Add a custom admin view over the technologies collection so staff can model
prerequisites as a left-to-right tree instead of a flat list.
- React Flow v12 canvas with category bands, OR-prerequisite edges, a
lite side-panel editor, and a quick-create dialog.
- Propagating layout: a technology with prerequisites lands one column right
of its parents at their average row; uncategorized roots fill a catalog
grid keyed by each tech's rank among all uncategorized technologies, so
promoting one into the tree leaves an empty slot instead of re-shuffling
the grid.
- Stability contract: connecting or removing edges never moves a card (the
connected node is pinned to its current spot), and a "Save positions"
control commits every on-screen node so the arrangement survives reload;
"Auto-arrange" clears manual positions and restores the ordered layout.
- Progression-path edge colors and per-source lanes keep overlapping edges
readable. Wire the view and its nav entry into payload.config.ts and add
dark React Flow / scrollbar styling.
Default compose model moves to unsloth/gemma-4-26B-A4B-it-qat-GGUF (migration rewrites plugin_ai_instructions columns + enum). Strip markdown code fences from plain-text fallbacks so Gemma's JSON-flavored answers still render as prose. Pin a bun patchedDependencies patch for @ai-stack/payloadcms (activeFieldPath context) which requires the patches/ directory alongside package.json and bun.lock. Note: the change_ai_model migration also carries the new map permission enum values from the map permission split.
- Introduced voiceover relationship to StoryBeats with AI-generated flag.
- Added BeatVoiceover component for playing audio narrations with a minimal interface.
- Updated StoryPage, StoryViewer, and StoryTableOfContents to display and handle voiceovers.
- Created Voiceovers collection for uploading and managing audio narrations for beats.
- Included migration script to support voiceover functionality in the database.
- forms collection: targeting group (all/users/roles/qualifications), activeFrom/activeUntil window, radio/date field blocks enabled
- form-submissions: server-side user attribution, expiry and audience gates, one attempt per user
- forms/submissions permissions in the Surveys registry group + admin role seed grants
- frontend /surveys list and /surveys/[id] take page with client block renderer
- register the pending role permission enum values migration
- announcements collection: info/success/warning/error variants, banner/modal/dialog/toast display types, up to 3 action buttons, dismissible flag, activeFrom/activeUntil windows, audience targeting (all/users/roles) and path include/exclude matching copied from the Shims pattern
- pure client-safe evaluation lib (enabled, time window, audience via roleDoc IDs, path match) plus per-browser localStorage dismissals
- AnnouncementHost mounted in the (frontend) layout: banners render inline, toasts via sonner custom markup, modals and confirmation dialogs queue one at a time
- permissions announcements:create/read/update/delete + admin:announcements:manage
- description is Lexical richText rendered via RichText/lexical-content on all surfaces; role targeting uses the dynamic Roles collection
- hand-written migrations with snapshot sidecars (collection, roleDocs targeting, description richtext conversion) + integration tests (12 passing)
Bootstrap a per-run test database (ensure, push schema, truncate, seed baselines, repair sequences), wire vitest/playwright globals, and gate schema push behind DB_PUSH. Serial test files share the one database.
Ultraworked with [Sisyphus](https://github.com/code-yeongyu/oh-my-openagent)
Co-authored-by: Sisyphus <clio-agent@sisyphuslabs.ai>
- scopedAdminPageAccess replaces requireAdminPageAccess: technologies pass for
intelligence division members, assets/resources/vehicles for logistics;
everyone else still needs admin:<slug>:manage
- technology approval is stripped from create/update below admin so division
members can never self-approve; technologies access moves to the
intelligence permission
- assets/resources/vehicles move to logistics division permissions
Consume raw arma-sync-events into a validated, idempotent operation ledger: contract v1, reject/dead-letter with zero effects, effect keys with unique-constraint race handling, and a staged-activation flag hook. Registers the operations permission domains.
Ultraworked with [Sisyphus](https://github.com/code-yeongyu/oh-my-openagent)
Co-authored-by: Sisyphus <clio-agent@sisyphuslabs.ai>
Add maps basemap config (world size, image/tiles mode, zoom defaults, isActive), map-roads, map-zones, and resource-nodes collections with maps:* permissions. Track game-structures map placement, meter coordinates, and label visibility/priority. Bump proximityThreshold to meters and adapt side-op map creation plus test fixtures to the new required fields.
Ultraworked with [Sisyphus](https://github.com/code-yeongyu/oh-my-openagent)
Co-authored-by: Sisyphus <clio-agent@sisyphuslabs.ai>
Payload config seeds AI Compose instructions statically so wiped prompt tables rebuild without LLM calls; sync-prod pairs with that per the config comment. Adds lexical deps and changelog entries.
Ultraworked with [Sisyphus](https://github.com/code-yeongyu/oh-my-openagent)
Co-authored-by: Sisyphus <clio-agent@sisyphuslabs.ai>
Also scopes the MCP plugin to explicit per-collection eligibility (mcpCollections).
Ultraworked with [Sisyphus](https://github.com/code-yeongyu/oh-my-openagent)
Co-authored-by: Sisyphus <clio-agent@sisyphuslabs.ai>
Add VoiceScripts and VoiceSubmissions collections, voiceover event types and event-log targets, the voice-submissions migration, and a voiceover XP group on Profiles counted toward total XP.
Ultraworked with [Sisyphus](https://github.com/code-yeongju/oh-my-openagent)
Co-authored-by: Sisyphus <clio-agent@sisyphuslabs.ai>
Add the src/lib/economy service (GM baselines, deterministic per-period demand drift, price modifier computation, event emission) and the economy-tick bin. Gated by GameRules economy.enabled; period-idempotent with a cold-start observation gate.
Ultraworked with [Sisyphus](https://github.com/code-yeongju/oh-my-openagent)
Co-authored-by: Sisyphus <clio-agent@sisyphuslabs.ai>
Introduce the market-state ledger (one doc per tradeable resource/asset), GM baseline fields on Assets/Resources, global economy knobs on Game Rules, market-state RBAC permissions, and the market-state event target option.
Ultraworked with [Sisyphus](https://github.com/code-yeongju/oh-my-openagent)
Co-authored-by: Sisyphus <clio-agent@sisyphuslabs.ai>
Registers the base-tick bin: pays staff salaries from the treasury, charges structure maintenance, tracks upkeep shortages from storage, and notifies clients via the game-tick SSE path.
Ultraworked with [Sisyphus](https://github.com/code-yeongyu/oh-my-openagent)
Co-authored-by: Sisyphus <clio-agent@sisyphuslabs.ai>
Adds the npc-staffing and labor-classifications collections, a shared staffing field factory applied to both structure blueprints (Staffing Defaults group) and game structure instances, blueprint-derived staffing defaults on game structure create, staff-hiring toggles on Game Rules, and their database migrations.
Ultraworked with [Sisyphus](https://github.com/code-yeongyu/oh-my-openagent)
Co-authored-by: Sisyphus <clio-agent@sisyphuslabs.ai>
Add WikiPages, WikiRevisions, and WikiTemplates collections (admin group
Wiki), register them in the Payload config, and add migration batch 28
creating the wiki_pages/_texts, wiki_revisions, and wiki_templates tables
plus the three wiki values on the game_event_logs target_collection enum.
Includes the regenerated payload-types for the new collections.
Update Payload configuration:
- Import AssignmentTransfers collection in src/payload.config.ts
Update notification system:
- src/lib/notifications/index.ts: Add transfer notification types
- Update notification helper to support new notification types
Update migrations index:
- src/migrations/index.ts: Register new assignment transfer migrations
These changes integrate the AssignmentTransfers collection into the
existing Payload configuration and notification infrastructure.
Add the mission-tick Payload bin (external cron): sweeps missions
whose status is Scheduled/Active and whose scheduled calendar day
(classification.startDateTime, server-local) has fully passed and
sets them to Completed, emitting a mission:auto-complete event per
mission. Draft and terminal statuses are never touched; idempotent.
Notifies clients via the game-tick SSE path.
Logic lives in src/lib/intelligence/missionLifecycle.ts with an
integration test in tests/int/mission-lifecycle.int.spec.ts.
Register mcpPlugin on the Payload config. Auth now also accepts
payload-mcp-api-keys, so the generated types carry the new
collection and the user union widens accordingly. Follow-up commits
guard user auth paths against these API-key sessions.
Also apply incidental prettier formatting to generatePlainText().
Add GameServers, ArmaSyncEvents and ArmaCommands collections plus registration in payload config and regenerated types.
Ultraworked with [Sisyphus](https://github.com/code-yeongyu/oh-my-openagent)
Co-authored-by: Sisyphus <clio-agent@sisyphuslabs.ai>
Introduce a dynamic RBAC system with a new 'roles' collection that grants
granular permissions. Add hasPermission/requirePermission/loadUserPermissions
utilities and a central permissions registry. Register the Roles collection in
payload.config and add roleDocs relationship to Users.
- Add Unsloth OpenAI-compatible provider with @ai-sdk/openai
- Rewrite AI generation handlers with Vercel AI SDK streaming
- Add plainTextToLexicalJson helper for richText field generation
- Configure HeadingFeature and PayloadAiPluginLexicalEditorFeature
- Stub @payloadcms/richtext-lexical server entry in client bundle
- Extract meta constants for site title and description
- Add UNSLOTH_API_KEY to .env.development
Import the migrations array from src/migrations/index.ts and pass it as prodMigrations to the postgres adapter. Per @payloadcms/db-postgres connect.js, when NODE_ENV=production the adapter now auto-runs payload migrate against this array on every boot, so pending migrations apply on deploy without a manual docker exec step. Idempotent on next prod boot since payload_migrations already tracks batches 1-2. DEPLOYMENT.md §7's manual 'docker exec ... payload/bin.js migrate' still works as a fallback via filesystem discovery.
Add the helpdesk Tickets collection with status/priority/category enums, reporter/assignee relationships, activity timeline, and closedAt lifecycle. Register in payload.config and refresh generated types.
Ultraworked with [Sisyphus](https://github.com/code-yeongyu/oh-my-openagent)
Co-authored-by: Sisyphus <clio-agent@sisyphuslabs.ai>
Register a beforeNav component linking the Payload admin panel back to the public frontend.
Ultraworked with [Sisyphus](https://github.com/code-yeongyu/oh-my-openagent)
Co-authored-by: Sisyphus <clio-agent@sisyphuslabs.ai>
- Add trusted role and isTrusted access helper
- Add notification muting and display preferences to the user schema
- Auto-create a profile and personal bank account when a user signs up
- Add idempotent backfillProfiles seed script for existing members
Tarkov-style flea market where users list locker items at a fixed price
and buyers pay through the banking system; items transfer directly
into the buyer's locker.
- market-listings + market-negotiations collections and the market page
with search/rarity filters and a Countdown timer on each card
- service lib (buyListing with partial-quantity + negotiated-price
support, clean-stock rule, creditLockerQuantity, auto pricing)
- negotiation flow: make/accept/reject/counter/withdraw, strictly-
increasing buyer offers, NPC vendor auto-resolution
- NPC vendors: game-npcs attribution, patience meter, dialogue, chat
bubbles, historical threads dialog
- 30d user / 7d auto listing durations, market-tick bin for expiry +
vendor restock, SSE notify on tick
- market event types + game-npcs/market target collections in the
event log; sidebar Market entry under Logistics
- partial-quantity purchases (buyListing/buyMarketListing/makeMarketOffer)
with full int test coverage (25 tests)
Developer-gated collection for NPC characters, including the vendor
fields (enabled, priceModifier, sells[]) used by the marketplace to
attribute auto-generated listings to background merchants.
- user-notifications collection (per-user inbox, owner-scoped read)
- notifyUser() fire-and-forget helper + notification label mapping
- NotificationsBell in the site header with 30s polling, unread badge,
mark-read on click, and "Mark all read"
- markNotificationsRead / markAllNotificationsRead server actions
- New game-event-logs collection with timestamp, type, message, actor,
structure, targetCollection/targetId, and data (JSON) fields
- EventTypes constants registry for modular event category management
- emitGameEvent() utility for emitting events from server actions and hooks
- Register collection in Payload config
- Document event log system architecture in AGENTS.md