- Add commandAssignments and intelAssignments to GameRules global
- Implement role-based read access for missions (developer, admin, command, intel)
- Add visibility levels: unit, leadership, intel, private
- Restrict draft missions to authors, zeus, command, and intel
- Change faction field from text to relationship in missions
- Make missionFile optional in game setup
- Add RibbonDesigner admin component for visual ribbon design
- Add MedalDesigner admin component for visual medal design
- Add ribbonDesign and medalDesign JSON fields to Awards collection
- Conditionally show design fields based on award type
- NarrativeEvents collection redesigned with flowData JSON (React Flow format)
- Custom admin field component: NarrativeFlowEditor with @xyflow/react
- Three node types: NarrativeBeat (blue), Choice (amber), Outcome (emerald)
- NodeEditDialog with type-specific forms replacing prompt() editing
- Right-click context menu (Delete node/edge with Radix primitives)
- Dynamic handles on Choice nodes (one per option)
- Dark-themed canvas with MiniMap, Controls, and animated edges
- All changes sync bidirectionally with Payload form state
- AGENTS.md updated with architecture docs
- New game-event-logs collection with timestamp, type, message, actor,
structure, targetCollection/targetId, and data (JSON) fields
- EventTypes constants registry for modular event category management
- emitGameEvent() utility for emitting events from server actions and hooks
- Register collection in Payload config
- Document event log system architecture in AGENTS.md
- Replace static descriptions in admin fields with dynamic `TickDurationDescription` components.
- Add minimum and maximum constraints to duration fields in various schemas.
- Update `TickDurationDescription` to use `useField` hook for better form integration.