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Author SHA1 Message Date
4224096b62 chore(db): register migrations and regenerate schema/types 2026-09-30 14:50:40 -04:00
f8f09057bc feat(ai): switch compose model to Gemma 4 26B and patch AI plugin field-path handling
Default compose model moves to unsloth/gemma-4-26B-A4B-it-qat-GGUF (migration rewrites plugin_ai_instructions columns + enum). Strip markdown code fences from plain-text fallbacks so Gemma's JSON-flavored answers still render as prose. Pin a bun patchedDependencies patch for @ai-stack/payloadcms (activeFieldPath context) which requires the patches/ directory alongside package.json and bun.lock. Note: the change_ai_model migration also carries the new map permission enum values from the map permission split.
2026-09-30 14:50:32 -04:00
190ddac41f feat(missions): role sign-ups with FCFS waitlist and rich-text role descriptions
Players meeting a role's minimum rank and MOS can queue for mission roles before op time. Slot holders are recomputed statelessly from signup order plus current RSVP (first N committed signups hold the role); attendance writes diff holders around the write so RSVP changes auto-promote, with notifications and events. Adds mission-role-signups collection, roleSignups/missionTime libs, sign-up panel, role slots + rich-text descriptions (with RoleDescription renderer), orphan-pruning hook, migrations, tests, and AGENTS.md docs.
2026-09-30 14:50:26 -04:00
d00a5980a5 feat(story): add voiceover support for story beats
- Introduced voiceover relationship to StoryBeats with AI-generated flag.
- Added BeatVoiceover component for playing audio narrations with a minimal interface.
- Updated StoryPage, StoryViewer, and StoryTableOfContents to display and handle voiceovers.
- Created Voiceovers collection for uploading and managing audio narrations for beats.
- Included migration script to support voiceover functionality in the database.
2026-09-24 17:35:17 -04:00
20b65d08fc feat(surveys): add survey system with audience targeting on plugin-form-builder
- forms collection: targeting group (all/users/roles/qualifications), activeFrom/activeUntil window, radio/date field blocks enabled
- form-submissions: server-side user attribution, expiry and audience gates, one attempt per user
- forms/submissions permissions in the Surveys registry group + admin role seed grants
- frontend /surveys list and /surveys/[id] take page with client block renderer
- register the pending role permission enum values migration
2026-09-23 18:17:29 -04:00
8cbf1820e3 fix(migrations): write sidecar index columns in drizzle object format 2026-09-23 18:17:24 -04:00
8c95c1ee82 feat(announcements): add announcements system with roleDocs targeting and richText
- announcements collection: info/success/warning/error variants, banner/modal/dialog/toast display types, up to 3 action buttons, dismissible flag, activeFrom/activeUntil windows, audience targeting (all/users/roles) and path include/exclude matching copied from the Shims pattern
- pure client-safe evaluation lib (enabled, time window, audience via roleDoc IDs, path match) plus per-browser localStorage dismissals
- AnnouncementHost mounted in the (frontend) layout: banners render inline, toasts via sonner custom markup, modals and confirmation dialogs queue one at a time
- permissions announcements:create/read/update/delete + admin:announcements:manage
- description is Lexical richText rendered via RichText/lexical-content on all surfaces; role targeting uses the dynamic Roles collection
- hand-written migrations with snapshot sidecars (collection, roleDocs targeting, description richtext conversion) + integration tests (12 passing)
2026-09-22 21:08:46 -04:00
ae4ed8402d feat(game): admin feature flags for zone pressure, statistics, and helpdesk 2026-09-22 14:52:40 -04:00
8c10719124 feat(banking): currency emblem image with CurrencyAmount display wrapper
- GameRules currencySymbol switches from text to a media upload
- new CurrencyAmount/CurrencySymbol components; render sites across banking,
  base management, dashboard, market, campaigns and profiles are wired to
  show the emblem inline with amounts
- migration 20260921_140000 (text column out, media fk in); registers the
  five pending migrations in the migrations index
2026-09-21 20:47:52 -04:00
9bbe44d38d feat(map): world map picker entry, intel fields, node icons, generic markers
- Maps gain worldMap flag, description, freeform weather, latitude/longitude,
  easeOfAccess and factionControl; picker cards render them as stat tags
- resource-nodes gain a shared icon set and may exist with no resources as
  plain marker nodes (placement ignores marker-only nodes)
- sidebar gains the World Map entry; Infrastructure section gets defaultOpen
- migrations 20260921_120000/123000/130500/134000; includes the generated
  types/schema sweep (currency emblem fields land in the next commit)
2026-09-21 20:47:46 -04:00
f2bd5418b2 feat(operations): supply-box sync store and handler 2026-09-21 07:40:44 -04:00
c0563dae30 chore(generated): regenerate types and schema, register operation migrations
Ultraworked with [Sisyphus](https://github.com/code-yeongyu/oh-my-openagent)

Co-authored-by: Sisyphus <clio-agent@sisyphuslabs.ai>
2026-09-20 02:45:00 -04:00
3c70160dfc feat(operations): readiness and zone pressure aggregates
Deterministic, explainable, advisory readiness aggregates per subject behind a permission gate, and mission-scoped zone pressure with read-time decay yielding route-risk and yield multipliers.

Ultraworked with [Sisyphus](https://github.com/code-yeongyu/oh-my-openagent)

Co-authored-by: Sisyphus <clio-agent@sisyphuslabs.ai>
2026-09-20 02:43:53 -04:00
67c993ca10 feat(operations): mission reservations and deterministic settlement
Reserve personnel, vehicles, cargo, and budget with idempotent keys and exactly-once settlement; extraction effects preflight before any write so validated HQ deposits and locker credits are final and survive mission failure. Failure sweeps touch only unextracted reservations.

Ultraworked with [Sisyphus](https://github.com/code-yeongyu/oh-my-openagent)

Co-authored-by: Sisyphus <clio-agent@sisyphuslabs.ai>
2026-09-20 02:43:47 -04:00
cc23742dd8 feat(operations): versioned operation event and effect ledger
Consume raw arma-sync-events into a validated, idempotent operation ledger: contract v1, reject/dead-letter with zero effects, effect keys with unique-constraint race handling, and a staged-activation flag hook. Registers the operations permission domains.

Ultraworked with [Sisyphus](https://github.com/code-yeongyu/oh-my-openagent)

Co-authored-by: Sisyphus <clio-agent@sisyphuslabs.ai>
2026-09-20 02:43:40 -04:00
7b82da58e7 feat(map): zone label placement, political zone type, and authoring polish
Ultraworked with [Sisyphus](https://github.com/code-yeongyu/oh-my-openagent)

Co-authored-by: Sisyphus <clio-agent@sisyphuslabs.ai>
2026-09-20 02:43:35 -04:00
7a0f997f70 feat(base): production, modules, adjacency auras, compounds, and crew speed
Ultraworked with [Sisyphus](https://github.com/code-yeongyu/oh-my-openagent)

Co-authored-by: Sisyphus <clio-agent@sisyphuslabs.ai>
2026-09-20 02:43:23 -04:00
35769ea0f6 feat(bot): add imminent-op reminder thread with attendee pings
15 minutes before a posted op starts, the bot opens a thread on the
roll-call message and pings everyone who RSVP'd yes, as a last-call
nudge that the op is imminent. One-shot per mission via a new
imminentReminderSentAt marker on Missions (migration included); the
cancel flow clears it so a rescheduled op re-reminds for its new start
time. Poll cadence via DISCORD_IMMINENT_POLL_MS (default 60s).
2026-09-18 13:09:35 -04:00
cc0a7facd0 feat(map): political zone types, road label tri-state, authoring snapping lib
- map-zones type gains territory and country border (informational political
  boundaries that never gate placement, default fills amber 0.1 / violet 0.06)
- map-roads labelVisible is tri-state: unset means auto, where paved roads
  always label and dirt/trail only label at 4 m/px or finer (roadLabelShown)
- migration clears the old implicit label default on non-paved roads
- new pure snapping lib: findSnap (vertices own their neighborhood, edges must
  be twice as close), closestPointOnSegment, segmentMidpoints
- tests for label angles, tri-state rule, snapping, political zones
2026-09-17 16:27:55 -04:00
b5925b7633 chore(generated): regenerate types and schema, register map migrations
Regenerated payload types and db schema; register the game map system, construction timestamp, map labels, and node/zone resources migrations.

Ultraworked with [Sisyphus](https://github.com/code-yeongyu/oh-my-openagent)

Co-authored-by: Sisyphus <clio-agent@sisyphuslabs.ai>
2026-09-16 23:14:24 -04:00
be1e120727 chore(generated): regenerate types and import map, register migrations
Generated artifacts mirror the new collections and fields across the previous commits; the migration registry registers all four new migrations as one batch, matching the dev migrate flow.

Ultraworked with [Sisyphus](https://github.com/code-yeongyu/oh-my-openagent)

Co-authored-by: Sisyphus <clio-agent@sisyphuslabs.ai>
2026-09-14 15:38:13 -04:00
67971dd7e6 feat(chips): persistent chip pool economy with shared balance card
Chip service and actions, fixed ChipBankCard with delta popup, sounds, spinner, and arena integration; chip bank migration and tests. Arena diffs are the chip-card mounts and join/leave spinner dispatches.

Ultraworked with [Sisyphus](https://github.com/code-yeongyu/oh-my-openagent)

Co-authored-by: Sisyphus <clio-agent@sisyphuslabs.ai>
2026-09-14 15:38:05 -04:00
474aff734d feat(blackjack): add blackjack minigame with realtime table wiring
Engine, felt, controls, sounds, card skins, and dev popups; SSE events in the realtime hook, nav and command palette entries, stats migration, and the six blackjack test suites.

Ultraworked with [Sisyphus](https://github.com/code-yeongyu/oh-my-openagent)

Co-authored-by: Sisyphus <clio-agent@sisyphuslabs.ai>
2026-09-14 15:38:05 -04:00
7ad9320c02 feat(respawn-tickets): settle attendance-based respawn tickets per mission
Tickets collection, settlement service, arma-bridge API route, one-shot ticketsSettledAt marker on missions, migration, and tests.

Ultraworked with [Sisyphus](https://github.com/code-yeongyu/oh-my-openagent)

Co-authored-by: Sisyphus <clio-agent@sisyphuslabs.ai>
2026-09-14 15:37:05 -04:00
8d92e7aaa9 feat(promotions): add rank promotion ceiling with GM promote flow
Promotion service lib, ceiling field on Ranks, permission gate, migration, and GM promote button with tests.

Ultraworked with [Sisyphus](https://github.com/code-yeongyu/oh-my-openagent)

Co-authored-by: Sisyphus <clio-agent@sisyphuslabs.ai>
2026-09-14 15:37:05 -04:00
f1da86ae81 feat(bot): cancel roll-calls and announce rescheduled ops
- Cancelled ops: roll-call embed edited to the cancelled state (buttons
  removed) plus a standalone cancellation notice in the ops channel;
  clears the roll-call markers and sets the new discordCancelledAt
  marker on the mission.
- Rescheduled ops (Cancelled back to Ready/Scheduled, future start):
  immediate announcement embed with the new start time and when the
  fresh roll-call goes up (usual 3-day lead, or live-in-channel when
  already due), then clears the marker so the normal flow posts a new
  roll-call. Prior RSVPs carry over.
- Hidden bot-managed discordCancelledAt field on Missions + migration.
- Bot embed poll loop handles both transitions idempotently.
2026-09-12 19:30:22 -04:00
19113e39c9 feat(awards): add award advancement series
Awards can now upgrade through a series: collection fields and migration, grant flow support, profile and account UI updates, and regression coverage.

Ultraworked with [Sisyphus](https://github.com/code-yeongyu/oh-my-openagent)

Co-authored-by: Sisyphus <clio-agent@sisyphuslabs.ai>
2026-09-11 17:07:37 -04:00
7bf14544d1 chore(db): register new migrations and regenerate payload types
Ultraworked with [Sisyphus](https://github.com/code-yeongyu/oh-my-openagent)

Co-authored-by: Sisyphus <clio-agent@sisyphuslabs.ai>
2026-09-11 03:26:27 -04:00
ac822f259c feat(awards): add ribbon submissions collection, design validation and migration
Also scopes the MCP plugin to explicit per-collection eligibility (mcpCollections).

Ultraworked with [Sisyphus](https://github.com/code-yeongyu/oh-my-openagent)

Co-authored-by: Sisyphus <clio-agent@sisyphuslabs.ai>
2026-09-11 03:25:59 -04:00
b477103522 feat(poker): add poker stats to profiles with migration
Ultraworked with [Sisyphus](https://github.com/code-yeongyu/oh-my-openagent)

Co-authored-by: Sisyphus <clio-agent@sisyphuslabs.ai>
2026-09-11 03:25:43 -04:00
f0af778713 feat(dashboard): customizable dashboard with personal widgets
- Drag-and-drop widget arrangement (main two-column zone + sidebar) with
  per-widget span resize, persisted to Users.preferences.dashboard.layout
  via saveDashboardLayout (migration included)
- New personal widgets: Wallet, Open Negotiations, My Tickets (View all),
  Recent Notifications (per-row mark as read)
- Widgets that are empty or not visible to the viewer are omitted so they
  never render as empty drag targets
- Registers both pending migrations and regenerates payload types/schema
2026-09-10 20:03:27 -04:00
7180b0aa4c feat(missions): make code name optional, add UGC cover images
- Missions.codeName is now optional (still unique when set); migration included
- Campaign and side-op dialogs accept an optional cover image (uploadUgcImage)
- Reminder toasts, evaluation aggregates, calendar, cards and mission headers
  handle a null code name
- Mission read filter no longer hides drafts by status; visibility follows
  ownershipAndStatus.visibility only
2026-09-10 20:02:47 -04:00
6fe7dd62bd feat(voiceover): add draft status to voice scripts and hide drafts from users 2026-09-09 18:55:00 -04:00
cbe88c141b feat(opord): track per-tier best times with leaderboard column and par backfill 2026-09-09 11:37:51 -04:00
243bb8ae0d feat(minigames): add creator bank and exposure toggle schema with migrations
Ultraworked with [Sisyphus](https://github.com/code-yeongyu/oh-my-openagent)

Co-authored-by: Sisyphus <clio-agent@sisyphuslabs.ai>
2026-09-08 15:57:01 -04:00
1f99e34c0d feat(minigames): add custom minefield and radio test collections with permissions, events, and migration
Ultraworked with [Sisyphus](https://github.com/code-yeongyu/oh-my-openagent)

Co-authored-by: Sisyphus <clio-agent@sisyphuslabs.ai>
2026-09-08 14:41:18 -04:00
eaa0325b6d feat(minigames): add OPORD Recall briefing-recall minigame
- seeded OPORD generator (grid, azimuth, H-HOUR, phase lines, codewords, callsign, frequency) in pure lib src/lib/opord-recall.ts with per-tier memo windows (25/18/12s) and quiz sizes (4/6/8)
- server action submitOpordRecallResult validates input, recomputes score server-side, persists to Profiles progression.minigames.opordRecall, broadcasts XP, emits minigame:opord-recall event
- UI at /opord: briefing countdown, one-at-a-time quiz, debrief metres, tier radio group, SSE presence, REST leaderboard per tier
- profiles migration 20260908_152021 (7 additive columns) + XP hook wiring
- nav entries in command palette and NavUser Exercises submenu
- e2e spec plays a full round and asserts debrief + leaderboard row
2026-09-08 11:26:18 -04:00
caca11a60b feat(story): add Chronicle story beats system with reader states and reactions 2026-09-08 01:32:59 -04:00
d757c58c5d feat(missions): daily ready-check reminders for unfinished side ops
Five days before a player-created side op starts, if it is not yet Ready, the creator gets one in-app notification per day (via mission-tick) plus one Discord DM per day (new bot service). Per-server-local-day dedupe via hidden readyReminderWebSentAt/readyReminderDmSentAt markers. The ready-reminder type is excluded from the notification bridge to avoid double-DMing. Markers are nulled on clone.
2026-09-07 05:07:46 -04:00
a0fa8889fc feat(voiceover): add take description field to voice submissions
Ultraworked with [Sisyphus](https://github.com/code-yeongyu/oh-my-openagent)

Co-authored-by: Sisyphus <clio-agent@sisyphuslabs.ai>
2026-09-07 04:36:52 -04:00
8d6405247e feat(missions): add discord modlist hash marker field 2026-09-07 00:52:24 -04:00
92117374b7 feat(voiceover): add description and spoiler fields to voice scripts
Ultraworked with [Sisyphus](https://github.com/code-yeongyu/oh-my-openagent)

Co-authored-by: Sisyphus <clio-agent@sisyphuslabs.ai>
2026-09-07 00:34:32 -04:00
4f4e2b136f feat(missions): make campaign optional and track side-op creators
Ultraworked with [Sisyphus](https://github.com/code-yeongyu/oh-my-openagent)

Co-authored-by: Sisyphus <clio-agent@sisyphuslabs.ai>
2026-09-06 23:29:48 -04:00
f83301a923 feat(voiceover): add voice script and submission collections with profile XP
Add VoiceScripts and VoiceSubmissions collections, voiceover event types and event-log targets, the voice-submissions migration, and a voiceover XP group on Profiles counted toward total XP.

Ultraworked with [Sisyphus](https://github.com/code-yeongju/oh-my-openagent)

Co-authored-by: Sisyphus <clio-agent@sisyphuslabs.ai>
2026-09-06 17:22:50 -04:00
447df220f5 feat(economy): add economy tick with demand simulation and price modifiers
Add the src/lib/economy service (GM baselines, deterministic per-period demand drift, price modifier computation, event emission) and the economy-tick bin. Gated by GameRules economy.enabled; period-idempotent with a cold-start observation gate.

Ultraworked with [Sisyphus](https://github.com/code-yeongju/oh-my-openagent)

Co-authored-by: Sisyphus <clio-agent@sisyphuslabs.ai>
2026-09-06 17:22:30 -04:00
ded5d4b341 feat(economy): add market-state collection with supply/demand baselines
Introduce the market-state ledger (one doc per tradeable resource/asset), GM baseline fields on Assets/Resources, global economy knobs on Game Rules, market-state RBAC permissions, and the market-state event target option.

Ultraworked with [Sisyphus](https://github.com/code-yeongju/oh-my-openagent)

Co-authored-by: Sisyphus <clio-agent@sisyphuslabs.ai>
2026-09-06 17:22:17 -04:00
51f7c803e0 feat(wiki): add scoped template CSS and developer HTML templates
WikiTemplates gains two fields: an optional css code field injected on
pages that use the template (selectors auto-scoped to a hash-based
.ptf-tpl-* class so templates never collide with each other or the app
shell), and a developer-only html field rendered verbatim (sanitized)
in place of the markdown body when transcluded.

- templateCss.ts scopes/sanitizes CSS, incl. nested at-rules; pages
  and the editor live preview inject scoped styles and drop the Card
  chrome in favor of a full-width article
- templateHtml.ts sanitizes HTML and splits prepared markdown around
  expansion sentinels so raw HTML renders without rehype-raw
- templates.ts adds extractTemplateNames/extractPlaceholders/
  extractDirectiveNames; prepareMarkdown threads an htmlTemplates map
- markdown pipeline gains rehype-highlight for fenced code blocks
- styles.css adds wiki prose typography + infobox demo styling
- docs: demo article and Infobox template authoring guide
2026-09-06 05:32:48 -04:00
60da363a93 feat(profile): add rich-text dossier excerpt editors
Convert the dossier personal excerpt from a plain textarea to Lexical
rich text (matching the intel excerpt) with a 1000-character plain-text
limit, and replace the static read-only cards on the profile page with
inline DossierExcerptEditors: owners edit their personal excerpt,
profiles:intel_excerpt:update holders edit the intelligence record.
Changes are validated server-side (lexicalPlaintextLength) and emit
dossier:personal-excerpt-update / dossier:intel-excerpt-update events.
2026-09-06 05:32:23 -04:00
e3c4eada09 feat(bot): add post-mission evaluation reminder DMs
Sends one-shot DMs once a mission is evaluable asking members to rate their leadership (and leaders to rate subordinates), gated by a new evaluationRemindersSentAt marker on Missions with its migration. Adds the /remind-evaluations staff command (manual trigger/sweep) and DISCORD_EVALUATION_POLL_MS config; updates bot and root docs.

Ultraworked with [Sisyphus](https://github.com/code-yeongyu/oh-my-openagent)

Co-authored-by: Sisyphus <clio-agent@sisyphuslabs.ai>
2026-09-06 01:24:17 -04:00
b2718b3633 feat(base): add npc staffing and labor classification collections
Adds the npc-staffing and labor-classifications collections, a shared staffing field factory applied to both structure blueprints (Staffing Defaults group) and game structure instances, blueprint-derived staffing defaults on game structure create, staff-hiring toggles on Game Rules, and their database migrations.

Ultraworked with [Sisyphus](https://github.com/code-yeongyu/oh-my-openagent)

Co-authored-by: Sisyphus <clio-agent@sisyphuslabs.ai>
2026-09-06 01:24:08 -04:00