docs: trim the v0.2.30 changelog wording
Ultraworked with [Sisyphus](https://github.com/code-yeongyu/oh-my-openagent) Co-authored-by: Sisyphus <clio-agent@sisyphuslabs.ai>
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CHANGELOG.md
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CHANGELOG.md
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@ -2,22 +2,22 @@
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# v0.2.30
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A big run for the training grounds: OPORD Recall joins the lineup, you can build your own minefields and radio tests, the Chronicle grows story beats, and the dashboard bends to your will.
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A big run for the training grounds: OPORD Recall joins the lineup, you can build your own minefields and radio tests, and the dashboard bends to your will.
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### Features
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- **OPORD Recall**: a new briefing-recall minigame. Study an Arma-style briefing (grids in the 034-672 format), then answer questions about what you read. Tiers scale to 10, 15, or 20 questions, drawing on garrison details, ROE, intel, and secondary objectives. Each answer unlocks behind a 2-second countdown with a draining timer bar, aborting mid-run offers six contingency options, and Esc or R resets at any time. Per-tier best times sit on the leaderboard, beating the par time pays a speed bonus, and an anti-cheat pass keeps results honest.
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- **OPORD Recall**: a new briefing-recall minigame. Study an Arma-style briefing, then answer questions about what you read. Tiers scale to 10, 15, or 20 questions, drawing on garrison details, ROE, intel, and secondary objectives. Each answer unlocks behind a 2-second countdown with a draining timer bar, aborting mid-run offers six contingency options, and Esc or R resets at any time. Per-tier best times sit on the leaderboard, while beating the par time pays a speed bonus.
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- **Custom minefields**: author and share your own EOD minefields, with play and leaderboard included. Clear two sectors in the regular game to unlock them. Runs pay reduced XP and a slice goes to the field's creator. Authors decide whether edge mines are exposed up front, hidden cells show a question-mark fog, and a loss reveals only part of the field.
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- **Custom radio tests**: build your own radio traffic tests with the same play-and-leaderboard setup, unlocked through the radio game.
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- **Chronicle story beats**: the Chronicle now carries structured story beats with reactions, tracks what you've already read, and has a chapter table of contents with hover previews.
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- **Chronicle story beats**: the Chronicle now carries structured story beats with reactions, tracks what you've already read, and has a chapter table of contents.
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- **Personal dashboard**: rearrange the dashboard with drag-and-drop widgets instead of a fixed layout.
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- **Campaigns rework**: the campaigns page splits into official and community sections. Official campaigns get the tactical card treatment, glitch flourish included, and the list can hide completed campaigns.
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- **Voiceover**: recording pages gate script spoilers behind a hold-to-confirm, script authors can keep drafts hidden from players, staff get an audio preview in the admin panel, and approved reviews now pay out XP and notify you.
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- **Campaigns rework**: the campaigns page splits into official and community sections.
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- **Voiceover**: recording pages gate script spoilers behind a hold-to-confirm and approved reviews now pay out XP and notify you.
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- **Missions**: a code name is no longer required, and missions can carry a custom cover image.
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### Improvements
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- Side op uploads accept mod lists pasted as plain text or HTML, and the narrative section stays collapsed until you open it.
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- Side op uploads accept mod lists pasted as plain text or HTML, and the narrative section stays collapsed until you open it. Briefing sections are no longer required unless you open that section.
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- All minigames moved under `/minigames/*`. Old links redirect, so bookmarks keep working.
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### Fixes
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