Market listings, offer dialogs, negotiation panels, and history now render prices from the full CurrencyConfig (symbol + singular/plural) instead of a nullable currency label string.
Ultraworked with [Sisyphus](https://github.com/code-yeongyu/oh-my-openagent)
Co-authored-by: Sisyphus <clio-agent@sisyphuslabs.ai>
Adds a Universal Currency group to Game Rules (name, symbol, singular, plural, denomination) with a CurrencyConfig reader in the banking lib that pluralizes labels and prefixes symbols; registers the game_rules migration.
Ultraworked with [Sisyphus](https://github.com/code-yeongyu/oh-my-openagent)
Co-authored-by: Sisyphus <clio-agent@sisyphuslabs.ai>
Service layer (createPage/updatePage/restoreRevision/setPageLockdown/
deletePage, slugification, template expansion, wikilink preprocessing,
category constants) plus the client-safe markdown rendering pipeline
(react-markdown + remark-gfm + remark-directive) shared by the server
component and the editor's live preview. Adds the three markdown
dependencies to package.json and bun.lock.
Add transfer workflow components and utilities:
1. Transfer types and core functions (src/lib/transfers/index.ts):
- Type-safe transfer request and decision creation
- Appeal, cancel, and resolve core functions
- Server action conventions with error handling
2. Transfer UI components (src/components/frontend/transfers/):
- TransferActionDialog.tsx: Handle approval/rejection appeals
- TransferApprovalCard.tsx: Display approval decisions
- TransferNoteDialog.tsx: Add notes for transfers/appeals
- TransferRequestCard.tsx: Show transfer request details
- TransferResolutionCard.tsx: Display superuser resolutions
- TransfersView.tsx: Main transfers list page
- transferTypes.ts: Shared TypeScript types
3. Notification types (src/lib/transfers/notificationTypes.ts):
- Define notification type constants for transfer events
- Include TRANSFER_NOTIFICATION_TYPES for bridge filtering
4. Integration tests (tests/int/):
- transfer-requests.int.spec.ts: Test bot request polling
- transfer-bot-delivery.int.spec.ts: Test Discord notification delivery
These components and utilities complete the transfer workflow
implementation including approvals, appeals, and delivery.
Update Payload configuration:
- Import AssignmentTransfers collection in src/payload.config.ts
Update notification system:
- src/lib/notifications/index.ts: Add transfer notification types
- Update notification helper to support new notification types
Update migrations index:
- src/migrations/index.ts: Register new assignment transfer migrations
These changes integrate the AssignmentTransfers collection into the
existing Payload configuration and notification infrastructure.
Add a Profiles afterChange hook that diffs progression.awards against previousDoc (row id, falling back to award+date composite key) and sends an award:granted notification including the grant reason and issuer. Register award:granted as a muteable notification type.
requireArmaServer (src/lib/arma-bridge/server.ts) wraps the shared
bridge auth + game-servers lookup that every v1 route repeated;
asJson (json.ts) narrows untrusted request values to what Payload's
json field validation accepts (strings normalize to the fallback
instead of failing the write). All four v1 routes now use both.
Also document the ARMA_BRIDGE_API_KEY env var missed when the bridge
routes landed.
Add the mission-tick Payload bin (external cron): sweeps missions
whose status is Scheduled/Active and whose scheduled calendar day
(classification.startDateTime, server-local) has fully passed and
sets them to Completed, emitting a mission:auto-complete event per
mission. Draft and terminal statuses are never touched; idempotent.
Notifies clients via the game-tick SSE path.
Logic lives in src/lib/intelligence/missionLifecycle.ts with an
integration test in tests/int/mission-lifecycle.int.spec.ts.
Mission objectives gain a redacted checkbox. Redacted objectives are
shown block-redacted to players; mission managers, authors, and Zeus
see the real text (via tooltip) and can toggle the flag from the
mission detail page. Toggles emit mission:objective-redacted-toggle
events. Also registers the mission:auto-complete event type used by
the upcoming mission-tick bin.
Thread the Payload request through createAccount/ensurePersonalAccount and the Users beforeChange hook writes so nested creates share the parent transaction instead of failing FK checks on a fresh connection.
Ultraworked with [Sisyphus](https://github.com/code-yeongyu/oh-my-openagent)
Co-authored-by: Sisyphus <clio-agent@sisyphuslabs.ai>
Add key-and-server-id authenticated endpoints for server heartbeat, event ingestion, and command pull/ack.
Ultraworked with [Sisyphus](https://github.com/code-yeongyu/oh-my-openagent)
Co-authored-by: Sisyphus <clio-agent@sisyphuslabs.ai>
Add domain-specific AGENTS.md files for collections, components, lib,
utils, and bot. Add login-return-url case study documenting the
return-URL flow design decisions and debugging lessons learned.
Replace hasRoles calls with hasPermission in all server actions and page
components. Update qualification checks (logistics, intelligence) to use
permission-based checks instead of role name matching. Update staff lookup
in tickets/staff.ts to query roles collection. Use enlistmentDate field
on profile page instead of createdAt.
- Add /notifications inbox with mark-read and mark-all-read actions
- Respect mutedAll/mutedTypes preferences when creating notifications
- Add View all link and Discord request label to the notifications bell
- Add trusted role and isTrusted access helper
- Add notification muting and display preferences to the user schema
- Auto-create a profile and personal bank account when a user signs up
- Add idempotent backfillProfiles seed script for existing members
Tarkov-style flea market where users list locker items at a fixed price
and buyers pay through the banking system; items transfer directly
into the buyer's locker.
- market-listings + market-negotiations collections and the market page
with search/rarity filters and a Countdown timer on each card
- service lib (buyListing with partial-quantity + negotiated-price
support, clean-stock rule, creditLockerQuantity, auto pricing)
- negotiation flow: make/accept/reject/counter/withdraw, strictly-
increasing buyer offers, NPC vendor auto-resolution
- NPC vendors: game-npcs attribution, patience meter, dialogue, chat
bubbles, historical threads dialog
- 30d user / 7d auto listing durations, market-tick bin for expiry +
vendor restock, SSE notify on tick
- market event types + game-npcs/market target collections in the
event log; sidebar Market entry under Logistics
- partial-quantity purchases (buyListing/buyMarketListing/makeMarketOffer)
with full int test coverage (25 tests)
- user-notifications collection (per-user inbox, owner-scoped read)
- notifyUser() fire-and-forget helper + notification label mapping
- NotificationsBell in the site header with 30s polling, unread badge,
mark-read on click, and "Mark all read"
- markNotificationsRead / markAllNotificationsRead server actions
- Add EquipmentEditorDialog for per-category attachments, skins, and custom names
- Add Wardrobe component with soldier image and clickable equipment slots
- Add WardrobePanel with loadout selector and current equipment display
- Add WardrobeSlotPicker dialog for equipping items from locker
- Add equip/unequip loadout functionality with equipped badge
- Add equipment schema to LockerStorages (attachments, skin, customName)
- Add wardrobe slot layout with hotspot positions for each equipment type
- Add locker:item-attach, locker:item-detach, locker:item-skin event types
- Update LoadoutCard to show equipped status and equipment list
- Update LoadoutsPanel to pass ownedItems for equipment display
- GridItem type and GridDimensions helper type
- getItemFootprint: effective size accounting for rotation
- getOccupiedCells: list of "x,y" cell keys
- isValidPlacement: overlap and bounds checking
- findEmptySpot: first-fit scan for available placement
- autoArrangeItems: pack items into grid
- getGridOccupancy: used/total cell counts