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@ -1,5 +1,43 @@
# Changelog
# v0.2.47
Currency displays get a finishing touch.
### Improvements
- Banking balances now render the currency's emblem image inline, with an option to hide the label where space is tight.
---
# v0.2.46
The world map gets a front door.
### Features
- **Viewable World Map**: You can now view the World Map, which includes maps for various regions (for now, only Antarctica.) Cards show the map's imagery, campaign, weather, ease of access, controlling faction, and a short description; click one to load it.
- **Node icons**: pick from ten marker icons when authoring map nodes.
- **Plain markers**: map nodes no longer require resources, so they can serve as simple landmarks.
- **Supply boxes**: a new management surface for supply crates and their contents.
---
# v0.2.45
Bases, operations, and shipments grow real depth.
### Features
- **Base production**: structures run production recipes with inputs, outputs, and material costs. Module slots add capacity, output, and storage bonuses, and well-placed bases project adjacency auras onto their neighbors.
- **Compounds**: attach buildings to a hub so their storage pools together, with the map showing compound totals on the ribbon.
- **Crew speed**: construction duration scales with the crew you staff, and headcount changes re-price the remaining work.
- **Operation reservations**: reserve vehicles, supports, and other assets, all from new operations screens with readiness and zone pressure readouts.
- **Live shipments**: shipment statuses now update the moment they're due (in transit, arrival, completion) instead of waiting for the next game tick.
- **Map polish**: zone names label the map with smarter placement, a political zone type joins the palette, and mission pages get a cleaner back-link.
---
# v0.2.38
Blackjack arrives as a full table game with its own economy: every minigame now feeds a persistent chip bank you spend on buy-ins at the card tables. Poker gains named tables, popup history, and dev controls; mission briefings and side ops move to a proper rich text editor, and rank promotions get a ceiling-based authority model.

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@ -1,6 +1,6 @@
{
"name": "polaris-task-force",
"version": "0.2.48",
"version": "0.2.49",
"description": "Web app for the Arma 3 unit Polaris Task Force. Uses Next.js for client- and server-side rendering, with a Postgres database and some other neat libraries.",
"license": "MIT",
"type": "module",

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@ -10,15 +10,14 @@
*
* Sources (all post-settlement, never live/unsettled data):
* - participation: applied `operation-effects` reached via their provenance
* link (mission-attendance -> operation-events -> operation-effects).
* - attendance: `mission-attendances` "yes" for the subject.
* link (operation-events -> operation-effects) for the subject's actor id.
* - assignments: `assignments` the subject belongs to.
* - evaluation: metadata-only (performance level) aggregate of evaluations
* where the subject is the ratee. Comment/rater are never read.
* - objectives: validated `operation.objective` events for the subject.
* - logistics: completed `shipments` created by the subject.
*/
import type { Payload, PayloadRequest, Where } from "payload";
import type { Payload, PayloadRequest } from "payload";
import type { OperationReadiness } from "@/payload-types";
import { hasPermission } from "@/utils/access-control/hasPermission";
import { Permission } from "@/permissions";
@ -54,15 +53,6 @@ export interface ReadinessReadResult {
data: unknown | null;
}
function relationId(value: unknown): number | null {
if (typeof value === "number") return value;
if (value !== null && typeof value === "object" && "id" in (value as { id: unknown })) {
const id = (value as { id: unknown }).id;
return typeof id === "number" ? id : null;
}
return null;
}
/**
* Gather normalized per-category inputs for a subject over a window. Every query
* is bounded and read-only; the evaluation path reads only the performance level
@ -75,36 +65,17 @@ export async function gatherReadinessInputs(
): Promise<ReadinessInputs> {
const inWindow = { greater_than_equal: scope.windowStart.toISOString(), less_than_equal: scope.windowEnd.toISOString() };
const attended = await payload.find({
collection: "mission-attendances",
where: {
and: [
{ user: { equals: scope.subjectId } },
{ response: { equals: "yes" } },
{ createdAt: inWindow },
],
},
limit: 500,
depth: 0,
overrideAccess: true,
req,
});
const attendanceYes = attended.docs.length;
const attendedMissionIds = attended.docs
.map((d) => relationId((d as { mission: unknown }).mission))
.filter((id): id is number => id !== null);
// Operation participation via provenance link: mission -> validated
// operation-events -> applied operation-effects. The explicit `Where`
// annotation gives the ternary a contextual type, avoiding the
// discriminated-union-with-undefined-props shape Payload's Where rejects.
const eventsWhere: Where =
attendedMissionIds.length > 0
? { or: [{ actor: { equals: scope.subjectId } }, { mission: { in: attendedMissionIds } }] }
: { actor: { equals: scope.subjectId } };
// Operation participation via provenance link: validated
// operation-events -> applied operation-effects for the subject's actor id.
const events = await payload.find({
collection: "operation-events",
where: { and: [{ status: { equals: "validated" } }, { occurredAt: inWindow }, eventsWhere] },
where: {
and: [
{ status: { equals: "validated" } },
{ occurredAt: inWindow },
{ actor: { equals: scope.subjectId } },
],
},
limit: 1000,
depth: 0,
overrideAccess: true,
@ -131,9 +102,7 @@ export async function gatherReadinessInputs(
{ status: { equals: "validated" } },
{ type: { equals: "operation.objective" } },
{ occurredAt: inWindow },
attendedMissionIds.length > 0
? { or: [{ actor: { equals: scope.subjectId } }, { mission: { in: attendedMissionIds } }] }
: { actor: { equals: scope.subjectId } },
{ actor: { equals: scope.subjectId } },
],
},
limit: 500,
@ -196,7 +165,6 @@ export async function gatherReadinessInputs(
return {
participation: countScore(READINESS_CATEGORIES.PARTICIPATION, participationCount, 25),
attendance: countScore(READINESS_CATEGORIES.ATTENDANCE, attendanceYes, 34),
assignments: countScore(READINESS_CATEGORIES.ASSIGNMENTS, assignments.docs.length, 25),
evaluation:
evaluationScore === null

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@ -39,7 +39,7 @@ export type ReadinessSubjectType = typeof READINESS_SUBJECT[keyof typeof READINE
/**
* Contributing categories and their declared weights. The weights are a fixed,
* documented ratio (they sum to 130; the aggregate normalizes over the sum of
* documented ratio (they sum to 110; the aggregate normalizes over the sum of
* the *present* categories' weights). They are NOT tunable per-subject, so the
* model stays transparent with no hidden weighting. The category name is the
* only thing surfaced in the explanation -- never evaluator names, ids, or
@ -47,7 +47,6 @@ export type ReadinessSubjectType = typeof READINESS_SUBJECT[keyof typeof READINE
*/
export const READINESS_CATEGORIES = {
PARTICIPATION: "participation",
ATTENDANCE: "attendance",
ASSIGNMENTS: "assignments",
EVALUATION: "evaluation",
OBJECTIVES: "objectives",
@ -57,7 +56,6 @@ export type ReadinessCategory = typeof READINESS_CATEGORIES[keyof typeof READINE
export const READINESS_CATEGORY_WEIGHTS: Record<ReadinessCategory, number> = {
participation: 25,
attendance: 20,
assignments: 25,
evaluation: 30,
objectives: 15,
@ -67,7 +65,6 @@ export const READINESS_CATEGORY_WEIGHTS: Record<ReadinessCategory, number> = {
/** Human-readable label for a contributing category (explanation text only). */
export const READINESS_CATEGORY_LABELS: Record<ReadinessCategory, string> = {
participation: "Operation participation",
attendance: "Attendance",
assignments: "Assignments",
evaluation: "Leadership evaluation",
objectives: "Completed objectives",
@ -79,7 +76,7 @@ export const READINESS_CATEGORY_LABELS: Record<ReadinessCategory, string> = {
* the signals commanders rely on when planning, distinct from the broader
* readiness measure.
*/
export const PLANNING_CATEGORIES: readonly ReadinessCategory[] = ["attendance", "assignments"];
export const PLANNING_CATEGORIES: readonly ReadinessCategory[] = ["assignments"];
/** Normalized per-category input fed to the pure computation. */
export interface ReadinessCategoryInput {
@ -93,7 +90,6 @@ export interface ReadinessCategoryInput {
export interface ReadinessInputs {
participation: ReadinessCategoryInput;
attendance: ReadinessCategoryInput;
assignments: ReadinessCategoryInput;
evaluation: ReadinessCategoryInput;
objectives: ReadinessCategoryInput;

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@ -16,7 +16,6 @@ const opEffectIds: number[] = [];
const userIds: number[] = [];
const roleIds: number[] = [];
const missionIds: number[] = [];
const attendanceIds: number[] = [];
const evaluationIds: number[] = [];
const campaignIds: number[] = [];
const mapIds: number[] = [];
@ -82,17 +81,6 @@ async function makeMission(label: string, authorId: number): Promise<number> {
return mission.id;
}
async function makeAttendance(missionId: number, userId: number): Promise<number> {
const doc = await payload.create({
collection: "mission-attendances",
data: { mission: missionId, user: userId, response: "yes" },
overrideAccess: true,
depth: 0,
});
attendanceIds.push(doc.id);
return doc.id;
}
async function makeEvaluation(missionId: number, ratee: number): Promise<number> {
const doc = await payload.create({
collection: "evaluations",
@ -229,9 +217,6 @@ afterAll(async () => {
for (const id of evaluationIds) {
await payload.delete({ collection: "evaluations", id, overrideAccess: true }).catch(() => {});
}
for (const id of attendanceIds) {
await payload.delete({ collection: "mission-attendances", id, overrideAccess: true }).catch(() => {});
}
for (const id of missionIds) {
await payload.delete({ collection: "missions", id, overrideAccess: true }).catch(() => {});
}
@ -255,7 +240,6 @@ afterAll(async () => {
describe("Operation readiness", () => {
it("computes a deterministic aggregate from window inputs and stores it with an explanation", async () => {
const mission = await makeMission("Alpha", adminId);
await makeAttendance(mission, subjectId);
await makeEvaluation(mission, subjectId);
await makeObjectiveEvent("obj-1", subjectId);
@ -272,20 +256,14 @@ describe("Operation readiness", () => {
readinessIds.push(result.id);
const categories = result.contributingCategories.map((c) => c.category);
expect(categories).toContain("attendance");
expect(categories).toContain("evaluation");
expect(categories).toContain("objectives");
expect(result.calculationVersion).toBe(READINESS_CALCULATION_VERSION);
expect(result.nature).toBe("advisory");
const attendance = result.contributingCategories.find((c) => c.category === "attendance");
expect(attendance?.inputCount).toBe(1);
expect(attendance?.score).toBe(34);
const evaluation = result.contributingCategories.find((c) => c.category === "evaluation");
expect(evaluation?.score).toBe(70);
expect(result.explanation).toContain("Attendance");
expect(result.explanation).not.toContain(raterDisplayName());
expect(result.explanation).not.toContain("evaluator");
});
@ -301,8 +279,7 @@ describe("Operation readiness", () => {
const scope = scopeFor(windowStart, windowEnd);
const before = (await computeReadiness(payload, scope)) as { id: number; readinessScore: number };
const missions = missionIds;
await makeAttendance(missions[0], subjectId);
await makeObjectiveEvent("obj-2", subjectId);
const after = (await computeReadiness(payload, scope)) as {
id: number;
@ -310,8 +287,8 @@ describe("Operation readiness", () => {
contributingCategories: { category: string; inputCount: number }[];
};
expect(after.id).toBe(before.id);
const attendance = after.contributingCategories.find((c) => c.category === "attendance");
expect(attendance?.inputCount).toBe(2);
const objectives = after.contributingCategories.find((c) => c.category === "objectives");
expect(objectives?.inputCount).toBe(2);
expect(after.readinessScore).not.toBe(before.readinessScore);
});