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Author SHA1 Message Date
802873c7fa feat(structures): hero image header on structure detail page
When the structure type has an image, render it as a full-bleed
cover behind the page header with vertical and horizontal gradient
overlays; text shifts to white for contrast. Headers without an
image keep the previous plain layout.
2026-08-25 12:34:35 -04:00
c0d00fc113 fix(auth): reject MCP API-key sessions in user auth paths
With the MCP plugin enabled, payload.auth() can return a
payload-mcp-api-keys doc instead of a User. Add an isPayloadUser
type guard and use it in every server action, page, and route that
treats the auth result as a real user, so API-key sessions can no
longer pass user auth checks. hasRoles now explicitly requires a
users-collection doc.
2026-08-25 12:27:35 -04:00
eef1b11bb1 feat(rbac): migrate server actions and service layers to RBAC
Replace hasRoles calls with hasPermission in all server actions and page
components. Update qualification checks (logistics, intelligence) to use
permission-based checks instead of role name matching. Update staff lookup
in tickets/staff.ts to query roles collection. Use enlistmentDate field
on profile page instead of createdAt.
2026-08-19 19:47:57 -04:00
7db1f648bf style(app): format app routes, pages, and server actions 2026-08-16 23:27:51 -04:00
4a2e0d5406 feat(banking): redesign banking overview with wallet hero, activity feed, and tabs 2026-08-12 23:13:27 -04:00
bc1456db88 feat(notify): push banking move and shipment arrival owner notifications 2026-08-12 12:38:46 -04:00
89b8474e23 feat(market): add trading marketplace with listings, haggling, and NPC vendors
Tarkov-style flea market where users list locker items at a fixed price
and buyers pay through the banking system; items transfer directly
into the buyer's locker.

- market-listings + market-negotiations collections and the market page
  with search/rarity filters and a Countdown timer on each card
- service lib (buyListing with partial-quantity + negotiated-price
  support, clean-stock rule, creditLockerQuantity, auto pricing)
- negotiation flow: make/accept/reject/counter/withdraw, strictly-
  increasing buyer offers, NPC vendor auto-resolution
- NPC vendors: game-npcs attribution, patience meter, dialogue, chat
  bubbles, historical threads dialog
- 30d user / 7d auto listing durations, market-tick bin for expiry +
  vendor restock, SSE notify on tick
- market event types + game-npcs/market target collections in the
  event log; sidebar Market entry under Logistics
- partial-quantity purchases (buyListing/buyMarketListing/makeMarketOffer)
  with full int test coverage (25 tests)
2026-08-10 16:05:57 -04:00
898c09e302 feat(banking): add banking overview and account detail UI 2026-08-02 04:10:40 -04:00
ee87bd3023 feat(banking): add banking server actions and event logging 2026-08-02 04:10:37 -04:00
01f4820f2e feat(logistics): enforce structure storage rules on deposits, transfers, and shipments 2026-08-02 02:04:07 -04:00
75a1c8ed9a feat(logistics): add shipments collection with dispatch, transit, and arrival processing 2026-08-02 02:03:50 -04:00
d6ba4ccc39 feat(logistics): add game-vehicles collection and deployed vehicle views 2026-08-02 02:03:43 -04:00
3797cbcc03 feat: add logistics pages for resources and vehicles
- Add resources list page with resource cards and detail pages
- Add vehicles list page with vehicle cards, filters, and detail pages
- Add ResourceCard, VehicleCard, and VehicleFilters components
- Widen structure detail page max-width from 4xl to 7xl
2026-07-31 20:02:25 -04:00
5679020b42 feat: wire storage actions and collection hooks to emit game events
- Emit events from all storage/grid server actions: addResource,
  removeResource, transferResource, placeResourceOnGrid, moveGridItem,
  mergeGridStacks, rotateGridItem, removeGridItem, splitGridStack,
  retrieveFromVoid, and autoArrangeGrid
- Add afterChange hook on GameStructures to capture admin-panel edits
- Emit structure:resize event from Structures beforeChange hook on grid
  dimension changes
2026-07-28 16:08:08 -04:00
59769076ff feat: add GameEventLogs collection and event emission infrastructure
- New game-event-logs collection with timestamp, type, message, actor,
  structure, targetCollection/targetId, and data (JSON) fields
- EventTypes constants registry for modular event category management
- emitGameEvent() utility for emitting events from server actions and hooks
- Register collection in Payload config
- Document event log system architecture in AGENTS.md
2026-07-28 16:08:04 -04:00
d88fe04b56 fix(grid): prevent split collision by including source in overlap check
Server action: remove 'other.id === entryId' exclusion from the
split overlap scan so the source item's own footprint is treated
as occupied, forcing the split to find a different position.

UI: disable the split button via findEmptySpot check when no room
exists for the split stack, preventing a failed action.
2026-07-28 14:51:56 -04:00
a456c8a246 refactor(nav): replace Storage page with Structures list at /logistics
- Move storage overview from /logistics/storage to /logistics root
- Rename page heading and sidebar label from Storage to Structures
- Update back link on structure detail page
- Remove old /logistics/storage route
2026-07-28 14:23:04 -04:00
5d146f22bf fix(security): restrict deposit/withdraw to admin/dev, allow transfer/reorganize for users
- addResource, removeResource, placeResourceOnGrid, removeGridItem
  now require admin or developer role (game master operations)
- transferResource, moveGridItem, mergeGridStacks, rotateGridItem,
  splitGridStack, autoArrangeGrid require user, admin, or developer
  (logistics operations that don't change total inventory)
- Guests are excluded from all mutating operations
2026-07-28 14:17:52 -04:00
a4844efe22 feat(grid): integrate grid view into structure detail page
Replace flat ResourceList with StructureStorageView (grid/list
toggle for structures with dimensions, flat list fallback for
non-grid structures). Apply pluralize to upkeep labels.
2026-07-28 14:03:39 -04:00
d2222e8701 feat(grid): add grid-aware server actions
addResource now auto-places deposited resources onto the structure
grid (first-fit scan, fills existing stacks first, falls back to
flat-list behavior for non-grid structures).

New server actions:
- placeResourceOnGrid — explicit placement at x,y,rotated
- moveGridItem — move item to new position with optional rotation
- mergeGridStacks — merge two stacks of the same resource
- rotateGridItem — toggle rotation in-place
- removeGridItem — delete a grid entry
- splitGridStack — split a stack into two at an empty spot
- autoArrangeGrid — re-pack all items into grid
2026-07-28 14:03:00 -04:00
b719f25ff2 feat: use resource unitOfMeasure instead of hardcoded kg, add capacity preview to manage dialog
- Replace hardcoded 'kg' labels with resource.unitOfMeasure in ResourceList
- Rename 'Max Mass' to 'Max Capacity' on structure detail page
- Add dynamic capacity preview bar to ManageStorageDialog deposit/withdraw/transfer tabs
- Add baseline capacity display above tabs in manage dialog
- Clean up unused imports across storage components
2026-07-27 19:27:53 -04:00
12d276d44d feat: implement storage system with capacity tracking and resource management
- Rebuild /logistics/storage overview with capacity bars, filters, and structure cards
- Add /logistics/structures/[id] detail page with resource list, storage rules, upkeep
- Add server actions for deposit, withdraw, and transfer of resources
- Add ManageStorageDialog with deposit/withdraw/transfer tabs
- Add capacity bar component with color-coded utilization
- Add StorageGrid, StructureCard, StorageFilters, ResourceList, StorageRules components
- Add logistics utility functions for mass calculations
- Install shadcn dialog, select, tabs, label components
2026-07-27 19:19:48 -04:00
9e4215a84d refactor: rename Page component to DashboardPage, update metadata type, and fix optional chaining in resource mapping 2025-12-17 15:28:43 -05:00
def59ee1fb fix: move Dashboard to frontend, pin dependencies in bun.lock to specific versions for stability 2025-12-17 15:15:07 -05:00