diff --git a/AGENTS.md b/AGENTS.md index 4a91a30..005d962 100644 --- a/AGENTS.md +++ b/AGENTS.md @@ -323,8 +323,8 @@ Five XP-earning minigames under one parent: routes live at `/minigames/*` (moved A Discord bot living in `src/bot/`, run as a standalone long-running process via `bun run bot` — it imports `@payload-config` directly (same pattern as `src/scripts/` and `src/tools/seed/`) and shares the Postgres DB with the web app. **Under active development and testing.** **Full product requirements live in `docs/bot/context.md`; the approved implementation design is in `docs/bot/design.md` — read both before touching bot code.** -- **Env / run**: requires `DISCORD_TOKEN` and `DISCORD_GUILD_ID` (fail-fast on missing required vars in `src/bot/config.ts`); optional `DISCORD_OPS_CHANNEL_ID`, `DISCORD_ANNOUNCE_CHANNEL_ID`, `DISCORD_STAFF_ROLE_IDS`, `DISCORD_ATTENDANCE_POLL_MS` (default 60s), `DISCORD_NOTIFICATION_POLL_MS` (default 20s), `DISCORD_EVALUATION_POLL_MS` (default 60s), plus existing `APP_URL`. Logs through `payload.logger`. -- **Structure**: `commands/` — `ping`, `signup`, `link`, `announce`, `remindEvaluations`; `events/interactionCreate.ts` — routes `ptf-att:` RSVP buttons; `services/` — `missionEmbeds` (attendance embed lifecycle + reconcile loop), `notificationBridge` (poll → Discord DMs), and `evaluationReminders` (post-mission evaluation reminder DMs); `lib/` — `roles.ts` (`isStaff`), `resolve.ts` (discordId ↔ Payload user lookups). Command registration scope: `signup`/`link`/`ping` are **global** (DM-usable — guild-scoped commands never appear in DMs), `announce`/`remind-evaluations` are guild-only. +- **Env / run**: requires `DISCORD_TOKEN` and `DISCORD_GUILD_ID` (fail-fast on missing required vars in `src/bot/config.ts`); optional `DISCORD_OPS_CHANNEL_ID`, `DISCORD_ANNOUNCE_CHANNEL_ID`, `DISCORD_STAFF_ROLE_IDS`, `DISCORD_ATTENDANCE_POLL_MS` (default 60s), `DISCORD_NOTIFICATION_POLL_MS` (default 20s), `DISCORD_EVALUATION_POLL_MS` (default 60s), `DISCORD_IMMINENT_POLL_MS` (default 60s), plus existing `APP_URL`. Logs through `payload.logger`. +- **Structure**: `commands/` — `ping`, `signup`, `link`, `announce`, `remindEvaluations`; `events/interactionCreate.ts` — routes `ptf-att:` RSVP buttons; `services/` — `missionEmbeds` (attendance embed lifecycle + reconcile loop), `notificationBridge` (poll → Discord DMs), `evaluationReminders` (post-mission evaluation reminder DMs), and `imminentReminders` (pre-op thread + attendee pings); `lib/` — `roles.ts` (`isStaff`), `resolve.ts` (discordId ↔ Payload user lookups). Command registration scope: `signup`/`link`/`ping` are **global** (DM-usable — guild-scoped commands never appear in DMs), `announce`/`remind-evaluations` are guild-only. - **Evaluation reminders**: once a mission is evaluable (`Completed`, or `Scheduled`/`Active` past its start — same rule as `isMissionEvaluable`), the bot sends a one-shot DM (per user with a linked `discordId`) asking them to rate their leadership, plus a "rate your subordinates" section for leaders whose members RSVP'd yes. Links go to each ratee's profile page where the rating dialog lives. Recipient computation: `computeEvaluationReminderPlan` in `src/lib/evaluations/reminders.ts`; state marker: `evaluationRemindersSentAt` on Missions (one-shot, same pattern as `discordAttendanceSentAt`; withheld if the 40-DM/tick cap is hit — retries next tick). These DMs deliberately ignore `preferences.discord.enabled` (defaults false, not yet exposed in the web UI — honoring it would DM nobody). Staff can trigger manually via `/remind-evaluations` (optional `mission` option accepts an ID, name, or code name and re-sends even if the marker is set; omitted, it sweeps all pending missions and reports `{processed, sent}`). - **Sign-up / linking (feature 1)**: `/signup` is **DM-only** (the temp password flows through the DM). Creates the Payload user with `username` = `discordUsername` = the caller's Discord username, plus `discordId`, `displayName`, `steamId`, and a random temp password. The ephemeral reply carries the password as the guaranteed delivery path; `interaction.user.send()` is a best-effort persistent copy, so a blocked DM never orphans the account. `/link` works in servers **and** DMs (credential-free, ephemeral reply only) — matches `discordUsername` → sets `discordId`. - **DM gotcha**: a user with "Allow direct messages from server members" off in Discord privacy settings can neither receive the bot's DMs nor open a DM with the bot. The `/signup` rejection message explains how to enable it. diff --git a/docs/bot/design.md b/docs/bot/design.md index 0e741ab..8acf315 100644 --- a/docs/bot/design.md +++ b/docs/bot/design.md @@ -129,6 +129,12 @@ Dependency: `discord.js` ^14 (add to root `package.json`). Script: `"bot": "bun - **Deliberate exception**: these DMs ignore `preferences.discord.enabled` (defaults false, not yet exposed in the web UI — honoring it would DM nobody). Dedicated unit-admin flow, not notification-stream forwarding. - **Manual trigger**: `/remind-evaluations` (staff only, guild-only). Optional `mission` option (mission ID, name, or code name — ambiguous matches list candidates) sends reminders for that one mission even if the marker is already set (as long as it's evaluable); omitted, it runs the reconcile sweep over all pending missions immediately and reports `{processed, sent}`. Replies are ephemeral; the interaction is deferred because DM sending takes minutes at scale. +### E. Imminent-op reminders (pre-op) + +- **Trigger**: a posted op (unit-visible, Ready/Scheduled, live roll-call message) is within 15 minutes of `classification.startDateTime` (`src/lib/intelligence/imminentReminders.ts` holds the constants + query). Poll loop every `DISCORD_IMMINENT_POLL_MS` (default 60s), one-shot via the `imminentReminderSentAt` marker on Missions. +- **Action**: the bot opens a thread on the roll-call message ("Op starting soon: