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Author SHA1 Message Date
62573f74e6 feat(promotions): add promotion nominations and leadership transfers
- Promotion nominations: members can nominate a peer for promotion from their
  profile, and a new /personnel/promotions page lets staff review and action
  the nominations (with an optional note on each).
- Leadership transfers: a member's leadership can be handed over to another
  member, surfaced on the transfers page and in the roster (which also gains a
  staff remove-member dialog).
- Adds the PromotionNominations and LeadershipTransfers collections (registered
  in the Payload config), their service libs, the migration, and integration
  coverage.
2026-10-03 03:29:24 -04:00
d43b2ef658 feat(tech-tree): drag groups, snap to grid, and route edges around nodes
Round out the canvas editing experience.

- Dragging one card of a multi-selection now moves and persists the whole
  selection (React Flow hands the full dragged set to onNodeDragStop).
- A category band is draggable by its header, which moves every technology in
  that band; the band body stays click-through.
- A "Snap: On/Off" toolbar toggle (default on, remembered per browser) snaps
  dragged cards to a 46px grid that divides the column and row steps, so
  snapped cards line up with the automatic layout.
- Connection lines are adjustable: select an edge to reveal "+" handles at each
  segment's midpoint (click to add a bend), drag bends to reroute, and
  double-click a bend to remove it. Routes persist per browser.
- Edges route around technologies they are not connected to, and corners are
  rounded, so lines no longer cut through unrelated cards.
- Ctrl/Cmd-clicking to multi-select no longer pops the side panel over the
  canvas.
2026-10-03 03:28:27 -04:00
64d92bf848 refactor(arma): extract catalog import logic into lib/arma-import
Move the record contract, planning, and upsert logic out of the CLI script
and into src/lib/arma-import/catalog.ts so it can be unit-tested and reused.
The CLI (importArmaLibrary.ts) becomes a thin wrapper. Records are upserted
into assets (keyed by className) and vehicles (by classname); thumbnails are
materialized from .paa inventory icons, and fuel config is resolved per
record type. Adds integration coverage for the catalog import path.
2026-10-01 10:04:38 -04:00
73cae3defd feat(arma): sync in-game shop money events to bank accounts
Route the game's `money.delta` events into the web banking system so a
player's personal bank account tracks their in-game wallet.

- New `processMoneyEvent` (src/lib/arma-bridge/money.ts) applies a parsed
  money delta to the player's personal account: debits go to the unit
  treasury (or leave if no treasury), refunds hit the treasury first and
  fall back to a plain deposit, and rewards/grants deposit directly.
- Wire the handler into ArmaSyncEvents and add a `POST /api/arma/v1/balances`
  route (get_balances) that returns personal balances for Steam IDs, omitting
  unlinked IDs so the game keeps its own stored value.
- Events dedupe by serverId+eventId so a retried delivery never
  double-charges, and the whole path never throws.
2026-10-01 10:04:32 -04:00
5f7fd508a5 test(tech-tree): add integration and e2e coverage
- `tech-tree-layout.int.spec.ts`: pure layout (wrapping, manual overrides,
  category bands, forward-edge warnings, cycles, catalog-stability).
- `tech-tree-prereq-edits.int.spec.ts`: add/remove/switch prerequisites with
  cycle rejection and the pin-on-connect stability contract.
- `tech-tree-stability.int.spec.ts`: freeze pins every relocated card on a
  data change, plus edge visuals (per-path colors, per-source lanes).
- `tech-categories.int.spec.ts`: CRUD, RBAC, division gating, FK set-null,
  position round-trip.
- `tech-tree.e2e.spec.ts`: nav entry, render, preview/panel edits, both
  quick-create paths, drag persistence + Auto-arrange, save positions
  surviving a reload, connect/disconnect, and multi-column wrapping.
2026-10-01 10:04:07 -04:00
471e4eaacf test(wiki): integration coverage for Documentation access gating
Covers the category registry sync, create and update gating per role (plain user, admin, developer, guest), the update-time escalation block, and read gating.
2026-09-30 18:43:39 -04:00
8b79c1379d feat(tours): add permission-aware guided tours with replay and device opt-out
Pages declare brief tours in code, keyed to stable data-tour anchors. The layout resolves each visitor's access signals (intelligence and logistics qualifications, admin-panel access, feature flags) and step filtering hides what a user cannot reach, mirroring the sidebar. A tour auto-starts the first time a browser visits its page; dismissals are remembered per browser in localStorage. The header gains a replay control for on-demand runs on toured routes, the tour card gains Skip all tours on this device to opt a browser out of auto-starts, and the Account page holds the re-enable toggle. The card and spotlight get a distinct overlay treatment (glow, accent strip, outlined target).
2026-09-30 18:43:21 -04:00
190ddac41f feat(missions): role sign-ups with FCFS waitlist and rich-text role descriptions
Players meeting a role's minimum rank and MOS can queue for mission roles before op time. Slot holders are recomputed statelessly from signup order plus current RSVP (first N committed signups hold the role); attendance writes diff holders around the write so RSVP changes auto-promote, with notifications and events. Adds mission-role-signups collection, roleSignups/missionTime libs, sign-up panel, role slots + rich-text descriptions (with RoleDescription renderer), orphan-pruning hook, migrations, tests, and AGENTS.md docs.
2026-09-30 14:50:26 -04:00
56fb6ac26a feat(map): gate feature authoring and structure placement behind dedicated permissions
Replace the maps:create/update/delete catch-all for map features: roads, zones, and nodes each take a per-collection author permission, structure placement takes maps:place (still co-gated with the logistics qualification), and GeoJSON import requires all three author permissions. The map view page keys edit UI per feature type; admin role seed grants the new values. Tests updated for the permission split.
2026-09-30 14:50:14 -04:00
9b90377f50 feat(story): swipe page turns in book view
Touch drags flip pages: the page follows the finger live, the axis locks
on first movement so vertical pans never flip, and edge drags get
rubber-band resistance. Swipes starting on interactive controls are
ignored. Swipe intent lives in bookSwipeDirection with unit tests.
2026-09-25 15:55:21 -04:00
185a7379f4 test(story): cover chapter ordering, display modes, and book paging 2026-09-24 19:24:04 -04:00
d00a5980a5 feat(story): add voiceover support for story beats
- Introduced voiceover relationship to StoryBeats with AI-generated flag.
- Added BeatVoiceover component for playing audio narrations with a minimal interface.
- Updated StoryPage, StoryViewer, and StoryTableOfContents to display and handle voiceovers.
- Created Voiceovers collection for uploading and managing audio narrations for beats.
- Included migration script to support voiceover functionality in the database.
2026-09-24 17:35:17 -04:00
cbb12e281c feat(surveys): periodic reminder toasts for pending surveys
- getPendingSurveys resolves open + eligible + unsubmitted surveys (single eligibility path shared with the list page)
- GET /api/surveys/pending poll endpoint (cookie auth)
- SurveyReminderToasts in the frontend layout: polls every 5 min, toasts at most once per 15 min, action deep-links into the modal
- integration coverage for the pending resolution
2026-09-23 21:07:13 -04:00
20b65d08fc feat(surveys): add survey system with audience targeting on plugin-form-builder
- forms collection: targeting group (all/users/roles/qualifications), activeFrom/activeUntil window, radio/date field blocks enabled
- form-submissions: server-side user attribution, expiry and audience gates, one attempt per user
- forms/submissions permissions in the Surveys registry group + admin role seed grants
- frontend /surveys list and /surveys/[id] take page with client block renderer
- register the pending role permission enum values migration
2026-09-23 18:17:29 -04:00
962064a5a4 feat(session): add pre-expiry warning banner with extend button
- SessionExpiryBanner: live countdown, warn 15min early, one-shot toast, Extend button
- countdown.ts: pure countdown helpers (timeUntilExpiry, sessionExpiryPhase, formatCountdown)
- useSessionExpired: added unlock handler for SESSION_EXTENDED_EVENT
- useGameTick: exported SESSION_EXTENDED_EVENT for session extension
- unit tests: 14/14 pass for countdown helpers
- e2e test: banner renders with countdown + extend button
2026-09-23 15:02:10 -04:00
8c95c1ee82 feat(announcements): add announcements system with roleDocs targeting and richText
- announcements collection: info/success/warning/error variants, banner/modal/dialog/toast display types, up to 3 action buttons, dismissible flag, activeFrom/activeUntil windows, audience targeting (all/users/roles) and path include/exclude matching copied from the Shims pattern
- pure client-safe evaluation lib (enabled, time window, audience via roleDoc IDs, path match) plus per-browser localStorage dismissals
- AnnouncementHost mounted in the (frontend) layout: banners render inline, toasts via sonner custom markup, modals and confirmation dialogs queue one at a time
- permissions announcements:create/read/update/delete + admin:announcements:manage
- description is Lexical richText rendered via RichText/lexical-content on all surfaces; role targeting uses the dynamic Roles collection
- hand-written migrations with snapshot sidecars (collection, roleDocs targeting, description richtext conversion) + integration tests (12 passing)
2026-09-22 21:08:46 -04:00
bfe26d76c1 feat(operations): drop attendance from readiness scoring 2026-09-22 18:14:44 -04:00
0617794da7 fix(access): reserve approval final states for the superuser tier, gate admin panel entry on page permissions 2026-09-22 14:50:40 -04:00
4dde790aa8 feat(access): division-scoped admin page access
- scopedAdminPageAccess replaces requireAdminPageAccess: technologies pass for
  intelligence division members, assets/resources/vehicles for logistics;
  everyone else still needs admin:<slug>:manage
- technology approval is stripped from create/update below admin so division
  members can never self-approve; technologies access moves to the
  intelligence permission
- assets/resources/vehicles move to logistics division permissions
2026-09-21 20:48:08 -04:00
c177f2486f test(int): scope reservation vehicle and respawn balance assertions to the run
- vehicle fixtures are named to sort first so the 50-item name-sorted options
  window includes them even on a DB crowded with older idle vehicles
- the respawn bridge assertion filters to this run's steam ids so leaked rows
  from aborted runs cannot break exact equality
2026-09-21 20:48:02 -04:00
5fb619a5cf fix(operations): move page data helpers to surface modules
Satisfies the Next 16 rule that page files only export page fields:
getSupplyBoxDetail/getSupplyBoxList and getReservationList/getReservationDetail
move to reservations/surface.ts and pages import from it.
2026-09-21 20:47:57 -04:00
9bbe44d38d feat(map): world map picker entry, intel fields, node icons, generic markers
- Maps gain worldMap flag, description, freeform weather, latitude/longitude,
  easeOfAccess and factionControl; picker cards render them as stat tags
- resource-nodes gain a shared icon set and may exist with no resources as
  plain marker nodes (placement ignores marker-only nodes)
- sidebar gains the World Map entry; Infrastructure section gets defaultOpen
- migrations 20260921_120000/123000/130500/134000; includes the generated
  types/schema sweep (currency emblem fields land in the next commit)
2026-09-21 20:47:46 -04:00
679a0f7879 feat(logistics): supply box management surface 2026-09-21 08:19:33 -04:00
f895f75317 feat(operations): reservation actions, surfaces, and cancel flow 2026-09-21 07:46:27 -04:00
f2bd5418b2 feat(operations): supply-box sync store and handler 2026-09-21 07:40:44 -04:00
42066e9d13 feat(operations): reservation creation flow
Add the create-reservation dialog and its option sources for todo 3 of
ops-reservations-and-crate-sync.

- src/lib/operations/reservationOptions.ts: server-only option pool
  (listReservationOptions) returning upcoming unit-visible missions, idle
  unreserved vehicles, operational structures, budget accounts (no
  balances), per-origin stock, and a capped roster.
- src/components/frontend/operations/reservations/CreateReservationDialog.tsx:
  client dialog with core fields, personnel/vehicle multi-picks, cargo
  line repeater, budget + expiry; client pre-validation mirrors the
  server validator; engine errors render verbatim.
- Mount the dialog on the reservations list page, server-gated by
  operation-reservations:create + hasLogisticsQualification.
- Integration tests for the option scopes; e2e spec written (run in F3).

tsc clean; 5/5 integration tests pass.
2026-09-21 04:39:09 -04:00
37d28893de chore(operations): rollout controls, reconciliation, and bridge recovery
Env kill switch with raw-evidence retention, idempotent backfill, in-place dead-letter replay with reconciliation notes, command lease recovery on pull, ack terminal-state guards, and an operations runbook.

Ultraworked with [Sisyphus](https://github.com/code-yeongyu/oh-my-openagent)

Co-authored-by: Sisyphus <clio-agent@sisyphuslabs.ai>
2026-09-20 02:45:00 -04:00
c19d0d05ee feat(ui): tactical operation primitives and role surfaces
Reusable dossier primitives (classification strips, brackets, readouts, provenance chips, notice states) plus server-rendered /operations overview, ledger drill-down, and AAR with permission-gated sections and an authorized reconciliation panel. Realtime refresh is enhancement only.

Ultraworked with [Sisyphus](https://github.com/code-yeongyu/oh-my-openagent)

Co-authored-by: Sisyphus <clio-agent@sisyphuslabs.ai>
2026-09-20 02:44:53 -04:00
3c70160dfc feat(operations): readiness and zone pressure aggregates
Deterministic, explainable, advisory readiness aggregates per subject behind a permission gate, and mission-scoped zone pressure with read-time decay yielding route-risk and yield multipliers.

Ultraworked with [Sisyphus](https://github.com/code-yeongyu/oh-my-openagent)

Co-authored-by: Sisyphus <clio-agent@sisyphuslabs.ai>
2026-09-20 02:43:53 -04:00
67adaa301c feat(operations): bounded economy effects and market repair
Link operation loot to the supply/demand ledger with faucet/drain caps and provenance-marked notes; repair buyListing to preflight locker credit before payment with a compensating refund on credit failure.

Ultraworked with [Sisyphus](https://github.com/code-yeongyu/oh-my-openagent)

Co-authored-by: Sisyphus <clio-agent@sisyphuslabs.ai>
2026-09-20 02:43:53 -04:00
67c993ca10 feat(operations): mission reservations and deterministic settlement
Reserve personnel, vehicles, cargo, and budget with idempotent keys and exactly-once settlement; extraction effects preflight before any write so validated HQ deposits and locker credits are final and survive mission failure. Failure sweeps touch only unextracted reservations.

Ultraworked with [Sisyphus](https://github.com/code-yeongyu/oh-my-openagent)

Co-authored-by: Sisyphus <clio-agent@sisyphuslabs.ai>
2026-09-20 02:43:47 -04:00
cc23742dd8 feat(operations): versioned operation event and effect ledger
Consume raw arma-sync-events into a validated, idempotent operation ledger: contract v1, reject/dead-letter with zero effects, effect keys with unique-constraint race handling, and a staged-activation flag hook. Registers the operations permission domains.

Ultraworked with [Sisyphus](https://github.com/code-yeongyu/oh-my-openagent)

Co-authored-by: Sisyphus <clio-agent@sisyphuslabs.ai>
2026-09-20 02:43:40 -04:00
7b82da58e7 feat(map): zone label placement, political zone type, and authoring polish
Ultraworked with [Sisyphus](https://github.com/code-yeongyu/oh-my-openagent)

Co-authored-by: Sisyphus <clio-agent@sisyphuslabs.ai>
2026-09-20 02:43:35 -04:00
f8ce3f3dcc feat(logistics): timestamp shipment lifecycle with client relay
Ultraworked with [Sisyphus](https://github.com/code-yeongyu/oh-my-openagent)

Co-authored-by: Sisyphus <clio-agent@sisyphuslabs.ai>
2026-09-20 02:43:29 -04:00
7a0f997f70 feat(base): production, modules, adjacency auras, compounds, and crew speed
Ultraworked with [Sisyphus](https://github.com/code-yeongyu/oh-my-openagent)

Co-authored-by: Sisyphus <clio-agent@sisyphuslabs.ai>
2026-09-20 02:43:23 -04:00
27b5b4537f fix(blackjack): resolve leaver turns, dedupe pending joins, terminate spectators 2026-09-19 17:39:18 -04:00
fd9f36fc46 test(int): cover the Friday open-slot notice
Notice-day gating in Eastern time across DST, upcoming-Friday range,
stable dedup token, slot-open semantics (drafts hold the slot,
cancelled do not, other days do not count), and claimant resolution
(superuser exclusion, earliest-created wins, cancel reverts the
claim).
2026-09-18 14:52:39 -04:00
8f7573f742 test(int): cover imminent reminder query boundaries
Window edges, post-start grace zone, and exclusions for marked
missions, missing roll-call, non-unit visibility, and draft status.
2026-09-18 13:09:35 -04:00
cc0a7facd0 feat(map): political zone types, road label tri-state, authoring snapping lib
- map-zones type gains territory and country border (informational political
  boundaries that never gate placement, default fills amber 0.1 / violet 0.06)
- map-roads labelVisible is tri-state: unset means auto, where paved roads
  always label and dirt/trail only label at 4 m/px or finer (roadLabelShown)
- migration clears the old implicit label default on non-paved roads
- new pure snapping lib: findSnap (vertices own their neighborhood, edges must
  be twice as close), closestPointOnSegment, segmentMidpoints
- tests for label angles, tri-state rule, snapping, political zones
2026-09-17 16:27:55 -04:00
c64c9da0da feat(map): road-network routing for shipments with transport modes
Add pure routing, placement, point, and style libs plus map-system tests. Shipments gain a map relationship and routePath snapshot; ground vehicles route over the road network via Dijkstra while air and sea travel straight-line. Vehicle types declare a ground/air/sea transportMode and transit math works in meters.

Ultraworked with [Sisyphus](https://github.com/code-yeongyu/oh-my-openagent)

Co-authored-by: Sisyphus <clio-agent@sisyphuslabs.ai>
2026-09-16 23:14:01 -04:00
5f06039697 feat(world): game map collections with basemaps, map permissions, and meter proximity
Add maps basemap config (world size, image/tiles mode, zoom defaults, isActive), map-roads, map-zones, and resource-nodes collections with maps:* permissions. Track game-structures map placement, meter coordinates, and label visibility/priority. Bump proximityThreshold to meters and adapt side-op map creation plus test fixtures to the new required fields.

Ultraworked with [Sisyphus](https://github.com/code-yeongyu/oh-my-openagent)

Co-authored-by: Sisyphus <clio-agent@sisyphuslabs.ai>
2026-09-16 23:13:57 -04:00
dce6f8f2ee fix(poker): dev panel card pickers ignored the first selection
CardPicker propagated null into onChange when no card was selected yet,
so the board picker's parent coerced every first pick to 2 of spades and
the hole-card pickers could never hold a value, keeping Queue hand
disabled forever. Picks now build a complete card, preserving any
already-chosen half, with regression tests on the extracted helper.

Co-authored-by: Sisyphus <sisyphus@ohmyopencode.dev>
2026-09-16 19:10:37 -04:00
67971dd7e6 feat(chips): persistent chip pool economy with shared balance card
Chip service and actions, fixed ChipBankCard with delta popup, sounds, spinner, and arena integration; chip bank migration and tests. Arena diffs are the chip-card mounts and join/leave spinner dispatches.

Ultraworked with [Sisyphus](https://github.com/code-yeongyu/oh-my-openagent)

Co-authored-by: Sisyphus <clio-agent@sisyphuslabs.ai>
2026-09-14 15:38:05 -04:00
474aff734d feat(blackjack): add blackjack minigame with realtime table wiring
Engine, felt, controls, sounds, card skins, and dev popups; SSE events in the realtime hook, nav and command palette entries, stats migration, and the six blackjack test suites.

Ultraworked with [Sisyphus](https://github.com/code-yeongyu/oh-my-openagent)

Co-authored-by: Sisyphus <clio-agent@sisyphuslabs.ai>
2026-09-14 15:38:05 -04:00
34dcefec54 feat(poker): felt UI popups, named table display, and dev controls
Table components, popup system, dev panel, and the actions/page wiring, with popup, table, and dev-control tests.

Ultraworked with [Sisyphus](https://github.com/code-yeongyu/oh-my-openagent)

Co-authored-by: Sisyphus <clio-agent@sisyphuslabs.ai>
2026-09-14 15:37:19 -04:00
c5defa9e70 feat(poker): engine upgrades, named tables, and stat extensions
Poker lib layer: engine, tables, stats, hand setup, shared table names, with engine tests.

Ultraworked with [Sisyphus](https://github.com/code-yeongyu/oh-my-openagent)

Co-authored-by: Sisyphus <clio-agent@sisyphuslabs.ai>
2026-09-14 15:37:19 -04:00
7ad9320c02 feat(respawn-tickets): settle attendance-based respawn tickets per mission
Tickets collection, settlement service, arma-bridge API route, one-shot ticketsSettledAt marker on missions, migration, and tests.

Ultraworked with [Sisyphus](https://github.com/code-yeongyu/oh-my-openagent)

Co-authored-by: Sisyphus <clio-agent@sisyphuslabs.ai>
2026-09-14 15:37:05 -04:00
8d92e7aaa9 feat(promotions): add rank promotion ceiling with GM promote flow
Promotion service lib, ceiling field on Ranks, permission gate, migration, and GM promote button with tests.

Ultraworked with [Sisyphus](https://github.com/code-yeongyu/oh-my-openagent)

Co-authored-by: Sisyphus <clio-agent@sisyphuslabs.ai>
2026-09-14 15:37:05 -04:00
1b0e4ed074 feat(poker): grade hand ranks on a progressive style ladder
Every made hand maps to a presentation tier from high card (no styling) through brass, silver, and gold pairs to a sapphire straight flush and a royal flush prismatic treatment. The live hand hint carries the tier, so the you-have placard glows with your hand's rank, and royals now read as royal flush.

Ultraworked with [Sisyphus](https://github.com/code-yeongyu/oh-my-openagent)

Co-authored-by: Sisyphus <clio-agent@sisyphuslabs.ai>
2026-09-11 17:30:03 -04:00
19113e39c9 feat(awards): add award advancement series
Awards can now upgrade through a series: collection fields and migration, grant flow support, profile and account UI updates, and regression coverage.

Ultraworked with [Sisyphus](https://github.com/code-yeongyu/oh-my-openagent)

Co-authored-by: Sisyphus <clio-agent@sisyphuslabs.ai>
2026-09-11 17:07:37 -04:00