Market-tick prices new NPC listings from the economy ledger (base x priceModifier, vendor modifier applied) instead of the old autoPrice +/-15% randomness, and scales restock quantity down under shortage. buyListing records real demand from completed purchases of NPC/vendor stock.
Ultraworked with [Sisyphus](https://github.com/code-yeongju/oh-my-openagent)
Co-authored-by: Sisyphus <clio-agent@sisyphuslabs.ai>
Add the src/lib/economy service (GM baselines, deterministic per-period demand drift, price modifier computation, event emission) and the economy-tick bin. Gated by GameRules economy.enabled; period-idempotent with a cold-start observation gate.
Ultraworked with [Sisyphus](https://github.com/code-yeongju/oh-my-openagent)
Co-authored-by: Sisyphus <clio-agent@sisyphuslabs.ai>
Update root and per-directory AGENTS.md files to reflect the current
state of the codebase: collection inventory, RBAC registry, base
management, personnel pages, training minigames, Discord bot transfer
and evaluation-reminder flows, banking currency config, migration
wrapper, and Playwright/Vivaldi e2e details.
- useEditorHistory: undo/redo stack over the textarea body
- WikiTemplateDialog: insert {{Template}} transclusions from the
toolbar, with per-template {{param}} placeholder prompts
- WikiEditorHighlightLayer: mirrored overlay highlighting headings,
directives, and template placeholders over the textarea
- editorHighlight.ts: tokenizer driving the overlay
- formatMarkdown.ts + createFormatUpdate: auto-format the document
- editorFormatting.ts: Tab/Shift+Tab indent/outdent, list
continuation on Enter, inline bold/italic/code formatting, infobox
snippet
- WikiEditor: editor and live preview side by side, preview renders
template CSS/HTML via WikiPreparedBody
WikiTemplates gains two fields: an optional css code field injected on
pages that use the template (selectors auto-scoped to a hash-based
.ptf-tpl-* class so templates never collide with each other or the app
shell), and a developer-only html field rendered verbatim (sanitized)
in place of the markdown body when transcluded.
- templateCss.ts scopes/sanitizes CSS, incl. nested at-rules; pages
and the editor live preview inject scoped styles and drop the Card
chrome in favor of a full-width article
- templateHtml.ts sanitizes HTML and splits prepared markdown around
expansion sentinels so raw HTML renders without rehype-raw
- templates.ts adds extractTemplateNames/extractPlaceholders/
extractDirectiveNames; prepareMarkdown threads an htmlTemplates map
- markdown pipeline gains rehype-highlight for fenced code blocks
- styles.css adds wiki prose typography + infobox demo styling
- docs: demo article and Infobox template authoring guide
Convert the dossier personal excerpt from a plain textarea to Lexical
rich text (matching the intel excerpt) with a 1000-character plain-text
limit, and replace the static read-only cards on the profile page with
inline DossierExcerptEditors: owners edit their personal excerpt,
profiles:intel_excerpt:update holders edit the intelligence record.
Changes are validated server-side (lexicalPlaintextLength) and emit
dossier:personal-excerpt-update / dossier:intel-excerpt-update events.
Sends one-shot DMs once a mission is evaluable asking members to rate their leadership (and leaders to rate subordinates), gated by a new evaluationRemindersSentAt marker on Missions with its migration. Adds the /remind-evaluations staff command (manual trigger/sweep) and DISCORD_EVALUATION_POLL_MS config; updates bot and root docs.
Ultraworked with [Sisyphus](https://github.com/code-yeongyu/oh-my-openagent)
Co-authored-by: Sisyphus <clio-agent@sisyphuslabs.ai>
Registers the base-tick bin: pays staff salaries from the treasury, charges structure maintenance, tracks upkeep shortages from storage, and notifies clients via the game-tick SSE path.
Ultraworked with [Sisyphus](https://github.com/code-yeongyu/oh-my-openagent)
Co-authored-by: Sisyphus <clio-agent@sisyphuslabs.ai>
Adds the lib/base service layer: hire/fire staff, set labor headcount, storage consumption helpers, and structure upgrade handling, all with event logging and permission checks.
Ultraworked with [Sisyphus](https://github.com/code-yeongyu/oh-my-openagent)
Co-authored-by: Sisyphus <clio-agent@sisyphuslabs.ai>
Adds the npc-staffing and labor-classifications collections, a shared staffing field factory applied to both structure blueprints (Staffing Defaults group) and game structure instances, blueprint-derived staffing defaults on game structure create, staff-hiring toggles on Game Rules, and their database migrations.
Ultraworked with [Sisyphus](https://github.com/code-yeongyu/oh-my-openagent)
Co-authored-by: Sisyphus <clio-agent@sisyphuslabs.ai>
Drops market's local treasury account lookup in favor of getTreasuryAccountId from the banking lib, re-exported for compatibility.
Ultraworked with [Sisyphus](https://github.com/code-yeongyu/oh-my-openagent)
Co-authored-by: Sisyphus <clio-agent@sisyphuslabs.ai>
Market listings, offer dialogs, negotiation panels, and history now render prices from the full CurrencyConfig (symbol + singular/plural) instead of a nullable currency label string.
Ultraworked with [Sisyphus](https://github.com/code-yeongyu/oh-my-openagent)
Co-authored-by: Sisyphus <clio-agent@sisyphuslabs.ai>
Adds a Universal Currency group to Game Rules (name, symbol, singular, plural, denomination) with a CurrencyConfig reader in the banking lib that pluralizes labels and prefixes symbols; registers the game_rules migration.
Ultraworked with [Sisyphus](https://github.com/code-yeongyu/oh-my-openagent)
Co-authored-by: Sisyphus <clio-agent@sisyphuslabs.ai>
Service layer (createPage/updatePage/restoreRevision/setPageLockdown/
deletePage, slugification, template expansion, wikilink preprocessing,
category constants) plus the client-safe markdown rendering pipeline
(react-markdown + remark-gfm + remark-directive) shared by the server
component and the editor's live preview. Adds the three markdown
dependencies to package.json and bun.lock.
Add transfer workflow components and utilities:
1. Transfer types and core functions (src/lib/transfers/index.ts):
- Type-safe transfer request and decision creation
- Appeal, cancel, and resolve core functions
- Server action conventions with error handling
2. Transfer UI components (src/components/frontend/transfers/):
- TransferActionDialog.tsx: Handle approval/rejection appeals
- TransferApprovalCard.tsx: Display approval decisions
- TransferNoteDialog.tsx: Add notes for transfers/appeals
- TransferRequestCard.tsx: Show transfer request details
- TransferResolutionCard.tsx: Display superuser resolutions
- TransfersView.tsx: Main transfers list page
- transferTypes.ts: Shared TypeScript types
3. Notification types (src/lib/transfers/notificationTypes.ts):
- Define notification type constants for transfer events
- Include TRANSFER_NOTIFICATION_TYPES for bridge filtering
4. Integration tests (tests/int/):
- transfer-requests.int.spec.ts: Test bot request polling
- transfer-bot-delivery.int.spec.ts: Test Discord notification delivery
These components and utilities complete the transfer workflow
implementation including approvals, appeals, and delivery.
Update Payload configuration:
- Import AssignmentTransfers collection in src/payload.config.ts
Update notification system:
- src/lib/notifications/index.ts: Add transfer notification types
- Update notification helper to support new notification types
Update migrations index:
- src/migrations/index.ts: Register new assignment transfer migrations
These changes integrate the AssignmentTransfers collection into the
existing Payload configuration and notification infrastructure.
Add a Profiles afterChange hook that diffs progression.awards against previousDoc (row id, falling back to award+date composite key) and sends an award:granted notification including the grant reason and issuer. Register award:granted as a muteable notification type.
requireArmaServer (src/lib/arma-bridge/server.ts) wraps the shared
bridge auth + game-servers lookup that every v1 route repeated;
asJson (json.ts) narrows untrusted request values to what Payload's
json field validation accepts (strings normalize to the fallback
instead of failing the write). All four v1 routes now use both.
Also document the ARMA_BRIDGE_API_KEY env var missed when the bridge
routes landed.
Add the mission-tick Payload bin (external cron): sweeps missions
whose status is Scheduled/Active and whose scheduled calendar day
(classification.startDateTime, server-local) has fully passed and
sets them to Completed, emitting a mission:auto-complete event per
mission. Draft and terminal statuses are never touched; idempotent.
Notifies clients via the game-tick SSE path.
Logic lives in src/lib/intelligence/missionLifecycle.ts with an
integration test in tests/int/mission-lifecycle.int.spec.ts.
Mission objectives gain a redacted checkbox. Redacted objectives are
shown block-redacted to players; mission managers, authors, and Zeus
see the real text (via tooltip) and can toggle the flag from the
mission detail page. Toggles emit mission:objective-redacted-toggle
events. Also registers the mission:auto-complete event type used by
the upcoming mission-tick bin.
Thread the Payload request through createAccount/ensurePersonalAccount and the Users beforeChange hook writes so nested creates share the parent transaction instead of failing FK checks on a fresh connection.
Ultraworked with [Sisyphus](https://github.com/code-yeongyu/oh-my-openagent)
Co-authored-by: Sisyphus <clio-agent@sisyphuslabs.ai>
Add key-and-server-id authenticated endpoints for server heartbeat, event ingestion, and command pull/ack.
Ultraworked with [Sisyphus](https://github.com/code-yeongyu/oh-my-openagent)
Co-authored-by: Sisyphus <clio-agent@sisyphuslabs.ai>
Add domain-specific AGENTS.md files for collections, components, lib,
utils, and bot. Add login-return-url case study documenting the
return-URL flow design decisions and debugging lessons learned.
Replace hasRoles calls with hasPermission in all server actions and page
components. Update qualification checks (logistics, intelligence) to use
permission-based checks instead of role name matching. Update staff lookup
in tickets/staff.ts to query roles collection. Use enlistmentDate field
on profile page instead of createdAt.