feat(missions): auto-complete past missions via mission-tick bin
Add the mission-tick Payload bin (external cron): sweeps missions whose status is Scheduled/Active and whose scheduled calendar day (classification.startDateTime, server-local) has fully passed and sets them to Completed, emitting a mission:auto-complete event per mission. Draft and terminal statuses are never touched; idempotent. Notifies clients via the game-tick SSE path. Logic lives in src/lib/intelligence/missionLifecycle.ts with an integration test in tests/int/mission-lifecycle.int.spec.ts.
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@ -148,6 +148,7 @@ Shipping simulation (`src/collections/logistics/Shipments.ts`, `src/scripts/`, `
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- **Shipment fields**: `origin`/`destination` → `game-structures`, `transportVehicle` → `game-vehicles`, `cargo[]` (relationship to resources/assets/vehicles + amount), `distance`, `fuelCost`/`fuelConsumed`, `status` (`pending`/`dispatched`/`in_transit`/`arrived`/`completed`/`cancelled`/`failed`/`stranded`), `autoReturn` checkbox, `failureReason`.
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- **Shipment fields**: `origin`/`destination` → `game-structures`, `transportVehicle` → `game-vehicles`, `cargo[]` (relationship to resources/assets/vehicles + amount), `distance`, `fuelCost`/`fuelConsumed`, `status` (`pending`/`dispatched`/`in_transit`/`arrived`/`completed`/`cancelled`/`failed`/`stranded`), `autoReturn` checkbox, `failureReason`.
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- **Game tick**: `bun run payload game-tick` — a `bin` registered on `payload.config.ts`, NOT an npm script. It processes active shipments + fuel consumption, then `process.exit(0)`.
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- **Game tick**: `bun run payload game-tick` — a `bin` registered on `payload.config.ts`, NOT an npm script. It processes active shipments + fuel consumption, then `process.exit(0)`.
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- **Bin file logging**: all four bins (`game-tick`, `market-tick`, `mission-tick`, `generate-mission`) tee their logs to daily files `logs/<bin-key>/<YYYY-MM-DD>.log` (UTC) via `createBinLogger` in `src/scripts/lib/binFileLogger.ts` — in addition to the console. Writes are `appendFileSync` (bin scripts `process.exit` immediately, so async streams would truncate). A fatal error in a bin is caught, logged to the file, and exits code 1. Directory override: `BIN_LOG_DIR` env (defaults to `<cwd>/logs` — inside Docker point it at a persistent volume). `logs/` is gitignored.
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- **Bin file logging**: all four bins (`game-tick`, `market-tick`, `mission-tick`, `generate-mission`) tee their logs to daily files `logs/<bin-key>/<YYYY-MM-DD>.log` (UTC) via `createBinLogger` in `src/scripts/lib/binFileLogger.ts` — in addition to the console. Writes are `appendFileSync` (bin scripts `process.exit` immediately, so async streams would truncate). A fatal error in a bin is caught, logged to the file, and exits code 1. Directory override: `BIN_LOG_DIR` env (defaults to `<cwd>/logs` — inside Docker point it at a persistent volume). `logs/` is gitignored.
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- **Mission auto-completion**: `bun run payload mission-tick` — bin registered like the others (needs external cron). Sweeps missions whose status is `Scheduled`/`Active` and whose scheduled date (`classification.startDateTime`) has fully passed — from the start of the following **server-local** day — and sets them to `Completed`, emitting a `mission:auto-complete` event per mission (logic: `src/lib/intelligence/missionLifecycle.ts`, test: `tests/int/mission-lifecycle.int.spec.ts`). Draft statuses (Concept/Planning/Ready) and terminal statuses (Completed/Cancelled) are never touched; idempotent. Notifies clients via the same SSE path as the other ticks.
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- **Arrival handling** (`src/scripts/processShipmentTick.ts`): destination storage rules are re-checked on arrival; rejected cargo bounces back to origin, shipment goes `failed`, `ShipmentFail` event logged.
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- **Arrival handling** (`src/scripts/processShipmentTick.ts`): destination storage rules are re-checked on arrival; rejected cargo bounces back to origin, shipment goes `failed`, `ShipmentFail` event logged.
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- **GameRules tuning**: `proximityThreshold` and `gameTickIntervalMinutes` live on the global `game-rules` doc.
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- **GameRules tuning**: `proximityThreshold` and `gameTickIntervalMinutes` live on the global `game-rules` doc.
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- **UI**: `src/app/(frontend)/logistics/shipments/` (list + `[id]` detail with `ShipmentActions` controls), `src/app/(frontend)/logistics/game-vehicles/` (deployed vehicle views).
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- **UI**: `src/app/(frontend)/logistics/shipments/` (list + `[id]` detail with `ShipmentActions` controls), `src/app/(frontend)/logistics/game-vehicles/` (deployed vehicle views).
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96
src/lib/intelligence/missionLifecycle.ts
Normal file
96
src/lib/intelligence/missionLifecycle.ts
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@ -0,0 +1,96 @@
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import type { Where } from "payload";
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import type { Mission } from "@/payload-types";
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import { emitGameEvent } from "@/utils/event-log/emit";
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import { EventTypes } from "@/utils/event-log/eventTypes";
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type PayloadType = Awaited<ReturnType<typeof import("payload").getPayload>>;
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/**
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* Statuses that count as "committed to run" and are auto-completed once the
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* calendar day of their scheduled start has fully passed. Draft statuses
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* (Concept/Planning/Ready) are left untouched — a mission that never ran
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* should not silently become Completed — and terminal statuses
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* (Completed/Cancelled) are never re-processed.
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*/
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const AUTO_COMPLETABLE_STATUSES = ["Scheduled", "Active"] as const;
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export interface MissionAutoCompleteSummary {
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completed: number;
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missions: { id: number; name: string; codeName: string | null }[];
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}
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export interface MissionAutoCompleteOptions {
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/** Restrict the sweep to specific mission ids (lets tests stay hermetic). */
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missionIds?: number[];
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}
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/** Start of `now`'s calendar day in the server's local timezone. */
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export function startOfToday(now: Date = new Date()): Date {
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const start = new Date(now);
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start.setHours(0, 0, 0, 0);
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return start;
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}
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/**
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* True once the calendar day of `startDateTime` (server-local) has fully
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* ended — i.e. from the start of the day AFTER the scheduled date. A mission
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* scheduled for today never counts, even after its start time has passed.
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* Unparseable dates fall closed so malformed data is never auto-completed.
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*/
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export function isPastScheduledDay(startDateTime: string, now: Date = new Date()): boolean {
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const start = new Date(startDateTime);
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if (Number.isNaN(start.getTime())) return false;
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return start.getTime() < startOfToday(now).getTime();
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}
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export async function autoCompleteMissions(
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payload: PayloadType,
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now: Date = new Date(),
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options: MissionAutoCompleteOptions = {},
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): Promise<MissionAutoCompleteSummary> {
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const cutoff = startOfToday(now).toISOString();
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const conditions: Where[] = [
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{ "ownershipAndStatus.status": { in: [...AUTO_COMPLETABLE_STATUSES] } },
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{ "classification.startDateTime": { less_than: cutoff } },
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];
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if (options.missionIds) {
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conditions.push({ id: { in: options.missionIds } });
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}
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const due = (await payload.find({
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collection: "missions",
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where: { and: conditions },
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sort: "classification.startDateTime",
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limit: 500,
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depth: 0,
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overrideAccess: true,
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})) as unknown as { docs: Mission[] };
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const completed: MissionAutoCompleteSummary["missions"] = [];
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for (const mission of due.docs) {
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const previousStatus = mission.ownershipAndStatus?.status ?? null;
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try {
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await payload.update({
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collection: "missions",
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id: mission.id,
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data: { ownershipAndStatus: { status: "Completed" } },
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overrideAccess: true,
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});
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await emitGameEvent(payload, {
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type: EventTypes.MissionAutoComplete,
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message: `Mission "${mission.name}"${mission.codeName ? ` (${mission.codeName})` : ""} auto-completed — the scheduled day has passed.`,
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targetCollection: "missions",
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targetId: mission.id,
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data: { previousStatus },
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});
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completed.push({ id: mission.id, name: mission.name, codeName: mission.codeName ?? null });
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} catch (error) {
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const message = error instanceof Error ? error.message : "Unknown error";
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payload.logger.error(
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`[Mission Tick] Failed to auto-complete mission ${mission.id} (${mission.name}): ${message}`,
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);
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}
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}
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return { completed: completed.length, missions: completed };
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}
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@ -277,6 +277,10 @@ export default buildConfig({
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scriptPath: path.resolve(dirname, "scripts/marketTick.ts"),
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scriptPath: path.resolve(dirname, "scripts/marketTick.ts"),
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key: "market-tick",
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key: "market-tick",
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},
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},
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{
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scriptPath: path.resolve(dirname, "scripts/missionTick.ts"),
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key: "mission-tick",
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},
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{
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{
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scriptPath: path.resolve(dirname, "scripts/generateNextMission.ts"),
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scriptPath: path.resolve(dirname, "scripts/generateNextMission.ts"),
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key: "generate-mission",
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key: "generate-mission",
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41
src/scripts/missionTick.ts
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41
src/scripts/missionTick.ts
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import type { SanitizedConfig } from "payload";
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import { getPayload } from "payload";
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import { autoCompleteMissions } from "@/lib/intelligence/missionLifecycle";
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import { createBinLogger, errorMessage } from "./lib/binFileLogger";
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export const script = async (config: SanitizedConfig) => {
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const payload = await getPayload({ config });
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const log = createBinLogger("mission-tick", payload.logger);
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try {
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log.info("[Mission Tick] Starting mission tick...");
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const nowIso = new Date().toISOString();
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const result = await autoCompleteMissions(payload);
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const notifyUrl = (process.env.APP_URL ?? "http://localhost:3000").replace(/\/$/, "");
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const notifySecret = process.env.GAME_TICK_NOTIFY_SECRET;
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if (notifySecret) {
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await fetch(`${notifyUrl}/api/game-tick/notify`, {
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method: "POST",
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headers: {
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"content-type": "application/json",
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"x-game-tick-secret": notifySecret,
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},
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body: JSON.stringify({ processedAt: nowIso, source: "mission-tick" }),
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}).catch((error: unknown) => {
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log.error(`[Mission Tick] Failed to notify app clients: ${errorMessage(error)}`);
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});
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} else {
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log.warn("[Mission Tick] GAME_TICK_NOTIFY_SECRET not set; skipping client notification");
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}
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log.info(`[Mission Tick] Complete. Auto-completed ${result.completed} mission(s).`);
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process.exit(0);
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} catch (error) {
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log.error(
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`[Mission Tick] Fatal: ${error instanceof Error ? (error.stack ?? error.message) : String(error)}`,
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);
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process.exit(1);
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}
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};
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208
tests/int/mission-lifecycle.int.spec.ts
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208
tests/int/mission-lifecycle.int.spec.ts
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import { getPayload, Payload } from "payload";
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import config from "@/payload.config";
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import { afterAll, beforeAll, describe, expect, it } from "vitest";
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import type { Campaign, Map as MissionMap, Mission, User } from "@/payload-types";
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import {
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autoCompleteMissions,
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isPastScheduledDay,
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startOfToday,
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} from "@/lib/intelligence/missionLifecycle";
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let payload: Payload;
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const RUN = `mlc-${Date.now().toString(36)}`;
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describe("Mission auto-complete", () => {
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let mapId: number;
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let campaignId: number;
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let authorId: number;
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const missionIds: number[] = [];
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beforeAll(async () => {
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const payloadConfig = await config;
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payload = await getPayload({ config: payloadConfig });
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const map = (await payload.create({
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collection: "maps",
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data: { name: `${RUN} Map` },
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overrideAccess: true,
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depth: 0,
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})) as unknown as MissionMap;
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mapId = map.id;
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const campaign = (await payload.create({
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collection: "campaigns",
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data: { name: `${RUN} Campaign`, summary: "Auto-complete test campaign", status: "concept" },
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overrideAccess: true,
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depth: 0,
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})) as unknown as Campaign;
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campaignId = campaign.id;
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const author = (await payload.create({
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collection: "users",
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data: {
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username: `${RUN}-author`,
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discordUsername: `${RUN}-author`,
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displayName: "AUTHOR",
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steamId: `7656119${Math.floor(Math.random() * 1e9)}`,
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password: "Test123",
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roles: ["user"],
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},
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overrideAccess: true,
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depth: 0,
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})) as unknown as User;
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authorId = author.id;
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});
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afterAll(async () => {
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for (const id of missionIds) {
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await payload.delete({ collection: "missions", id, overrideAccess: true }).catch(() => {});
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}
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await payload
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.delete({ collection: "campaigns", id: campaignId, overrideAccess: true })
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.catch(() => {});
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await payload.delete({ collection: "maps", id: mapId, overrideAccess: true }).catch(() => {});
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// User deletion trips FK constraints unless the hook-provisioned
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// personal bank account and profile are removed first.
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const accounts = await payload
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.find({
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collection: "bank-accounts",
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where: { ownerUser: { equals: authorId } },
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limit: 5,
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depth: 0,
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overrideAccess: true,
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})
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.catch(() => null);
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for (const account of accounts?.docs ?? []) {
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await payload
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.delete({ collection: "bank-accounts", id: account.id, overrideAccess: true })
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.catch(() => {});
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}
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const profiles = await payload
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.find({
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collection: "profiles",
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where: { user: { equals: authorId } },
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limit: 5,
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depth: 0,
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overrideAccess: true,
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})
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.catch(() => null);
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for (const profile of profiles?.docs ?? []) {
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await payload
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.delete({ collection: "profiles", id: profile.id, overrideAccess: true })
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.catch(() => {});
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}
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await payload.delete({ collection: "users", id: authorId, overrideAccess: true }).catch(() => {});
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});
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const makeMission = async (
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label: string,
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status: Mission["ownershipAndStatus"]["status"],
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start: Date,
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): Promise<Mission> => {
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const mission = (await payload.create({
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collection: "missions",
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data: {
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name: `${RUN} ${label}`,
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codeName: `${RUN}-${label}`,
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summary: "Auto-complete boundary test mission",
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operationType: "main",
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classification: {
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map: mapId,
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missionType: "PvE",
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campaign: campaignId,
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startDateTime: start.toISOString(),
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estimatedDuration: 60,
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},
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ownershipAndStatus: {
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authors: [authorId],
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status,
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visibility: "unit",
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},
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missionRoles: {
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maxPlayers: 16,
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},
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gameDetails: {
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serverDetails: {
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serverIp: "127.0.0.1",
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serverPort: 2302,
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},
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},
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briefing: [],
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},
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overrideAccess: true,
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depth: 0,
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})) as unknown as Mission;
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missionIds.push(mission.id);
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return mission;
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};
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const fetchMission = (id: number): Promise<Mission> =>
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payload.findByID({
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collection: "missions",
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id,
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depth: 0,
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overrideAccess: true,
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}) as unknown as Promise<Mission>;
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it("completes Scheduled/Active missions only after the day after their scheduled date starts", async () => {
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const now = new Date();
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now.setHours(12, 0, 0, 0);
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const at = (dayOffset: number, hour: number): Date => {
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const d = new Date(now);
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d.setDate(now.getDate() + dayOffset);
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d.setHours(hour, 0, 0, 0);
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return d;
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};
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const dueScheduled = await makeMission("due-scheduled", "Scheduled", at(-1, 20));
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const dueActive = await makeMission("due-active", "Active", at(-3, 20));
|
||||||
|
const midnightEdge = await makeMission("midnight-edge", "Scheduled", at(-1, 23));
|
||||||
|
const sameDayEarlier = await makeMission("same-day-earlier", "Scheduled", at(0, 8));
|
||||||
|
const sameDayLater = await makeMission("same-day-later", "Scheduled", at(0, 13));
|
||||||
|
const draftReady = await makeMission("draft-ready", "Ready", at(-1, 20));
|
||||||
|
const cancelled = await makeMission("cancelled", "Cancelled", at(-1, 20));
|
||||||
|
|
||||||
|
const result = await autoCompleteMissions(payload, now, { missionIds });
|
||||||
|
|
||||||
|
expect(result.missions.map((m) => m.id).sort()).toEqual(
|
||||||
|
[dueScheduled.id, dueActive.id, midnightEdge.id].sort(),
|
||||||
|
);
|
||||||
|
|
||||||
|
expect((await fetchMission(dueScheduled.id)).ownershipAndStatus.status).toBe("Completed");
|
||||||
|
expect((await fetchMission(dueActive.id)).ownershipAndStatus.status).toBe("Completed");
|
||||||
|
expect((await fetchMission(midnightEdge.id)).ownershipAndStatus.status).toBe("Completed");
|
||||||
|
expect((await fetchMission(sameDayEarlier.id)).ownershipAndStatus.status).toBe("Scheduled");
|
||||||
|
expect((await fetchMission(sameDayLater.id)).ownershipAndStatus.status).toBe("Scheduled");
|
||||||
|
expect((await fetchMission(draftReady.id)).ownershipAndStatus.status).toBe("Ready");
|
||||||
|
expect((await fetchMission(cancelled.id)).ownershipAndStatus.status).toBe("Cancelled");
|
||||||
|
|
||||||
|
// The partial group update must not wipe sibling fields.
|
||||||
|
const updated = await fetchMission(dueScheduled.id);
|
||||||
|
expect(updated.ownershipAndStatus.visibility).toBe("unit");
|
||||||
|
const authorRefs = Array.isArray(updated.ownershipAndStatus.authors)
|
||||||
|
? updated.ownershipAndStatus.authors
|
||||||
|
: [updated.ownershipAndStatus.authors];
|
||||||
|
expect(authorRefs).toContain(authorId);
|
||||||
|
});
|
||||||
|
|
||||||
|
it("is idempotent — a second sweep finds nothing left to complete", async () => {
|
||||||
|
const now = new Date();
|
||||||
|
now.setHours(12, 0, 0, 0);
|
||||||
|
const result = await autoCompleteMissions(payload, now, { missionIds });
|
||||||
|
expect(result.completed).toBe(0);
|
||||||
|
expect(result.missions).toEqual([]);
|
||||||
|
});
|
||||||
|
|
||||||
|
it("classifies day boundaries deterministically", () => {
|
||||||
|
const now = new Date(2026, 7, 24, 12, 0, 0);
|
||||||
|
expect(startOfToday(now).getTime()).toBe(new Date(2026, 7, 24, 0, 0, 0).getTime());
|
||||||
|
expect(isPastScheduledDay("2026-08-23T23:59:59.999", now)).toBe(true);
|
||||||
|
expect(isPastScheduledDay("2026-08-24T00:00:00.000", now)).toBe(false);
|
||||||
|
expect(isPastScheduledDay("2026-08-24T19:30:00.000", now)).toBe(false);
|
||||||
|
expect(isPastScheduledDay("2026-08-25T00:00:00.000", now)).toBe(false);
|
||||||
|
expect(isPastScheduledDay("not-a-date", now)).toBe(false);
|
||||||
|
});
|
||||||
|
});
|
||||||
Loading…
Reference in a new issue