fix(blackjack): return players to the lobby when a table is force-ended
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27b5b4537f
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40b7cbb025
1 changed files with 11 additions and 24 deletions
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@ -1,6 +1,7 @@
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"use client";
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import { useCallback, useEffect, useRef, useState } from "react";
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import { toast } from "sonner";
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import {
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fetchBlackjackTable,
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joinBlackjackTable,
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@ -11,7 +12,6 @@ import {
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} from "@/app/(frontend)/minigames/blackjack/actions";
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import type { BlackjackPhase } from "@/lib/minigames/blackjack";
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import { useRealtimePresence } from "@/hooks/useRealtimePresence";
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import { Button } from "@/components/ui/button";
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import { Card, CardContent, CardHeader, CardTitle } from "@/components/ui/card";
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import { ChipBankCard } from "@/components/frontend/minigames/ChipBankCard";
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import { BlackjackGuide } from "./BlackjackGuide";
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@ -61,7 +61,6 @@ export function BlackjackArena({
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const [activeTableId, setActiveTableId] = useState<string | null>(initialTableId ?? null);
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const [tableError, setTableError] = useState<string | null>(null);
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const [loading, setLoading] = useState(Boolean(initialTableId));
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const [terminated, setTerminated] = useState<string | null>(null);
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const [leaderboardRefreshKey, setLeaderboardRefreshKey] = useState(0);
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const [lobbyRefreshKey, setLobbyRefreshKey] = useState(0);
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const lastRoundRef = useRef<number | null>(null);
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@ -73,7 +72,6 @@ export function BlackjackArena({
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return next;
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});
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setActiveTableId(next.tableId);
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setTerminated((current) => (current !== next.tableId ? null : current));
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if (syncedTableIdRef.current !== next.tableId) {
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syncedTableIdRef.current = next.tableId;
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window.history.replaceState(
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@ -134,7 +132,8 @@ export function BlackjackArena({
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const handleTerminated = (event: Event) => {
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const detail = readBlackjackTerminatedEvent(event);
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if (!detail || detail.tableId !== activeTableId) return;
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setTerminated(detail.tableId);
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toast.info("An administrator ended your blackjack game.");
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resetToLobby();
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};
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window.addEventListener(BLACKJACK_STATE_EVENT, handleState);
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window.addEventListener(BLACKJACK_TABLES_EVENT, handleTables);
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@ -150,13 +149,18 @@ export function BlackjackArena({
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// deliver server-action pushes (dev per-bundle module duplication). The
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// SSE push stays as an instant bonus; applySnapshot dedupes by version.
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useEffect(() => {
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if (view !== "table" || activeTableId === null || terminated === activeTableId) return;
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if (view !== "table" || activeTableId === null) return;
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let cancelled = false;
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const poll = window.setInterval(() => {
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void fetchBlackjackTable(activeTableId)
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.then((result) => {
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if (cancelled) return;
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if (result.success && result.data) applySnapshot(result.data);
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if (result.success && result.data) {
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applySnapshot(result.data);
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} else if (result.error === "Table not found.") {
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toast.info("An administrator ended your blackjack game.");
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resetToLobby();
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}
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})
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.catch(() => undefined);
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}, 1250);
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@ -164,7 +168,7 @@ export function BlackjackArena({
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cancelled = true;
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window.clearInterval(poll);
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};
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}, [activeTableId, terminated, view, applySnapshot]);
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}, [activeTableId, view, applySnapshot]);
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const resetToLobby = useCallback(() => {
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setView("lobby");
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@ -172,7 +176,6 @@ export function BlackjackArena({
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setActiveTableId(null);
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setTableError(null);
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setLoading(false);
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setTerminated(null);
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lastRoundRef.current = null;
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if (syncedTableIdRef.current !== null) {
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syncedTableIdRef.current = null;
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@ -304,22 +307,6 @@ export function BlackjackArena({
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onOpenTable={applySnapshot}
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isSuperuser={isSuperuser}
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/>
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) : terminated === activeTableId ? (
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<Card className="rounded-none border-destructive/40" role="alert">
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<CardHeader className="border-b border-destructive/20 p-4">
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<CardTitle className="text-base text-destructive">
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Game ended by an administrator
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</CardTitle>
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</CardHeader>
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<CardContent className="flex flex-col items-start gap-4 p-4">
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<p className="text-sm text-muted-foreground">
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An administrator forcefully ended this blackjack table.
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</p>
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<Button type="button" variant="outline" onClick={resetToLobby}>
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Back to lobby
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</Button>
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</CardContent>
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</Card>
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) : (
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<BlackjackTable
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snapshot={snapshot}
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