fix(blackjack): resolve leaver turns, dedupe pending joins, terminate spectators
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fad3d8399b
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27b5b4537f
2 changed files with 138 additions and 12 deletions
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@ -169,15 +169,14 @@ function scheduleTurnTimer(record: BlackjackTableRecord): void {
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record.turnTimer = setTimeout(() => onTurnTimeout(record), TURN_TIMEOUT_MS);
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record.turnTimer = setTimeout(() => onTurnTimeout(record), TURN_TIMEOUT_MS);
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}
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}
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/** Turn timeout: sit out / decline insurance / stand for whoever is acting. */
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/**
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function onTurnTimeout(record: BlackjackTableRecord): void {
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* Auto-act for whoever must act: sit out / decline insurance / stand. Shared
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const scheduledVersion = record.turnTimerVersion;
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* by the turn timer and by leaveTable so a mid-game leaver who is on the
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record.turnTimer = null;
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* clock does not hold the table hostage until their timer expires.
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record.turnTimerVersion = null;
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*/
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record.turnDeadlineAt = null;
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function resolveActingSeat(record: BlackjackTableRecord): boolean {
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if (scheduledVersion === null || scheduledVersion !== record.version) return;
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const state = record.state;
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const state = record.state;
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if (!state || state.toActSeat === null) return;
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if (!state || state.toActSeat === null) return false;
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const seat = state.toActSeat;
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const seat = state.toActSeat;
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let result;
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let result;
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if (state.phase === "betting") {
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if (state.phase === "betting") {
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@ -187,12 +186,23 @@ function onTurnTimeout(record: BlackjackTableRecord): void {
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} else if (state.phase === "player") {
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} else if (state.phase === "player") {
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result = applyAction(state, seat, "stand");
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result = applyAction(state, seat, "stand");
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} else {
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} else {
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return;
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return false;
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}
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}
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if (!result.success) return;
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if (!result.success) return false;
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record.state = result.state;
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record.state = result.state;
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record.version += 1;
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record.version += 1;
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afterMutation(record);
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afterMutation(record);
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return true;
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}
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/** Turn timeout: sit out / decline insurance / stand for whoever is acting. */
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function onTurnTimeout(record: BlackjackTableRecord): void {
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const scheduledVersion = record.turnTimerVersion;
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record.turnTimer = null;
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record.turnTimerVersion = null;
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record.turnDeadlineAt = null;
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if (scheduledVersion === null || scheduledVersion !== record.version) return;
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resolveActingSeat(record);
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}
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}
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function scheduleNextRound(record: BlackjackTableRecord): void {
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function scheduleNextRound(record: BlackjackTableRecord): void {
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@ -252,6 +262,14 @@ function onNextRoundTimeout(record: BlackjackTableRecord): void {
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while (record.seatMap.length < MAX_PLAYERS) record.seatMap.push(null);
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while (record.seatMap.length < MAX_PLAYERS) record.seatMap.push(null);
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let next = startNextRound(current, dropIndexes);
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let next = startNextRound(current, dropIndexes);
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// joinTable pre-seats a mid-game joiner into seatMap AND queues them in
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// pendingJoins. Clear the pre-seated slot so the loop below seats each
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// joiner exactly once; after compaction the cleared slot is the first
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// null, so the joiner lands back on the same seat index.
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for (const pending of record.pendingJoins) {
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const preSeated = record.seatMap.indexOf(pending.userId);
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if (preSeated >= 0) record.seatMap[preSeated] = null;
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}
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for (const pending of record.pendingJoins) {
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for (const pending of record.pendingJoins) {
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// Paid pending joiners bring their buy-in into the engine now.
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// Paid pending joiners bring their buy-in into the engine now.
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if (record.pendingChipPaid.has(pending.userId)) {
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if (record.pendingChipPaid.has(pending.userId)) {
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@ -625,9 +643,16 @@ export function forceExpireTable(tableId: string, payload: Payload): void {
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const record = tables.get(tableId);
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const record = tables.get(tableId);
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if (!record) throw new Error("Table not found.");
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if (!record) throw new Error("Table not found.");
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// Everyone still watching the table: seated players (leavers are already
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// out) plus spectators, who would otherwise never learn the game ended.
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const affected = new Set<number>();
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for (const userId of record.seatMap) {
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for (const userId of record.seatMap) {
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if (userId === null || record.leftUsers.has(userId)) continue;
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if (userId === null || record.leftUsers.has(userId)) continue;
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affected.add(userId);
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}
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for (const spectatorId of record.spectators) affected.add(spectatorId);
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for (const userId of affected) {
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broadcastToUser("blackjack-terminated", userId, {
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broadcastToUser("blackjack-terminated", userId, {
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tableId: record.id,
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tableId: record.id,
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reason: "force-ended",
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reason: "force-ended",
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@ -770,9 +795,14 @@ export function leaveTable(tableId: string, userId: number): void {
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if (!isSeatedAt(record, userId)) throw new Error("You are not seated at this table.");
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if (!isSeatedAt(record, userId)) throw new Error("You are not seated at this table.");
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if (record.inGame) {
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if (record.inGame) {
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// Mid-game: keep the seat visible; the player is dropped (and their
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// Mid-game: keep the seat visible; the player is dropped (and their
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// session awarded) when the next betting round starts.
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// session awarded) when the next betting round starts. When the leaver
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// is the acting seat, resolve their turn immediately so the table is
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// not held hostage until their timer expires.
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const seatIndex = record.seatMap.indexOf(userId);
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const acting = record.state !== null && record.state.toActSeat === seatIndex;
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record.leftUsers.add(userId);
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record.leftUsers.add(userId);
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record.awayUsers.add(userId);
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record.awayUsers.add(userId);
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if (acting) resolveActingSeat(record);
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} else {
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} else {
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const seatIndex = record.seatMap.indexOf(userId);
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const seatIndex = record.seatMap.indexOf(userId);
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record.seatMap = record.seatMap.filter((_, index) => index !== seatIndex);
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record.seatMap = record.seatMap.filter((_, index) => index !== seatIndex);
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@ -1,12 +1,17 @@
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import { beforeEach, describe, expect, it } from "vitest";
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import { beforeEach, describe, expect, it, vi } from "vitest";
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import type { Payload } from "payload";
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import * as bus from "@/lib/realtime/bus";
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import { TURN_TIMEOUT_MS } from "@/lib/minigames/blackjack/constants";
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import {
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import {
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applyBlackjackAction,
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applyBlackjackAction,
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clearTablesForTests,
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clearTablesForTests,
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createTable,
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createTable,
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forceExpireTable,
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getSnapshotFor,
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getSnapshotFor,
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joinTable,
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joinTable,
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leaveTable,
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leaveTable,
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NEXT_ROUND_DELAY_MS,
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renameTable,
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renameTable,
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spectateTable,
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spectateTable,
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startGame,
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startGame,
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@ -187,3 +192,94 @@ describe("blackjack table registry: table management", () => {
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expect(() => getSnapshotFor(tableId, 11001)).toThrow("Table not found.");
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expect(() => getSnapshotFor(tableId, 11001)).toThrow("Table not found.");
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});
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});
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});
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});
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describe("blackjack table registry: mid-game leavers", () => {
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it("resolves the acting seat immediately when the leaver is on the clock", () => {
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const tableId = createTable(11101, "Host");
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joinTable(tableId, 11102, "Guest");
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startGame(tableId, 11101);
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// Seat 0 (the host) acts first in the betting phase.
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expect(getSnapshotFor(tableId, 11102).you?.activeSeat).toBe(0);
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leaveTable(tableId, 11101);
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const guest = getSnapshotFor(tableId, 11102);
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expect(guest.you?.activeSeat).toBe(1);
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expect(guest.you?.players.find((player) => player.seatId === 0)?.sittingOut).toBe(true);
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expect(guest.turnDeadline).not.toBeNull();
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// The guest is on the clock right away; their bet is accepted.
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expect(() => applyBlackjackAction(tableId, 11102, "bet", 10)).not.toThrow();
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});
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it("does not advance the turn when a non-acting player leaves mid-game", () => {
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const tableId = createTable(11151, "Host");
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joinTable(tableId, 11152, "Guest");
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startGame(tableId, 11151);
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const before = getSnapshotFor(tableId, 11151);
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const deadline = before.turnDeadline;
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leaveTable(tableId, 11152);
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const after = getSnapshotFor(tableId, 11151);
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expect(after.you?.activeSeat).toBe(0);
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expect(after.turnDeadline).toBe(deadline);
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});
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});
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describe("blackjack table registry: mid-game joins", () => {
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it("seats a mid-game joiner exactly once at the next round", () => {
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vi.useFakeTimers();
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try {
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const tableId = createTable(11201, "Host");
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startGame(tableId, 11201);
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joinTable(tableId, 11202, "Latecomer");
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// Host times out of betting (empty round settles), then the next-round
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// pause applies the pending join.
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vi.advanceTimersByTime(TURN_TIMEOUT_MS);
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vi.advanceTimersByTime(NEXT_ROUND_DELAY_MS);
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const snapshot = getSnapshotFor(tableId, 11201);
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expect(snapshot.seats.filter((id) => id === 11202)).toHaveLength(1);
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expect(snapshot.seats).toHaveLength(6);
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const latecomerPlayers = (snapshot.you?.players ?? []).filter(
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(player) => player.name === "Latecomer",
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);
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expect(latecomerPlayers).toHaveLength(1);
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} finally {
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vi.useRealTimers();
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}
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});
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});
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describe("blackjack table registry: force end", () => {
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it("terminates every seated player and spectator", async () => {
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const broadcastSpy = vi.spyOn(bus, "broadcastToUser");
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const tableId = createTable(11301, "Host");
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joinTable(tableId, 11302, "Guest");
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startGame(tableId, 11301);
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spectateTable(tableId, 11303);
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// The notification write is stubbed out; only the broadcast is asserted.
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const payloadStub = {
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logger: { error: vi.fn() },
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create: vi.fn().mockRejectedValue(new Error("notifications unavailable")),
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} as unknown as Payload;
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forceExpireTable(tableId, payloadStub);
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expect(broadcastSpy).toHaveBeenCalledWith("blackjack-terminated", 11301, {
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tableId,
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reason: "force-ended",
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});
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expect(broadcastSpy).toHaveBeenCalledWith("blackjack-terminated", 11302, {
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tableId,
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reason: "force-ended",
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});
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expect(broadcastSpy).toHaveBeenCalledWith("blackjack-terminated", 11303, {
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tableId,
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reason: "force-ended",
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});
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expect(() => getSnapshotFor(tableId, 11301)).toThrow("Table not found.");
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broadcastSpy.mockRestore();
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});
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});
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