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Author SHA1 Message Date
85bd1b0659 docs: sync AGENTS.md and map system docs
- AGENTS.md documents world map eligibility, node icons, currency emblem
  wiring, division access and the dev dashboard gate
- docs/map-system.md covers the picker intel fields and marker nodes
2026-09-21 20:48:23 -04:00
7b82da58e7 feat(map): zone label placement, political zone type, and authoring polish
Ultraworked with [Sisyphus](https://github.com/code-yeongyu/oh-my-openagent)

Co-authored-by: Sisyphus <clio-agent@sisyphuslabs.ai>
2026-09-20 02:43:35 -04:00
cc0a7facd0 feat(map): political zone types, road label tri-state, authoring snapping lib
- map-zones type gains territory and country border (informational political
  boundaries that never gate placement, default fills amber 0.1 / violet 0.06)
- map-roads labelVisible is tri-state: unset means auto, where paved roads
  always label and dirt/trail only label at 4 m/px or finer (roadLabelShown)
- migration clears the old implicit label default on non-paved roads
- new pure snapping lib: findSnap (vertices own their neighborhood, edges must
  be twice as close), closestPointOnSegment, segmentMidpoints
- tests for label angles, tri-state rule, snapping, political zones
2026-09-17 16:27:55 -04:00
8cab545b9d docs: document the game map system and construction timestamp model
Add docs/map-system.md with the mapping table and update AGENTS.md plus sub-AGENTS files for the map collections, routing, placement, and construction model.

Ultraworked with [Sisyphus](https://github.com/code-yeongyu/oh-my-openagent)

Co-authored-by: Sisyphus <clio-agent@sisyphuslabs.ai>
2026-09-16 23:14:20 -04:00