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Author SHA1 Message Date
cbb320cb71 v0.2.28 - enforce mission visibility rules, accept plain-text mod lists, add voiceover spoiler gate, document dossier style 2026-09-10 16:14:44 -04:00
fb25042609 docs: document tactical dossier UI style and usage protocol
Ultraworked with [Sisyphus](https://github.com/code-yeongyu/oh-my-openagent)

Co-authored-by: Sisyphus <clio-agent@sisyphuslabs.ai>
2026-09-10 16:14:05 -04:00
de2ca66cec feat(voiceover): add hold-to-confirm spoiler gate on recording pages
Ultraworked with [Sisyphus](https://github.com/code-yeongyu/oh-my-openagent)

Co-authored-by: Sisyphus <clio-agent@sisyphuslabs.ai>
2026-09-10 16:14:02 -04:00
c48fee4b4d fix(missions): accept plain-text mod lists and keep side op narrative collapsed
Ultraworked with [Sisyphus](https://github.com/code-yeongyu/oh-my-openagent)

Co-authored-by: Sisyphus <clio-agent@sisyphuslabs.ai>
2026-09-10 16:13:59 -04:00
0fa6d9abb5 fix(missions): enforce access control on dashboard and intel mission queries
Ultraworked with [Sisyphus](https://github.com/code-yeongyu/oh-my-openagent)

Co-authored-by: Sisyphus <clio-agent@sisyphuslabs.ai>
2026-09-10 16:13:55 -04:00
486fdca2a0 fix(missions): enforce access control on missions pages
Ultraworked with [Sisyphus](https://github.com/code-yeongyu/oh-my-openagent)

Co-authored-by: Sisyphus <clio-agent@sisyphuslabs.ai>
2026-09-10 16:13:51 -04:00
8654eb40fa fix(missions): enforce visibility rules in collection read access
Ultraworked with [Sisyphus](https://github.com/code-yeongyu/oh-my-openagent)

Co-authored-by: Sisyphus <clio-agent@sisyphuslabs.ai>
2026-09-10 16:13:48 -04:00
16 changed files with 379 additions and 53 deletions

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@ -356,6 +356,33 @@ shadcn/ui components live in `src/components/ui/`. Use `bunx shadcn@latest add <
**Rule**: always prefer shadcn/ui components (Dialog, Button, Input, Textarea, Select, etc.) over raw HTML elements or custom-built alternatives. Only build new components when no existing shadcn component fits the need. Do not override shadcn's default dark theme classes with custom `bg-*` `border-*` overrides — the admin panel's theme handles styling.
### Tactical "dossier" style (Battlefield-style UI)
An approved militaristic/intel-interface style for feature surfaces. The user (Jason) likes it a lot. Reference implementation: the official campaign cards (v0.2.27):
- Component: `src/components/frontend/intelligence/CampaignCard.tsx` (official variant, `size="lg"`; community cards keep the conventional style for contrast)
- Effects CSS: `src/app/(frontend)/styles.css` (`.glitch-hover`, `.glitch-ghost`, `.glitch-shard-a/b/c`, `.glitch-soft`, `.glitch-soft-late`, `.glitch-ghost-img-a/b` + their keyframes; trust the file for current values, the list here describes intent)
The recipe (each piece is separable; use subsets, do not feel obliged to use all):
1. **Classification strip**: full-width top bar (`bg-black/50 backdrop-blur-sm border-b border-white/15`), 9px `font-mono uppercase tracking-widest text-white/60` labels at both ends (e.g. `OFFICIAL // UNIT COMMAND` left, a deterministic `REF ###` derived from the record id right).
2. **Corner brackets**: four 1px `white/25` L-marks inset from the edges (`inset-2`, `size-3`, per-corner border sides), brightening to `white/60` on hover. `pointer-events-none` + `aria-hidden`.
3. **Squared corners**: `rounded-none` on the tactical surface only; sibling/secondary surfaces keep `rounded-lg`. The contrast is deliberate.
4. **Military status language**: squared pill (`rounded-sm`) or plain colored text, uppercase relabels (e.g. Concept → Planning, In Progress → Active Deployment, Completed → Concluded). The status color renders as **text** (`text-blue-400` / `text-emerald-400` / `text-muted-foreground`); do not duplicate status in two places on one card.
5. **Readout footer**: a permanent (not hover-only) single-line bar (`border-t border-white/15 bg-black/60 py-1.5 backdrop-blur-sm`), cells `flex-1` separated by hairline `border-r border-white/15`, each cell a `font-mono text-xs tabular-nums text-white/80` value plus a 9px uppercase `text-white/50` label (e.g. `3 MSNS`, `4h 0m DURATION`). No owner/DIR cell unless the user wants it.
6. **Darkened cover imagery**: image at `opacity-15` (hover 25) under a heavy gradient (`from-black/85 via-black/60 to-black/25`) so text stays readable.
7. **Faint grid texture**: 1px white grid lines, 28px cells, `opacity-[0.04]` (hover 0.07), `motion-reduce` honored.
8. **One-shot glitch hover** (only with explicit user opt-in; it is extra motion): every layer fires instantly at 0% then decays; steps-based chaos only in the first ~15-20% of the animation; title/soft text restore to readable within ~25-35%; chromatic aberration via paired cyan/rose `text-shadow`; title shards are duplicated absolutely-positioned `aria-hidden` spans clipped by slanted `clip-path` polygons (cyan `#22d3ee`, rose `#f43f5e`, white); image tears use two ghost `<img>` copies clipped to horizontal bands so pieces shift but nothing ever disappears (never animate `opacity: inherit` on an image, it flashes to full brightness). Image band decay may run longer (2s) than text (1s). Everything is one-shot (no `infinite`) and fully disabled under `prefers-reduced-motion`.
Where it fits: large feature/hero cards, section headers, showcase surfaces. Where it does not: dense data UI, tables, forms, dialogs, buttons, or anything shadcn-styled (the shadcn rule above still governs those). Consistency rule: within one page, secondary surfaces stay conventional so the tactical surface stands out.
#### Protocol: offer, demo, or default (MANDATORY)
Whenever creating a new component or refactoring an existing component's styling, **ask the user** whether they want to try applying the tactical dossier style to it. Concretely:
- **Yes**: demo similar styling on that component first (same approach as the campaign cards: build it, let the user eyeball it, iterate on tuning).
- **No, or no answer**: stick with the existing styling conventions (shadcn + the site's dark theme conventions). Do not apply tactical styling unasked, and do not nag: ask once, then proceed either way.
## Environment
- `.env` — local dev (PostgreSQL connection string + PAYLOAD_SECRET)

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@ -16,6 +16,7 @@
"@payloadcms/plugin-mcp": "^3.88.0",
"@payloadcms/richtext-lexical": "3.88.0",
"@payloadcms/ui": "3.88.0",
"@radix-ui/react-alert-dialog": "^1.1.23",
"@radix-ui/react-avatar": "^1.2.6",
"@radix-ui/react-checkbox": "^1.3.11",
"@radix-ui/react-collapsible": "^1.1.20",

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@ -1,6 +1,6 @@
{
"name": "polaris-task-force",
"version": "0.2.27",
"version": "0.2.28",
"description": "Web app for the Arma 3 unit Polaris Task Force. Uses Next.js for client- and server-side rendering, with a Postgres database and some other neat libraries.",
"license": "MIT",
"type": "module",
@ -40,6 +40,7 @@
"@payloadcms/plugin-mcp": "^3.88.0",
"@payloadcms/richtext-lexical": "3.88.0",
"@payloadcms/ui": "3.88.0",
"@radix-ui/react-alert-dialog": "^1.1.23",
"@radix-ui/react-avatar": "^1.2.6",
"@radix-ui/react-checkbox": "^1.3.11",
"@radix-ui/react-collapsible": "^1.1.20",

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@ -2,6 +2,7 @@ import config from "@payload-config";
import { getPayload } from "payload";
import { notFound } from "next/navigation";
import Link from "next/link";
import { headers as nextHeaders } from "next/headers";
import type { Faction, Media, Mission } from "@/payload-types";
import { RichText } from "@payloadcms/richtext-lexical/react";
import { ClientDate } from "@/components/frontend/ClientDate";
@ -37,6 +38,10 @@ const factionTypeColors: Record<string, string> = {
export default async function CampaignDetailPage({ params }: CampaignDetailPageProps) {
const { id } = await params;
const payload = await getPayload({ config });
const { user } = await payload.auth({
headers: await nextHeaders(),
canSetHeaders: false,
});
const campaign = await payload
.findByID({
@ -81,6 +86,8 @@ export default async function CampaignDetailPage({ params }: CampaignDetailPageP
sort: "-classification.startDateTime",
limit: 100,
depth: 1,
user,
overrideAccess: false,
select: {
name: true,
codeName: true,

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@ -1,5 +1,6 @@
import config from "@payload-config";
import { getPayload } from "payload";
import { headers as nextHeaders } from "next/headers";
import { ShieldIcon } from "lucide-react";
import { CampaignCard } from "@/components/frontend/intelligence/CampaignCard";
import { CreateCampaignDialog } from "@/components/frontend/intelligence/CreateCampaignDialog";
@ -12,6 +13,10 @@ export const metadata = {
export default async function CampaignsPage() {
const payload = await getPayload({ config });
const { user } = await payload.auth({
headers: await nextHeaders(),
canSetHeaders: false,
});
const campaignsRes = await payload.find({
collection: "campaigns",
@ -49,6 +54,8 @@ export default async function CampaignsPage() {
where: { "classification.campaign": { equals: campaign.id } },
depth: 0,
limit: 100,
user,
overrideAccess: false,
select: {
missionRoles: true,
classification: true,

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@ -2,6 +2,7 @@ import config from "@payload-config";
import { getPayload } from "payload";
import { notFound } from "next/navigation";
import Link from "next/link";
import { headers as nextHeaders } from "next/headers";
import type { BankAccount, Campaign, Faction, Media, Mission, Resource } from "@/payload-types";
import { RichText } from "@payloadcms/richtext-lexical/react";
import { convertLexicalToPlaintext } from "@payloadcms/richtext-lexical/plaintext";
@ -72,6 +73,10 @@ function relationshipTone(value: number): { bar: string; text: string; label: st
export default async function FactionDetailPage({ params }: FactionDetailPageProps) {
const { id } = await params;
const payload = await getPayload({ config });
const { user } = await payload.auth({
headers: await nextHeaders(),
canSetHeaders: false,
});
const faction = await payload
.findByID({
@ -126,6 +131,8 @@ export default async function FactionDetailPage({ params }: FactionDetailPagePro
sort: "-classification.startDateTime",
limit: 100,
depth: 1,
user,
overrideAccess: false,
select: {
name: true,
codeName: true,

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@ -70,11 +70,18 @@ export default async function MissionDetailPage({ params }: MissionDetailPagePro
const { id } = await params;
const payload = await getPayload({ config });
const { user: currentUser } = await payload.auth({
headers: await nextHeaders(),
canSetHeaders: false,
});
const mission = await payload
.findByID({
collection: "missions",
id: Number(id),
depth: 2,
user: currentUser,
overrideAccess: false,
})
.catch(() => null);
@ -127,6 +134,8 @@ export default async function MissionDetailPage({ params }: MissionDetailPagePro
sort: "-classification.startDateTime",
limit: 5,
depth: 0,
user: currentUser,
overrideAccess: false,
select: {
name: true,
codeName: true,
@ -139,11 +148,6 @@ export default async function MissionDetailPage({ params }: MissionDetailPagePro
const siblingMissions = siblingMissionsRes.docs;
const { user: currentUser } = await payload.auth({
headers: await nextHeaders(),
canSetHeaders: false,
});
const canManage = currentUser
? await hasPermission(payload, currentUser, "missions:update")
: false;

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@ -234,6 +234,13 @@ export async function uploadSideOpModlist(
return { success: true, data: { modlistId: created.id, modlistName: created.modlistName } };
} catch (error) {
const message = error instanceof Error ? error.message : "Unknown error";
if (/invalid: file/i.test(message)) {
return {
success: false,
error:
"That file type is not accepted. Please upload the .html file exported from the Arma 3 launcher, or a .txt mod list.",
};
}
return message === "Unauthorized"
? { success: false, error: "You must be logged in." }
: { success: false, error: message };

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@ -62,6 +62,8 @@ export default async function FridayCalendarPage() {
sort: "classification.startDateTime",
depth: 1,
limit: 200,
user,
overrideAccess: false,
select: {
name: true,
codeName: true,

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@ -1,5 +1,6 @@
import config from "@payload-config";
import { getPayload } from "payload";
import { headers as nextHeaders } from "next/headers";
import type { Campaign, Mission } from "@/payload-types";
import { CrosshairIcon } from "lucide-react";
import { MissionsList } from "@/components/frontend/intelligence/MissionsList";
@ -10,6 +11,10 @@ export const metadata = {
export default async function MissionsPage() {
const payload = await getPayload({ config });
const { user } = await payload.auth({
headers: await nextHeaders(),
canSetHeaders: false,
});
const missionsRes = await payload
.find({
@ -17,6 +22,8 @@ export default async function MissionsPage() {
sort: "-classification.startDateTime",
limit: 500,
depth: 2,
user,
overrideAccess: false,
})
.catch(() => ({ docs: [] }));

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@ -74,6 +74,8 @@ export default async function HomePage() {
sort: "classification.startDateTime",
limit: 5,
depth: 2,
user,
overrideAccess: false,
})
.catch(() => ({ docs: [] }));
@ -89,6 +91,8 @@ export default async function HomePage() {
sort: "-classification.startDateTime",
limit: 1,
depth: 2,
user,
overrideAccess: false,
})
.catch(() => ({ docs: [] }));
briefingMission = completedRes.docs[0] ?? null;
@ -185,6 +189,8 @@ export default async function HomePage() {
.find({
collection: "missions",
limit: 0,
user,
overrideAccess: false,
})
.catch(() => ({ totalDocs: 0 })),
payload.find({

View file

@ -1,8 +1,10 @@
import type { CollectionConfig, Payload } from "payload";
import { requirePermission, hasPermission } from "@/utils/access-control/hasPermission";
import type { CollectionConfig, Payload, PayloadRequest, Where } from "payload";
import { requirePermission, hasPermission, isSuperuser } from "@/utils/access-control/hasPermission";
type AssignmentRef = { id: number } | number;
const DRAFT_STATUSES = ["Concept", "Planning"];
async function isInAssignments(
payload: Payload,
userId: number,
@ -32,6 +34,56 @@ function extractIds(refs: unknown[] | undefined): number[] {
);
}
/**
* Per-document read access for missions, expressed as a Payload Where
* constraint so it applies to both list queries and single-doc reads.
*
* Visibility rules (per ownershipAndStatus.visibility):
* - authors / zeus always see their own missions.
* - unit: every authenticated user.
* - leadership: command or intel assignment members (+ authors/zeus).
* - intel: intel assignment members (+ authors/zeus).
* - private: authors/zeus only.
*
* Drafts (Concept / Planning) are only visible to authors/zeus and
* command/intel members. Superusers bypass everything.
*/
async function missionReadFilter(req: PayloadRequest): Promise<boolean | Where> {
if (!req.user) return false;
if (await isSuperuser(req.payload, req.user)) return true;
const userId = req.user.id as number;
const gameRules = await req.payload.findGlobal({ slug: "game-rules" });
const commandIds = extractIds(gameRules.commandAssignments as AssignmentRef[] | undefined);
const intelIds = extractIds(gameRules.intelAssignments as AssignmentRef[] | undefined);
const [isCommand, isIntel] = await Promise.all([
isInAssignments(req.payload, userId, commandIds),
isInAssignments(req.payload, userId, intelIds),
]);
const isLeader = isCommand || isIntel;
const notDraft = { "ownershipAndStatus.status": { not_in: DRAFT_STATUSES } };
const or: Where["or"] = [
{ "ownershipAndStatus.authors": { in: [userId] } },
{ "ownershipAndStatus.zeus": { in: [userId] } },
{ and: [notDraft, { "ownershipAndStatus.visibility": { equals: "unit" } }] },
];
if (isLeader) {
or.push({ and: [notDraft, { "ownershipAndStatus.visibility": { equals: "leadership" } }] });
or.push({ "ownershipAndStatus.status": { in: DRAFT_STATUSES } });
}
if (isIntel) {
or.push({ and: [notDraft, { "ownershipAndStatus.visibility": { equals: "intel" } }] });
}
return { or };
}
export const Missions: CollectionConfig = {
slug: "missions",
admin: {
@ -71,45 +123,8 @@ export const Missions: CollectionConfig = {
delete: async ({ req }) => {
return await hasPermission(req.payload, req.user, "missions:delete");
},
read: async ({ req, data }) => {
if (!req.user) return false;
if (await hasPermission(req.payload, req.user, "missions:read")) return true;
const userId = req.user.id;
const gameRules = await req.payload.findGlobal({ slug: "game-rules" });
const commandIds = extractIds(gameRules.commandAssignments as AssignmentRef[] | undefined);
const intelIds = extractIds(gameRules.intelAssignments as AssignmentRef[] | undefined);
const [isCommand, isIntel] = await Promise.all([
isInAssignments(req.payload, userId, commandIds),
isInAssignments(req.payload, userId, intelIds),
]);
const authorIds = extractIds(data?.ownershipAndStatus?.authors as unknown[] | undefined);
const zeusIds = extractIds(data?.ownershipAndStatus?.zeus as unknown[] | undefined);
const isAuthorOrZeus = authorIds.includes(userId) || zeusIds.includes(userId);
const status = data?.ownershipAndStatus?.status;
const isDraft = status === "Concept" || status === "Planning";
if (isDraft) {
return isAuthorOrZeus || isCommand || isIntel;
}
const visibility = data?.ownershipAndStatus?.visibility;
switch (visibility) {
case "unit":
return true;
case "leadership":
return isCommand || isIntel || isAuthorOrZeus;
case "intel":
return isIntel || isAuthorOrZeus;
case "private":
return isAuthorOrZeus;
default:
return true;
}
read: async ({ req }: { req: PayloadRequest }): Promise<boolean | Where> => {
return missionReadFilter(req);
},
},
fields: [

View file

@ -29,6 +29,6 @@ export const ModLists: CollectionConfig = {
},
],
upload: {
mimeTypes: ["text/html"],
mimeTypes: ["text/html", "text/plain"],
},
};

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@ -144,7 +144,7 @@ export function CreateSideOpDialog({
useEffect(() => {
if (open) {
setError(null);
setNarrativeOpen(initial !== undefined);
setNarrativeOpen(false);
if (initial) {
setName(initial.name);
setCodeName(initial.codeName);
@ -174,6 +174,9 @@ export function CreateSideOpDialog({
}, [open, initial]);
function narrativeInput() {
if (!narrativeOpen) {
return {};
}
return {
briefing: narrative.briefing
.filter((e) => e.sectionName.trim() !== "" || e.details.trim() !== "")
@ -469,7 +472,7 @@ export function CreateSideOpDialog({
</Select>
<Input
type="file"
accept=".html,.htm,text/html"
accept=".html,.htm,.txt,text/html,text/plain"
disabled={modlistUploading}
onChange={(e) => {
const file = e.target.files?.[0];
@ -478,14 +481,15 @@ export function CreateSideOpDialog({
}}
/>
<p className="text-xs text-muted-foreground">
Upload the HTML mod list exported from the Arma 3 launcher, or pick an existing one.
Upload the mod list file exported from the Arma 3 launcher (.html) or a .txt mod
list, or pick an existing one.
</p>
</div>
<Collapsible open={narrativeOpen} onOpenChange={setNarrativeOpen}>
<CollapsibleTrigger asChild>
<Button type="button" variant="outline" className="w-full justify-between">
Narrative &amp; logistics (briefing, objectives, infil/exfil)
Narrative &amp; logistics (optional)
<span className="text-xs text-muted-foreground">
{narrativeOpen ? "Hide" : "Show"}
</span>

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@ -1,13 +1,31 @@
"use client";
import { useCallback, useEffect, useRef, useState, type ReactNode } from "react";
import { useRouter } from "next/navigation";
import { CheckCircle2Icon, LockKeyholeIcon, MicIcon, SparklesIcon } from "lucide-react";
import {
CheckCircle2Icon,
LockKeyholeIcon,
MicIcon,
SparklesIcon,
TriangleAlertIcon,
} from "lucide-react";
import { toast } from "sonner";
import { submitVoiceRecording, withdrawSubmission } from "@/app/(frontend)/voiceover/actions";
import {
AlertDialog,
AlertDialogCancel,
AlertDialogContent,
AlertDialogDescription,
AlertDialogFooter,
AlertDialogHeader,
AlertDialogTitle,
} from "@/components/ui/alert-dialog";
import { buttonVariants } from "@/components/ui/button";
import { Badge } from "@/components/ui/badge";
import { Card, CardContent } from "@/components/ui/card";
import type { VoiceoverScriptView } from "@/lib/voiceover";
import { cn } from "@/lib/utils";
import { TeleprompterReader } from "@/components/frontend/voiceover/TeleprompterReader";
import {
VoiceCapture,
@ -15,9 +33,105 @@ import {
} from "@/components/frontend/voiceover/VoiceCapture";
import { VoiceoverTakes } from "@/components/frontend/voiceover/VoiceoverTakes";
const HOLD_CONFIRM_MS = 1000;
function HoldToConfirmButton({
onConfirm,
children,
}: {
readonly onConfirm: () => void;
readonly children: ReactNode;
}) {
const [holding, setHolding] = useState(false);
const timerRef = useRef<number | null>(null);
const doneRef = useRef(false);
const cancel = useCallback(() => {
if (timerRef.current !== null) {
clearTimeout(timerRef.current);
timerRef.current = null;
}
setHolding(false);
}, []);
const begin = useCallback(() => {
if (timerRef.current !== null || doneRef.current) return;
setHolding(true);
timerRef.current = window.setTimeout(() => {
timerRef.current = null;
doneRef.current = true;
onConfirm();
}, HOLD_CONFIRM_MS);
}, [onConfirm]);
useEffect(() => {
return () => {
if (timerRef.current !== null) clearTimeout(timerRef.current);
};
}, []);
return (
<button
type="button"
className={cn(buttonVariants(), "relative touch-none select-none overflow-hidden")}
onPointerDown={(event) => {
if (event.button === 0) begin();
}}
onPointerUp={cancel}
onPointerLeave={cancel}
onPointerCancel={cancel}
onContextMenu={(event) => event.preventDefault()}
onKeyDown={(event) => {
if ((event.key === " " || event.key === "Enter") && !event.repeat) begin();
}}
onKeyUp={(event) => {
if (event.key === " " || event.key === "Enter") cancel();
}}
onBlur={cancel}
>
<span aria-hidden="true" className="absolute inset-0">
<span
className={cn(
"absolute inset-0 origin-left bg-primary-foreground/40 transition-transform ease-linear",
holding ? "scale-x-100 duration-[1000ms]" : "scale-x-0 duration-0",
)}
/>
</span>
<span className="relative">{children}</span>
</button>
);
}
export function VoiceoverRecorder({ script }: { readonly script: VoiceoverScriptView }) {
const router = useRouter();
const isOpen = script.status === "open";
const [spoilerAcknowledged, setSpoilerAcknowledged] = useState(false);
if (script.spoiler && !spoilerAcknowledged) {
return (
<AlertDialog open>
<AlertDialogContent>
<AlertDialogHeader>
<AlertDialogTitle className="flex items-center gap-2">
<TriangleAlertIcon className="size-5 text-amber-400" />
Potential campaign spoilers
</AlertDialogTitle>
<AlertDialogDescription>
This recording page may include, infer, or otherwise expose campaign spoilers.
Continue only if you are comfortable with that. Press and hold the confirmation button
for one second to continue.
</AlertDialogDescription>
</AlertDialogHeader>
<AlertDialogFooter>
<AlertDialogCancel onClick={() => router.push("/voiceover")}>Go back</AlertDialogCancel>
<HoldToConfirmButton onConfirm={() => setSpoilerAcknowledged(true)}>
I understand
</HoldToConfirmButton>
</AlertDialogFooter>
</AlertDialogContent>
</AlertDialog>
);
}
async function handleSubmitTake(
source: VoiceCaptureSource,

View file

@ -0,0 +1,117 @@
"use client";
import * as React from "react";
import * as AlertDialogPrimitive from "@radix-ui/react-alert-dialog";
import { cn } from "@/lib/utils";
import { buttonVariants } from "@/components/ui/button";
const AlertDialog = AlertDialogPrimitive.Root;
const AlertDialogTrigger = AlertDialogPrimitive.Trigger;
const AlertDialogPortal = AlertDialogPrimitive.Portal;
const AlertDialogOverlay = React.forwardRef<
React.ElementRef<typeof AlertDialogPrimitive.Overlay>,
React.ComponentPropsWithoutRef<typeof AlertDialogPrimitive.Overlay>
>(({ className, ...props }, ref) => (
<AlertDialogPrimitive.Overlay
ref={ref}
className={cn(
"fixed inset-0 z-50 bg-black/80 data-[state=open]:animate-in data-[state=closed]:animate-out data-[state=closed]:fade-out-0 data-[state=open]:fade-in-0",
className,
)}
{...props}
/>
));
AlertDialogOverlay.displayName = AlertDialogPrimitive.Overlay.displayName;
const AlertDialogContent = React.forwardRef<
React.ElementRef<typeof AlertDialogPrimitive.Content>,
React.ComponentPropsWithoutRef<typeof AlertDialogPrimitive.Content>
>(({ className, ...props }, ref) => (
<AlertDialogPortal>
<AlertDialogOverlay />
<AlertDialogPrimitive.Content
ref={ref}
className={cn(
"fixed left-[50%] top-[50%] z-50 grid w-full max-w-lg translate-x-[-50%] translate-y-[-50%] gap-4 border bg-background p-6 shadow-lg duration-200 data-[state=open]:animate-in data-[state=closed]:animate-out data-[state=closed]:fade-out-0 data-[state=open]:fade-in-0 data-[state=closed]:zoom-out-95 data-[state=open]:zoom-in-95 data-[state=closed]:slide-out-to-left-1/2 data-[state=closed]:slide-out-to-top-[48%] data-[state=open]:slide-in-from-left-1/2 data-[state=open]:slide-in-from-top-[48%] sm:rounded-lg",
className,
)}
{...props}
/>
</AlertDialogPortal>
));
AlertDialogContent.displayName = AlertDialogPrimitive.Content.displayName;
const AlertDialogHeader = ({ className, ...props }: React.HTMLAttributes<HTMLDivElement>) => (
<div className={cn("flex flex-col space-y-2 text-center sm:text-left", className)} {...props} />
);
AlertDialogHeader.displayName = "AlertDialogHeader";
const AlertDialogFooter = ({ className, ...props }: React.HTMLAttributes<HTMLDivElement>) => (
<div
className={cn("flex flex-col-reverse sm:flex-row sm:justify-end sm:space-x-2", className)}
{...props}
/>
);
AlertDialogFooter.displayName = "AlertDialogFooter";
const AlertDialogTitle = React.forwardRef<
React.ElementRef<typeof AlertDialogPrimitive.Title>,
React.ComponentPropsWithoutRef<typeof AlertDialogPrimitive.Title>
>(({ className, ...props }, ref) => (
<AlertDialogPrimitive.Title
ref={ref}
className={cn("text-lg font-semibold", className)}
{...props}
/>
));
AlertDialogTitle.displayName = AlertDialogPrimitive.Title.displayName;
const AlertDialogDescription = React.forwardRef<
React.ElementRef<typeof AlertDialogPrimitive.Description>,
React.ComponentPropsWithoutRef<typeof AlertDialogPrimitive.Description>
>(({ className, ...props }, ref) => (
<AlertDialogPrimitive.Description
ref={ref}
className={cn("text-sm text-muted-foreground", className)}
{...props}
/>
));
AlertDialogDescription.displayName = AlertDialogPrimitive.Description.displayName;
const AlertDialogAction = React.forwardRef<
React.ElementRef<typeof AlertDialogPrimitive.Action>,
React.ComponentPropsWithoutRef<typeof AlertDialogPrimitive.Action>
>(({ className, ...props }, ref) => (
<AlertDialogPrimitive.Action ref={ref} className={cn(buttonVariants(), className)} {...props} />
));
AlertDialogAction.displayName = AlertDialogPrimitive.Action.displayName;
const AlertDialogCancel = React.forwardRef<
React.ElementRef<typeof AlertDialogPrimitive.Cancel>,
React.ComponentPropsWithoutRef<typeof AlertDialogPrimitive.Cancel>
>(({ className, ...props }, ref) => (
<AlertDialogPrimitive.Cancel
ref={ref}
className={cn(buttonVariants({ variant: "outline" }), className)}
{...props}
/>
));
AlertDialogCancel.displayName = AlertDialogPrimitive.Cancel.displayName;
export {
AlertDialog,
AlertDialogPortal,
AlertDialogOverlay,
AlertDialogTrigger,
AlertDialogContent,
AlertDialogHeader,
AlertDialogFooter,
AlertDialogTitle,
AlertDialogDescription,
AlertDialogAction,
AlertDialogCancel,
};