Move the record contract, planning, and upsert logic out of the CLI script
and into src/lib/arma-import/catalog.ts so it can be unit-tested and reused.
The CLI (importArmaLibrary.ts) becomes a thin wrapper. Records are upserted
into assets (keyed by className) and vehicles (by classname); thumbnails are
materialized from .paa inventory icons, and fuel config is resolved per
record type. Adds integration coverage for the catalog import path.
Route the game's `money.delta` events into the web banking system so a
player's personal bank account tracks their in-game wallet.
- New `processMoneyEvent` (src/lib/arma-bridge/money.ts) applies a parsed
money delta to the player's personal account: debits go to the unit
treasury (or leave if no treasury), refunds hit the treasury first and
fall back to a plain deposit, and rewards/grants deposit directly.
- Wire the handler into ArmaSyncEvents and add a `POST /api/arma/v1/balances`
route (get_balances) that returns personal balances for Steam IDs, omitting
unlinked IDs so the game keeps its own stored value.
- Events dedupe by serverId+eventId so a retried delivery never
double-charges, and the whole path never throws.
Add a "Tech Tree (admin)" section covering the tech-categories collection,
treePosition, the React Flow admin view, the propagating layout, the
stability contract (connect/save-positions/auto-arrange), edge visuals, and
the integration and e2e test commands. Note the tech tree e2e suite.
- `tech-tree-layout.int.spec.ts`: pure layout (wrapping, manual overrides,
category bands, forward-edge warnings, cycles, catalog-stability).
- `tech-tree-prereq-edits.int.spec.ts`: add/remove/switch prerequisites with
cycle rejection and the pin-on-connect stability contract.
- `tech-tree-stability.int.spec.ts`: freeze pins every relocated card on a
data change, plus edge visuals (per-path colors, per-source lanes).
- `tech-categories.int.spec.ts`: CRUD, RBAC, division gating, FK set-null,
position round-trip.
- `tech-tree.e2e.spec.ts`: nav entry, render, preview/panel edits, both
quick-create paths, drag persistence + Auto-arrange, save positions
surviving a reload, connect/disconnect, and multi-column wrapping.
Add a custom admin view over the technologies collection so staff can model
prerequisites as a left-to-right tree instead of a flat list.
- React Flow v12 canvas with category bands, OR-prerequisite edges, a
lite side-panel editor, and a quick-create dialog.
- Propagating layout: a technology with prerequisites lands one column right
of its parents at their average row; uncategorized roots fill a catalog
grid keyed by each tech's rank among all uncategorized technologies, so
promoting one into the tree leaves an empty slot instead of re-shuffling
the grid.
- Stability contract: connecting or removing edges never moves a card (the
connected node is pinned to its current spot), and a "Save positions"
control commits every on-screen node so the arrangement survives reload;
"Auto-arrange" clears manual positions and restores the ordered layout.
- Progression-path edge colors and per-source lanes keep overlapping edges
readable. Wire the view and its nav entry into payload.config.ts and add
dark React Flow / scrollbar styling.
Add the tech-categories collection that gives technologies a home off the
flat uncategorized pool, plus the schema support the admin editor needs.
- New `tech-categories` collection (unique name, timeline `position`,
optional hex `color`) with a `Technologies.category` FK (ON DELETE set
null) so deleting a category just unfiles its technologies.
- Add `Technologies.treePosition {x,y}` so the canvas can pin a node's
manual position; clearing it uses `{x:null,y:null}`.
- Register the two hand-written migrations (tech-categories + treePosition)
and regenerate payload-types, the drizzle schema, and the admin importMap.
- Register the `tech-categories:*` permission group and grant Intelligence
division members admin-panel access, mirroring technologies.
Covers the category registry sync, create and update gating per role (plain user, admin, developer, guest), the update-time escalation block, and read gating.
The suite could not pass on the test database: global setup now seeds the shared dev/Test123 login with a superuser Roles doc and the dashboard rank, and points its own Payload connection at the test database. Playwright runs one worker with generous test and expect timeouts because first navigation to a route triggers a cold webpack compile, and gains E2E_BROWSER_PATH to swap the browser binary when the installed Vivaldi crashes under automation. The landing page gains the missing h1 the guest specs assert, login flows wait for the redirect to land, strict-mode locator collisions get exact or level-scoped matches, the session banner test re-signs the login claims with a short expiry using the runtime secret, and the reservation dialog click forces the dispatch and verifies the dialog opened (the trigger goes aria-hidden behind the modal mid-click, which stranded the retry loop).
Pages declare brief tours in code, keyed to stable data-tour anchors. The layout resolves each visitor's access signals (intelligence and logistics qualifications, admin-panel access, feature flags) and step filtering hides what a user cannot reach, mirroring the sidebar. A tour auto-starts the first time a browser visits its page; dismissals are remembered per browser in localStorage. The header gains a replay control for on-demand runs on toured routes, the tour card gains Skip all tours on this device to opt a browser out of auto-starts, and the Account page holds the re-enable toggle. The card and spotlight get a distinct overlay treatment (glow, accent strip, outlined target).
The note and warning icons were pinned at a fixed top offset and drifted off the text line inside short callouts. They now center vertically in the callout box.
Seeded Documentation pages have no lastEditor; the index cards and the detail header now read 'System' instead of 'Unknown editor' for those. Other categories keep the old fallback.
New in-depth, non-developer guides for the core systems: logistics and storage rules, banking, market and negotiation, shipments, base management, and the map. Read stays open to any logged-in user; create and edit require admin or developer roles (enforced in the collection access functions and the wiki server actions, since the service layer runs with overrideAccess). Category escalation via update is blocked too. Ships the enum migration, regenerated schema/types, and the idempotent seed script with its markdown sources.
package.json now declares patchedDependencies, so bun install --frozen-lockfile requires patches/ to exist when the prod-deps and builder stages install. The v0.2.56 Coolify build failed with "Couldn't find patch file" because only package.json and bun.lock were COPY-ed. Verified by reproducing the failure without patches/ and a clean frozen-lockfile install (patch applied) with them.
Default compose model moves to unsloth/gemma-4-26B-A4B-it-qat-GGUF (migration rewrites plugin_ai_instructions columns + enum). Strip markdown code fences from plain-text fallbacks so Gemma's JSON-flavored answers still render as prose. Pin a bun patchedDependencies patch for @ai-stack/payloadcms (activeFieldPath context) which requires the patches/ directory alongside package.json and bun.lock. Note: the change_ai_model migration also carries the new map permission enum values from the map permission split.
Players meeting a role's minimum rank and MOS can queue for mission roles before op time. Slot holders are recomputed statelessly from signup order plus current RSVP (first N committed signups hold the role); attendance writes diff holders around the write so RSVP changes auto-promote, with notifications and events. Adds mission-role-signups collection, roleSignups/missionTime libs, sign-up panel, role slots + rich-text descriptions (with RoleDescription renderer), orphan-pruning hook, migrations, tests, and AGENTS.md docs.
Replace the maps:create/update/delete catch-all for map features: roads, zones, and nodes each take a per-collection author permission, structure placement takes maps:place (still co-gated with the logistics qualification), and GeoJSON import requires all three author permissions. The map view page keys edit UI per feature type; admin role seed grants the new values. Tests updated for the permission split.
Touch drags flip pages: the page follows the finger live, the axis locks
on first movement so vertical pans never flip, and edge drags get
rubber-band resistance. Swipes starting on interactive controls are
ignored. Swipe intent lives in bookSwipeDirection with unit tests.
Chapter numbers now follow the order beats were written: sortBeats
defaults to creation date ascending, treats occurredAt as display-only,
and lets an explicit Order value curate the sequence. The /story page
shows the newest chapter on top with correct numbering, and switches to
exact hand-sequenced book mode when any beat is ordered.
Fullscreen reader alongside Immersive view: paginated two-page spread
with no vertical scroll, chevron and arrow-key page turns, and a page
indicator. Chapters always render in reading order (Chapter 1 first).
Layout knobs (spine gap, single-column breakpoint, book max width) live
in lib/story/bookLayout with unit-tested paging math.
- Introduced voiceover relationship to StoryBeats with AI-generated flag.
- Added BeatVoiceover component for playing audio narrations with a minimal interface.
- Updated StoryPage, StoryViewer, and StoryTableOfContents to display and handle voiceovers.
- Created Voiceovers collection for uploading and managing audio narrations for beats.
- Included migration script to support voiceover functionality in the database.
The one-shot heads-up toast used duration:Infinity with no id, so it
lingered after auto sign-out (when the banner unmounts) and its Extend
button 403'd on the expired token. Give the toast a stable id and
dismiss it when the banner leaves the warn window or unmounts, matching
the MissionReminderToasts pattern.
- getPendingSurveys resolves open + eligible + unsubmitted surveys (single eligibility path shared with the list page)
- GET /api/surveys/pending poll endpoint (cookie auth)
- SurveyReminderToasts in the frontend layout: polls every 5 min, toasts at most once per 15 min, action deep-links into the modal
- integration coverage for the pending resolution
- list page and detail page use the standard site page wrapper (icon + title + subtitle)
- card click opens the survey in a scrollable shadcn Dialog; submitting removes the card on close
- detail page matches the helpdesk pattern: back link, title block, form in a card
- /surveys?open=<id> deep link auto-opens the modal; SurveyForm gained onSuccess
- forms collection: targeting group (all/users/roles/qualifications), activeFrom/activeUntil window, radio/date field blocks enabled
- form-submissions: server-side user attribution, expiry and audience gates, one attempt per user
- forms/submissions permissions in the Surveys registry group + admin role seed grants
- frontend /surveys list and /surveys/[id] take page with client block renderer
- register the pending role permission enum values migration
- announcements collection: info/success/warning/error variants, banner/modal/dialog/toast display types, up to 3 action buttons, dismissible flag, activeFrom/activeUntil windows, audience targeting (all/users/roles) and path include/exclude matching copied from the Shims pattern
- pure client-safe evaluation lib (enabled, time window, audience via roleDoc IDs, path match) plus per-browser localStorage dismissals
- AnnouncementHost mounted in the (frontend) layout: banners render inline, toasts via sonner custom markup, modals and confirmation dialogs queue one at a time
- permissions announcements:create/read/update/delete + admin:announcements:manage
- description is Lexical richText rendered via RichText/lexical-content on all surfaces; role targeting uses the dynamic Roles collection
- hand-written migrations with snapshot sidecars (collection, roleDocs targeting, description richtext conversion) + integration tests (12 passing)