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Author SHA1 Message Date
c628f8a90b feat(missions): auto-complete past missions via mission-tick bin
Add the mission-tick Payload bin (external cron): sweeps missions
whose status is Scheduled/Active and whose scheduled calendar day
(classification.startDateTime, server-local) has fully passed and
sets them to Completed, emitting a mission:auto-complete event per
mission. Draft and terminal statuses are never touched; idempotent.
Notifies clients via the game-tick SSE path.

Logic lives in src/lib/intelligence/missionLifecycle.ts with an
integration test in tests/int/mission-lifecycle.int.spec.ts.
2026-08-25 12:30:04 -04:00
b70ff4dff8 feat(mcp): enable Payload MCP plugin
Register mcpPlugin on the Payload config. Auth now also accepts
payload-mcp-api-keys, so the generated types carry the new
collection and the user union widens accordingly. Follow-up commits
guard user auth paths against these API-key sessions.

Also apply incidental prettier formatting to generatePlainText().
2026-08-25 12:27:01 -04:00
347cbdf956 feat(server): add game-server sync collections
Add GameServers, ArmaSyncEvents and ArmaCommands collections plus registration in payload config and regenerated types.

Ultraworked with [Sisyphus](https://github.com/code-yeongyu/oh-my-openagent)

Co-authored-by: Sisyphus <clio-agent@sisyphuslabs.ai>
2026-08-23 18:51:24 -04:00
9bf984fc96 feat(projects): add project tracking workspace 2026-08-20 19:55:33 -04:00
80f28ed939 feat(rbac): add dynamic roles collection and permissions system
Introduce a dynamic RBAC system with a new 'roles' collection that grants
granular permissions. Add hasPermission/requirePermission/loadUserPermissions
utilities and a central permissions registry. Register the Roles collection in
payload.config and add roleDocs relationship to Users.
2026-08-19 19:47:36 -04:00
e57f38cd8f feat(config): switch AI provider from Ollama to Unsloth with streaming support
- Add Unsloth OpenAI-compatible provider with @ai-sdk/openai
- Rewrite AI generation handlers with Vercel AI SDK streaming
- Add plainTextToLexicalJson helper for richText field generation
- Configure HeadingFeature and PayloadAiPluginLexicalEditorFeature
- Stub @payloadcms/richtext-lexical server entry in client bundle
- Extract meta constants for site title and description
- Add UNSLOTH_API_KEY to .env.development
2026-08-17 22:18:23 -04:00
afb61f6227 feat(globals): add Shims global for admin CSS/JS shims 2026-08-16 23:27:51 -04:00
fa70ed0956 feat(config): add meta information for Polaris Task Force website 2026-08-16 19:41:21 -04:00
4905022dd5 feat(config): wire prodMigrations for auto-migrate on prod boot
Import the migrations array from src/migrations/index.ts and pass it as prodMigrations to the postgres adapter. Per @payloadcms/db-postgres connect.js, when NODE_ENV=production the adapter now auto-runs payload migrate against this array on every boot, so pending migrations apply on deploy without a manual docker exec step. Idempotent on next prod boot since payload_migrations already tracks batches 1-2. DEPLOYMENT.md §7's manual 'docker exec ... payload/bin.js migrate' still works as a fallback via filesystem discovery.
2026-08-16 19:39:19 -04:00
e7eff028b7 feat(tickets): add Tickets collection
Add the helpdesk Tickets collection with status/priority/category enums, reporter/assignee relationships, activity timeline, and closedAt lifecycle. Register in payload.config and refresh generated types.

Ultraworked with [Sisyphus](https://github.com/code-yeongyu/oh-my-openagent)

Co-authored-by: Sisyphus <clio-agent@sisyphuslabs.ai>
2026-08-16 18:12:27 -04:00
5694dbf218 feat(admin): add GoToFrontendLink to admin nav
Register a beforeNav component linking the Payload admin panel back to the public frontend.

Ultraworked with [Sisyphus](https://github.com/code-yeongyu/oh-my-openagent)

Co-authored-by: Sisyphus <clio-agent@sisyphuslabs.ai>
2026-08-13 17:00:51 -04:00
ad774121b0 feat(missions): add generate-mission bin for next Saturday template 2026-08-12 12:38:55 -04:00
f065aa6796 feat(missions): add RSVP attendance collection and detail UI 2026-08-12 12:38:53 -04:00
5ee98d61da feat(users): add trusted role, preferences, and profile/account auto-provisioning
- Add trusted role and isTrusted access helper
- Add notification muting and display preferences to the user schema
- Auto-create a profile and personal bank account when a user signs up
- Add idempotent backfillProfiles seed script for existing members
2026-08-11 23:25:09 -04:00
89b8474e23 feat(market): add trading marketplace with listings, haggling, and NPC vendors
Tarkov-style flea market where users list locker items at a fixed price
and buyers pay through the banking system; items transfer directly
into the buyer's locker.

- market-listings + market-negotiations collections and the market page
  with search/rarity filters and a Countdown timer on each card
- service lib (buyListing with partial-quantity + negotiated-price
  support, clean-stock rule, creditLockerQuantity, auto pricing)
- negotiation flow: make/accept/reject/counter/withdraw, strictly-
  increasing buyer offers, NPC vendor auto-resolution
- NPC vendors: game-npcs attribution, patience meter, dialogue, chat
  bubbles, historical threads dialog
- 30d user / 7d auto listing durations, market-tick bin for expiry +
  vendor restock, SSE notify on tick
- market event types + game-npcs/market target collections in the
  event log; sidebar Market entry under Logistics
- partial-quantity purchases (buyListing/buyMarketListing/makeMarketOffer)
  with full int test coverage (25 tests)
2026-08-10 16:05:57 -04:00
3a46d4e5be feat(npcs): add game-npcs collection for vendors
Developer-gated collection for NPC characters, including the vendor
fields (enabled, priceModifier, sells[]) used by the marketplace to
attribute auto-generated listings to background merchants.
2026-08-10 16:03:52 -04:00
9c15117b9b feat(notifications): add in-app player notification center
- user-notifications collection (per-user inbox, owner-scoped read)
- notifyUser() fire-and-forget helper + notification label mapping
- NotificationsBell in the site header with 30s polling, unread badge,
  mark-read on click, and "Mark all read"
- markNotificationsRead / markAllNotificationsRead server actions
2026-08-10 16:02:55 -04:00
7f4df6597a feat(locker): add locker-storages and loadouts collections 2026-08-02 14:32:40 -04:00
a440623d93 feat(banking): add bank accounts, transactions, and ledger entries collections 2026-08-02 04:10:28 -04:00
75a1c8ed9a feat(logistics): add shipments collection with dispatch, transit, and arrival processing 2026-08-02 02:03:50 -04:00
59769076ff feat: add GameEventLogs collection and event emission infrastructure
- New game-event-logs collection with timestamp, type, message, actor,
  structure, targetCollection/targetId, and data (JSON) fields
- EventTypes constants registry for modular event category management
- emitGameEvent() utility for emitting events from server actions and hooks
- Register collection in Payload config
- Document event log system architecture in AGENTS.md
2026-07-28 16:08:04 -04:00
1eddf741ff feat: add AGENTS.md with technical documentation and configure email sending via Nodemailer 2026-07-27 17:48:43 -04:00
d04630ca65 feat: add XP display component and experience collection, integrate user XP in layout 2026-01-09 01:26:40 -05:00
2727580c24 feat: display app version using environment variable and add VersionOverlay component, add migration for new database tables 2025-12-22 16:07:48 -05:00
877f8531aa feat: add Hard Resources for system-managed game resources 2025-12-22 12:00:34 -05:00
def59ee1fb fix: move Dashboard to frontend, pin dependencies in bun.lock to specific versions for stability 2025-12-17 15:15:07 -05:00
Z8MB1E
2e695bd43f feat: application staging deployment (ensure better commits after this) 2025-12-15 01:14:30 -05:00
Z8MB1E
4d639387f4 feat: initial payload scaffolding 2025-10-24 02:07:13 -04:00
Z8MB1E
e4a367489f feat: initial commit 2025-10-15 14:03:31 -04:00