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Author SHA1 Message Date
2bc61fe211 feat(map): zoom-tiered pins with info ribbons, vertex editing UI, attribution
- structure pins step 26px to 32px to 38px as you zoom in; at the close tier
  an info ribbon extends from the pin (name plus one status line: blueprint
  purpose, minute-bucketed build ETA, or first needed material)
- ribbons claim screen-space rectangles greedily by cluster priority so they
  never overlap other pins or ribbons; losers fall back to hover tooltips
- hovered structure jumps above all markers via a leaflet icon z-index rule
- authoring clicks and draft-vertex drags snap to existing geometry
  (vertices plus road/zone edges, closing segments included) with a live
  snap preview; draggable handles, right-click delete, midpoint insert
- distant roads render one straight midpoint label, close roads curve text
  along the path
- structure popover footer shows a live ETA countdown, status line shows a
  friendly estimated completion timestamp
- attribution control credited to the unit and game, restyled to match
2026-09-17 16:28:05 -04:00
fcf220b961 feat(map): /map world map with authoring, placement, and feature APIs
Add the Leaflet map page and client (markers, labels, layer toggles, shipment interpolation), the placement and authoring server actions, the map-features and map-import API routes, and the map styles including leaflet pane isolation so portals stack correctly.

Ultraworked with [Sisyphus](https://github.com/code-yeongyu/oh-my-openagent)

Co-authored-by: Sisyphus <clio-agent@sisyphuslabs.ai>
2026-09-16 23:14:12 -04:00