feat(base): add npc staffing and labor classification collections
Adds the npc-staffing and labor-classifications collections, a shared staffing field factory applied to both structure blueprints (Staffing Defaults group) and game structure instances, blueprint-derived staffing defaults on game structure create, staff-hiring toggles on Game Rules, and their database migrations. Ultraworked with [Sisyphus](https://github.com/code-yeongyu/oh-my-openagent) Co-authored-by: Sisyphus <clio-agent@sisyphuslabs.ai>
This commit is contained in:
parent
854c525b07
commit
b2718b3633
19 changed files with 107494 additions and 3 deletions
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@ -17,6 +17,7 @@ export const GameRules: GlobalConfig = {
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description:
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'The base currency ("gold standard") used by all factions to pay for goods and services.',
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},
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},
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{
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label: "Universal Currency",
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type: "collapsible",
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@ -65,7 +66,6 @@ export const GameRules: GlobalConfig = {
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},
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],
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},
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},
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{
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name: "commandAssignments",
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type: "relationship",
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@ -124,5 +124,22 @@ export const GameRules: GlobalConfig = {
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"Height of each member's personal locker grid, in cells. Applies to newly provisioned lockers.",
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},
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},
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{
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name: "staffHiringEnabled",
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type: "checkbox",
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defaultValue: false,
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admin: {
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description:
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"When off, logistics officers cannot hire staff anywhere (both labor crews and named NPC staff).",
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},
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},
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{
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name: "staffHiringDisabledMessage",
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type: "text",
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admin: {
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description:
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"Message shown to logistics officers when hiring is disabled, e.g. explaining the in-universe reason.",
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},
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},
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],
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};
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@ -1,6 +1,8 @@
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import { CollectionConfig } from "payload";
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import type { CollectionConfig } from "payload";
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import { requirePermission } from "@/utils/access-control/hasPermission";
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import { emitGameEvent } from "@/utils/event-log/emit";
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import { staffingDefaultsFromBlueprint } from "@/lib/base/staffingDefaults";
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import { createStaffingFields } from "./staffingFields";
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export const GameStructures: CollectionConfig = {
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slug: "game-structures",
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@ -15,6 +17,30 @@ export const GameStructures: CollectionConfig = {
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delete: requirePermission("game-structures:delete"),
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},
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hooks: {
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beforeChange: [
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async ({ data, operation, req }) => {
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if (operation !== "create" || !data?.type) return data;
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const blueprintId = typeof data.type === "object" ? data.type.id : data.type;
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const blueprint = await req.payload.findByID({
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collection: "structures",
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id: blueprintId,
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depth: 1,
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overrideAccess: true,
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});
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const defaults = staffingDefaultsFromBlueprint(blueprint);
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return {
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...data,
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...(data.laborRequirements === undefined
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? { laborRequirements: defaults.laborRequirements }
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: {}),
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...(data.staffPositions === undefined ? { staffPositions: defaults.staffPositions } : {}),
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...(data.maintenanceCost === undefined
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? { maintenanceCost: defaults.maintenanceCost }
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: {}),
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};
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},
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],
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afterChange: [
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async ({ doc, previousDoc, req }) => {
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const d = doc as any;
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@ -73,6 +99,7 @@ export const GameStructures: CollectionConfig = {
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description: "The faction that owns this structure.",
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},
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},
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...createStaffingFields("instance"),
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{
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label: "Geolocation",
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type: "group",
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67
src/collections/game/LaborClassifications.ts
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67
src/collections/game/LaborClassifications.ts
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@ -0,0 +1,67 @@
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import { CollectionConfig } from "payload";
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import hasRoles from "@/utils/access-control/hasRoles";
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export const LaborClassifications: CollectionConfig = {
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slug: "labor-classifications",
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admin: {
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group: "Game",
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useAsTitle: "name",
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defaultColumns: ["name", "key", "defaultUnitSalary", "availableHeadcount"],
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listSearchableFields: ["name", "key"],
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},
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access: {
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read: ({ req }) => Boolean(req.user),
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create: ({ req }) => hasRoles(["admin", "developer"], req.user),
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update: ({ req }) => hasRoles(["admin", "developer"], req.user),
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delete: ({ req }) => hasRoles(["admin", "developer"], req.user),
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},
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fields: [
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{
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name: "name",
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type: "text",
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required: true,
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unique: true,
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index: true,
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label: "Name",
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admin: {
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description: "Display label for this labor trade (e.g. Mechanic).",
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},
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},
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{
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name: "key",
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type: "text",
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required: true,
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unique: true,
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index: true,
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label: "Key",
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admin: {
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description: "Stable slug used to identify this classification (e.g. mechanic).",
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},
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},
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{
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name: "defaultUnitSalary",
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type: "number",
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min: 0,
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label: "Default unit salary",
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admin: {
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description: "Prefills the wage-per-worker input in the hire dialog.",
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},
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},
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{
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name: "description",
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type: "textarea",
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label: "Description",
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},
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{
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name: "availableHeadcount",
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type: "number",
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min: 0,
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defaultValue: 0,
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label: "Available headcount",
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admin: {
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description:
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"How many workers of this classification are currently available to hire across the unit. Hiring consumes from this pool; releasing staff returns them.",
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},
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},
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],
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};
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84
src/collections/game/NpcStaffing.ts
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84
src/collections/game/NpcStaffing.ts
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@ -0,0 +1,84 @@
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import type { CollectionConfig } from "payload";
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import { requirePermission } from "@/utils/access-control/hasPermission";
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export const NpcStaffing: CollectionConfig = {
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slug: "npc-staffing",
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admin: {
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group: "Game",
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useAsTitle: "positionTitle",
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defaultColumns: ["npc", "structure", "positionTitle", "salary", "status"],
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},
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access: {
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read: ({ req }) => Boolean(req.user),
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create: requirePermission("structures:update"),
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update: requirePermission("structures:update"),
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delete: requirePermission("game-npcs:delete"),
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},
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fields: [
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{
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name: "npc",
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type: "relationship",
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relationTo: "game-npcs",
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required: false,
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},
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{
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name: "structure",
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type: "relationship",
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relationTo: "game-structures",
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required: true,
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},
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{
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name: "positionType",
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type: "select",
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options: ["labor", "administrative", "technical", "other"],
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defaultValue: "labor",
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required: true,
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},
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{
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name: "positionTitle",
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type: "text",
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required: true,
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},
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{
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name: "headcount",
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type: "number",
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min: 1,
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defaultValue: 1,
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label: "Headcount",
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admin: {
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description: "Workers in this block; always 1 for named staff",
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},
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},
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{
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name: "laborClassification",
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type: "relationship",
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relationTo: "labor-classifications",
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hasMany: false,
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},
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{
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name: "salary",
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type: "number",
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min: 0,
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defaultValue: 0,
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},
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{
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name: "status",
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type: "select",
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options: ["active", "terminated"],
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defaultValue: "active",
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},
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{
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name: "hiredAt",
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type: "date",
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defaultValue: () => new Date().toISOString(),
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},
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{
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name: "terminatedAt",
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type: "date",
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},
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{
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name: "notes",
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type: "textarea",
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},
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],
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};
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103
src/collections/game/staffingFields.ts
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103
src/collections/game/staffingFields.ts
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@ -0,0 +1,103 @@
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import type { Field } from "payload";
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type StaffingFieldContext = "instance" | "defaults";
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export function createStaffingFields(context: StaffingFieldContext): Field[] {
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const defaults = context === "defaults";
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return [
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{
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name: "maintenanceCost",
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type: "number",
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min: 0,
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defaultValue: 0,
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admin: {
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description: defaults
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? "Default funds charged per base tick for structure upkeep. Copied into newly created game-structures of this type."
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: "Funds charged per base tick for structure upkeep, separate from staff salaries.",
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},
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},
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{
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name: "laborRequirements",
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type: "array",
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admin: {
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description: defaults
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? "Default labor classifications copied into newly created game-structures of this type. Empty = no labor crews by default."
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: "Which labor classifications this structure needs. Empty = no labor crews can be assigned here.",
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},
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fields: [
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{
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name: "classification",
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type: "relationship",
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relationTo: "labor-classifications",
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required: true,
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},
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{
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name: "requiredHeadcount",
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type: "number",
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min: 0,
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defaultValue: 0,
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required: true,
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admin: {
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description: "Informational staffing target shown to logistics officers.",
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},
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},
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{
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name: "maxHeadcount",
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type: "number",
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min: 0,
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admin: {
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description:
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"Hard cap for this classification. Zero or empty means it cannot be hired here.",
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},
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},
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{
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name: "enforcedSalary",
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type: "number",
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min: 0,
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admin: {
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description:
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"When set, workers of this classification are always paid this wage; hirers cannot change it.",
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},
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},
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],
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},
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{
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name: "staffPositions",
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type: "array",
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admin: {
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description: defaults
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? "Default named staff position types copied into newly created game-structures of this type. Empty = no named staff by default."
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: "Which named staff position types this structure accepts. Empty = no named staff can be assigned here.",
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},
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fields: [
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{
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name: "positionType",
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type: "select",
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required: true,
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options: [
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{ label: "Administrative", value: "administrative" },
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{ label: "Technical", value: "technical" },
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{ label: "Other", value: "other" },
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],
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},
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{
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name: "max",
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type: "number",
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min: 0,
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admin: {
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description: "Maximum simultaneous named staff of this type. Empty means unlimited.",
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},
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},
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{
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name: "enforcedSalary",
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type: "number",
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min: 0,
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admin: {
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description: "When set, named staff of this type are always paid this salary.",
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},
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},
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],
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},
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];
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}
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@ -2,6 +2,7 @@ import { CollectionConfig } from "payload";
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import { isDeveloper } from "@/utils/access-control/isRole";
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import type { Resource } from "@/payload-types";
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import { emitGameEvent } from "@/utils/event-log/emit";
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import { createStaffingFields } from "@/collections/game/staffingFields";
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export const Structures: CollectionConfig = {
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slug: "structures",
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@ -271,7 +272,7 @@ export const Structures: CollectionConfig = {
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{ label: "Revision Requested", value: "revision_requested" },
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],
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defaultValue: "in_progress",
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filterOptions: ({ options, data, req }) => {
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filterOptions: ({ options, data: _data, req }) => {
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return !isDeveloper({ req })
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? options.filter((option) =>
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typeof option === "string"
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@ -498,6 +499,12 @@ export const Structures: CollectionConfig = {
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],
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},
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{
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label: "Staffing Defaults",
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type: "group",
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fields: createStaffingFields("defaults"),
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},
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{
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label: "Production & Function",
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type: "group",
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27
src/lib/base/staffingDefaults.ts
Normal file
27
src/lib/base/staffingDefaults.ts
Normal file
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import type { Structure } from "@/payload-types";
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export type StaffingDefaults = {
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readonly maintenanceCost: number;
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readonly laborRequirements: NonNullable<Structure["laborRequirements"]>;
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readonly staffPositions: NonNullable<Structure["staffPositions"]>;
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};
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export function staffingDefaultsFromBlueprint(blueprint: Structure): StaffingDefaults {
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return {
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maintenanceCost: blueprint.maintenanceCost ?? 0,
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laborRequirements: (blueprint.laborRequirements ?? []).map((requirement) => ({
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classification:
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typeof requirement.classification === "object"
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? requirement.classification.id
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: requirement.classification,
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requiredHeadcount: requirement.requiredHeadcount,
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maxHeadcount: requirement.maxHeadcount ?? null,
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enforcedSalary: requirement.enforcedSalary ?? null,
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})),
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staffPositions: (blueprint.staffPositions ?? []).map((position) => ({
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positionType: position.positionType,
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max: position.max ?? null,
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enforcedSalary: position.enforcedSalary ?? null,
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})),
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};
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}
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21720
src/migrations/20260905_183940_base_management.json
Normal file
21720
src/migrations/20260905_183940_base_management.json
Normal file
File diff suppressed because it is too large
Load diff
48
src/migrations/20260905_183940_base_management.ts
Normal file
48
src/migrations/20260905_183940_base_management.ts
Normal file
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import { MigrateUpArgs, MigrateDownArgs, sql } from '@payloadcms/db-postgres'
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export async function up({ db, payload, req }: MigrateUpArgs): Promise<void> {
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await db.execute(sql`
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CREATE TYPE "public"."enum_npc_staffing_position_type" AS ENUM('labor', 'administrative', 'technical', 'other');
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CREATE TYPE "public"."enum_npc_staffing_status" AS ENUM('active', 'terminated');
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ALTER TYPE "public"."enum_game_event_logs_target_collection" ADD VALUE 'npc-staffing' BEFORE 'structures';
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CREATE TABLE "npc_staffing" (
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"id" serial PRIMARY KEY NOT NULL,
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"npc_id" integer NOT NULL,
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"structure_id" integer NOT NULL,
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"position_type" "enum_npc_staffing_position_type" DEFAULT 'labor' NOT NULL,
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"position_title" varchar NOT NULL,
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"salary" numeric DEFAULT 0,
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"status" "enum_npc_staffing_status" DEFAULT 'active',
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"hired_at" timestamp(3) with time zone,
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"terminated_at" timestamp(3) with time zone,
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"notes" varchar,
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"updated_at" timestamp(3) with time zone DEFAULT now() NOT NULL,
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"created_at" timestamp(3) with time zone DEFAULT now() NOT NULL
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);
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ALTER TABLE "payload_locked_documents_rels" ADD COLUMN "npc_staffing_id" integer;
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ALTER TABLE "npc_staffing" ADD CONSTRAINT "npc_staffing_npc_id_game_npcs_id_fk" FOREIGN KEY ("npc_id") REFERENCES "public"."game_npcs"("id") ON DELETE set null ON UPDATE no action;
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ALTER TABLE "npc_staffing" ADD CONSTRAINT "npc_staffing_structure_id_game_structures_id_fk" FOREIGN KEY ("structure_id") REFERENCES "public"."game_structures"("id") ON DELETE set null ON UPDATE no action;
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CREATE INDEX "npc_staffing_npc_idx" ON "npc_staffing" USING btree ("npc_id");
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CREATE INDEX "npc_staffing_structure_idx" ON "npc_staffing" USING btree ("structure_id");
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CREATE INDEX "npc_staffing_updated_at_idx" ON "npc_staffing" USING btree ("updated_at");
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CREATE INDEX "npc_staffing_created_at_idx" ON "npc_staffing" USING btree ("created_at");
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ALTER TABLE "payload_locked_documents_rels" ADD CONSTRAINT "payload_locked_documents_rels_npc_staffing_fk" FOREIGN KEY ("npc_staffing_id") REFERENCES "public"."npc_staffing"("id") ON DELETE cascade ON UPDATE no action;
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CREATE INDEX "payload_locked_documents_rels_npc_staffing_id_idx" ON "payload_locked_documents_rels" USING btree ("npc_staffing_id");`)
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}
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export async function down({ db, payload, req }: MigrateDownArgs): Promise<void> {
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await db.execute(sql`
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ALTER TABLE "npc_staffing" DISABLE ROW LEVEL SECURITY;
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DROP TABLE "npc_staffing" CASCADE;
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ALTER TABLE "payload_locked_documents_rels" DROP CONSTRAINT "payload_locked_documents_rels_npc_staffing_fk";
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ALTER TABLE "game_event_logs" ALTER COLUMN "target_collection" SET DATA TYPE text;
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DROP TYPE "public"."enum_game_event_logs_target_collection";
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CREATE TYPE "public"."enum_game_event_logs_target_collection" AS ENUM('game-structures', 'game-vehicles', 'game-npcs', 'structures', 'resources', 'assets', 'vehicles', 'factions', 'missions', 'campaigns', 'users', 'technologies', 'maps', 'shipments', 'bank-accounts', 'bank-transactions', 'ledger-entries', 'locker-storages', 'loadouts', 'market-listings', 'market-negotiations', 'evaluations', 'tickets', 'wiki-pages', 'wiki-revisions', 'wiki-templates', 'game-servers', 'assignment-transfers');
|
||||
ALTER TABLE "game_event_logs" ALTER COLUMN "target_collection" SET DATA TYPE "public"."enum_game_event_logs_target_collection" USING "target_collection"::"public"."enum_game_event_logs_target_collection";
|
||||
DROP INDEX "payload_locked_documents_rels_npc_staffing_id_idx";
|
||||
ALTER TABLE "payload_locked_documents_rels" DROP COLUMN "npc_staffing_id";
|
||||
DROP TYPE "public"."enum_npc_staffing_position_type";
|
||||
DROP TYPE "public"."enum_npc_staffing_status";`)
|
||||
}
|
||||
21746
src/migrations/20260905_195456_labor_headcount.json
Normal file
21746
src/migrations/20260905_195456_labor_headcount.json
Normal file
File diff suppressed because it is too large
Load diff
17
src/migrations/20260905_195456_labor_headcount.ts
Normal file
17
src/migrations/20260905_195456_labor_headcount.ts
Normal file
|
|
@ -0,0 +1,17 @@
|
|||
import { MigrateUpArgs, MigrateDownArgs, sql } from '@payloadcms/db-postgres'
|
||||
|
||||
export async function up({ db, payload, req }: MigrateUpArgs): Promise<void> {
|
||||
await db.execute(sql`
|
||||
CREATE TYPE "public"."enum_npc_staffing_labor_classification" AS ENUM('general', 'doctor', 'mechanic', 'engineer', 'security', 'other');
|
||||
ALTER TABLE "npc_staffing" ALTER COLUMN "npc_id" DROP NOT NULL;
|
||||
ALTER TABLE "npc_staffing" ADD COLUMN "headcount" numeric DEFAULT 1;
|
||||
ALTER TABLE "npc_staffing" ADD COLUMN "labor_classification" "enum_npc_staffing_labor_classification";`)
|
||||
}
|
||||
|
||||
export async function down({ db, payload, req }: MigrateDownArgs): Promise<void> {
|
||||
await db.execute(sql`
|
||||
ALTER TABLE "npc_staffing" ALTER COLUMN "npc_id" SET NOT NULL;
|
||||
ALTER TABLE "npc_staffing" DROP COLUMN "headcount";
|
||||
ALTER TABLE "npc_staffing" DROP COLUMN "labor_classification";
|
||||
DROP TYPE "public"."enum_npc_staffing_labor_classification";`)
|
||||
}
|
||||
21913
src/migrations/20260905_210310_labor_classifications.json
Normal file
21913
src/migrations/20260905_210310_labor_classifications.json
Normal file
File diff suppressed because it is too large
Load diff
51
src/migrations/20260905_210310_labor_classifications.ts
Normal file
51
src/migrations/20260905_210310_labor_classifications.ts
Normal file
|
|
@ -0,0 +1,51 @@
|
|||
import { MigrateUpArgs, MigrateDownArgs, sql } from "@payloadcms/db-postgres";
|
||||
|
||||
export async function up({ db, payload, req }: MigrateUpArgs): Promise<void> {
|
||||
await db.execute(sql`
|
||||
CREATE TABLE "labor_classifications" (
|
||||
"id" serial PRIMARY KEY NOT NULL,
|
||||
"name" varchar NOT NULL,
|
||||
"key" varchar NOT NULL,
|
||||
"default_unit_salary" numeric,
|
||||
"description" varchar,
|
||||
"updated_at" timestamp(3) with time zone DEFAULT now() NOT NULL,
|
||||
"created_at" timestamp(3) with time zone DEFAULT now() NOT NULL
|
||||
);
|
||||
|
||||
ALTER TABLE "npc_staffing" ADD COLUMN "labor_classification_id" integer;
|
||||
ALTER TABLE "payload_locked_documents_rels" ADD COLUMN "labor_classifications_id" integer;
|
||||
CREATE UNIQUE INDEX "labor_classifications_name_idx" ON "labor_classifications" USING btree ("name");
|
||||
CREATE UNIQUE INDEX "labor_classifications_key_idx" ON "labor_classifications" USING btree ("key");
|
||||
CREATE INDEX "labor_classifications_updated_at_idx" ON "labor_classifications" USING btree ("updated_at");
|
||||
CREATE INDEX "labor_classifications_created_at_idx" ON "labor_classifications" USING btree ("created_at");
|
||||
ALTER TABLE "npc_staffing" ADD CONSTRAINT "npc_staffing_labor_classification_id_labor_classifications_id_fk" FOREIGN KEY ("labor_classification_id") REFERENCES "public"."labor_classifications"("id") ON DELETE set null ON UPDATE no action;
|
||||
ALTER TABLE "payload_locked_documents_rels" ADD CONSTRAINT "payload_locked_documents_rels_labor_classifications_fk" FOREIGN KEY ("labor_classifications_id") REFERENCES "public"."labor_classifications"("id") ON DELETE cascade ON UPDATE no action;
|
||||
CREATE INDEX "npc_staffing_labor_classification_idx" ON "npc_staffing" USING btree ("labor_classification_id");
|
||||
CREATE INDEX "payload_locked_documents_rels_labor_classifications_id_idx" ON "payload_locked_documents_rels" USING btree ("labor_classifications_id");
|
||||
ALTER TABLE "npc_staffing" DROP COLUMN "labor_classification";
|
||||
DROP TYPE "public"."enum_npc_staffing_labor_classification";
|
||||
INSERT INTO "labor_classifications" ("name", "key", "default_unit_salary", "description") VALUES
|
||||
('General', 'general', NULL, NULL),
|
||||
('Doctor', 'doctor', NULL, NULL),
|
||||
('Mechanic', 'mechanic', NULL, NULL),
|
||||
('Engineer', 'engineer', NULL, NULL),
|
||||
('Security', 'security', NULL, NULL),
|
||||
('Other', 'other', NULL, NULL)
|
||||
ON CONFLICT ("key") DO NOTHING;`);
|
||||
}
|
||||
|
||||
export async function down({ db, payload, req }: MigrateDownArgs): Promise<void> {
|
||||
await db.execute(sql`
|
||||
CREATE TYPE "public"."enum_npc_staffing_labor_classification" AS ENUM('general', 'doctor', 'mechanic', 'engineer', 'security', 'other');
|
||||
ALTER TABLE "labor_classifications" DISABLE ROW LEVEL SECURITY;
|
||||
DROP TABLE "labor_classifications" CASCADE;
|
||||
ALTER TABLE "npc_staffing" DROP CONSTRAINT "npc_staffing_labor_classification_id_labor_classifications_id_fk";
|
||||
|
||||
ALTER TABLE "payload_locked_documents_rels" DROP CONSTRAINT "payload_locked_documents_rels_labor_classifications_fk";
|
||||
|
||||
DROP INDEX "npc_staffing_labor_classification_idx";
|
||||
DROP INDEX "payload_locked_documents_rels_labor_classifications_id_idx";
|
||||
ALTER TABLE "npc_staffing" ADD COLUMN "labor_classification" "enum_npc_staffing_labor_classification";
|
||||
ALTER TABLE "npc_staffing" DROP COLUMN "labor_classification_id";
|
||||
ALTER TABLE "payload_locked_documents_rels" DROP COLUMN "labor_classifications_id";`);
|
||||
}
|
||||
20657
src/migrations/20260905_213824.json
Normal file
20657
src/migrations/20260905_213824.json
Normal file
File diff suppressed because it is too large
Load diff
48
src/migrations/20260905_213824.ts
Normal file
48
src/migrations/20260905_213824.ts
Normal file
|
|
@ -0,0 +1,48 @@
|
|||
import { MigrateUpArgs, MigrateDownArgs, sql } from "@payloadcms/db-postgres";
|
||||
|
||||
export async function up({ db }: MigrateUpArgs): Promise<void> {
|
||||
await db.execute(sql`
|
||||
CREATE TYPE "public"."enum_game_structures_staff_positions_position_type" AS ENUM('administrative', 'technical', 'other');
|
||||
CREATE TABLE "game_structures_labor_requirements" (
|
||||
"_order" integer NOT NULL,
|
||||
"_parent_id" integer NOT NULL,
|
||||
"id" varchar PRIMARY KEY NOT NULL,
|
||||
"classification_id" integer NOT NULL,
|
||||
"required_headcount" numeric DEFAULT 0 NOT NULL,
|
||||
"max_headcount" numeric,
|
||||
"enforced_salary" numeric
|
||||
);
|
||||
|
||||
CREATE TABLE "game_structures_staff_positions" (
|
||||
"_order" integer NOT NULL,
|
||||
"_parent_id" integer NOT NULL,
|
||||
"id" varchar PRIMARY KEY NOT NULL,
|
||||
"position_type" "enum_game_structures_staff_positions_position_type" NOT NULL,
|
||||
"max" numeric,
|
||||
"enforced_salary" numeric
|
||||
);
|
||||
|
||||
ALTER TABLE "game_structures" ADD COLUMN "maintenance_cost" numeric DEFAULT 0;
|
||||
ALTER TABLE "labor_classifications" ADD COLUMN "available_headcount" numeric DEFAULT 0;
|
||||
ALTER TABLE "game_rules" ADD COLUMN "staff_hiring_enabled" boolean DEFAULT false;
|
||||
ALTER TABLE "game_rules" ADD COLUMN "staff_hiring_disabled_message" varchar;
|
||||
ALTER TABLE "game_structures_labor_requirements" ADD CONSTRAINT "game_structures_labor_requirements_classification_id_labor_classifications_id_fk" FOREIGN KEY ("classification_id") REFERENCES "public"."labor_classifications"("id") ON DELETE set null ON UPDATE no action;
|
||||
ALTER TABLE "game_structures_labor_requirements" ADD CONSTRAINT "game_structures_labor_requirements_parent_id_fk" FOREIGN KEY ("_parent_id") REFERENCES "public"."game_structures"("id") ON DELETE cascade ON UPDATE no action;
|
||||
ALTER TABLE "game_structures_staff_positions" ADD CONSTRAINT "game_structures_staff_positions_parent_id_fk" FOREIGN KEY ("_parent_id") REFERENCES "public"."game_structures"("id") ON DELETE cascade ON UPDATE no action;
|
||||
CREATE INDEX "game_structures_labor_requirements_order_idx" ON "game_structures_labor_requirements" USING btree ("_order");
|
||||
CREATE INDEX "game_structures_labor_requirements_parent_id_idx" ON "game_structures_labor_requirements" USING btree ("_parent_id");
|
||||
CREATE INDEX "game_structures_labor_requirements_classification_idx" ON "game_structures_labor_requirements" USING btree ("classification_id");
|
||||
CREATE INDEX "game_structures_staff_positions_order_idx" ON "game_structures_staff_positions" USING btree ("_order");
|
||||
CREATE INDEX "game_structures_staff_positions_parent_id_idx" ON "game_structures_staff_positions" USING btree ("_parent_id");`);
|
||||
}
|
||||
|
||||
export async function down({ db }: MigrateDownArgs): Promise<void> {
|
||||
await db.execute(sql`
|
||||
DROP TABLE "game_structures_labor_requirements" CASCADE;
|
||||
DROP TABLE "game_structures_staff_positions" CASCADE;
|
||||
ALTER TABLE "game_structures" DROP COLUMN "maintenance_cost";
|
||||
ALTER TABLE "labor_classifications" DROP COLUMN "available_headcount";
|
||||
ALTER TABLE "game_rules" DROP COLUMN "staff_hiring_enabled";
|
||||
ALTER TABLE "game_rules" DROP COLUMN "staff_hiring_disabled_message";
|
||||
DROP TYPE "public"."enum_game_structures_staff_positions_position_type";`);
|
||||
}
|
||||
20881
src/migrations/20260905_215658.json
Normal file
20881
src/migrations/20260905_215658.json
Normal file
File diff suppressed because it is too large
Load diff
42
src/migrations/20260905_215658.ts
Normal file
42
src/migrations/20260905_215658.ts
Normal file
|
|
@ -0,0 +1,42 @@
|
|||
import { MigrateUpArgs, MigrateDownArgs, sql } from "@payloadcms/db-postgres";
|
||||
|
||||
export async function up({ db }: MigrateUpArgs): Promise<void> {
|
||||
await db.execute(sql`
|
||||
CREATE TYPE "public"."enum_structures_staff_positions_position_type" AS ENUM('administrative', 'technical', 'other');
|
||||
CREATE TABLE "structures_labor_requirements" (
|
||||
"_order" integer NOT NULL,
|
||||
"_parent_id" integer NOT NULL,
|
||||
"id" varchar PRIMARY KEY NOT NULL,
|
||||
"classification_id" integer NOT NULL,
|
||||
"required_headcount" numeric DEFAULT 0 NOT NULL,
|
||||
"max_headcount" numeric,
|
||||
"enforced_salary" numeric
|
||||
);
|
||||
|
||||
CREATE TABLE "structures_staff_positions" (
|
||||
"_order" integer NOT NULL,
|
||||
"_parent_id" integer NOT NULL,
|
||||
"id" varchar PRIMARY KEY NOT NULL,
|
||||
"position_type" "enum_structures_staff_positions_position_type" NOT NULL,
|
||||
"max" numeric,
|
||||
"enforced_salary" numeric
|
||||
);
|
||||
|
||||
ALTER TABLE "structures" ADD COLUMN "maintenance_cost" numeric DEFAULT 0;
|
||||
ALTER TABLE "structures_labor_requirements" ADD CONSTRAINT "structures_labor_requirements_classification_id_labor_classifications_id_fk" FOREIGN KEY ("classification_id") REFERENCES "public"."labor_classifications"("id") ON DELETE set null ON UPDATE no action;
|
||||
ALTER TABLE "structures_labor_requirements" ADD CONSTRAINT "structures_labor_requirements_parent_id_fk" FOREIGN KEY ("_parent_id") REFERENCES "public"."structures"("id") ON DELETE cascade ON UPDATE no action;
|
||||
ALTER TABLE "structures_staff_positions" ADD CONSTRAINT "structures_staff_positions_parent_id_fk" FOREIGN KEY ("_parent_id") REFERENCES "public"."structures"("id") ON DELETE cascade ON UPDATE no action;
|
||||
CREATE INDEX "structures_labor_requirements_order_idx" ON "structures_labor_requirements" USING btree ("_order");
|
||||
CREATE INDEX "structures_labor_requirements_parent_id_idx" ON "structures_labor_requirements" USING btree ("_parent_id");
|
||||
CREATE INDEX "structures_labor_requirements_classification_idx" ON "structures_labor_requirements" USING btree ("classification_id");
|
||||
CREATE INDEX "structures_staff_positions_order_idx" ON "structures_staff_positions" USING btree ("_order");
|
||||
CREATE INDEX "structures_staff_positions_parent_id_idx" ON "structures_staff_positions" USING btree ("_parent_id");`);
|
||||
}
|
||||
|
||||
export async function down({ db }: MigrateDownArgs): Promise<void> {
|
||||
await db.execute(sql`
|
||||
DROP TABLE "structures_labor_requirements" CASCADE;
|
||||
DROP TABLE "structures_staff_positions" CASCADE;
|
||||
ALTER TABLE "structures" DROP COLUMN "maintenance_cost";
|
||||
DROP TYPE "public"."enum_structures_staff_positions_position_type";`);
|
||||
}
|
||||
|
|
@ -23,6 +23,11 @@ import * as migration_20260903_061000_add_radio_incorrect_counts from './2026090
|
|||
import * as migration_20260903_062000_add_aim_trainer_stats from './20260903_062000_add_aim_trainer_stats';
|
||||
import * as migration_20260904_230838_add_wiki_collections from './20260904_230838_add_wiki_collections';
|
||||
import * as migration_20260906_045502 from './20260906_045502';
|
||||
import * as migration_20260905_183940_base_management from './20260905_183940_base_management';
|
||||
import * as migration_20260905_195456_labor_headcount from './20260905_195456_labor_headcount';
|
||||
import * as migration_20260905_210310_labor_classifications from './20260905_210310_labor_classifications';
|
||||
import * as migration_20260905_213824 from './20260905_213824';
|
||||
import * as migration_20260905_215658 from './20260905_215658';
|
||||
|
||||
export const migrations = [
|
||||
{
|
||||
|
|
@ -149,5 +154,30 @@ export const migrations = [
|
|||
up: migration_20260906_045502.up,
|
||||
down: migration_20260906_045502.down,
|
||||
name: '20260906_045502',
|
||||
}, {
|
||||
up: migration_20260905_183940_base_management.up,
|
||||
down: migration_20260905_183940_base_management.down,
|
||||
name: '20260905_183940_base_management',
|
||||
},
|
||||
{
|
||||
up: migration_20260905_195456_labor_headcount.up,
|
||||
down: migration_20260905_195456_labor_headcount.down,
|
||||
name: '20260905_195456_labor_headcount',
|
||||
},
|
||||
{
|
||||
up: migration_20260905_210310_labor_classifications.up,
|
||||
down: migration_20260905_210310_labor_classifications.down,
|
||||
name: '20260905_210310_labor_classifications',
|
||||
},
|
||||
{
|
||||
up: migration_20260905_213824.up,
|
||||
down: migration_20260905_213824.down,
|
||||
name: '20260905_213824',
|
||||
},
|
||||
{
|
||||
up: migration_20260905_215658.up,
|
||||
down: migration_20260905_215658.down,
|
||||
name: '20260905_215658',
|
||||
},
|
||||
},
|
||||
];
|
||||
|
|
|
|||
|
|
@ -38,6 +38,8 @@ import { GameHardResources } from "@/collections/game/GameHardResources";
|
|||
import { GameEventLogs } from "@/collections/game/GameEventLogs";
|
||||
import { GameVehicles } from "@/collections/game/GameVehicles";
|
||||
import { GameNpcs } from "@/collections/game/GameNpcs";
|
||||
import { NpcStaffing } from "@/collections/game/NpcStaffing";
|
||||
import { LaborClassifications } from "@/collections/game/LaborClassifications";
|
||||
import { Experience } from "@/collections/users/Experience";
|
||||
import { BankAccounts } from "@/collections/banking/BankAccounts";
|
||||
import { BankTransactions } from "@/collections/banking/BankTransactions";
|
||||
|
|
@ -151,6 +153,8 @@ const collections = [
|
|||
GameStructures,
|
||||
GameVehicles,
|
||||
GameNpcs,
|
||||
NpcStaffing,
|
||||
LaborClassifications,
|
||||
GameEventLogs,
|
||||
|
||||
// Users
|
||||
|
|
@ -329,6 +333,8 @@ export default buildConfig({
|
|||
[GameStructures.slug]: true,
|
||||
[GameVehicles.slug]: true,
|
||||
[GameNpcs.slug]: true,
|
||||
[NpcStaffing.slug]: true,
|
||||
[LaborClassifications.slug]: true,
|
||||
[GameEventLogs.slug]: true,
|
||||
|
||||
// Users
|
||||
|
|
|
|||
Loading…
Reference in a new issue