Deposits/withdrawals of stock (economy-mutating) are now superuser-only, while moving items around (transfer/place/collect) stays open to logistics-qualified users; seed roles updated to match. ManageStorageDialog reworked alongside its toolbar/button/view wrappers, and the structure page wires up the new permission split.
- Add attachItemFromGrid server action for drag-drop attachment
- Add attach drop detection in LockerGrid handleDragEnd
- Add attach drop styling with amber highlight on weapon footprint
- Add isAttachDrop prop to GridCell for attach-specific feedback
- Add dragError state with 5s auto-clear for attach failures
- Reuse setItemAttachment/removeItemAttachment semantics
- Handle slot replacement with no-room fallback for old attachments
- Client-side EventLedger component that queries game-event-logs REST API
for a given structureId and renders a scrollable feed
- Actor name prefix with 'You' substitution for the current user, messages
lowercased to fit sentence syntax
- Multi-select dropdown filter (shadcn DropdownMenuCheckboxItem) for event
types with PascalCase formatting
- Narrative/GM events (system: false) styled with amber accent + book icon
- Smart refresh: smooth re-fetch without clearing existing entries, 30s
polling interval, and instant refreshKey trigger from parent actions
- New game-event-logs collection with timestamp, type, message, actor,
structure, targetCollection/targetId, and data (JSON) fields
- EventTypes constants registry for modular event category management
- emitGameEvent() utility for emitting events from server actions and hooks
- Register collection in Payload config
- Document event log system architecture in AGENTS.md
Server action: remove 'other.id === entryId' exclusion from the
split overlap scan so the source item's own footprint is treated
as occupied, forcing the split to find a different position.
UI: disable the split button via findEmptySpot check when no room
exists for the split stack, preventing a failed action.
ManageStorageDialog now calls router.refresh() after deposit,
withdraw, and transfer so the grid view reflects changes.
Await fetchData() before refreshing.
Resource labels now use pluralize() for correct unit display
(e.g. "1 liter" vs "3 liters").
- Withdraw/Transfer tabs: max = currently stored amount of selected resource
- Deposit tab: max = remaining capacity divided by resource massPerUnit
- Amount auto-clamps when resource selection changes
- Show 'Max: X' hint below each amount input