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06fb1ede75
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feat: new blueprint node types for data flow and logic
New node types:
- GameData: reads runtime state (structure health, deliveries, resources, etc.)
- Flag: read/write persistent flags by name
- Compare: A [op] B → boolean (>, <, ==, !=, >=, <=)
- Math: A [op] B → number (+, -, *, /)
- Format: template string with {0}, {1} placeholders → string
- Logic: A [op] B → boolean (AND, OR, XOR)
- NOT: boolean → inverted boolean
- Branch: flow in + boolean condition → true/false flow out
- Sequence: flow in → 3 flow outs (executes in order)
Toolbar updated with categorized buttons (Story, Data, Logic).
MiniMap color-coded for all 18 node types.
NodeEditDialog handles all new types with operator/field selectors.
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2026-07-28 18:16:20 -04:00 |
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