Default compose model moves to unsloth/gemma-4-26B-A4B-it-qat-GGUF (migration rewrites plugin_ai_instructions columns + enum). Strip markdown code fences from plain-text fallbacks so Gemma's JSON-flavored answers still render as prose. Pin a bun patchedDependencies patch for @ai-stack/payloadcms (activeFieldPath context) which requires the patches/ directory alongside package.json and bun.lock. Note: the change_ai_model migration also carries the new map permission enum values from the map permission split.
Players meeting a role's minimum rank and MOS can queue for mission roles before op time. Slot holders are recomputed statelessly from signup order plus current RSVP (first N committed signups hold the role); attendance writes diff holders around the write so RSVP changes auto-promote, with notifications and events. Adds mission-role-signups collection, roleSignups/missionTime libs, sign-up panel, role slots + rich-text descriptions (with RoleDescription renderer), orphan-pruning hook, migrations, tests, and AGENTS.md docs.
- Introduced voiceover relationship to StoryBeats with AI-generated flag.
- Added BeatVoiceover component for playing audio narrations with a minimal interface.
- Updated StoryPage, StoryViewer, and StoryTableOfContents to display and handle voiceovers.
- Created Voiceovers collection for uploading and managing audio narrations for beats.
- Included migration script to support voiceover functionality in the database.
- forms collection: targeting group (all/users/roles/qualifications), activeFrom/activeUntil window, radio/date field blocks enabled
- form-submissions: server-side user attribution, expiry and audience gates, one attempt per user
- forms/submissions permissions in the Surveys registry group + admin role seed grants
- frontend /surveys list and /surveys/[id] take page with client block renderer
- register the pending role permission enum values migration
- announcements collection: info/success/warning/error variants, banner/modal/dialog/toast display types, up to 3 action buttons, dismissible flag, activeFrom/activeUntil windows, audience targeting (all/users/roles) and path include/exclude matching copied from the Shims pattern
- pure client-safe evaluation lib (enabled, time window, audience via roleDoc IDs, path match) plus per-browser localStorage dismissals
- AnnouncementHost mounted in the (frontend) layout: banners render inline, toasts via sonner custom markup, modals and confirmation dialogs queue one at a time
- permissions announcements:create/read/update/delete + admin:announcements:manage
- description is Lexical richText rendered via RichText/lexical-content on all surfaces; role targeting uses the dynamic Roles collection
- hand-written migrations with snapshot sidecars (collection, roleDocs targeting, description richtext conversion) + integration tests (12 passing)
- GameRules currencySymbol switches from text to a media upload
- new CurrencyAmount/CurrencySymbol components; render sites across banking,
base management, dashboard, market, campaigns and profiles are wired to
show the emblem inline with amounts
- migration 20260921_140000 (text column out, media fk in); registers the
five pending migrations in the migrations index
- Maps gain worldMap flag, description, freeform weather, latitude/longitude,
easeOfAccess and factionControl; picker cards render them as stat tags
- resource-nodes gain a shared icon set and may exist with no resources as
plain marker nodes (placement ignores marker-only nodes)
- sidebar gains the World Map entry; Infrastructure section gets defaultOpen
- migrations 20260921_120000/123000/130500/134000; includes the generated
types/schema sweep (currency emblem fields land in the next commit)
Deterministic, explainable, advisory readiness aggregates per subject behind a permission gate, and mission-scoped zone pressure with read-time decay yielding route-risk and yield multipliers.
Ultraworked with [Sisyphus](https://github.com/code-yeongyu/oh-my-openagent)
Co-authored-by: Sisyphus <clio-agent@sisyphuslabs.ai>
Reserve personnel, vehicles, cargo, and budget with idempotent keys and exactly-once settlement; extraction effects preflight before any write so validated HQ deposits and locker credits are final and survive mission failure. Failure sweeps touch only unextracted reservations.
Ultraworked with [Sisyphus](https://github.com/code-yeongyu/oh-my-openagent)
Co-authored-by: Sisyphus <clio-agent@sisyphuslabs.ai>
Consume raw arma-sync-events into a validated, idempotent operation ledger: contract v1, reject/dead-letter with zero effects, effect keys with unique-constraint race handling, and a staged-activation flag hook. Registers the operations permission domains.
Ultraworked with [Sisyphus](https://github.com/code-yeongyu/oh-my-openagent)
Co-authored-by: Sisyphus <clio-agent@sisyphuslabs.ai>
15 minutes before a posted op starts, the bot opens a thread on the
roll-call message and pings everyone who RSVP'd yes, as a last-call
nudge that the op is imminent. One-shot per mission via a new
imminentReminderSentAt marker on Missions (migration included); the
cancel flow clears it so a rescheduled op re-reminds for its new start
time. Poll cadence via DISCORD_IMMINENT_POLL_MS (default 60s).
- map-zones type gains territory and country border (informational political
boundaries that never gate placement, default fills amber 0.1 / violet 0.06)
- map-roads labelVisible is tri-state: unset means auto, where paved roads
always label and dirt/trail only label at 4 m/px or finer (roadLabelShown)
- migration clears the old implicit label default on non-paved roads
- new pure snapping lib: findSnap (vertices own their neighborhood, edges must
be twice as close), closestPointOnSegment, segmentMidpoints
- tests for label angles, tri-state rule, snapping, political zones
Regenerated payload types and db schema; register the game map system, construction timestamp, map labels, and node/zone resources migrations.
Ultraworked with [Sisyphus](https://github.com/code-yeongyu/oh-my-openagent)
Co-authored-by: Sisyphus <clio-agent@sisyphuslabs.ai>
Generated artifacts mirror the new collections and fields across the previous commits; the migration registry registers all four new migrations as one batch, matching the dev migrate flow.
Ultraworked with [Sisyphus](https://github.com/code-yeongyu/oh-my-openagent)
Co-authored-by: Sisyphus <clio-agent@sisyphuslabs.ai>
Chip service and actions, fixed ChipBankCard with delta popup, sounds, spinner, and arena integration; chip bank migration and tests. Arena diffs are the chip-card mounts and join/leave spinner dispatches.
Ultraworked with [Sisyphus](https://github.com/code-yeongyu/oh-my-openagent)
Co-authored-by: Sisyphus <clio-agent@sisyphuslabs.ai>
Engine, felt, controls, sounds, card skins, and dev popups; SSE events in the realtime hook, nav and command palette entries, stats migration, and the six blackjack test suites.
Ultraworked with [Sisyphus](https://github.com/code-yeongyu/oh-my-openagent)
Co-authored-by: Sisyphus <clio-agent@sisyphuslabs.ai>
Promotion service lib, ceiling field on Ranks, permission gate, migration, and GM promote button with tests.
Ultraworked with [Sisyphus](https://github.com/code-yeongyu/oh-my-openagent)
Co-authored-by: Sisyphus <clio-agent@sisyphuslabs.ai>
- Cancelled ops: roll-call embed edited to the cancelled state (buttons
removed) plus a standalone cancellation notice in the ops channel;
clears the roll-call markers and sets the new discordCancelledAt
marker on the mission.
- Rescheduled ops (Cancelled back to Ready/Scheduled, future start):
immediate announcement embed with the new start time and when the
fresh roll-call goes up (usual 3-day lead, or live-in-channel when
already due), then clears the marker so the normal flow posts a new
roll-call. Prior RSVPs carry over.
- Hidden bot-managed discordCancelledAt field on Missions + migration.
- Bot embed poll loop handles both transitions idempotently.
Awards can now upgrade through a series: collection fields and migration, grant flow support, profile and account UI updates, and regression coverage.
Ultraworked with [Sisyphus](https://github.com/code-yeongyu/oh-my-openagent)
Co-authored-by: Sisyphus <clio-agent@sisyphuslabs.ai>
Also scopes the MCP plugin to explicit per-collection eligibility (mcpCollections).
Ultraworked with [Sisyphus](https://github.com/code-yeongyu/oh-my-openagent)
Co-authored-by: Sisyphus <clio-agent@sisyphuslabs.ai>
- Drag-and-drop widget arrangement (main two-column zone + sidebar) with
per-widget span resize, persisted to Users.preferences.dashboard.layout
via saveDashboardLayout (migration included)
- New personal widgets: Wallet, Open Negotiations, My Tickets (View all),
Recent Notifications (per-row mark as read)
- Widgets that are empty or not visible to the viewer are omitted so they
never render as empty drag targets
- Registers both pending migrations and regenerates payload types/schema
- Missions.codeName is now optional (still unique when set); migration included
- Campaign and side-op dialogs accept an optional cover image (uploadUgcImage)
- Reminder toasts, evaluation aggregates, calendar, cards and mission headers
handle a null code name
- Mission read filter no longer hides drafts by status; visibility follows
ownershipAndStatus.visibility only
Five days before a player-created side op starts, if it is not yet Ready, the creator gets one in-app notification per day (via mission-tick) plus one Discord DM per day (new bot service). Per-server-local-day dedupe via hidden readyReminderWebSentAt/readyReminderDmSentAt markers. The ready-reminder type is excluded from the notification bridge to avoid double-DMing. Markers are nulled on clone.
Add VoiceScripts and VoiceSubmissions collections, voiceover event types and event-log targets, the voice-submissions migration, and a voiceover XP group on Profiles counted toward total XP.
Ultraworked with [Sisyphus](https://github.com/code-yeongju/oh-my-openagent)
Co-authored-by: Sisyphus <clio-agent@sisyphuslabs.ai>
Add the src/lib/economy service (GM baselines, deterministic per-period demand drift, price modifier computation, event emission) and the economy-tick bin. Gated by GameRules economy.enabled; period-idempotent with a cold-start observation gate.
Ultraworked with [Sisyphus](https://github.com/code-yeongju/oh-my-openagent)
Co-authored-by: Sisyphus <clio-agent@sisyphuslabs.ai>
Introduce the market-state ledger (one doc per tradeable resource/asset), GM baseline fields on Assets/Resources, global economy knobs on Game Rules, market-state RBAC permissions, and the market-state event target option.
Ultraworked with [Sisyphus](https://github.com/code-yeongju/oh-my-openagent)
Co-authored-by: Sisyphus <clio-agent@sisyphuslabs.ai>
WikiTemplates gains two fields: an optional css code field injected on
pages that use the template (selectors auto-scoped to a hash-based
.ptf-tpl-* class so templates never collide with each other or the app
shell), and a developer-only html field rendered verbatim (sanitized)
in place of the markdown body when transcluded.
- templateCss.ts scopes/sanitizes CSS, incl. nested at-rules; pages
and the editor live preview inject scoped styles and drop the Card
chrome in favor of a full-width article
- templateHtml.ts sanitizes HTML and splits prepared markdown around
expansion sentinels so raw HTML renders without rehype-raw
- templates.ts adds extractTemplateNames/extractPlaceholders/
extractDirectiveNames; prepareMarkdown threads an htmlTemplates map
- markdown pipeline gains rehype-highlight for fenced code blocks
- styles.css adds wiki prose typography + infobox demo styling
- docs: demo article and Infobox template authoring guide
Convert the dossier personal excerpt from a plain textarea to Lexical
rich text (matching the intel excerpt) with a 1000-character plain-text
limit, and replace the static read-only cards on the profile page with
inline DossierExcerptEditors: owners edit their personal excerpt,
profiles:intel_excerpt:update holders edit the intelligence record.
Changes are validated server-side (lexicalPlaintextLength) and emit
dossier:personal-excerpt-update / dossier:intel-excerpt-update events.
Sends one-shot DMs once a mission is evaluable asking members to rate their leadership (and leaders to rate subordinates), gated by a new evaluationRemindersSentAt marker on Missions with its migration. Adds the /remind-evaluations staff command (manual trigger/sweep) and DISCORD_EVALUATION_POLL_MS config; updates bot and root docs.
Ultraworked with [Sisyphus](https://github.com/code-yeongyu/oh-my-openagent)
Co-authored-by: Sisyphus <clio-agent@sisyphuslabs.ai>
Adds the npc-staffing and labor-classifications collections, a shared staffing field factory applied to both structure blueprints (Staffing Defaults group) and game structure instances, blueprint-derived staffing defaults on game structure create, staff-hiring toggles on Game Rules, and their database migrations.
Ultraworked with [Sisyphus](https://github.com/code-yeongyu/oh-my-openagent)
Co-authored-by: Sisyphus <clio-agent@sisyphuslabs.ai>