1
0
Fork 0

feat(base): add npc staffing and labor classification collections

Adds the npc-staffing and labor-classifications collections, a shared staffing field factory applied to both structure blueprints (Staffing Defaults group) and game structure instances, blueprint-derived staffing defaults on game structure create, staff-hiring toggles on Game Rules, and their database migrations.

Ultraworked with [Sisyphus](https://github.com/code-yeongyu/oh-my-openagent)

Co-authored-by: Sisyphus <clio-agent@sisyphuslabs.ai>
This commit is contained in:
Jason Fraley 2026-09-06 01:24:08 -04:00
parent 854c525b07
commit b2718b3633
19 changed files with 107494 additions and 3 deletions

View file

@ -17,6 +17,7 @@ export const GameRules: GlobalConfig = {
description: description:
'The base currency ("gold standard") used by all factions to pay for goods and services.', 'The base currency ("gold standard") used by all factions to pay for goods and services.',
}, },
},
{ {
label: "Universal Currency", label: "Universal Currency",
type: "collapsible", type: "collapsible",
@ -65,7 +66,6 @@ export const GameRules: GlobalConfig = {
}, },
], ],
}, },
},
{ {
name: "commandAssignments", name: "commandAssignments",
type: "relationship", type: "relationship",
@ -124,5 +124,22 @@ export const GameRules: GlobalConfig = {
"Height of each member's personal locker grid, in cells. Applies to newly provisioned lockers.", "Height of each member's personal locker grid, in cells. Applies to newly provisioned lockers.",
}, },
}, },
{
name: "staffHiringEnabled",
type: "checkbox",
defaultValue: false,
admin: {
description:
"When off, logistics officers cannot hire staff anywhere (both labor crews and named NPC staff).",
},
},
{
name: "staffHiringDisabledMessage",
type: "text",
admin: {
description:
"Message shown to logistics officers when hiring is disabled, e.g. explaining the in-universe reason.",
},
},
], ],
}; };

View file

@ -1,6 +1,8 @@
import { CollectionConfig } from "payload"; import type { CollectionConfig } from "payload";
import { requirePermission } from "@/utils/access-control/hasPermission"; import { requirePermission } from "@/utils/access-control/hasPermission";
import { emitGameEvent } from "@/utils/event-log/emit"; import { emitGameEvent } from "@/utils/event-log/emit";
import { staffingDefaultsFromBlueprint } from "@/lib/base/staffingDefaults";
import { createStaffingFields } from "./staffingFields";
export const GameStructures: CollectionConfig = { export const GameStructures: CollectionConfig = {
slug: "game-structures", slug: "game-structures",
@ -15,6 +17,30 @@ export const GameStructures: CollectionConfig = {
delete: requirePermission("game-structures:delete"), delete: requirePermission("game-structures:delete"),
}, },
hooks: { hooks: {
beforeChange: [
async ({ data, operation, req }) => {
if (operation !== "create" || !data?.type) return data;
const blueprintId = typeof data.type === "object" ? data.type.id : data.type;
const blueprint = await req.payload.findByID({
collection: "structures",
id: blueprintId,
depth: 1,
overrideAccess: true,
});
const defaults = staffingDefaultsFromBlueprint(blueprint);
return {
...data,
...(data.laborRequirements === undefined
? { laborRequirements: defaults.laborRequirements }
: {}),
...(data.staffPositions === undefined ? { staffPositions: defaults.staffPositions } : {}),
...(data.maintenanceCost === undefined
? { maintenanceCost: defaults.maintenanceCost }
: {}),
};
},
],
afterChange: [ afterChange: [
async ({ doc, previousDoc, req }) => { async ({ doc, previousDoc, req }) => {
const d = doc as any; const d = doc as any;
@ -73,6 +99,7 @@ export const GameStructures: CollectionConfig = {
description: "The faction that owns this structure.", description: "The faction that owns this structure.",
}, },
}, },
...createStaffingFields("instance"),
{ {
label: "Geolocation", label: "Geolocation",
type: "group", type: "group",

View file

@ -0,0 +1,67 @@
import { CollectionConfig } from "payload";
import hasRoles from "@/utils/access-control/hasRoles";
export const LaborClassifications: CollectionConfig = {
slug: "labor-classifications",
admin: {
group: "Game",
useAsTitle: "name",
defaultColumns: ["name", "key", "defaultUnitSalary", "availableHeadcount"],
listSearchableFields: ["name", "key"],
},
access: {
read: ({ req }) => Boolean(req.user),
create: ({ req }) => hasRoles(["admin", "developer"], req.user),
update: ({ req }) => hasRoles(["admin", "developer"], req.user),
delete: ({ req }) => hasRoles(["admin", "developer"], req.user),
},
fields: [
{
name: "name",
type: "text",
required: true,
unique: true,
index: true,
label: "Name",
admin: {
description: "Display label for this labor trade (e.g. Mechanic).",
},
},
{
name: "key",
type: "text",
required: true,
unique: true,
index: true,
label: "Key",
admin: {
description: "Stable slug used to identify this classification (e.g. mechanic).",
},
},
{
name: "defaultUnitSalary",
type: "number",
min: 0,
label: "Default unit salary",
admin: {
description: "Prefills the wage-per-worker input in the hire dialog.",
},
},
{
name: "description",
type: "textarea",
label: "Description",
},
{
name: "availableHeadcount",
type: "number",
min: 0,
defaultValue: 0,
label: "Available headcount",
admin: {
description:
"How many workers of this classification are currently available to hire across the unit. Hiring consumes from this pool; releasing staff returns them.",
},
},
],
};

View file

@ -0,0 +1,84 @@
import type { CollectionConfig } from "payload";
import { requirePermission } from "@/utils/access-control/hasPermission";
export const NpcStaffing: CollectionConfig = {
slug: "npc-staffing",
admin: {
group: "Game",
useAsTitle: "positionTitle",
defaultColumns: ["npc", "structure", "positionTitle", "salary", "status"],
},
access: {
read: ({ req }) => Boolean(req.user),
create: requirePermission("structures:update"),
update: requirePermission("structures:update"),
delete: requirePermission("game-npcs:delete"),
},
fields: [
{
name: "npc",
type: "relationship",
relationTo: "game-npcs",
required: false,
},
{
name: "structure",
type: "relationship",
relationTo: "game-structures",
required: true,
},
{
name: "positionType",
type: "select",
options: ["labor", "administrative", "technical", "other"],
defaultValue: "labor",
required: true,
},
{
name: "positionTitle",
type: "text",
required: true,
},
{
name: "headcount",
type: "number",
min: 1,
defaultValue: 1,
label: "Headcount",
admin: {
description: "Workers in this block; always 1 for named staff",
},
},
{
name: "laborClassification",
type: "relationship",
relationTo: "labor-classifications",
hasMany: false,
},
{
name: "salary",
type: "number",
min: 0,
defaultValue: 0,
},
{
name: "status",
type: "select",
options: ["active", "terminated"],
defaultValue: "active",
},
{
name: "hiredAt",
type: "date",
defaultValue: () => new Date().toISOString(),
},
{
name: "terminatedAt",
type: "date",
},
{
name: "notes",
type: "textarea",
},
],
};

View file

@ -0,0 +1,103 @@
import type { Field } from "payload";
type StaffingFieldContext = "instance" | "defaults";
export function createStaffingFields(context: StaffingFieldContext): Field[] {
const defaults = context === "defaults";
return [
{
name: "maintenanceCost",
type: "number",
min: 0,
defaultValue: 0,
admin: {
description: defaults
? "Default funds charged per base tick for structure upkeep. Copied into newly created game-structures of this type."
: "Funds charged per base tick for structure upkeep, separate from staff salaries.",
},
},
{
name: "laborRequirements",
type: "array",
admin: {
description: defaults
? "Default labor classifications copied into newly created game-structures of this type. Empty = no labor crews by default."
: "Which labor classifications this structure needs. Empty = no labor crews can be assigned here.",
},
fields: [
{
name: "classification",
type: "relationship",
relationTo: "labor-classifications",
required: true,
},
{
name: "requiredHeadcount",
type: "number",
min: 0,
defaultValue: 0,
required: true,
admin: {
description: "Informational staffing target shown to logistics officers.",
},
},
{
name: "maxHeadcount",
type: "number",
min: 0,
admin: {
description:
"Hard cap for this classification. Zero or empty means it cannot be hired here.",
},
},
{
name: "enforcedSalary",
type: "number",
min: 0,
admin: {
description:
"When set, workers of this classification are always paid this wage; hirers cannot change it.",
},
},
],
},
{
name: "staffPositions",
type: "array",
admin: {
description: defaults
? "Default named staff position types copied into newly created game-structures of this type. Empty = no named staff by default."
: "Which named staff position types this structure accepts. Empty = no named staff can be assigned here.",
},
fields: [
{
name: "positionType",
type: "select",
required: true,
options: [
{ label: "Administrative", value: "administrative" },
{ label: "Technical", value: "technical" },
{ label: "Other", value: "other" },
],
},
{
name: "max",
type: "number",
min: 0,
admin: {
description: "Maximum simultaneous named staff of this type. Empty means unlimited.",
},
},
{
name: "enforcedSalary",
type: "number",
min: 0,
admin: {
description: "When set, named staff of this type are always paid this salary.",
},
},
],
},
];
}

View file

@ -2,6 +2,7 @@ import { CollectionConfig } from "payload";
import { isDeveloper } from "@/utils/access-control/isRole"; import { isDeveloper } from "@/utils/access-control/isRole";
import type { Resource } from "@/payload-types"; import type { Resource } from "@/payload-types";
import { emitGameEvent } from "@/utils/event-log/emit"; import { emitGameEvent } from "@/utils/event-log/emit";
import { createStaffingFields } from "@/collections/game/staffingFields";
export const Structures: CollectionConfig = { export const Structures: CollectionConfig = {
slug: "structures", slug: "structures",
@ -271,7 +272,7 @@ export const Structures: CollectionConfig = {
{ label: "Revision Requested", value: "revision_requested" }, { label: "Revision Requested", value: "revision_requested" },
], ],
defaultValue: "in_progress", defaultValue: "in_progress",
filterOptions: ({ options, data, req }) => { filterOptions: ({ options, data: _data, req }) => {
return !isDeveloper({ req }) return !isDeveloper({ req })
? options.filter((option) => ? options.filter((option) =>
typeof option === "string" typeof option === "string"
@ -498,6 +499,12 @@ export const Structures: CollectionConfig = {
], ],
}, },
{
label: "Staffing Defaults",
type: "group",
fields: createStaffingFields("defaults"),
},
{ {
label: "Production & Function", label: "Production & Function",
type: "group", type: "group",

View file

@ -0,0 +1,27 @@
import type { Structure } from "@/payload-types";
export type StaffingDefaults = {
readonly maintenanceCost: number;
readonly laborRequirements: NonNullable<Structure["laborRequirements"]>;
readonly staffPositions: NonNullable<Structure["staffPositions"]>;
};
export function staffingDefaultsFromBlueprint(blueprint: Structure): StaffingDefaults {
return {
maintenanceCost: blueprint.maintenanceCost ?? 0,
laborRequirements: (blueprint.laborRequirements ?? []).map((requirement) => ({
classification:
typeof requirement.classification === "object"
? requirement.classification.id
: requirement.classification,
requiredHeadcount: requirement.requiredHeadcount,
maxHeadcount: requirement.maxHeadcount ?? null,
enforcedSalary: requirement.enforcedSalary ?? null,
})),
staffPositions: (blueprint.staffPositions ?? []).map((position) => ({
positionType: position.positionType,
max: position.max ?? null,
enforcedSalary: position.enforcedSalary ?? null,
})),
};
}

File diff suppressed because it is too large Load diff

View file

@ -0,0 +1,48 @@
import { MigrateUpArgs, MigrateDownArgs, sql } from '@payloadcms/db-postgres'
export async function up({ db, payload, req }: MigrateUpArgs): Promise<void> {
await db.execute(sql`
CREATE TYPE "public"."enum_npc_staffing_position_type" AS ENUM('labor', 'administrative', 'technical', 'other');
CREATE TYPE "public"."enum_npc_staffing_status" AS ENUM('active', 'terminated');
ALTER TYPE "public"."enum_game_event_logs_target_collection" ADD VALUE 'npc-staffing' BEFORE 'structures';
CREATE TABLE "npc_staffing" (
"id" serial PRIMARY KEY NOT NULL,
"npc_id" integer NOT NULL,
"structure_id" integer NOT NULL,
"position_type" "enum_npc_staffing_position_type" DEFAULT 'labor' NOT NULL,
"position_title" varchar NOT NULL,
"salary" numeric DEFAULT 0,
"status" "enum_npc_staffing_status" DEFAULT 'active',
"hired_at" timestamp(3) with time zone,
"terminated_at" timestamp(3) with time zone,
"notes" varchar,
"updated_at" timestamp(3) with time zone DEFAULT now() NOT NULL,
"created_at" timestamp(3) with time zone DEFAULT now() NOT NULL
);
ALTER TABLE "payload_locked_documents_rels" ADD COLUMN "npc_staffing_id" integer;
ALTER TABLE "npc_staffing" ADD CONSTRAINT "npc_staffing_npc_id_game_npcs_id_fk" FOREIGN KEY ("npc_id") REFERENCES "public"."game_npcs"("id") ON DELETE set null ON UPDATE no action;
ALTER TABLE "npc_staffing" ADD CONSTRAINT "npc_staffing_structure_id_game_structures_id_fk" FOREIGN KEY ("structure_id") REFERENCES "public"."game_structures"("id") ON DELETE set null ON UPDATE no action;
CREATE INDEX "npc_staffing_npc_idx" ON "npc_staffing" USING btree ("npc_id");
CREATE INDEX "npc_staffing_structure_idx" ON "npc_staffing" USING btree ("structure_id");
CREATE INDEX "npc_staffing_updated_at_idx" ON "npc_staffing" USING btree ("updated_at");
CREATE INDEX "npc_staffing_created_at_idx" ON "npc_staffing" USING btree ("created_at");
ALTER TABLE "payload_locked_documents_rels" ADD CONSTRAINT "payload_locked_documents_rels_npc_staffing_fk" FOREIGN KEY ("npc_staffing_id") REFERENCES "public"."npc_staffing"("id") ON DELETE cascade ON UPDATE no action;
CREATE INDEX "payload_locked_documents_rels_npc_staffing_id_idx" ON "payload_locked_documents_rels" USING btree ("npc_staffing_id");`)
}
export async function down({ db, payload, req }: MigrateDownArgs): Promise<void> {
await db.execute(sql`
ALTER TABLE "npc_staffing" DISABLE ROW LEVEL SECURITY;
DROP TABLE "npc_staffing" CASCADE;
ALTER TABLE "payload_locked_documents_rels" DROP CONSTRAINT "payload_locked_documents_rels_npc_staffing_fk";
ALTER TABLE "game_event_logs" ALTER COLUMN "target_collection" SET DATA TYPE text;
DROP TYPE "public"."enum_game_event_logs_target_collection";
CREATE TYPE "public"."enum_game_event_logs_target_collection" AS ENUM('game-structures', 'game-vehicles', 'game-npcs', 'structures', 'resources', 'assets', 'vehicles', 'factions', 'missions', 'campaigns', 'users', 'technologies', 'maps', 'shipments', 'bank-accounts', 'bank-transactions', 'ledger-entries', 'locker-storages', 'loadouts', 'market-listings', 'market-negotiations', 'evaluations', 'tickets', 'wiki-pages', 'wiki-revisions', 'wiki-templates', 'game-servers', 'assignment-transfers');
ALTER TABLE "game_event_logs" ALTER COLUMN "target_collection" SET DATA TYPE "public"."enum_game_event_logs_target_collection" USING "target_collection"::"public"."enum_game_event_logs_target_collection";
DROP INDEX "payload_locked_documents_rels_npc_staffing_id_idx";
ALTER TABLE "payload_locked_documents_rels" DROP COLUMN "npc_staffing_id";
DROP TYPE "public"."enum_npc_staffing_position_type";
DROP TYPE "public"."enum_npc_staffing_status";`)
}

File diff suppressed because it is too large Load diff

View file

@ -0,0 +1,17 @@
import { MigrateUpArgs, MigrateDownArgs, sql } from '@payloadcms/db-postgres'
export async function up({ db, payload, req }: MigrateUpArgs): Promise<void> {
await db.execute(sql`
CREATE TYPE "public"."enum_npc_staffing_labor_classification" AS ENUM('general', 'doctor', 'mechanic', 'engineer', 'security', 'other');
ALTER TABLE "npc_staffing" ALTER COLUMN "npc_id" DROP NOT NULL;
ALTER TABLE "npc_staffing" ADD COLUMN "headcount" numeric DEFAULT 1;
ALTER TABLE "npc_staffing" ADD COLUMN "labor_classification" "enum_npc_staffing_labor_classification";`)
}
export async function down({ db, payload, req }: MigrateDownArgs): Promise<void> {
await db.execute(sql`
ALTER TABLE "npc_staffing" ALTER COLUMN "npc_id" SET NOT NULL;
ALTER TABLE "npc_staffing" DROP COLUMN "headcount";
ALTER TABLE "npc_staffing" DROP COLUMN "labor_classification";
DROP TYPE "public"."enum_npc_staffing_labor_classification";`)
}

File diff suppressed because it is too large Load diff

View file

@ -0,0 +1,51 @@
import { MigrateUpArgs, MigrateDownArgs, sql } from "@payloadcms/db-postgres";
export async function up({ db, payload, req }: MigrateUpArgs): Promise<void> {
await db.execute(sql`
CREATE TABLE "labor_classifications" (
"id" serial PRIMARY KEY NOT NULL,
"name" varchar NOT NULL,
"key" varchar NOT NULL,
"default_unit_salary" numeric,
"description" varchar,
"updated_at" timestamp(3) with time zone DEFAULT now() NOT NULL,
"created_at" timestamp(3) with time zone DEFAULT now() NOT NULL
);
ALTER TABLE "npc_staffing" ADD COLUMN "labor_classification_id" integer;
ALTER TABLE "payload_locked_documents_rels" ADD COLUMN "labor_classifications_id" integer;
CREATE UNIQUE INDEX "labor_classifications_name_idx" ON "labor_classifications" USING btree ("name");
CREATE UNIQUE INDEX "labor_classifications_key_idx" ON "labor_classifications" USING btree ("key");
CREATE INDEX "labor_classifications_updated_at_idx" ON "labor_classifications" USING btree ("updated_at");
CREATE INDEX "labor_classifications_created_at_idx" ON "labor_classifications" USING btree ("created_at");
ALTER TABLE "npc_staffing" ADD CONSTRAINT "npc_staffing_labor_classification_id_labor_classifications_id_fk" FOREIGN KEY ("labor_classification_id") REFERENCES "public"."labor_classifications"("id") ON DELETE set null ON UPDATE no action;
ALTER TABLE "payload_locked_documents_rels" ADD CONSTRAINT "payload_locked_documents_rels_labor_classifications_fk" FOREIGN KEY ("labor_classifications_id") REFERENCES "public"."labor_classifications"("id") ON DELETE cascade ON UPDATE no action;
CREATE INDEX "npc_staffing_labor_classification_idx" ON "npc_staffing" USING btree ("labor_classification_id");
CREATE INDEX "payload_locked_documents_rels_labor_classifications_id_idx" ON "payload_locked_documents_rels" USING btree ("labor_classifications_id");
ALTER TABLE "npc_staffing" DROP COLUMN "labor_classification";
DROP TYPE "public"."enum_npc_staffing_labor_classification";
INSERT INTO "labor_classifications" ("name", "key", "default_unit_salary", "description") VALUES
('General', 'general', NULL, NULL),
('Doctor', 'doctor', NULL, NULL),
('Mechanic', 'mechanic', NULL, NULL),
('Engineer', 'engineer', NULL, NULL),
('Security', 'security', NULL, NULL),
('Other', 'other', NULL, NULL)
ON CONFLICT ("key") DO NOTHING;`);
}
export async function down({ db, payload, req }: MigrateDownArgs): Promise<void> {
await db.execute(sql`
CREATE TYPE "public"."enum_npc_staffing_labor_classification" AS ENUM('general', 'doctor', 'mechanic', 'engineer', 'security', 'other');
ALTER TABLE "labor_classifications" DISABLE ROW LEVEL SECURITY;
DROP TABLE "labor_classifications" CASCADE;
ALTER TABLE "npc_staffing" DROP CONSTRAINT "npc_staffing_labor_classification_id_labor_classifications_id_fk";
ALTER TABLE "payload_locked_documents_rels" DROP CONSTRAINT "payload_locked_documents_rels_labor_classifications_fk";
DROP INDEX "npc_staffing_labor_classification_idx";
DROP INDEX "payload_locked_documents_rels_labor_classifications_id_idx";
ALTER TABLE "npc_staffing" ADD COLUMN "labor_classification" "enum_npc_staffing_labor_classification";
ALTER TABLE "npc_staffing" DROP COLUMN "labor_classification_id";
ALTER TABLE "payload_locked_documents_rels" DROP COLUMN "labor_classifications_id";`);
}

File diff suppressed because it is too large Load diff

View file

@ -0,0 +1,48 @@
import { MigrateUpArgs, MigrateDownArgs, sql } from "@payloadcms/db-postgres";
export async function up({ db }: MigrateUpArgs): Promise<void> {
await db.execute(sql`
CREATE TYPE "public"."enum_game_structures_staff_positions_position_type" AS ENUM('administrative', 'technical', 'other');
CREATE TABLE "game_structures_labor_requirements" (
"_order" integer NOT NULL,
"_parent_id" integer NOT NULL,
"id" varchar PRIMARY KEY NOT NULL,
"classification_id" integer NOT NULL,
"required_headcount" numeric DEFAULT 0 NOT NULL,
"max_headcount" numeric,
"enforced_salary" numeric
);
CREATE TABLE "game_structures_staff_positions" (
"_order" integer NOT NULL,
"_parent_id" integer NOT NULL,
"id" varchar PRIMARY KEY NOT NULL,
"position_type" "enum_game_structures_staff_positions_position_type" NOT NULL,
"max" numeric,
"enforced_salary" numeric
);
ALTER TABLE "game_structures" ADD COLUMN "maintenance_cost" numeric DEFAULT 0;
ALTER TABLE "labor_classifications" ADD COLUMN "available_headcount" numeric DEFAULT 0;
ALTER TABLE "game_rules" ADD COLUMN "staff_hiring_enabled" boolean DEFAULT false;
ALTER TABLE "game_rules" ADD COLUMN "staff_hiring_disabled_message" varchar;
ALTER TABLE "game_structures_labor_requirements" ADD CONSTRAINT "game_structures_labor_requirements_classification_id_labor_classifications_id_fk" FOREIGN KEY ("classification_id") REFERENCES "public"."labor_classifications"("id") ON DELETE set null ON UPDATE no action;
ALTER TABLE "game_structures_labor_requirements" ADD CONSTRAINT "game_structures_labor_requirements_parent_id_fk" FOREIGN KEY ("_parent_id") REFERENCES "public"."game_structures"("id") ON DELETE cascade ON UPDATE no action;
ALTER TABLE "game_structures_staff_positions" ADD CONSTRAINT "game_structures_staff_positions_parent_id_fk" FOREIGN KEY ("_parent_id") REFERENCES "public"."game_structures"("id") ON DELETE cascade ON UPDATE no action;
CREATE INDEX "game_structures_labor_requirements_order_idx" ON "game_structures_labor_requirements" USING btree ("_order");
CREATE INDEX "game_structures_labor_requirements_parent_id_idx" ON "game_structures_labor_requirements" USING btree ("_parent_id");
CREATE INDEX "game_structures_labor_requirements_classification_idx" ON "game_structures_labor_requirements" USING btree ("classification_id");
CREATE INDEX "game_structures_staff_positions_order_idx" ON "game_structures_staff_positions" USING btree ("_order");
CREATE INDEX "game_structures_staff_positions_parent_id_idx" ON "game_structures_staff_positions" USING btree ("_parent_id");`);
}
export async function down({ db }: MigrateDownArgs): Promise<void> {
await db.execute(sql`
DROP TABLE "game_structures_labor_requirements" CASCADE;
DROP TABLE "game_structures_staff_positions" CASCADE;
ALTER TABLE "game_structures" DROP COLUMN "maintenance_cost";
ALTER TABLE "labor_classifications" DROP COLUMN "available_headcount";
ALTER TABLE "game_rules" DROP COLUMN "staff_hiring_enabled";
ALTER TABLE "game_rules" DROP COLUMN "staff_hiring_disabled_message";
DROP TYPE "public"."enum_game_structures_staff_positions_position_type";`);
}

File diff suppressed because it is too large Load diff

View file

@ -0,0 +1,42 @@
import { MigrateUpArgs, MigrateDownArgs, sql } from "@payloadcms/db-postgres";
export async function up({ db }: MigrateUpArgs): Promise<void> {
await db.execute(sql`
CREATE TYPE "public"."enum_structures_staff_positions_position_type" AS ENUM('administrative', 'technical', 'other');
CREATE TABLE "structures_labor_requirements" (
"_order" integer NOT NULL,
"_parent_id" integer NOT NULL,
"id" varchar PRIMARY KEY NOT NULL,
"classification_id" integer NOT NULL,
"required_headcount" numeric DEFAULT 0 NOT NULL,
"max_headcount" numeric,
"enforced_salary" numeric
);
CREATE TABLE "structures_staff_positions" (
"_order" integer NOT NULL,
"_parent_id" integer NOT NULL,
"id" varchar PRIMARY KEY NOT NULL,
"position_type" "enum_structures_staff_positions_position_type" NOT NULL,
"max" numeric,
"enforced_salary" numeric
);
ALTER TABLE "structures" ADD COLUMN "maintenance_cost" numeric DEFAULT 0;
ALTER TABLE "structures_labor_requirements" ADD CONSTRAINT "structures_labor_requirements_classification_id_labor_classifications_id_fk" FOREIGN KEY ("classification_id") REFERENCES "public"."labor_classifications"("id") ON DELETE set null ON UPDATE no action;
ALTER TABLE "structures_labor_requirements" ADD CONSTRAINT "structures_labor_requirements_parent_id_fk" FOREIGN KEY ("_parent_id") REFERENCES "public"."structures"("id") ON DELETE cascade ON UPDATE no action;
ALTER TABLE "structures_staff_positions" ADD CONSTRAINT "structures_staff_positions_parent_id_fk" FOREIGN KEY ("_parent_id") REFERENCES "public"."structures"("id") ON DELETE cascade ON UPDATE no action;
CREATE INDEX "structures_labor_requirements_order_idx" ON "structures_labor_requirements" USING btree ("_order");
CREATE INDEX "structures_labor_requirements_parent_id_idx" ON "structures_labor_requirements" USING btree ("_parent_id");
CREATE INDEX "structures_labor_requirements_classification_idx" ON "structures_labor_requirements" USING btree ("classification_id");
CREATE INDEX "structures_staff_positions_order_idx" ON "structures_staff_positions" USING btree ("_order");
CREATE INDEX "structures_staff_positions_parent_id_idx" ON "structures_staff_positions" USING btree ("_parent_id");`);
}
export async function down({ db }: MigrateDownArgs): Promise<void> {
await db.execute(sql`
DROP TABLE "structures_labor_requirements" CASCADE;
DROP TABLE "structures_staff_positions" CASCADE;
ALTER TABLE "structures" DROP COLUMN "maintenance_cost";
DROP TYPE "public"."enum_structures_staff_positions_position_type";`);
}

View file

@ -23,6 +23,11 @@ import * as migration_20260903_061000_add_radio_incorrect_counts from './2026090
import * as migration_20260903_062000_add_aim_trainer_stats from './20260903_062000_add_aim_trainer_stats'; import * as migration_20260903_062000_add_aim_trainer_stats from './20260903_062000_add_aim_trainer_stats';
import * as migration_20260904_230838_add_wiki_collections from './20260904_230838_add_wiki_collections'; import * as migration_20260904_230838_add_wiki_collections from './20260904_230838_add_wiki_collections';
import * as migration_20260906_045502 from './20260906_045502'; import * as migration_20260906_045502 from './20260906_045502';
import * as migration_20260905_183940_base_management from './20260905_183940_base_management';
import * as migration_20260905_195456_labor_headcount from './20260905_195456_labor_headcount';
import * as migration_20260905_210310_labor_classifications from './20260905_210310_labor_classifications';
import * as migration_20260905_213824 from './20260905_213824';
import * as migration_20260905_215658 from './20260905_215658';
export const migrations = [ export const migrations = [
{ {
@ -149,5 +154,30 @@ export const migrations = [
up: migration_20260906_045502.up, up: migration_20260906_045502.up,
down: migration_20260906_045502.down, down: migration_20260906_045502.down,
name: '20260906_045502', name: '20260906_045502',
}, {
up: migration_20260905_183940_base_management.up,
down: migration_20260905_183940_base_management.down,
name: '20260905_183940_base_management',
},
{
up: migration_20260905_195456_labor_headcount.up,
down: migration_20260905_195456_labor_headcount.down,
name: '20260905_195456_labor_headcount',
},
{
up: migration_20260905_210310_labor_classifications.up,
down: migration_20260905_210310_labor_classifications.down,
name: '20260905_210310_labor_classifications',
},
{
up: migration_20260905_213824.up,
down: migration_20260905_213824.down,
name: '20260905_213824',
},
{
up: migration_20260905_215658.up,
down: migration_20260905_215658.down,
name: '20260905_215658',
},
}, },
]; ];

View file

@ -38,6 +38,8 @@ import { GameHardResources } from "@/collections/game/GameHardResources";
import { GameEventLogs } from "@/collections/game/GameEventLogs"; import { GameEventLogs } from "@/collections/game/GameEventLogs";
import { GameVehicles } from "@/collections/game/GameVehicles"; import { GameVehicles } from "@/collections/game/GameVehicles";
import { GameNpcs } from "@/collections/game/GameNpcs"; import { GameNpcs } from "@/collections/game/GameNpcs";
import { NpcStaffing } from "@/collections/game/NpcStaffing";
import { LaborClassifications } from "@/collections/game/LaborClassifications";
import { Experience } from "@/collections/users/Experience"; import { Experience } from "@/collections/users/Experience";
import { BankAccounts } from "@/collections/banking/BankAccounts"; import { BankAccounts } from "@/collections/banking/BankAccounts";
import { BankTransactions } from "@/collections/banking/BankTransactions"; import { BankTransactions } from "@/collections/banking/BankTransactions";
@ -151,6 +153,8 @@ const collections = [
GameStructures, GameStructures,
GameVehicles, GameVehicles,
GameNpcs, GameNpcs,
NpcStaffing,
LaborClassifications,
GameEventLogs, GameEventLogs,
// Users // Users
@ -329,6 +333,8 @@ export default buildConfig({
[GameStructures.slug]: true, [GameStructures.slug]: true,
[GameVehicles.slug]: true, [GameVehicles.slug]: true,
[GameNpcs.slug]: true, [GameNpcs.slug]: true,
[NpcStaffing.slug]: true,
[LaborClassifications.slug]: true,
[GameEventLogs.slug]: true, [GameEventLogs.slug]: true,
// Users // Users