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feat(base): add structure staffing and upgrade management UI

Adds hire/terminate staff actions and an upgradeStructure server action plus baseManagement components (employment card, hire dialog, staff roster, upgrade card) wired into the structure detail page.

Ultraworked with [Sisyphus](https://github.com/code-yeongyu/oh-my-openagent)

Co-authored-by: Sisyphus <clio-agent@sisyphuslabs.ai>
This commit is contained in:
Jason Fraley 2026-09-06 01:24:14 -04:00
parent 06dbf5b796
commit 9e44b69714
6 changed files with 1463 additions and 0 deletions

View file

@ -0,0 +1,106 @@
"use server";
import config from "@payload-config";
import { getPayload } from "payload";
import {
assertStaffHiringEnabled,
fireStaff as fireStaffAssignment,
hireStaff as hireStaffAssignment,
setLaborHeadcount as setLaborHeadcountAssignment,
upgradeStructure as upgradeStructureService,
} from "@/lib/base";
import { hasLogisticsQualification } from "@/utils/access-control/hasLogisticsQualification";
import { hasPermission } from "@/utils/access-control/hasPermission";
import { isPayloadUser } from "@/utils/access-control/isPayloadUser";
export type ActionResult<T> = { success: boolean; error?: string; data?: T };
async function authenticate() {
const payloadConfig = await config;
const payload = await getPayload({ config: payloadConfig });
const { headers } = await import("next/headers");
const requestHeaders = await headers();
const { user } = await payload.auth({ headers: requestHeaders, canSetHeaders: false });
if (!isPayloadUser(user)) throw new Error("Unauthorized");
return { payload, user };
}
function actionError(error: unknown): ActionResult<never> {
const message = error instanceof Error ? error.message : "Unknown error";
return {
success: false,
error: message === "Unauthorized" ? "You must be logged in." : message,
};
}
export async function upgradeStructure(
gameStructureId: number,
): Promise<ActionResult<{ id: number }>> {
try {
const { payload, user } = await authenticate();
if (!(await hasPermission(payload, user, "structures:update"))) {
return { success: false, error: "Insufficient permissions." };
}
const structure = await upgradeStructureService(payload, gameStructureId);
return { success: true, data: { id: structure.id } };
} catch (error) {
return actionError(error);
}
}
export async function hireStaff(input: {
npcId: number;
structureId: number;
positionType: string;
positionTitle: string;
salary: number;
}): Promise<ActionResult<{ id: number }>> {
try {
const { payload, user } = await authenticate();
if (!(await hasLogisticsQualification(payload, user))) {
return { success: false, error: "Insufficient permissions." };
}
await assertStaffHiringEnabled(payload);
const staffing = await hireStaffAssignment(payload, input, user.id);
return { success: true, data: { id: staffing.id } };
} catch (error) {
return actionError(error);
}
}
export async function fireStaff(staffingId: number): Promise<ActionResult<null>> {
try {
const { payload, user } = await authenticate();
if (!(await hasLogisticsQualification(payload, user))) {
return { success: false, error: "Insufficient permissions." };
}
await fireStaffAssignment(payload, staffingId, user.id);
return { success: true, data: null };
} catch (error) {
return actionError(error);
}
}
export async function setLaborHeadcount(
structureId: number,
classificationId: number,
headcount: number,
unitSalary: number,
): Promise<ActionResult<{ id: number | null }>> {
try {
const { payload, user } = await authenticate();
if (!(await hasLogisticsQualification(payload, user))) {
return { success: false, error: "Insufficient permissions." };
}
await assertStaffHiringEnabled(payload);
const result = await setLaborHeadcountAssignment(payload, {
structureId,
classificationId,
headcount,
unitSalary,
});
return { success: true, data: result };
} catch (error) {
return actionError(error);
}
}

View file

@ -8,6 +8,8 @@ import { convertLexicalToPlaintext } from "@payloadcms/richtext-lexical/plaintex
import { CapacityBar } from "@/components/frontend/storage/CapacityBar";
import { StorageRules } from "@/components/frontend/storage/StorageRules";
import { StructureStorageView } from "@/components/frontend/storage/StructureStorageView";
import { StaffRoster } from "@/components/frontend/baseManagement/StaffRoster";
import { UpgradeCard } from "@/components/frontend/baseManagement/UpgradeCard";
import {
calculateStoredMass,
calculateUtilization,
@ -16,6 +18,9 @@ import {
getGridSlots,
} from "@/lib/logistics";
import { pluralize } from "@/lib/utils";
import type { LaborClassificationOption, StructureStaffingOption } from "@/lib/base";
import { currencyConfigFromGameRules } from "@/lib/banking";
import { hasLogisticsQualification } from "@/utils/access-control/hasLogisticsQualification";
import {
ArrowLeftIcon,
BoxIcon,
@ -78,6 +83,162 @@ export default async function StructureDetailPage({ params }: StructureDetailPag
: null;
const imageUrl = image?.url ?? null;
const upgradeTarget = structureType.upgradesInto;
const upgradeTargetId =
typeof upgradeTarget === "object" && upgradeTarget !== null ? upgradeTarget.id : upgradeTarget;
let upgrade: {
targetName: string;
materials: { name: string; needed: number; have: number }[];
} | null = null;
if (typeof upgradeTargetId === "number") {
const targetRes = await payload
.findByID({ collection: "structures", id: upgradeTargetId, depth: 1 })
.catch(() => null);
if (targetRes) {
const target = targetRes as unknown as Structure;
const resourceIds = target.materials
.map((material) =>
typeof material.resource === "object" && material.resource !== null
? material.resource.id
: material.resource,
)
.filter((resourceId): resourceId is number => typeof resourceId === "number");
const resourceRes =
resourceIds.length > 0
? await payload.find({
collection: "resources",
where: { id: { in: resourceIds } },
limit: resourceIds.length,
depth: 0,
})
: null;
const resourceNames = new Map(
(resourceRes?.docs ?? []).map((resource) => [resource.id, resource.name]),
);
const inventory = [...(structure.storedResources ?? []), ...(structure.voidStorage ?? [])];
upgrade = {
targetName: target.name,
materials: target.materials.map((material) => {
const resourceId =
typeof material.resource === "object" && material.resource !== null
? material.resource.id
: material.resource;
const resourceName =
typeof material.resource === "object" && material.resource !== null
? material.resource.name
: (resourceNames.get(resourceId) ?? `Resource #${resourceId}`);
const have = inventory.reduce((total, entry) => {
const entryResourceId =
typeof entry.resource === "object" && entry.resource !== null
? entry.resource.id
: entry.resource;
return entryResourceId === resourceId ? total + entry.amount : total;
}, 0);
return {
name: resourceName,
needed: Math.ceil((material.amount ?? 0) * (structureType.upgradeCostMultiplier ?? 1)),
have,
};
}),
};
}
}
const staffRes = await payload.find({
collection: "npc-staffing",
where: {
and: [{ structure: { equals: structure.id } }, { status: { equals: "active" } }],
},
limit: 50,
depth: 1,
});
const staff = staffRes.docs.map((entry) => {
const npc = entry.npc;
const npcName =
typeof npc === "object" && npc !== null
? npc.name
: typeof npc === "number"
? `NPC #${npc}`
: null;
const laborClassificationId =
typeof entry.laborClassification === "object" && entry.laborClassification !== null
? entry.laborClassification.id
: typeof entry.laborClassification === "number"
? entry.laborClassification
: null;
return {
id: entry.id,
npcName,
positionType: entry.positionType,
positionTitle: entry.positionTitle,
salary: entry.salary ?? 0,
headcount: entry.headcount ?? 1,
laborClassificationId,
hiredAt: new Date(entry.hiredAt ?? entry.createdAt).toISOString(),
};
});
const canManage = await hasLogisticsQualification(payload, user);
const classificationsRes = await payload.find({
collection: "labor-classifications",
limit: 100,
depth: 0,
});
const classifications: LaborClassificationOption[] = classificationsRes.docs.map((doc) => ({
id: doc.id,
name: doc.name,
key: doc.key,
defaultUnitSalary: doc.defaultUnitSalary ?? null,
availableHeadcount: doc.availableHeadcount ?? 0,
}));
const rules = await payload.findGlobal({
slug: "game-rules",
depth: 1,
overrideAccess: true,
});
const currencyConfig = currencyConfigFromGameRules(rules);
const structureStaffing: StructureStaffingOption = {
id: structure.id,
name: structure.name,
maintenanceCost: structure.maintenanceCost ?? 0,
laborRequirements: (structure.laborRequirements ?? []).map((requirement) => {
const classificationId =
typeof requirement.classification === "object"
? requirement.classification.id
: requirement.classification;
return {
classificationId,
requiredHeadcount: requirement.requiredHeadcount,
maxHeadcount: requirement.maxHeadcount ?? 0,
enforcedSalary: requirement.enforcedSalary ?? null,
currentHeadcount: staff
.filter((member) => member.laborClassificationId === classificationId)
.reduce((total, member) => total + member.headcount, 0),
};
}),
staffPositions: (structure.staffPositions ?? []).map((position) => ({
positionType: position.positionType,
max: position.max ?? null,
enforcedSalary: position.enforcedSalary ?? null,
currentHeadcount: staff.filter(
(member) => member.npcName !== null && member.positionType === position.positionType,
).length,
})),
};
const npcsRes = await payload.find({
collection: "game-npcs",
limit: 200,
depth: 0,
});
const npcs = npcsRes.docs.map((npc) => ({ id: npc.id, name: npc.name }));
const totalValue = storedResources.reduce((sum, entry) => {
const resource = entry.resource as Resource;
if (!resource || typeof resource === "number") return sum;
@ -239,6 +400,19 @@ export default async function StructureDetailPage({ params }: StructureDetailPag
)}
</div>
<UpgradeCard gameStructureId={structure.id} upgrade={upgrade} />
<StaffRoster
structure={structureStaffing}
staff={staff}
classifications={classifications}
npcs={npcs}
canManage={canManage}
hiringEnabled={Boolean(rules.staffHiringEnabled)}
hiringDisabledMessage={rules.staffHiringDisabledMessage ?? undefined}
currencyConfig={currencyConfig}
/>
<StructureStorageView structure={structure} />
<StorageRules

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@ -0,0 +1,84 @@
"use client";
import { BadgeCheckIcon } from "lucide-react";
import { formatAmount, type CurrencyConfig } from "@/lib/banking/format";
import { Card, CardContent, CardDescription, CardHeader, CardTitle } from "@/components/ui/card";
import { HireStaffDialog } from "@/components/frontend/baseManagement/HireStaffDialog";
import type { LaborClassificationOption, StructureStaffingOption } from "@/lib/base";
interface EmploymentCardProps {
readonly employment: {
readonly positionTitle: string;
readonly positionType: string;
readonly structureName: string;
readonly salary: number;
} | null;
readonly structures: readonly StructureStaffingOption[];
readonly canManage: boolean;
readonly npcId: number;
readonly npcName?: string;
readonly classifications?: readonly LaborClassificationOption[];
readonly hiringEnabled: boolean;
readonly hiringDisabledMessage?: string;
readonly currencyConfig: CurrencyConfig;
}
export function EmploymentCard({
employment,
structures,
canManage,
npcId,
npcName,
classifications,
hiringEnabled,
hiringDisabledMessage,
currencyConfig,
}: EmploymentCardProps) {
return (
<Card>
<CardHeader className="gap-2">
<CardTitle className="flex items-center gap-2">
<BadgeCheckIcon className="size-4 text-muted-foreground" />
Employment
</CardTitle>
<CardDescription>Current base assignment and compensation.</CardDescription>
</CardHeader>
<CardContent>
{employment ? (
<div className="flex flex-col gap-2">
<p className="font-medium">{employment.positionTitle}</p>
<p className="text-sm text-muted-foreground">
{employment.positionType} · {employment.structureName}
</p>
<p className="font-mono text-sm tabular-nums">
{formatAmount(employment.salary, currencyConfig)}/tick
</p>
</div>
) : canManage && hiringEnabled ? (
<div className="flex flex-wrap items-center justify-between gap-3">
<p className="text-sm text-muted-foreground">Not currently employed.</p>
<HireStaffDialog
structures={structures}
npcs={[{ id: npcId, name: npcName ?? `NPC #${npcId}` }]}
fixedNpcId={npcId}
canManage={canManage}
classifications={classifications}
hiringEnabled={hiringEnabled}
hiringDisabledMessage={hiringDisabledMessage}
currencyConfig={currencyConfig}
/>
</div>
) : canManage ? (
<div className="flex flex-col gap-2">
<p className="text-sm text-muted-foreground">Not currently employed.</p>
<p className="text-sm text-muted-foreground">
{hiringDisabledMessage || "Staff hiring is currently disabled."}
</p>
</div>
) : (
<p className="text-sm text-muted-foreground">Not currently employed.</p>
)}
</CardContent>
</Card>
);
}

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@ -0,0 +1,564 @@
"use client";
import { useState } from "react";
import { UsersIcon } from "lucide-react";
import { toast } from "sonner";
import { hireStaff, setLaborHeadcount } from "@/app/(frontend)/logistics/base/actions";
import { Button } from "@/components/ui/button";
import {
Dialog,
DialogContent,
DialogDescription,
DialogFooter,
DialogHeader,
DialogTitle,
DialogTrigger,
} from "@/components/ui/dialog";
import { Input } from "@/components/ui/input";
import { Label } from "@/components/ui/label";
import {
Select,
SelectContent,
SelectGroup,
SelectItem,
SelectTrigger,
SelectValue,
} from "@/components/ui/select";
import { useRouter } from "next/navigation";
import type { LaborClassificationOption, StructureStaffingOption } from "@/lib/base";
import { currencyLabel, type CurrencyConfig } from "@/lib/banking/format";
interface HireStaffDialogProps {
readonly structures: readonly StructureStaffingOption[];
readonly npcs: readonly { id: number; name: string }[];
readonly fixedNpcId?: number | null;
readonly defaultStructureId?: number | null;
readonly canManage: boolean;
readonly triggerLabel?: string;
readonly classifications?: readonly LaborClassificationOption[];
readonly hiringEnabled: boolean;
readonly hiringDisabledMessage?: string;
readonly currencyConfig: CurrencyConfig;
}
const POSITION_TYPES = [
{ value: "administrative", label: "Administrative" },
{ value: "technical", label: "Technical" },
{ value: "other", label: "Other" },
] as const;
export function HireStaffDialog({
structures,
npcs,
fixedNpcId,
defaultStructureId,
canManage,
triggerLabel = "Hire staff",
classifications = [],
hiringEnabled,
hiringDisabledMessage,
currencyConfig,
}: HireStaffDialogProps) {
const defaultStructure = structures.find((structure) => structure.id === defaultStructureId);
const initialRequirement = defaultStructure?.laborRequirements[0];
const initialClassification = classifications.find(
(classification) => classification.id === initialRequirement?.classificationId,
);
const initialPositionType =
fixedNpcId != null || !initialRequirement
? (defaultStructure?.staffPositions[0]?.positionType ?? "administrative")
: "labor";
const initialPositionRule = defaultStructure?.staffPositions.find(
(rule) => rule.positionType === initialPositionType,
);
const initialSalary =
initialPositionType === "labor"
? (initialRequirement?.enforcedSalary ?? initialClassification?.defaultUnitSalary ?? null)
: (initialPositionRule?.enforcedSalary ?? null);
const router = useRouter();
const [open, setOpen] = useState(false);
const [npcId, setNpcId] = useState(fixedNpcId != null ? String(fixedNpcId) : "");
const [structureId, setStructureId] = useState(
defaultStructureId != null ? String(defaultStructureId) : "",
);
const [positionType, setPositionType] = useState(initialPositionType);
const [positionTitle, setPositionTitle] = useState("");
const [laborClassification, setLaborClassification] = useState(() =>
initialRequirement ? String(initialRequirement.classificationId) : "",
);
const [headcount, setHeadcount] = useState("1");
const [salary, setSalary] = useState(initialSalary !== null ? String(initialSalary) : "");
const [salaryDirty, setSalaryDirty] = useState(false);
const [loading, setLoading] = useState(false);
const [error, setError] = useState<string | null>(null);
if (!canManage) return null;
if (!hiringEnabled) {
return (
<Button
variant="outline"
size="sm"
disabled
title={hiringDisabledMessage || "Staff hiring is currently disabled."}
>
<UsersIcon data-icon="inline-start" />
{triggerLabel}
</Button>
);
}
const fixedNpc = fixedNpcId != null ? npcs.find((npc) => npc.id === fixedNpcId) : null;
const selectedStructure = structures.find((structure) => String(structure.id) === structureId);
const approvedClassifications = classifications.filter((classification) =>
selectedStructure?.laborRequirements.some(
(requirement) => requirement.classificationId === classification.id,
),
);
const approvedPositionTypes = POSITION_TYPES.filter((position) =>
selectedStructure?.staffPositions.some((rule) => rule.positionType === position.value),
);
const selectedClassification = classifications.find(
(classification) => String(classification.id) === laborClassification,
);
const selectedRequirement = selectedStructure?.laborRequirements.find(
(requirement) => String(requirement.classificationId) === laborClassification,
);
const selectedPositionRule = selectedStructure?.staffPositions.find(
(rule) => rule.positionType === positionType,
);
const salaryValue = Number(salary) || 0;
const marketRate = selectedClassification?.defaultUnitSalary ?? 0;
const effectiveAvailable = selectedClassification
? Math.floor(
selectedClassification.availableHeadcount *
(marketRate > 0 ? Math.min(1, salaryValue / marketRate) : 1),
)
: 0;
const laborHeadcountMax = selectedRequirement
? selectedRequirement.currentHeadcount +
Math.min(
Math.max(0, selectedRequirement.maxHeadcount - selectedRequirement.currentHeadcount),
effectiveAvailable,
)
: 0;
function reset() {
setNpcId(fixedNpcId != null ? String(fixedNpcId) : "");
setStructureId(defaultStructureId != null ? String(defaultStructureId) : "");
setPositionType(initialPositionType);
setPositionTitle("");
setLaborClassification(initialRequirement ? String(initialRequirement.classificationId) : "");
setHeadcount("1");
setSalary(initialSalary !== null ? String(initialSalary) : "");
setSalaryDirty(false);
setError(null);
}
function handleClassificationChange(value: string) {
setLaborClassification(value);
const requirement = selectedStructure?.laborRequirements.find(
(entry) => String(entry.classificationId) === value,
);
if (requirement?.enforcedSalary !== null && requirement?.enforcedSalary !== undefined) {
setSalary(String(requirement.enforcedSalary));
setSalaryDirty(false);
return;
}
if (salaryDirty) return;
const classification = classifications.find((c) => String(c.id) === value);
if (classification && classification.defaultUnitSalary != null) {
setSalary(String(classification.defaultUnitSalary));
} else {
setSalary("");
}
}
function handleStructureChange(value: string) {
setStructureId(value);
const structure = structures.find((entry) => String(entry.id) === value);
const firstRequirement = structure?.laborRequirements[0];
const firstPosition = structure?.staffPositions[0];
if (fixedNpcId != null) {
setPositionType(firstPosition?.positionType ?? "administrative");
setSalary(
firstPosition?.enforcedSalary !== null && firstPosition?.enforcedSalary !== undefined
? String(firstPosition.enforcedSalary)
: "",
);
} else {
setPositionType(firstRequirement ? "labor" : (firstPosition?.positionType ?? "labor"));
setLaborClassification(firstRequirement ? String(firstRequirement.classificationId) : "");
const classification = classifications.find(
(entry) => entry.id === firstRequirement?.classificationId,
);
setSalary(
firstRequirement?.enforcedSalary !== null && firstRequirement?.enforcedSalary !== undefined
? String(firstRequirement.enforcedSalary)
: classification?.defaultUnitSalary != null
? String(classification.defaultUnitSalary)
: "",
);
}
setSalaryDirty(false);
}
function handlePositionTypeChange(value: string) {
setPositionType(value);
if (value === "labor") {
handleClassificationChange(laborClassification);
return;
}
const rule = selectedStructure?.staffPositions.find((entry) => entry.positionType === value);
setSalary(
rule?.enforcedSalary !== null && rule?.enforcedSalary !== undefined
? String(rule.enforcedSalary)
: "",
);
setSalaryDirty(false);
}
async function handleSubmit() {
const selectedStructureId = Number(structureId);
if (positionType === "labor") {
if (!Number.isInteger(selectedStructureId) || selectedStructureId <= 0) {
setError("Select a structure.");
return;
}
if (!laborClassification) {
setError("Select a classification.");
return;
}
const headcountValue = Number(headcount);
if (!Number.isInteger(headcountValue) || headcountValue < 1) {
setError("Headcount must be a whole number of at least 1.");
return;
}
if (!Number.isFinite(salaryValue) || salaryValue < 0) {
setError("Wage cannot be negative.");
return;
}
setLoading(true);
setError(null);
try {
const result = await setLaborHeadcount(
selectedStructureId,
Number(laborClassification),
headcountValue,
salaryValue,
);
if (result.success) {
const label =
classifications.find((c) => String(c.id) === laborClassification)?.name ?? "Labor";
toast.success(`${label} crew set to ${headcountValue}`);
setOpen(false);
reset();
router.refresh();
} else {
const message = result.error ?? "Labor update failed";
setError(message);
toast.error(message);
}
} catch {
toast.error("Labor update failed");
} finally {
setLoading(false);
}
return;
}
const selectedNpcId = fixedNpcId ?? Number(npcId);
const title = positionTitle.trim();
if (!Number.isInteger(selectedNpcId) || selectedNpcId <= 0) {
setError("Select an NPC.");
return;
}
if (!Number.isInteger(selectedStructureId) || selectedStructureId <= 0) {
setError("Select a structure.");
return;
}
if (!title) {
setError("Enter a position title.");
return;
}
if (!Number.isFinite(salaryValue) || salaryValue < 0) {
setError("Salary cannot be negative.");
return;
}
setLoading(true);
setError(null);
try {
const result = await hireStaff({
npcId: selectedNpcId,
structureId: selectedStructureId,
positionType,
positionTitle: title,
salary: salaryValue,
});
if (result.success) {
const name = fixedNpc?.name ?? npcs.find((npc) => npc.id === selectedNpcId)?.name;
toast.success(`${name ?? `NPC #${selectedNpcId}`} hired as ${title}`);
setOpen(false);
reset();
router.refresh();
} else {
const message = result.error ?? "Hire failed";
setError(message);
toast.error(message);
}
} catch {
toast.error("Hire failed");
} finally {
setLoading(false);
}
}
return (
<Dialog
open={open}
onOpenChange={(nextOpen) => {
setOpen(nextOpen);
if (!nextOpen) reset();
}}
>
<DialogTrigger asChild>
<Button variant="outline" size="sm">
<UsersIcon data-icon="inline-start" />
{triggerLabel}
</Button>
</DialogTrigger>
<DialogContent>
<DialogHeader>
<DialogTitle>Hire staff</DialogTitle>
<DialogDescription>
{positionType === "labor"
? "Set a classification-based labor crew for a structure."
: "Assign an NPC to a structure and define their role."}
</DialogDescription>
</DialogHeader>
<div className="flex flex-col gap-4">
{positionType !== "labor" && (
<div className="flex flex-col gap-1.5">
<Label>NPC</Label>
{fixedNpcId != null ? (
<p className="rounded-md border bg-muted px-3 py-2 text-sm">
{fixedNpc?.name ?? `NPC #${fixedNpcId}`}
</p>
) : (
<Select value={npcId} onValueChange={setNpcId}>
<SelectTrigger>
<SelectValue placeholder="Select an NPC" />
</SelectTrigger>
<SelectContent>
<SelectGroup>
{npcs.map((npc) => (
<SelectItem key={npc.id} value={String(npc.id)}>
{npc.name}
</SelectItem>
))}
</SelectGroup>
</SelectContent>
</Select>
)}
</div>
)}
<div className="flex flex-col gap-1.5">
<Label>Structure</Label>
<Select value={structureId} onValueChange={handleStructureChange}>
<SelectTrigger>
<SelectValue placeholder="Select a structure" />
</SelectTrigger>
<SelectContent>
<SelectGroup>
{structures.map((structure) => (
<SelectItem key={structure.id} value={String(structure.id)}>
{structure.name}
</SelectItem>
))}
</SelectGroup>
</SelectContent>
</Select>
</div>
<div className="flex flex-col gap-1.5">
<Label>Position type</Label>
<Select value={positionType} onValueChange={handlePositionTypeChange}>
<SelectTrigger>
<SelectValue />
</SelectTrigger>
<SelectContent>
<SelectGroup>
{fixedNpcId == null && approvedClassifications.length > 0 && (
<SelectItem value="labor">Labor</SelectItem>
)}
{approvedPositionTypes.map((position) => (
<SelectItem key={position.value} value={position.value}>
{position.label}
</SelectItem>
))}
</SelectGroup>
</SelectContent>
</Select>
{selectedStructure &&
approvedClassifications.length === 0 &&
approvedPositionTypes.length === 0 && (
<p className="text-sm text-muted-foreground">
This structure has no approved staff positions.
</p>
)}
</div>
{positionType === "labor" ? (
<>
<div className="flex flex-col gap-1.5">
<Label>Classification</Label>
<Select value={laborClassification} onValueChange={handleClassificationChange}>
<SelectTrigger>
<SelectValue />
</SelectTrigger>
<SelectContent>
<SelectGroup>
{approvedClassifications.map((classification) => (
<SelectItem key={classification.id} value={String(classification.id)}>
{classification.name}
</SelectItem>
))}
</SelectGroup>
</SelectContent>
</Select>
{selectedStructure && approvedClassifications.length === 0 && (
<p className="text-sm text-muted-foreground">
This structure has no approved labor positions.
</p>
)}
</div>
<div className="flex flex-col gap-1.5">
<Label htmlFor="staff-headcount">Headcount</Label>
<Input
id="staff-headcount"
type="number"
min={1}
max={laborHeadcountMax}
step={1}
inputMode="numeric"
value={headcount}
onChange={(event) => setHeadcount(event.target.value)}
placeholder="Number of workers"
disabled={!selectedRequirement || laborHeadcountMax < 1}
/>
{selectedRequirement && (
<p className="text-sm text-muted-foreground">
{selectedRequirement.currentHeadcount} hired ·{" "}
{selectedRequirement.requiredHeadcount} required · max{" "}
{selectedRequirement.maxHeadcount}
</p>
)}
</div>
<div className="flex flex-col gap-1.5">
<Label htmlFor="staff-unit-wage">
Wage per worker ({currencyLabel(currencyConfig)})
</Label>
<Input
id="staff-unit-wage"
type="number"
min={0}
step="any"
value={salary}
onChange={(event) => {
setSalaryDirty(true);
setSalary(event.target.value);
}}
placeholder="Per worker per base tick"
disabled={selectedRequirement?.enforcedSalary != null}
/>
{selectedRequirement?.enforcedSalary != null && (
<p className="text-sm text-muted-foreground">Wage enforced by this structure.</p>
)}
{selectedClassification &&
effectiveAvailable < selectedClassification.availableHeadcount && (
<p className="text-sm text-muted-foreground">
Only {effectiveAvailable} of {selectedClassification.availableHeadcount}{" "}
{selectedClassification.name} workers are willing to work at this wage.
</p>
)}
</div>
</>
) : (
<>
<div className="flex flex-col gap-1.5">
<Label htmlFor="staff-position-title">Position title</Label>
<Input
id="staff-position-title"
value={positionTitle}
onChange={(event) => setPositionTitle(event.target.value)}
placeholder="e.g. Head Surgeon, Site Director"
/>
</div>
<div className="flex flex-col gap-1.5">
<Label htmlFor="staff-salary">Salary</Label>
<Input
id="staff-salary"
type="number"
min={0}
step="any"
value={salary}
onChange={(event) => {
setSalaryDirty(true);
setSalary(event.target.value);
}}
placeholder="Per base tick"
disabled={selectedPositionRule?.enforcedSalary != null}
/>
{selectedPositionRule?.enforcedSalary != null && (
<p className="text-sm text-muted-foreground">
Salary enforced by this structure.
</p>
)}
{selectedPositionRule?.max != null && (
<p className="text-sm text-muted-foreground">
{selectedPositionRule.currentHeadcount} of {selectedPositionRule.max} positions
filled.
</p>
)}
</div>
</>
)}
{error && <p className="text-sm text-destructive">{error}</p>}
</div>
<DialogFooter>
<Button variant="outline" onClick={() => setOpen(false)} disabled={loading}>
Cancel
</Button>
<Button
onClick={() => void handleSubmit()}
disabled={
loading ||
!selectedStructure ||
(positionType === "labor"
? !selectedRequirement || laborHeadcountMax < 1
: !selectedPositionRule ||
(selectedPositionRule.max != null &&
selectedPositionRule.currentHeadcount >= selectedPositionRule.max))
}
>
{loading ? (positionType === "labor" ? "Saving..." : "Hiring...") : "Hire staff"}
</Button>
</DialogFooter>
</DialogContent>
</Dialog>
);
}

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@ -0,0 +1,437 @@
"use client";
import { useEffect, useState } from "react";
import { UsersIcon } from "lucide-react";
import { toast } from "sonner";
import { fireStaff, setLaborHeadcount } from "@/app/(frontend)/logistics/base/actions";
import { Button } from "@/components/ui/button";
import { Card, CardContent, CardDescription, CardHeader, CardTitle } from "@/components/ui/card";
import {
Dialog,
DialogContent,
DialogDescription,
DialogFooter,
DialogHeader,
DialogTitle,
} from "@/components/ui/dialog";
import { Input } from "@/components/ui/input";
import { Label } from "@/components/ui/label";
import { Separator } from "@/components/ui/separator";
import { currencyLabel, formatAmount, type CurrencyConfig } from "@/lib/banking/format";
import type { LaborClassificationOption, StructureStaffingOption } from "@/lib/base";
import { HireStaffDialog } from "@/components/frontend/baseManagement/HireStaffDialog";
interface StaffMember {
readonly id: number;
readonly npcName: string | null;
readonly positionType: string;
readonly positionTitle: string;
readonly salary: number;
readonly headcount: number;
readonly laborClassificationId: number | null;
readonly hiredAt: string;
}
interface StaffRosterProps {
readonly structure: StructureStaffingOption;
readonly staff: readonly StaffMember[];
readonly classifications: readonly LaborClassificationOption[];
readonly npcs: readonly { id: number; name: string }[];
readonly canManage: boolean;
readonly hiringEnabled: boolean;
readonly hiringDisabledMessage?: string;
readonly currencyConfig: CurrencyConfig;
readonly onChanged?: () => void;
}
interface LaborCrew {
readonly classificationId: number;
readonly classificationName: string;
headcount: number;
unitSalary: number;
readonly requiredHeadcount: number;
readonly maxHeadcount: number;
readonly enforcedSalary: number | null;
}
interface LaborEdit {
readonly headcount: string;
readonly unitSalary: string;
}
export function StaffRoster({
structure,
staff,
classifications,
npcs,
canManage,
hiringEnabled,
hiringDisabledMessage,
currencyConfig,
onChanged,
}: StaffRosterProps) {
const [staffMembers, setStaffMembers] = useState<readonly StaffMember[]>(staff);
const [fireTarget, setFireTarget] = useState<StaffMember | null>(null);
const [loading, setLoading] = useState(false);
const [laborLoading, setLaborLoading] = useState<number | null>(null);
const [laborEdits, setLaborEdits] = useState<Record<number, LaborEdit>>({});
useEffect(() => {
setStaffMembers(staff);
setLaborEdits({});
}, [staff]);
async function handleFire() {
if (!fireTarget) return;
setLoading(true);
try {
const result = await fireStaff(fireTarget.id);
if (result.success) {
toast.success(`${fireTarget.npcName} fired`);
setStaffMembers((current) => current.filter((member) => member.id !== fireTarget.id));
setFireTarget(null);
onChanged?.();
} else {
toast.error(result.error ?? "Fire failed");
}
} catch {
toast.error("Fire failed");
} finally {
setLoading(false);
}
}
function getLaborEdit(crew: LaborCrew): LaborEdit {
return (
laborEdits[crew.classificationId] ?? {
headcount: String(crew.headcount),
unitSalary: String(crew.unitSalary),
}
);
}
function updateLaborEdit(crew: LaborCrew, field: keyof LaborEdit, value: string) {
setLaborEdits((current) => {
const edit =
current[crew.classificationId] ??
({
headcount: String(crew.headcount),
unitSalary: String(crew.unitSalary),
} satisfies LaborEdit);
return {
...current,
[crew.classificationId]: {
...edit,
[field]: value,
},
};
});
}
async function handleLaborSave(crew: LaborCrew) {
const edit = getLaborEdit(crew);
const headcount = Number(edit.headcount);
const unitSalary = Number(edit.unitSalary) || 0;
if (!Number.isInteger(headcount) || headcount < 0) {
toast.error("Headcount must be a whole number of 0 or more.");
return;
}
if (!Number.isFinite(unitSalary) || unitSalary < 0) {
toast.error("Wage cannot be negative.");
return;
}
setLaborLoading(crew.classificationId);
try {
const result = await setLaborHeadcount(
structure.id,
crew.classificationId,
headcount,
unitSalary,
);
if (!result.success) {
toast.error(result.error ?? "Labor update failed");
return;
}
const isCrew = (member: StaffMember) =>
member.positionType === "labor" &&
member.npcName === null &&
member.laborClassificationId === crew.classificationId;
const requirement = structure.laborRequirements.find(
(entry) => entry.classificationId === crew.classificationId,
);
const effectiveUnitSalary = requirement?.enforcedSalary ?? unitSalary;
if (headcount === 0) {
setStaffMembers((current) => current.filter((member) => !isCrew(member)));
toast.success(`${crew.classificationName} crew released`);
} else {
setStaffMembers((current) => {
let keptCrew = false;
return current.flatMap((member) => {
if (!isCrew(member)) return [member];
if (keptCrew) return [];
keptCrew = true;
return [{ ...member, headcount, salary: effectiveUnitSalary }];
});
});
toast.success(`${crew.classificationName} crew updated`);
}
setLaborEdits((current) => {
const next = { ...current };
delete next[crew.classificationId];
return next;
});
onChanged?.();
} catch {
toast.error("Labor update failed");
} finally {
setLaborLoading(null);
}
}
const namedStaff = staffMembers.filter(
(member) => !(member.positionType === "labor" && member.npcName === null),
);
const laborMembers = staffMembers.filter(
(member) => member.positionType === "labor" && member.npcName === null,
);
const laborCrews = structure.laborRequirements.flatMap<LaborCrew>((requirement) => {
const classification = classifications.find(
(entry) => entry.id === requirement.classificationId,
);
if (!classification) return [];
const members = laborMembers.filter(
(member) => member.laborClassificationId === classification.id,
);
return [
{
classificationId: classification.id,
classificationName: classification.name,
headcount: members.reduce((sum, member) => sum + member.headcount, 0),
unitSalary:
requirement.enforcedSalary ?? members[0]?.salary ?? classification.defaultUnitSalary ?? 0,
requiredHeadcount: requirement.requiredHeadcount,
maxHeadcount: requirement.maxHeadcount,
enforcedSalary: requirement.enforcedSalary,
},
];
});
const showLaborSection =
laborMembers.length > 0 ||
structure.laborRequirements.length > 0 ||
(canManage && structure.staffPositions.length > 0);
return (
<>
<Card>
<CardHeader className="gap-2">
<CardTitle className="flex items-center gap-2">
<UsersIcon className="size-4 text-muted-foreground" />
Staff
</CardTitle>
<CardDescription>
{staffMembers.length} active assignment{staffMembers.length === 1 ? "" : "s"}.
</CardDescription>
{structure.maintenanceCost > 0 && (
<p className="text-sm text-muted-foreground">
Maintenance: {formatAmount(structure.maintenanceCost, currencyConfig)}/tick
</p>
)}
</CardHeader>
<CardContent>
{namedStaff.length === 0 && !showLaborSection ? (
<p className="text-sm text-muted-foreground">No staff assigned to this structure.</p>
) : (
<div className="flex flex-col gap-4">
{namedStaff.length > 0 && (
<div className="flex flex-col">
{namedStaff.map((member, index) => (
<div key={member.id}>
{index > 0 && <Separator />}
<div className="flex flex-wrap items-center justify-between gap-3 py-3 first:pt-0 last:pb-0">
<div className="min-w-0">
<p className="font-medium">{member.npcName}</p>
<p className="text-sm text-muted-foreground">
{member.positionTitle} · {member.positionType}
</p>
</div>
<div className="flex items-center gap-3">
<span className="shrink-0 font-mono text-sm tabular-nums">
{formatAmount(member.salary, currencyConfig)}/tick
</span>
{canManage && (
<Button
variant="outline"
size="sm"
className="border-destructive text-destructive hover:bg-destructive/10 hover:text-destructive"
onClick={() => setFireTarget(member)}
>
Fire
</Button>
)}
</div>
</div>
</div>
))}
</div>
)}
{showLaborSection && (
<>
{namedStaff.length > 0 && <Separator />}
<div className="flex flex-col gap-3">
<div className="flex flex-wrap items-start justify-between gap-3">
<div>
<p className="font-medium">Labor crew</p>
<p className="text-sm text-muted-foreground">
Classification-based workers assigned to this structure.
</p>
</div>
{canManage && hiringEnabled && (
<HireStaffDialog
structures={[structure]}
npcs={npcs}
defaultStructureId={structure.id}
canManage={canManage}
classifications={classifications}
hiringEnabled={hiringEnabled}
hiringDisabledMessage={hiringDisabledMessage}
currencyConfig={currencyConfig}
/>
)}
</div>
{!hiringEnabled && canManage && (
<p className="text-sm text-muted-foreground">
{hiringDisabledMessage || "Staff hiring is currently disabled."}
</p>
)}
{laborCrews.length === 0 ? (
<p className="text-sm text-muted-foreground">
No labor crew — add workers via Hire Staff.
</p>
) : (
<div className="flex flex-col">
{laborCrews.map((crew, index) => {
const edit = getLaborEdit(crew);
const crewIsLoading = laborLoading === crew.classificationId;
return (
<div key={crew.classificationId}>
{index > 0 && <Separator />}
<div className="flex flex-col gap-3 py-3 first:pt-0 last:pb-0">
<div className="flex flex-wrap items-start justify-between gap-3">
<div className="min-w-0">
<p className="font-medium">
{crew.classificationName} — {crew.headcount} hired ·{" "}
{crew.requiredHeadcount} required · max {crew.maxHeadcount}
</p>
<p className="font-mono text-sm tabular-nums text-muted-foreground">
{formatAmount(crew.unitSalary, currencyConfig)}/tick each ·{" "}
{formatAmount(
crew.unitSalary * crew.headcount,
currencyConfig,
)}
/tick total
</p>
</div>
</div>
{canManage && (
<div className="flex flex-col gap-3 sm:flex-row sm:items-end">
<div className="flex flex-1 flex-col gap-1.5">
<Label htmlFor={`labor-headcount-${crew.classificationId}`}>
Headcount
</Label>
<Input
id={`labor-headcount-${crew.classificationId}`}
type="number"
min={0}
max={crew.maxHeadcount}
step={1}
inputMode="numeric"
value={edit.headcount}
onChange={(event) =>
updateLaborEdit(crew, "headcount", event.target.value)
}
disabled={crewIsLoading || !hiringEnabled}
/>
</div>
<div className="flex flex-1 flex-col gap-1.5">
<Label htmlFor={`labor-wage-${crew.classificationId}`}>
Wage per worker ({currencyLabel(currencyConfig)})
</Label>
<Input
id={`labor-wage-${crew.classificationId}`}
type="number"
min={0}
step="any"
value={edit.unitSalary}
onChange={(event) =>
updateLaborEdit(crew, "unitSalary", event.target.value)
}
disabled={
crewIsLoading ||
!hiringEnabled ||
crew.enforcedSalary !== null
}
/>
</div>
<Button
variant="outline"
size="sm"
onClick={() => void handleLaborSave(crew)}
disabled={crewIsLoading || !hiringEnabled}
>
{crewIsLoading
? "Saving..."
: edit.headcount === "0"
? "Release crew"
: "Apply"}
</Button>
</div>
)}
</div>
</div>
);
})}
</div>
)}
</div>
</>
)}
</div>
)}
</CardContent>
</Card>
<Dialog
open={fireTarget !== null}
onOpenChange={(open) => {
if (!open && !loading) setFireTarget(null);
}}
>
<DialogContent>
<DialogHeader>
<DialogTitle>Fire {fireTarget?.npcName}?</DialogTitle>
<DialogDescription>This ends their assignment.</DialogDescription>
</DialogHeader>
<DialogFooter>
<Button variant="outline" onClick={() => setFireTarget(null)} disabled={loading}>
Cancel
</Button>
<Button variant="destructive" onClick={() => void handleFire()} disabled={loading}>
{loading ? "Firing..." : "Fire staff"}
</Button>
</DialogFooter>
</DialogContent>
</Dialog>
</>
);
}

View file

@ -0,0 +1,98 @@
"use client";
import { useState } from "react";
import { ArrowUpCircleIcon } from "lucide-react";
import { toast } from "sonner";
import { upgradeStructure } from "@/app/(frontend)/logistics/base/actions";
import { Button } from "@/components/ui/button";
import {
Card,
CardContent,
CardDescription,
CardFooter,
CardHeader,
CardTitle,
} from "@/components/ui/card";
import { cn } from "@/lib/utils";
interface UpgradeCardProps {
readonly gameStructureId: number;
readonly upgrade: {
readonly targetName: string;
readonly materials: readonly {
readonly name: string;
readonly needed: number;
readonly have: number;
}[];
} | null;
}
export function UpgradeCard({ gameStructureId, upgrade }: UpgradeCardProps) {
const [loading, setLoading] = useState(false);
if (!upgrade) return null;
const upgradeData = upgrade;
async function handleUpgrade() {
setLoading(true);
try {
const result = await upgradeStructure(gameStructureId);
if (result.success) {
toast.success(`Upgraded to ${upgradeData.targetName}`);
} else {
toast.error(result.error ?? "Upgrade failed");
}
} catch {
toast.error("Upgrade failed");
} finally {
setLoading(false);
}
}
return (
<Card>
<CardHeader className="gap-2">
<CardTitle className="flex items-center gap-2">
<ArrowUpCircleIcon className="size-4 text-muted-foreground" />
Upgrade
</CardTitle>
<CardDescription>Advance this structure to {upgrade.targetName}.</CardDescription>
</CardHeader>
<CardContent>
<div className="overflow-x-auto">
<table className="w-full text-sm">
<thead className="text-left text-xs text-muted-foreground">
<tr>
<th className="pb-2 font-medium">Material</th>
<th className="pb-2 text-right font-medium">Available / Needed</th>
</tr>
</thead>
<tbody>
{upgrade.materials.map((material) => (
<tr key={material.name} className="border-t border-border">
<td className="py-2.5">{material.name}</td>
<td
className={cn(
"py-2.5 text-right font-mono tabular-nums",
material.have < material.needed && "text-red-500",
)}
>
{material.have.toLocaleString()} / {material.needed.toLocaleString()}
</td>
</tr>
))}
</tbody>
</table>
</div>
</CardContent>
<CardFooter className="flex-col items-stretch gap-3 sm:flex-row sm:items-center sm:justify-between">
<p className="text-xs text-muted-foreground">
Materials are taken from this structure&apos;s own storage.
</p>
<Button size="sm" onClick={() => void handleUpgrade()} disabled={loading}>
{loading ? "Upgrading..." : `Upgrade to ${upgrade.targetName}`}
</Button>
</CardFooter>
</Card>
);
}