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Author SHA1 Message Date
9bbe44d38d feat(map): world map picker entry, intel fields, node icons, generic markers
- Maps gain worldMap flag, description, freeform weather, latitude/longitude,
  easeOfAccess and factionControl; picker cards render them as stat tags
- resource-nodes gain a shared icon set and may exist with no resources as
  plain marker nodes (placement ignores marker-only nodes)
- sidebar gains the World Map entry; Infrastructure section gets defaultOpen
- migrations 20260921_120000/123000/130500/134000; includes the generated
  types/schema sweep (currency emblem fields land in the next commit)
2026-09-21 20:47:46 -04:00
679a0f7879 feat(logistics): supply box management surface 2026-09-21 08:19:33 -04:00
f895f75317 feat(operations): reservation actions, surfaces, and cancel flow 2026-09-21 07:46:27 -04:00
f2bd5418b2 feat(operations): supply-box sync store and handler 2026-09-21 07:40:44 -04:00
42066e9d13 feat(operations): reservation creation flow
Add the create-reservation dialog and its option sources for todo 3 of
ops-reservations-and-crate-sync.

- src/lib/operations/reservationOptions.ts: server-only option pool
  (listReservationOptions) returning upcoming unit-visible missions, idle
  unreserved vehicles, operational structures, budget accounts (no
  balances), per-origin stock, and a capped roster.
- src/components/frontend/operations/reservations/CreateReservationDialog.tsx:
  client dialog with core fields, personnel/vehicle multi-picks, cargo
  line repeater, budget + expiry; client pre-validation mirrors the
  server validator; engine errors render verbatim.
- Mount the dialog on the reservations list page, server-gated by
  operation-reservations:create + hasLogisticsQualification.
- Integration tests for the option scopes; e2e spec written (run in F3).

tsc clean; 5/5 integration tests pass.
2026-09-21 04:39:09 -04:00
c0563dae30 chore(generated): regenerate types and schema, register operation migrations
Ultraworked with [Sisyphus](https://github.com/code-yeongyu/oh-my-openagent)

Co-authored-by: Sisyphus <clio-agent@sisyphuslabs.ai>
2026-09-20 02:45:00 -04:00
37d28893de chore(operations): rollout controls, reconciliation, and bridge recovery
Env kill switch with raw-evidence retention, idempotent backfill, in-place dead-letter replay with reconciliation notes, command lease recovery on pull, ack terminal-state guards, and an operations runbook.

Ultraworked with [Sisyphus](https://github.com/code-yeongyu/oh-my-openagent)

Co-authored-by: Sisyphus <clio-agent@sisyphuslabs.ai>
2026-09-20 02:45:00 -04:00
c19d0d05ee feat(ui): tactical operation primitives and role surfaces
Reusable dossier primitives (classification strips, brackets, readouts, provenance chips, notice states) plus server-rendered /operations overview, ledger drill-down, and AAR with permission-gated sections and an authorized reconciliation panel. Realtime refresh is enhancement only.

Ultraworked with [Sisyphus](https://github.com/code-yeongyu/oh-my-openagent)

Co-authored-by: Sisyphus <clio-agent@sisyphuslabs.ai>
2026-09-20 02:44:53 -04:00
3c70160dfc feat(operations): readiness and zone pressure aggregates
Deterministic, explainable, advisory readiness aggregates per subject behind a permission gate, and mission-scoped zone pressure with read-time decay yielding route-risk and yield multipliers.

Ultraworked with [Sisyphus](https://github.com/code-yeongyu/oh-my-openagent)

Co-authored-by: Sisyphus <clio-agent@sisyphuslabs.ai>
2026-09-20 02:43:53 -04:00
67adaa301c feat(operations): bounded economy effects and market repair
Link operation loot to the supply/demand ledger with faucet/drain caps and provenance-marked notes; repair buyListing to preflight locker credit before payment with a compensating refund on credit failure.

Ultraworked with [Sisyphus](https://github.com/code-yeongyu/oh-my-openagent)

Co-authored-by: Sisyphus <clio-agent@sisyphuslabs.ai>
2026-09-20 02:43:53 -04:00
67c993ca10 feat(operations): mission reservations and deterministic settlement
Reserve personnel, vehicles, cargo, and budget with idempotent keys and exactly-once settlement; extraction effects preflight before any write so validated HQ deposits and locker credits are final and survive mission failure. Failure sweeps touch only unextracted reservations.

Ultraworked with [Sisyphus](https://github.com/code-yeongyu/oh-my-openagent)

Co-authored-by: Sisyphus <clio-agent@sisyphuslabs.ai>
2026-09-20 02:43:47 -04:00
cc23742dd8 feat(operations): versioned operation event and effect ledger
Consume raw arma-sync-events into a validated, idempotent operation ledger: contract v1, reject/dead-letter with zero effects, effect keys with unique-constraint race handling, and a staged-activation flag hook. Registers the operations permission domains.

Ultraworked with [Sisyphus](https://github.com/code-yeongyu/oh-my-openagent)

Co-authored-by: Sisyphus <clio-agent@sisyphuslabs.ai>
2026-09-20 02:43:40 -04:00
d719c6b455 fix(intelligence): raise mission back-link above the hero overlay
Ultraworked with [Sisyphus](https://github.com/code-yeongyu/oh-my-openagent)

Co-authored-by: Sisyphus <clio-agent@sisyphuslabs.ai>
2026-09-20 02:43:35 -04:00
7b82da58e7 feat(map): zone label placement, political zone type, and authoring polish
Ultraworked with [Sisyphus](https://github.com/code-yeongyu/oh-my-openagent)

Co-authored-by: Sisyphus <clio-agent@sisyphuslabs.ai>
2026-09-20 02:43:35 -04:00
f8ce3f3dcc feat(logistics): timestamp shipment lifecycle with client relay
Ultraworked with [Sisyphus](https://github.com/code-yeongyu/oh-my-openagent)

Co-authored-by: Sisyphus <clio-agent@sisyphuslabs.ai>
2026-09-20 02:43:29 -04:00
7a0f997f70 feat(base): production, modules, adjacency auras, compounds, and crew speed
Ultraworked with [Sisyphus](https://github.com/code-yeongyu/oh-my-openagent)

Co-authored-by: Sisyphus <clio-agent@sisyphuslabs.ai>
2026-09-20 02:43:23 -04:00
c2dc0fd593 fix(blackjack): show ten-value upcards correctly and auto-refresh the leaderboard 2026-09-19 17:39:18 -04:00
40b7cbb025 fix(blackjack): return players to the lobby when a table is force-ended 2026-09-19 17:39:18 -04:00
27b5b4537f fix(blackjack): resolve leaver turns, dedupe pending joins, terminate spectators 2026-09-19 17:39:18 -04:00
8104b500b9 docs: document the Friday open-slot notice and roll-call embed updates 2026-09-18 14:52:39 -04:00
4fad7cd259 feat(bot): link roll-call embeds to the mission page with a summary
The embed title links to the mission page and an 'Open the op' field
carries the URL; the mission summary is shown under the title,
truncated to 300 characters with an ellipsis. The attendance hash gains
an embed schema version so live roll-calls re-render exactly once.
2026-09-18 14:52:39 -04:00
efae94c8a9 feat(bot): add Friday open-slot notice with claim credit and revert
At 8 PM Eastern on Wednesday, if no non-cancelled mission starts on that
week's upcoming Friday, post once in #side-ops pinging the Community
Zeus role (DISCORD_COMMUNITY_ZEUS_ROLE_ID, or the role resolved by
name): the slot is open, hosting is welcome, and otherwise the slot
stays empty or Jason hosts it himself. Dedup uses a stable per-Friday
timestamp token scanned from recent channel messages, so no DB state.
When a non-superuser later claims the slot the notice is edited to
credit them; a cancelled or deleted claim reverts the notice, and a
between-polls claim swap re-credits the new claimant.
2026-09-18 14:52:39 -04:00
8926cd182b docs: document the imminent-op reminder flow
design.md section + env row, bot AGENTS.md feature flow, root
AGENTS.md env list and services line.
2026-09-18 13:09:44 -04:00
35769ea0f6 feat(bot): add imminent-op reminder thread with attendee pings
15 minutes before a posted op starts, the bot opens a thread on the
roll-call message and pings everyone who RSVP'd yes, as a last-call
nudge that the op is imminent. One-shot per mission via a new
imminentReminderSentAt marker on Missions (migration included); the
cancel flow clears it so a rescheduled op re-reminds for its new start
time. Poll cadence via DISCORD_IMMINENT_POLL_MS (default 60s).
2026-09-18 13:09:35 -04:00
be12d36014 fix(map): widen MapZoneInput type union for political zones 2026-09-17 16:28:38 -04:00
947a5c1bbf feat(ui): searchable combobox across data-driven dropdowns
- new ui/combobox primitive (popover plus cmdk): search input, scrolling
  list, trigger-width popover, per-option disabled and hint lines
- converts every data-driven single-value select site-wide (blueprints,
  factions, accounts, assignments, NPCs, structures, locker items, seats,
  missions, ranks, resources, mod lists, event targets, sprints)
- long multi-select checkbox menus (event log types, kanban labels) gain
  search inputs following the resource picker pattern
- static short enum selects stay as plain selects
2026-09-17 16:28:17 -04:00
2bc61fe211 feat(map): zoom-tiered pins with info ribbons, vertex editing UI, attribution
- structure pins step 26px to 32px to 38px as you zoom in; at the close tier
  an info ribbon extends from the pin (name plus one status line: blueprint
  purpose, minute-bucketed build ETA, or first needed material)
- ribbons claim screen-space rectangles greedily by cluster priority so they
  never overlap other pins or ribbons; losers fall back to hover tooltips
- hovered structure jumps above all markers via a leaflet icon z-index rule
- authoring clicks and draft-vertex drags snap to existing geometry
  (vertices plus road/zone edges, closing segments included) with a live
  snap preview; draggable handles, right-click delete, midpoint insert
- distant roads render one straight midpoint label, close roads curve text
  along the path
- structure popover footer shows a live ETA countdown, status line shows a
  friendly estimated completion timestamp
- attribution control credited to the unit and game, restyled to match
2026-09-17 16:28:05 -04:00
cc0a7facd0 feat(map): political zone types, road label tri-state, authoring snapping lib
- map-zones type gains territory and country border (informational political
  boundaries that never gate placement, default fills amber 0.1 / violet 0.06)
- map-roads labelVisible is tri-state: unset means auto, where paved roads
  always label and dirt/trail only label at 4 m/px or finer (roadLabelShown)
- migration clears the old implicit label default on non-paved roads
- new pure snapping lib: findSnap (vertices own their neighborhood, edges must
  be twice as close), closestPointOnSegment, segmentMidpoints
- tests for label angles, tri-state rule, snapping, political zones
2026-09-17 16:27:55 -04:00
b5925b7633 chore(generated): regenerate types and schema, register map migrations
Regenerated payload types and db schema; register the game map system, construction timestamp, map labels, and node/zone resources migrations.

Ultraworked with [Sisyphus](https://github.com/code-yeongyu/oh-my-openagent)

Co-authored-by: Sisyphus <clio-agent@sisyphuslabs.ai>
2026-09-16 23:14:24 -04:00
8cab545b9d docs: document the game map system and construction timestamp model
Add docs/map-system.md with the mapping table and update AGENTS.md plus sub-AGENTS files for the map collections, routing, placement, and construction model.

Ultraworked with [Sisyphus](https://github.com/code-yeongyu/oh-my-openagent)

Co-authored-by: Sisyphus <clio-agent@sisyphuslabs.ai>
2026-09-16 23:14:20 -04:00
a770c62d6f fix(ui): raise dialog and sheet z-indexes above map panes
Leaflet panes paint over body-level portals with z-50, so dialogs and sheets open invisibly on /map. Bump overlay and content layers to z-[1300].

Ultraworked with [Sisyphus](https://github.com/code-yeongyu/oh-my-openagent)

Co-authored-by: Sisyphus <clio-agent@sisyphuslabs.ai>
2026-09-16 23:14:20 -04:00
ad2fbb167a refactor(nav): sidebar minigames group, inline admin link, hidden map entry
Move minigame links from the user dropdown into a NavMinigames sidebar group, inline the admin link in AppSidebar via a new canAccessAdminPanel helper, guard NavCore against empty groups, drop the feedback secondary link, and add an empty navMap slot with a restore comment so the World Map ships hidden while /map stays live.

Ultraworked with [Sisyphus](https://github.com/code-yeongyu/oh-my-openagent)

Co-authored-by: Sisyphus <clio-agent@sisyphuslabs.ai>
2026-09-16 23:14:16 -04:00
fcf220b961 feat(map): /map world map with authoring, placement, and feature APIs
Add the Leaflet map page and client (markers, labels, layer toggles, shipment interpolation), the placement and authoring server actions, the map-features and map-import API routes, and the map styles including leaflet pane isolation so portals stack correctly.

Ultraworked with [Sisyphus](https://github.com/code-yeongyu/oh-my-openagent)

Co-authored-by: Sisyphus <clio-agent@sisyphuslabs.ai>
2026-09-16 23:14:12 -04:00
5be390012a feat(base): timestamp-based construction lifecycle with progress panel
Blueprints declare constructionDurationMinutes instead of tick counts. Delivering the last material starts construction at delivery time via maybeStartConstruction, setting constructionStartedAt/CompletesAt on the site; the game tick only sweeps completed sites. Structure detail page extracts server data helpers and shows a ConstructionPanel with a literal ETA countdown.

Ultraworked with [Sisyphus](https://github.com/code-yeongyu/oh-my-openagent)

Co-authored-by: Sisyphus <clio-agent@sisyphuslabs.ai>
2026-09-16 23:14:07 -04:00
c64c9da0da feat(map): road-network routing for shipments with transport modes
Add pure routing, placement, point, and style libs plus map-system tests. Shipments gain a map relationship and routePath snapshot; ground vehicles route over the road network via Dijkstra while air and sea travel straight-line. Vehicle types declare a ground/air/sea transportMode and transit math works in meters.

Ultraworked with [Sisyphus](https://github.com/code-yeongyu/oh-my-openagent)

Co-authored-by: Sisyphus <clio-agent@sisyphuslabs.ai>
2026-09-16 23:14:01 -04:00
5f06039697 feat(world): game map collections with basemaps, map permissions, and meter proximity
Add maps basemap config (world size, image/tiles mode, zoom defaults, isActive), map-roads, map-zones, and resource-nodes collections with maps:* permissions. Track game-structures map placement, meter coordinates, and label visibility/priority. Bump proximityThreshold to meters and adapt side-op map creation plus test fixtures to the new required fields.

Ultraworked with [Sisyphus](https://github.com/code-yeongyu/oh-my-openagent)

Co-authored-by: Sisyphus <clio-agent@sisyphuslabs.ai>
2026-09-16 23:13:57 -04:00
24d707a68a chore(events): add structure placed and construction-complete event types
Ultraworked with [Sisyphus](https://github.com/code-yeongyu/oh-my-openagent)

Co-authored-by: Sisyphus <clio-agent@sisyphuslabs.ai>
2026-09-16 23:13:49 -04:00
dce6f8f2ee fix(poker): dev panel card pickers ignored the first selection
CardPicker propagated null into onChange when no card was selected yet,
so the board picker's parent coerced every first pick to 2 of spades and
the hole-card pickers could never hold a value, keeping Queue hand
disabled forever. Picks now build a complete card, preserving any
already-chosen half, with regression tests on the extracted helper.

Co-authored-by: Sisyphus <sisyphus@ohmyopencode.dev>
2026-09-16 19:10:37 -04:00
2691bb05ec feat(poker): real chip piles on every seat's bet, the pot, and the console readout
Co-authored-by: Sisyphus <sisyphus@ohmyopencode.dev>
2026-09-14 23:02:13 -04:00
f81d978f88 feat(chips): sm size variant for chip piles on dense felt surfaces
Co-authored-by: Sisyphus <sisyphus@ohmyopencode.dev>
2026-09-14 23:00:54 -04:00
169f938b05 feat(poker): chip-flight animation between pot and viewer on hand settle
Co-authored-by: Sisyphus <sisyphus@ohmyopencode.dev>
2026-09-14 19:26:30 -04:00
0ddc090acb fix(poker): top-anchor activity log below the turn clock, cap visible lines
Co-authored-by: Sisyphus <sisyphus@ohmyopencode.dev>
2026-09-14 19:25:43 -04:00
df90a34c99 feat(poker): move action toolbar below the felt on narrow screens
Co-authored-by: Sisyphus <sisyphus@ohmyopencode.dev>
2026-09-14 19:25:34 -04:00
90070abb2e feat(poker): contain-fit 4:3 felt sizing and fullscreen portal parity with blackjack
Co-authored-by: Sisyphus <sisyphus@ohmyopencode.dev>
2026-09-14 19:24:59 -04:00
c4b19bf8e5 fix(blackjack): multiplayer seat overlaps, log above time bar, mobile toolbar clipping
Seat commit pill renders in the panel row (was painting over the bankroll on poker-shared absolute offsets), cardless hand reveals no longer render, corner-seat reveals shift outward clear of the dealer block, the action log tops out below the time bar, and on 640px-and-narrower screens the toolbar renders below the felt in flow instead of clipped inside it. Ships the v0.2.38 changelog entry.

Ultraworked with [Sisyphus](https://github.com/code-yeongyu/oh-my-openagent)

Co-authored-by: Sisyphus <clio-agent@sisyphuslabs.ai>
2026-09-14 19:17:26 -04:00
4583596903 feat(chips): felt, chip, and popup styles plus win sound asset
Felt table, chip stack, delta popup, spinner, and flash styles for the card minigames; chaching.mp3 win sound.

Ultraworked with [Sisyphus](https://github.com/code-yeongyu/oh-my-openagent)

Co-authored-by: Sisyphus <clio-agent@sisyphuslabs.ai>
2026-09-14 15:38:49 -04:00
17f3cc6f47 feat(profile): promote action and blackjack stats in profile XP
Server action pairing the GM promote button with the promotion service, plus the blackjack minigame stats block counted into profile XP totals.

Ultraworked with [Sisyphus](https://github.com/code-yeongyu/oh-my-openagent)

Co-authored-by: Sisyphus <clio-agent@sisyphuslabs.ai>
2026-09-14 15:38:49 -04:00
77034a8e67 refactor(missions): render comms body with lexical-content class
Replaces inline prose utility stack with the shared lexical-content class from the rich text editor work.

Ultraworked with [Sisyphus](https://github.com/code-yeongyu/oh-my-openagent)

Co-authored-by: Sisyphus <clio-agent@sisyphuslabs.ai>
2026-09-14 15:38:49 -04:00
4d9edb3dbe feat(chips): credit chip bank from non-card minigame XP
Each minigame action credits chipBank with chipsForXp on profile update, feeding the card-game buy-in pool.

Ultraworked with [Sisyphus](https://github.com/code-yeongyu/oh-my-openagent)

Co-authored-by: Sisyphus <clio-agent@sisyphuslabs.ai>
2026-09-14 15:38:26 -04:00
be1e120727 chore(generated): regenerate types and import map, register migrations
Generated artifacts mirror the new collections and fields across the previous commits; the migration registry registers all four new migrations as one batch, matching the dev migrate flow.

Ultraworked with [Sisyphus](https://github.com/code-yeongyu/oh-my-openagent)

Co-authored-by: Sisyphus <clio-agent@sisyphuslabs.ai>
2026-09-14 15:38:13 -04:00