${value.toLocaleString()}`;
}
// Upcard label reads the card's point value, not its rank: face cards (J/Q/K)
// count as 10, aces read "ace", and 2-10 show their pip count.
function upcardDisplay(rank: Rank | undefined): string {
if (!rank) return "";
if (rank === 14) return "ace";
if (rank >= 11) return "10";
return String(rank);
}
export function BlackjackFeltCanvas({
snapshot,
onSnapshot,
@ -196,8 +205,7 @@ export function BlackjackFeltCanvas({
)}
{view.dealer.holeHidden && view.dealer.cards.length > 0 && (
<span className="font-mono text-sm uppercase tracking-[0.2em] text-white/60">
Dealer showing{" "}
{view.dealer.cards[0]?.rank === 14 ? "ace" : (view.dealer.cards[0]?.rank ?? "")}
Dealer showing {upcardDisplay(view.dealer.cards[0]?.rank)}
</span>
)}
</div>

View file

@ -3,6 +3,7 @@
import { useEffect, useState } from "react";
import { Trophy } from "lucide-react";
import type { PresenceParticipant } from "@/hooks/useRealtimePresence";
import { PROFILE_UPDATE_EVENT } from "@/hooks/useGameTick";
import { cn } from "@/lib/utils";
import { Card, CardContent, CardDescription, CardHeader, CardTitle } from "@/components/ui/card";
import { Skeleton } from "@/components/ui/skeleton";
@ -84,6 +85,20 @@ export function BlackjackLeaderboard({
}: BlackjackLeaderboardProps) {
const [rows, setRows] = useState<readonly LeaderboardRow[] | null>(null);
const [failed, setFailed] = useState(false);
const [refreshTick, setRefreshTick] = useState(0);
// Read-only surface: keep it fresh without a page refresh. A profile update
// (a fellow player's result) and a 30s poll both bump refreshTick, which
// re-runs the fetch below. Rows only update on success, so no loading flash.
useEffect(() => {
const handleProfileUpdate = () => setRefreshTick((tick) => tick + 1);
window.addEventListener(PROFILE_UPDATE_EVENT, handleProfileUpdate);
const poll = window.setInterval(() => setRefreshTick((tick) => tick + 1), 30_000);
return () => {
window.removeEventListener(PROFILE_UPDATE_EVENT, handleProfileUpdate);
window.clearInterval(poll);
};
}, []);
useEffect(() => {
let cancelled = false;
@ -135,7 +150,7 @@ export function BlackjackLeaderboard({
return () => {
cancelled = true;
};
}, [currentUserId, refreshKey]);
}, [currentUserId, refreshKey, refreshTick]);
return (
<Card className="rounded-none">

View file

@ -169,15 +169,14 @@ function scheduleTurnTimer(record: BlackjackTableRecord): void {
record.turnTimer = setTimeout(() => onTurnTimeout(record), TURN_TIMEOUT_MS);
}
/** Turn timeout: sit out / decline insurance / stand for whoever is acting. */
function onTurnTimeout(record: BlackjackTableRecord): void {
const scheduledVersion = record.turnTimerVersion;
record.turnTimer = null;
record.turnTimerVersion = null;
record.turnDeadlineAt = null;
if (scheduledVersion === null || scheduledVersion !== record.version) return;
/**
* Auto-act for whoever must act: sit out / decline insurance / stand. Shared
* by the turn timer and by leaveTable so a mid-game leaver who is on the
* clock does not hold the table hostage until their timer expires.
*/
function resolveActingSeat(record: BlackjackTableRecord): boolean {
const state = record.state;
if (!state || state.toActSeat === null) return;
if (!state || state.toActSeat === null) return false;
const seat = state.toActSeat;
let result;
if (state.phase === "betting") {
@ -187,12 +186,23 @@ function onTurnTimeout(record: BlackjackTableRecord): void {
} else if (state.phase === "player") {
result = applyAction(state, seat, "stand");
} else {
return;
return false;
}
if (!result.success) return;
if (!result.success) return false;
record.state = result.state;
record.version += 1;
afterMutation(record);
return true;
}
/** Turn timeout: sit out / decline insurance / stand for whoever is acting. */
function onTurnTimeout(record: BlackjackTableRecord): void {
const scheduledVersion = record.turnTimerVersion;
record.turnTimer = null;
record.turnTimerVersion = null;
record.turnDeadlineAt = null;
if (scheduledVersion === null || scheduledVersion !== record.version) return;
resolveActingSeat(record);
}
function scheduleNextRound(record: BlackjackTableRecord): void {
@ -252,6 +262,14 @@ function onNextRoundTimeout(record: BlackjackTableRecord): void {
while (record.seatMap.length < MAX_PLAYERS) record.seatMap.push(null);
let next = startNextRound(current, dropIndexes);
// joinTable pre-seats a mid-game joiner into seatMap AND queues them in
// pendingJoins. Clear the pre-seated slot so the loop below seats each
// joiner exactly once; after compaction the cleared slot is the first
// null, so the joiner lands back on the same seat index.
for (const pending of record.pendingJoins) {
const preSeated = record.seatMap.indexOf(pending.userId);
if (preSeated >= 0) record.seatMap[preSeated] = null;
}
for (const pending of record.pendingJoins) {
// Paid pending joiners bring their buy-in into the engine now.
if (record.pendingChipPaid.has(pending.userId)) {
@ -625,9 +643,16 @@ export function forceExpireTable(tableId: string, payload: Payload): void {
const record = tables.get(tableId);
if (!record) throw new Error("Table not found.");
// Everyone still watching the table: seated players (leavers are already
// out) plus spectators, who would otherwise never learn the game ended.
const affected = new Set<number>();
for (const userId of record.seatMap) {
if (userId === null || record.leftUsers.has(userId)) continue;
affected.add(userId);
}
for (const spectatorId of record.spectators) affected.add(spectatorId);
for (const userId of affected) {
broadcastToUser("blackjack-terminated", userId, {
tableId: record.id,
reason: "force-ended",
@ -770,9 +795,14 @@ export function leaveTable(tableId: string, userId: number): void {
if (!isSeatedAt(record, userId)) throw new Error("You are not seated at this table.");
if (record.inGame) {
// Mid-game: keep the seat visible; the player is dropped (and their
// session awarded) when the next betting round starts.
// session awarded) when the next betting round starts. When the leaver
// is the acting seat, resolve their turn immediately so the table is
// not held hostage until their timer expires.
const seatIndex = record.seatMap.indexOf(userId);
const acting = record.state !== null && record.state.toActSeat === seatIndex;
record.leftUsers.add(userId);
record.awayUsers.add(userId);
if (acting) resolveActingSeat(record);
} else {
const seatIndex = record.seatMap.indexOf(userId);
record.seatMap = record.seatMap.filter((_, index) => index !== seatIndex);

View file

@ -1,12 +1,17 @@
import { beforeEach, describe, expect, it } from "vitest";
import { beforeEach, describe, expect, it, vi } from "vitest";
import type { Payload } from "payload";
import * as bus from "@/lib/realtime/bus";
import { TURN_TIMEOUT_MS } from "@/lib/minigames/blackjack/constants";
import {
applyBlackjackAction,
clearTablesForTests,
createTable,
forceExpireTable,
getSnapshotFor,
joinTable,
leaveTable,
NEXT_ROUND_DELAY_MS,
renameTable,
spectateTable,
startGame,
@ -187,3 +192,94 @@ describe("blackjack table registry: table management", () => {
expect(() => getSnapshotFor(tableId, 11001)).toThrow("Table not found.");
});
});
describe("blackjack table registry: mid-game leavers", () => {
it("resolves the acting seat immediately when the leaver is on the clock", () => {
const tableId = createTable(11101, "Host");
joinTable(tableId, 11102, "Guest");
startGame(tableId, 11101);
// Seat 0 (the host) acts first in the betting phase.
expect(getSnapshotFor(tableId, 11102).you?.activeSeat).toBe(0);
leaveTable(tableId, 11101);
const guest = getSnapshotFor(tableId, 11102);
expect(guest.you?.activeSeat).toBe(1);
expect(guest.you?.players.find((player) => player.seatId === 0)?.sittingOut).toBe(true);
expect(guest.turnDeadline).not.toBeNull();
// The guest is on the clock right away; their bet is accepted.
expect(() => applyBlackjackAction(tableId, 11102, "bet", 10)).not.toThrow();
});
it("does not advance the turn when a non-acting player leaves mid-game", () => {
const tableId = createTable(11151, "Host");
joinTable(tableId, 11152, "Guest");
startGame(tableId, 11151);
const before = getSnapshotFor(tableId, 11151);
const deadline = before.turnDeadline;
leaveTable(tableId, 11152);
const after = getSnapshotFor(tableId, 11151);
expect(after.you?.activeSeat).toBe(0);
expect(after.turnDeadline).toBe(deadline);
});
});
describe("blackjack table registry: mid-game joins", () => {
it("seats a mid-game joiner exactly once at the next round", () => {
vi.useFakeTimers();
try {
const tableId = createTable(11201, "Host");
startGame(tableId, 11201);
joinTable(tableId, 11202, "Latecomer");
// Host times out of betting (empty round settles), then the next-round
// pause applies the pending join.
vi.advanceTimersByTime(TURN_TIMEOUT_MS);
vi.advanceTimersByTime(NEXT_ROUND_DELAY_MS);
const snapshot = getSnapshotFor(tableId, 11201);
expect(snapshot.seats.filter((id) => id === 11202)).toHaveLength(1);
expect(snapshot.seats).toHaveLength(6);
const latecomerPlayers = (snapshot.you?.players ?? []).filter(
(player) => player.name === "Latecomer",
);
expect(latecomerPlayers).toHaveLength(1);
} finally {
vi.useRealTimers();
}
});
});
describe("blackjack table registry: force end", () => {
it("terminates every seated player and spectator", async () => {
const broadcastSpy = vi.spyOn(bus, "broadcastToUser");
const tableId = createTable(11301, "Host");
joinTable(tableId, 11302, "Guest");
startGame(tableId, 11301);
spectateTable(tableId, 11303);
// The notification write is stubbed out; only the broadcast is asserted.
const payloadStub = {
logger: { error: vi.fn() },
create: vi.fn().mockRejectedValue(new Error("notifications unavailable")),
} as unknown as Payload;
forceExpireTable(tableId, payloadStub);
expect(broadcastSpy).toHaveBeenCalledWith("blackjack-terminated", 11301, {
tableId,
reason: "force-ended",
});
expect(broadcastSpy).toHaveBeenCalledWith("blackjack-terminated", 11302, {
tableId,
reason: "force-ended",
});
expect(broadcastSpy).toHaveBeenCalledWith("blackjack-terminated", 11303, {
tableId,
reason: "force-ended",
});
expect(() => getSnapshotFor(tableId, 11301)).toThrow("Table not found.");
broadcastSpy.mockRestore();
});
});