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Author SHA1 Message Date
89482798f4 feat(tech-tree): add admin tech tree editor view
Add a custom admin view over the technologies collection so staff can model
prerequisites as a left-to-right tree instead of a flat list.

- React Flow v12 canvas with category bands, OR-prerequisite edges, a
  lite side-panel editor, and a quick-create dialog.
- Propagating layout: a technology with prerequisites lands one column right
  of its parents at their average row; uncategorized roots fill a catalog
  grid keyed by each tech's rank among all uncategorized technologies, so
  promoting one into the tree leaves an empty slot instead of re-shuffling
  the grid.
- Stability contract: connecting or removing edges never moves a card (the
  connected node is pinned to its current spot), and a "Save positions"
  control commits every on-screen node so the arrangement survives reload;
  "Auto-arrange" clears manual positions and restores the ordered layout.
- Progression-path edge colors and per-source lanes keep overlapping edges
  readable. Wire the view and its nav entry into payload.config.ts and add
  dark React Flow / scrollbar styling.
2026-10-01 10:03:58 -04:00
f8f09057bc feat(ai): switch compose model to Gemma 4 26B and patch AI plugin field-path handling
Default compose model moves to unsloth/gemma-4-26B-A4B-it-qat-GGUF (migration rewrites plugin_ai_instructions columns + enum). Strip markdown code fences from plain-text fallbacks so Gemma's JSON-flavored answers still render as prose. Pin a bun patchedDependencies patch for @ai-stack/payloadcms (activeFieldPath context) which requires the patches/ directory alongside package.json and bun.lock. Note: the change_ai_model migration also carries the new map permission enum values from the map permission split.
2026-09-30 14:50:32 -04:00
d00a5980a5 feat(story): add voiceover support for story beats
- Introduced voiceover relationship to StoryBeats with AI-generated flag.
- Added BeatVoiceover component for playing audio narrations with a minimal interface.
- Updated StoryPage, StoryViewer, and StoryTableOfContents to display and handle voiceovers.
- Created Voiceovers collection for uploading and managing audio narrations for beats.
- Included migration script to support voiceover functionality in the database.
2026-09-24 17:35:17 -04:00
20b65d08fc feat(surveys): add survey system with audience targeting on plugin-form-builder
- forms collection: targeting group (all/users/roles/qualifications), activeFrom/activeUntil window, radio/date field blocks enabled
- form-submissions: server-side user attribution, expiry and audience gates, one attempt per user
- forms/submissions permissions in the Surveys registry group + admin role seed grants
- frontend /surveys list and /surveys/[id] take page with client block renderer
- register the pending role permission enum values migration
2026-09-23 18:17:29 -04:00
8c95c1ee82 feat(announcements): add announcements system with roleDocs targeting and richText
- announcements collection: info/success/warning/error variants, banner/modal/dialog/toast display types, up to 3 action buttons, dismissible flag, activeFrom/activeUntil windows, audience targeting (all/users/roles) and path include/exclude matching copied from the Shims pattern
- pure client-safe evaluation lib (enabled, time window, audience via roleDoc IDs, path match) plus per-browser localStorage dismissals
- AnnouncementHost mounted in the (frontend) layout: banners render inline, toasts via sonner custom markup, modals and confirmation dialogs queue one at a time
- permissions announcements:create/read/update/delete + admin:announcements:manage
- description is Lexical richText rendered via RichText/lexical-content on all surfaces; role targeting uses the dynamic Roles collection
- hand-written migrations with snapshot sidecars (collection, roleDocs targeting, description richtext conversion) + integration tests (12 passing)
2026-09-22 21:08:46 -04:00
8135c9850b feat(test): run tests against a dedicated truncated database
Bootstrap a per-run test database (ensure, push schema, truncate, seed baselines, repair sequences), wire vitest/playwright globals, and gate schema push behind DB_PUSH. Serial test files share the one database.

Ultraworked with [Sisyphus](https://github.com/code-yeongyu/oh-my-openagent)

Co-authored-by: Sisyphus <clio-agent@sisyphuslabs.ai>
2026-09-22 17:58:17 -04:00
529a9573b2 feat(admin): hide compose settings and API keys from non-superusers 2026-09-22 14:52:48 -04:00
4dde790aa8 feat(access): division-scoped admin page access
- scopedAdminPageAccess replaces requireAdminPageAccess: technologies pass for
  intelligence division members, assets/resources/vehicles for logistics;
  everyone else still needs admin:<slug>:manage
- technology approval is stripped from create/update below admin so division
  members can never self-approve; technologies access moves to the
  intelligence permission
- assets/resources/vehicles move to logistics division permissions
2026-09-21 20:48:08 -04:00
f2bd5418b2 feat(operations): supply-box sync store and handler 2026-09-21 07:40:44 -04:00
cc23742dd8 feat(operations): versioned operation event and effect ledger
Consume raw arma-sync-events into a validated, idempotent operation ledger: contract v1, reject/dead-letter with zero effects, effect keys with unique-constraint race handling, and a staged-activation flag hook. Registers the operations permission domains.

Ultraworked with [Sisyphus](https://github.com/code-yeongyu/oh-my-openagent)

Co-authored-by: Sisyphus <clio-agent@sisyphuslabs.ai>
2026-09-20 02:43:40 -04:00
5f06039697 feat(world): game map collections with basemaps, map permissions, and meter proximity
Add maps basemap config (world size, image/tiles mode, zoom defaults, isActive), map-roads, map-zones, and resource-nodes collections with maps:* permissions. Track game-structures map placement, meter coordinates, and label visibility/priority. Bump proximityThreshold to meters and adapt side-op map creation plus test fixtures to the new required fields.

Ultraworked with [Sisyphus](https://github.com/code-yeongyu/oh-my-openagent)

Co-authored-by: Sisyphus <clio-agent@sisyphuslabs.ai>
2026-09-16 23:13:57 -04:00
a2ab066645 chore(infra): static AI compose prompts, sync-prod refresh, and deps
Payload config seeds AI Compose instructions statically so wiped prompt tables rebuild without LLM calls; sync-prod pairs with that per the config comment. Adds lexical deps and changelog entries.

Ultraworked with [Sisyphus](https://github.com/code-yeongyu/oh-my-openagent)

Co-authored-by: Sisyphus <clio-agent@sisyphuslabs.ai>
2026-09-14 15:38:13 -04:00
ac822f259c feat(awards): add ribbon submissions collection, design validation and migration
Also scopes the MCP plugin to explicit per-collection eligibility (mcpCollections).

Ultraworked with [Sisyphus](https://github.com/code-yeongyu/oh-my-openagent)

Co-authored-by: Sisyphus <clio-agent@sisyphuslabs.ai>
2026-09-11 03:25:59 -04:00
1f99e34c0d feat(minigames): add custom minefield and radio test collections with permissions, events, and migration
Ultraworked with [Sisyphus](https://github.com/code-yeongyu/oh-my-openagent)

Co-authored-by: Sisyphus <clio-agent@sisyphuslabs.ai>
2026-09-08 14:41:18 -04:00
caca11a60b feat(story): add Chronicle story beats system with reader states and reactions 2026-09-08 01:32:59 -04:00
f83301a923 feat(voiceover): add voice script and submission collections with profile XP
Add VoiceScripts and VoiceSubmissions collections, voiceover event types and event-log targets, the voice-submissions migration, and a voiceover XP group on Profiles counted toward total XP.

Ultraworked with [Sisyphus](https://github.com/code-yeongju/oh-my-openagent)

Co-authored-by: Sisyphus <clio-agent@sisyphuslabs.ai>
2026-09-06 17:22:50 -04:00
447df220f5 feat(economy): add economy tick with demand simulation and price modifiers
Add the src/lib/economy service (GM baselines, deterministic per-period demand drift, price modifier computation, event emission) and the economy-tick bin. Gated by GameRules economy.enabled; period-idempotent with a cold-start observation gate.

Ultraworked with [Sisyphus](https://github.com/code-yeongju/oh-my-openagent)

Co-authored-by: Sisyphus <clio-agent@sisyphuslabs.ai>
2026-09-06 17:22:30 -04:00
ded5d4b341 feat(economy): add market-state collection with supply/demand baselines
Introduce the market-state ledger (one doc per tradeable resource/asset), GM baseline fields on Assets/Resources, global economy knobs on Game Rules, market-state RBAC permissions, and the market-state event target option.

Ultraworked with [Sisyphus](https://github.com/code-yeongju/oh-my-openagent)

Co-authored-by: Sisyphus <clio-agent@sisyphuslabs.ai>
2026-09-06 17:22:17 -04:00
4e9c539682 feat(base): add base tick bin for salaries, maintenance, and upkeep
Registers the base-tick bin: pays staff salaries from the treasury, charges structure maintenance, tracks upkeep shortages from storage, and notifies clients via the game-tick SSE path.

Ultraworked with [Sisyphus](https://github.com/code-yeongyu/oh-my-openagent)

Co-authored-by: Sisyphus <clio-agent@sisyphuslabs.ai>
2026-09-06 01:24:11 -04:00
b2718b3633 feat(base): add npc staffing and labor classification collections
Adds the npc-staffing and labor-classifications collections, a shared staffing field factory applied to both structure blueprints (Staffing Defaults group) and game structure instances, blueprint-derived staffing defaults on game structure create, staff-hiring toggles on Game Rules, and their database migrations.

Ultraworked with [Sisyphus](https://github.com/code-yeongyu/oh-my-openagent)

Co-authored-by: Sisyphus <clio-agent@sisyphuslabs.ai>
2026-09-06 01:24:08 -04:00
01b1a73158 feat(wiki): add wiki collections and database migration
Add WikiPages, WikiRevisions, and WikiTemplates collections (admin group
Wiki), register them in the Payload config, and add migration batch 28
creating the wiki_pages/_texts, wiki_revisions, and wiki_templates tables
plus the three wiki values on the game_event_logs target_collection enum.
Includes the regenerated payload-types for the new collections.
2026-09-05 00:01:58 -04:00
822ac47c23 feat(auth): scope Payload admin pages by permissions
Ultraworked with [Sisyphus](https://github.com/code-yeongyu/oh-my-openagent)

Co-authored-by: Sisyphus <clio-agent@siisyphuslabs.ai>
2026-09-01 21:39:09 -04:00
b4bb328acd chore(payload): register ticket schema and migration
Ultraworked with [Sisyphus](https://github.com/code-yeongyu/oh-my-openagent)

Co-authored-by: Sisyphus <clio-agent@sisyphuslabs.ai>
2026-09-01 17:48:59 -04:00
6c71e003c9 feat(config): Update payload config, notifications, and migrations
Update Payload configuration:
- Import AssignmentTransfers collection in src/payload.config.ts

Update notification system:
- src/lib/notifications/index.ts: Add transfer notification types
- Update notification helper to support new notification types

Update migrations index:
- src/migrations/index.ts: Register new assignment transfer migrations

These changes integrate the AssignmentTransfers collection into the
existing Payload configuration and notification infrastructure.
2026-08-31 23:40:41 -04:00
22b7343fa8 feat(evaluations): register collection and generated types
Ultraworked with [Sisyphus](https://github.com/code-yeongyu/oh-my-openagent)

Co-authored-by: Sisyphus <clio-agent@sisyphuslabs.ai>
2026-08-27 18:36:04 -04:00
287a0f7db8 feat(server): add stale presence monitoring 2026-08-26 18:05:57 -04:00
b22a1836e4 chore(migrations): track schema snapshots and require explicit apply 2026-08-26 00:53:57 -04:00
c628f8a90b feat(missions): auto-complete past missions via mission-tick bin
Add the mission-tick Payload bin (external cron): sweeps missions
whose status is Scheduled/Active and whose scheduled calendar day
(classification.startDateTime, server-local) has fully passed and
sets them to Completed, emitting a mission:auto-complete event per
mission. Draft and terminal statuses are never touched; idempotent.
Notifies clients via the game-tick SSE path.

Logic lives in src/lib/intelligence/missionLifecycle.ts with an
integration test in tests/int/mission-lifecycle.int.spec.ts.
2026-08-25 12:30:04 -04:00
b70ff4dff8 feat(mcp): enable Payload MCP plugin
Register mcpPlugin on the Payload config. Auth now also accepts
payload-mcp-api-keys, so the generated types carry the new
collection and the user union widens accordingly. Follow-up commits
guard user auth paths against these API-key sessions.

Also apply incidental prettier formatting to generatePlainText().
2026-08-25 12:27:01 -04:00
347cbdf956 feat(server): add game-server sync collections
Add GameServers, ArmaSyncEvents and ArmaCommands collections plus registration in payload config and regenerated types.

Ultraworked with [Sisyphus](https://github.com/code-yeongyu/oh-my-openagent)

Co-authored-by: Sisyphus <clio-agent@sisyphuslabs.ai>
2026-08-23 18:51:24 -04:00
9bf984fc96 feat(projects): add project tracking workspace 2026-08-20 19:55:33 -04:00
80f28ed939 feat(rbac): add dynamic roles collection and permissions system
Introduce a dynamic RBAC system with a new 'roles' collection that grants
granular permissions. Add hasPermission/requirePermission/loadUserPermissions
utilities and a central permissions registry. Register the Roles collection in
payload.config and add roleDocs relationship to Users.
2026-08-19 19:47:36 -04:00
e57f38cd8f feat(config): switch AI provider from Ollama to Unsloth with streaming support
- Add Unsloth OpenAI-compatible provider with @ai-sdk/openai
- Rewrite AI generation handlers with Vercel AI SDK streaming
- Add plainTextToLexicalJson helper for richText field generation
- Configure HeadingFeature and PayloadAiPluginLexicalEditorFeature
- Stub @payloadcms/richtext-lexical server entry in client bundle
- Extract meta constants for site title and description
- Add UNSLOTH_API_KEY to .env.development
2026-08-17 22:18:23 -04:00
afb61f6227 feat(globals): add Shims global for admin CSS/JS shims 2026-08-16 23:27:51 -04:00
fa70ed0956 feat(config): add meta information for Polaris Task Force website 2026-08-16 19:41:21 -04:00
4905022dd5 feat(config): wire prodMigrations for auto-migrate on prod boot
Import the migrations array from src/migrations/index.ts and pass it as prodMigrations to the postgres adapter. Per @payloadcms/db-postgres connect.js, when NODE_ENV=production the adapter now auto-runs payload migrate against this array on every boot, so pending migrations apply on deploy without a manual docker exec step. Idempotent on next prod boot since payload_migrations already tracks batches 1-2. DEPLOYMENT.md §7's manual 'docker exec ... payload/bin.js migrate' still works as a fallback via filesystem discovery.
2026-08-16 19:39:19 -04:00
e7eff028b7 feat(tickets): add Tickets collection
Add the helpdesk Tickets collection with status/priority/category enums, reporter/assignee relationships, activity timeline, and closedAt lifecycle. Register in payload.config and refresh generated types.

Ultraworked with [Sisyphus](https://github.com/code-yeongyu/oh-my-openagent)

Co-authored-by: Sisyphus <clio-agent@sisyphuslabs.ai>
2026-08-16 18:12:27 -04:00
5694dbf218 feat(admin): add GoToFrontendLink to admin nav
Register a beforeNav component linking the Payload admin panel back to the public frontend.

Ultraworked with [Sisyphus](https://github.com/code-yeongyu/oh-my-openagent)

Co-authored-by: Sisyphus <clio-agent@sisyphuslabs.ai>
2026-08-13 17:00:51 -04:00
ad774121b0 feat(missions): add generate-mission bin for next Saturday template 2026-08-12 12:38:55 -04:00
f065aa6796 feat(missions): add RSVP attendance collection and detail UI 2026-08-12 12:38:53 -04:00
5ee98d61da feat(users): add trusted role, preferences, and profile/account auto-provisioning
- Add trusted role and isTrusted access helper
- Add notification muting and display preferences to the user schema
- Auto-create a profile and personal bank account when a user signs up
- Add idempotent backfillProfiles seed script for existing members
2026-08-11 23:25:09 -04:00
89b8474e23 feat(market): add trading marketplace with listings, haggling, and NPC vendors
Tarkov-style flea market where users list locker items at a fixed price
and buyers pay through the banking system; items transfer directly
into the buyer's locker.

- market-listings + market-negotiations collections and the market page
  with search/rarity filters and a Countdown timer on each card
- service lib (buyListing with partial-quantity + negotiated-price
  support, clean-stock rule, creditLockerQuantity, auto pricing)
- negotiation flow: make/accept/reject/counter/withdraw, strictly-
  increasing buyer offers, NPC vendor auto-resolution
- NPC vendors: game-npcs attribution, patience meter, dialogue, chat
  bubbles, historical threads dialog
- 30d user / 7d auto listing durations, market-tick bin for expiry +
  vendor restock, SSE notify on tick
- market event types + game-npcs/market target collections in the
  event log; sidebar Market entry under Logistics
- partial-quantity purchases (buyListing/buyMarketListing/makeMarketOffer)
  with full int test coverage (25 tests)
2026-08-10 16:05:57 -04:00
3a46d4e5be feat(npcs): add game-npcs collection for vendors
Developer-gated collection for NPC characters, including the vendor
fields (enabled, priceModifier, sells[]) used by the marketplace to
attribute auto-generated listings to background merchants.
2026-08-10 16:03:52 -04:00
9c15117b9b feat(notifications): add in-app player notification center
- user-notifications collection (per-user inbox, owner-scoped read)
- notifyUser() fire-and-forget helper + notification label mapping
- NotificationsBell in the site header with 30s polling, unread badge,
  mark-read on click, and "Mark all read"
- markNotificationsRead / markAllNotificationsRead server actions
2026-08-10 16:02:55 -04:00
7f4df6597a feat(locker): add locker-storages and loadouts collections 2026-08-02 14:32:40 -04:00
a440623d93 feat(banking): add bank accounts, transactions, and ledger entries collections 2026-08-02 04:10:28 -04:00
75a1c8ed9a feat(logistics): add shipments collection with dispatch, transit, and arrival processing 2026-08-02 02:03:50 -04:00
59769076ff feat: add GameEventLogs collection and event emission infrastructure
- New game-event-logs collection with timestamp, type, message, actor,
  structure, targetCollection/targetId, and data (JSON) fields
- EventTypes constants registry for modular event category management
- emitGameEvent() utility for emitting events from server actions and hooks
- Register collection in Payload config
- Document event log system architecture in AGENTS.md
2026-07-28 16:08:04 -04:00
1eddf741ff feat: add AGENTS.md with technical documentation and configure email sending via Nodemailer 2026-07-27 17:48:43 -04:00
d04630ca65 feat: add XP display component and experience collection, integrate user XP in layout 2026-01-09 01:26:40 -05:00