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19 commits

Author SHA1 Message Date
dcb4893b10 feat(storage): split storage permissions and rework manage-storage UI
Deposits/withdrawals of stock (economy-mutating) are now superuser-only, while moving items around (transfer/place/collect) stays open to logistics-qualified users; seed roles updated to match. ManageStorageDialog reworked alongside its toolbar/button/view wrappers, and the structure page wires up the new permission split.
2026-09-07 05:07:53 -04:00
a2a5f7877b style: remove em-dashes from user-visible prose (wave 1) 2026-09-07 01:34:28 -04:00
a21564a78d style(frontend): format frontend feature components 2026-08-16 23:27:51 -04:00
66816e2182 refactor(event-log): extract shared formatType helper and restyle ledger entries
- Move the event type formatter into its own util for reuse
- Reflow ledger rows into a stacked two-line layout with a type chip
2026-08-11 23:25:41 -04:00
4ae2b3137c feat(locker): add drag-drop attachment in grid
- Add attachItemFromGrid server action for drag-drop attachment
- Add attach drop detection in LockerGrid handleDragEnd
- Add attach drop styling with amber highlight on weapon footprint
- Add isAttachDrop prop to GridCell for attach-specific feedback
- Add dragError state with 5s auto-clear for attach failures
- Reuse setItemAttachment/removeItemAttachment semantics
- Handle slot replacement with no-room fallback for old attachments
2026-08-02 18:50:19 -04:00
126d5b6dae feat(locker): add personal locker page and UI 2026-08-02 14:32:49 -04:00
01f4820f2e feat(logistics): enforce structure storage rules on deposits, transfers, and shipments 2026-08-02 02:04:07 -04:00
d3afc6a0c1 feat(realtime): add game-tick SSE notification pipeline 2026-08-02 02:03:56 -04:00
827a36e901 fix: update grid cell and item component styling
- Increase grid cell border opacity from 30% to 60% for better visibility
- Change item alignment from items-center to items-start for better layout
2026-07-31 20:04:44 -04:00
dfbe0cb6c5 feat: add EventLedger UI component with live updates and filtering
- Client-side EventLedger component that queries game-event-logs REST API
  for a given structureId and renders a scrollable feed
- Actor name prefix with 'You' substitution for the current user, messages
  lowercased to fit sentence syntax
- Multi-select dropdown filter (shadcn DropdownMenuCheckboxItem) for event
  types with PascalCase formatting
- Narrative/GM events (system: false) styled with amber accent + book icon
- Smart refresh: smooth re-fetch without clearing existing entries, 30s
  polling interval, and instant refreshKey trigger from parent actions
2026-07-28 16:08:13 -04:00
59769076ff feat: add GameEventLogs collection and event emission infrastructure
- New game-event-logs collection with timestamp, type, message, actor,
  structure, targetCollection/targetId, and data (JSON) fields
- EventTypes constants registry for modular event category management
- emitGameEvent() utility for emitting events from server actions and hooks
- Register collection in Payload config
- Document event log system architecture in AGENTS.md
2026-07-28 16:08:04 -04:00
d88fe04b56 fix(grid): prevent split collision by including source in overlap check
Server action: remove 'other.id === entryId' exclusion from the
split overlap scan so the source item's own footprint is treated
as occupied, forcing the split to find a different position.

UI: disable the split button via findEmptySpot check when no room
exists for the split stack, preventing a failed action.
2026-07-28 14:51:56 -04:00
256e5bd68a fix: use arbitrary box-shadow for hover inset effect 2026-07-28 14:47:47 -04:00
f1871ec889 feat(ui): add hover scale and shadow to structure cards 2026-07-28 14:37:24 -04:00
01ac20f44f fix(ui): add router.refresh after storage mutations, pluralize labels
ManageStorageDialog now calls router.refresh() after deposit,
withdraw, and transfer so the grid view reflects changes.
Await fetchData() before refreshing.

Resource labels now use pluralize() for correct unit display
(e.g. "1 liter" vs "3 liters").
2026-07-28 14:03:43 -04:00
9175b103c2 feat(grid): add drag-and-drop grid UI components
GridCell — droppable cell with hover/valid/invalid state
GridItem — draggable item with grip icon, visual feedback
GridToolbar — view toggle, auto-arrange, selected-item actions
InventoryGrid — DndContext wiring, R-key rotation, ResizeObserver
  cell sizing, drag overlay
StructureStorageView — client wrapper with grid/list mode toggle,
  action handlers, resource-to-GridItem mapping
2026-07-28 14:03:34 -04:00
866a470750 feat: cap Amount input max to stored amount and remaining capacity
- Withdraw/Transfer tabs: max = currently stored amount of selected resource
- Deposit tab: max = remaining capacity divided by resource massPerUnit
- Amount auto-clamps when resource selection changes
- Show 'Max: X' hint below each amount input
2026-07-27 19:34:47 -04:00
b719f25ff2 feat: use resource unitOfMeasure instead of hardcoded kg, add capacity preview to manage dialog
- Replace hardcoded 'kg' labels with resource.unitOfMeasure in ResourceList
- Rename 'Max Mass' to 'Max Capacity' on structure detail page
- Add dynamic capacity preview bar to ManageStorageDialog deposit/withdraw/transfer tabs
- Add baseline capacity display above tabs in manage dialog
- Clean up unused imports across storage components
2026-07-27 19:27:53 -04:00
12d276d44d feat: implement storage system with capacity tracking and resource management
- Rebuild /logistics/storage overview with capacity bars, filters, and structure cards
- Add /logistics/structures/[id] detail page with resource list, storage rules, upkeep
- Add server actions for deposit, withdraw, and transfer of resources
- Add ManageStorageDialog with deposit/withdraw/transfer tabs
- Add capacity bar component with color-coded utilization
- Add StorageGrid, StructureCard, StorageFilters, ResourceList, StorageRules components
- Add logistics utility functions for mass calculations
- Install shadcn dialog, select, tabs, label components
2026-07-27 19:19:48 -04:00