1
0
Fork 0

feat: new blueprint node types for data flow and logic

New node types:
- GameData: reads runtime state (structure health, deliveries, resources, etc.)
- Flag: read/write persistent flags by name
- Compare: A [op] B → boolean (>, <, ==, !=, >=, <=)
- Math: A [op] B → number (+, -, *, /)
- Format: template string with {0}, {1} placeholders → string
- Logic: A [op] B → boolean (AND, OR, XOR)
- NOT: boolean → inverted boolean
- Branch: flow in + boolean condition → true/false flow out
- Sequence: flow in → 3 flow outs (executes in order)

Toolbar updated with categorized buttons (Story, Data, Logic).
MiniMap color-coded for all 18 node types.
NodeEditDialog handles all new types with operator/field selectors.
This commit is contained in:
Jason Fraley 2026-07-28 18:16:07 -04:00
parent 9a7462e5f7
commit 06fb1ede75
11 changed files with 515 additions and 120 deletions

View file

@ -0,0 +1,23 @@
"use client";
import { type NodeProps } from "@xyflow/react";
import { GitBranchIcon } from "lucide-react";
import { NodeHandles } from "./NodeHandles";
export function BranchNode(_props: NodeProps) {
return (
<div className="bg-rose-950/80 border border-rose-500/50 rounded-lg shadow-md min-w-36">
<NodeHandles nodeType="branch" />
<div className="flex items-center gap-2 px-3 py-2 border-b border-rose-500/30">
<GitBranchIcon className="size-4 text-rose-400 shrink-0" />
<span className="text-sm font-medium text-rose-200 flex-1">
Branch
</span>
</div>
<div className="px-3 py-2 flex justify-between text-xs">
<span className="text-emerald-400">true</span>
<span className="text-red-400">false</span>
</div>
</div>
);
}

View file

@ -0,0 +1,25 @@
"use client";
import { type NodeProps } from "@xyflow/react";
import { EqualIcon } from "lucide-react";
import { NodeHandles } from "./NodeHandles";
export function CompareNode({ data }: NodeProps) {
const d = data as { operator?: string };
const op = d.operator ?? ">";
return (
<div className="bg-slate-950/80 border border-slate-500/50 rounded-lg shadow-md min-w-32">
<NodeHandles nodeType="compare" />
<div className="flex items-center gap-2 px-3 py-2 border-b border-slate-500/30">
<EqualIcon className="size-4 text-slate-400 shrink-0" />
<span className="text-sm font-medium text-slate-200 flex-1">
Compare
</span>
</div>
<div className="px-3 py-2 text-center text-lg font-mono text-slate-300">
{op}
</div>
</div>
);
}

View file

@ -0,0 +1,24 @@
"use client";
import { type NodeProps } from "@xyflow/react";
import { FlagIcon } from "lucide-react";
import { NodeHandles } from "./NodeHandles";
export function FlagNode({ data }: NodeProps) {
const d = data as { flagName?: string };
return (
<div className="bg-orange-950/80 border border-orange-500/50 rounded-lg shadow-md min-w-40">
<NodeHandles nodeType="flag" />
<div className="flex items-center gap-2 px-3 py-2 border-b border-orange-500/30">
<FlagIcon className="size-4 text-orange-400 shrink-0" />
<span className="text-sm font-medium text-orange-200 flex-1 truncate">
Flag
</span>
</div>
<div className="px-3 py-2 text-xs text-orange-300/80 truncate">
{d.flagName || "Unnamed flag"}
</div>
</div>
);
}

View file

@ -0,0 +1,24 @@
"use client";
import { type NodeProps } from "@xyflow/react";
import { AlignLeftIcon } from "lucide-react";
import { NodeHandles } from "./NodeHandles";
export function FormatNode({ data }: NodeProps) {
const d = data as { template?: string };
return (
<div className="bg-sky-950/80 border border-sky-500/50 rounded-lg shadow-md min-w-40">
<NodeHandles nodeType="format" />
<div className="flex items-center gap-2 px-3 py-2 border-b border-sky-500/30">
<AlignLeftIcon className="size-4 text-sky-400 shrink-0" />
<span className="text-sm font-medium text-sky-200 flex-1">
Format
</span>
</div>
<div className="px-3 py-2 text-xs text-sky-300/80 font-mono truncate">
{d.template || "{0} {1}"}
</div>
</div>
);
}

View file

@ -0,0 +1,36 @@
"use client";
import { type NodeProps } from "@xyflow/react";
import { DatabaseIcon } from "lucide-react";
import { NodeHandles } from "./NodeHandles";
const GAME_DATA_FIELDS = [
{ value: "structure_health", label: "Structure Health" },
{ value: "structure_storage", label: "Structure Storage" },
{ value: "deliveries_pending", label: "Pending Deliveries" },
{ value: "deliveries_completed", label: "Completed Deliveries" },
{ value: "resources_total", label: "Total Resources" },
{ value: "faction_reputation", label: "Faction Reputation" },
{ value: "player_count", label: "Player Count" },
{ value: "tick_count", label: "Current Tick" },
];
export function GameDataNode({ data }: NodeProps) {
const d = data as { field?: string };
const fieldLabel = GAME_DATA_FIELDS.find((f) => f.value === d.field)?.label ?? "Select field";
return (
<div className="bg-indigo-950/80 border border-indigo-500/50 rounded-lg shadow-md min-w-44">
<NodeHandles nodeType="gameData" />
<div className="flex items-center gap-2 px-3 py-2 border-b border-indigo-500/30">
<DatabaseIcon className="size-4 text-indigo-400 shrink-0" />
<span className="text-sm font-medium text-indigo-200 flex-1 truncate">
Game Data
</span>
</div>
<div className="px-3 py-2 text-xs text-indigo-300/80">
{fieldLabel}
</div>
</div>
);
}

View file

@ -0,0 +1,25 @@
"use client";
import { type NodeProps } from "@xyflow/react";
import { BinaryIcon } from "lucide-react";
import { NodeHandles } from "./NodeHandles";
export function LogicNode({ data }: NodeProps) {
const d = data as { operator?: string };
const op = d.operator ?? "AND";
return (
<div className="bg-lime-950/80 border border-lime-500/50 rounded-lg shadow-md min-w-32">
<NodeHandles nodeType="logic" />
<div className="flex items-center gap-2 px-3 py-2 border-b border-lime-500/30">
<BinaryIcon className="size-4 text-lime-400 shrink-0" />
<span className="text-sm font-medium text-lime-200 flex-1">
Logic
</span>
</div>
<div className="px-3 py-2 text-center text-sm font-mono text-lime-300">
{op}
</div>
</div>
);
}

View file

@ -0,0 +1,25 @@
"use client";
import { type NodeProps } from "@xyflow/react";
import { CalculatorIcon } from "lucide-react";
import { NodeHandles } from "./NodeHandles";
export function MathNode({ data }: NodeProps) {
const d = data as { operator?: string };
const op = d.operator ?? "+";
return (
<div className="bg-violet-950/80 border border-violet-500/50 rounded-lg shadow-md min-w-32">
<NodeHandles nodeType="math" />
<div className="flex items-center gap-2 px-3 py-2 border-b border-violet-500/30">
<CalculatorIcon className="size-4 text-violet-400 shrink-0" />
<span className="text-sm font-medium text-violet-200 flex-1">
Math
</span>
</div>
<div className="px-3 py-2 text-center text-lg font-mono text-violet-300">
{op}
</div>
</div>
);
}

View file

@ -28,6 +28,15 @@ import { StringNode } from "./StringNode";
import { RandomNode } from "./RandomNode"; import { RandomNode } from "./RandomNode";
import { BooleanNode } from "./BooleanNode"; import { BooleanNode } from "./BooleanNode";
import { DateNode } from "./DateNode"; import { DateNode } from "./DateNode";
import { GameDataNode } from "./GameDataNode";
import { FlagNode } from "./FlagNode";
import { CompareNode } from "./CompareNode";
import { MathNode } from "./MathNode";
import { FormatNode } from "./FormatNode";
import { LogicNode } from "./LogicNode";
import { NotNode } from "./NotNode";
import { BranchNode } from "./BranchNode";
import { SequenceNode } from "./SequenceNode";
import { NodeEditDialog } from "./NodeEditDialog"; import { NodeEditDialog } from "./NodeEditDialog";
import { NODE_SOCKETS, type SocketType } from "./types"; import { NODE_SOCKETS, type SocketType } from "./types";
@ -41,6 +50,15 @@ const nodeTypes = {
random: RandomNode, random: RandomNode,
boolean: BooleanNode, boolean: BooleanNode,
date: DateNode, date: DateNode,
gameData: GameDataNode,
flag: FlagNode,
compare: CompareNode,
math: MathNode,
format: FormatNode,
logic: LogicNode,
not: NotNode,
branch: BranchNode,
sequence: SequenceNode,
}; };
type FlowData = { nodes: Node[]; edges: Edge[] }; type FlowData = { nodes: Node[]; edges: Edge[] };
@ -169,32 +187,44 @@ export function NarrativeFlowEditor() {
| "string" | "string"
| "random" | "random"
| "boolean" | "boolean"
| "date", | "date"
| "gameData"
| "flag"
| "compare"
| "math"
| "format"
| "logic"
| "not"
| "branch"
| "sequence",
) => { ) => {
const id = crypto.randomUUID(); const id = crypto.randomUUID();
const pos = { x: Math.random() * 400, y: Math.random() * 300 }; const pos = { x: Math.random() * 400, y: Math.random() * 300 };
const defaults: Record<string, Record<string, unknown>> = {
narrativeBeat: { title: "New beat", text: "" },
choice: { question: "New choice?", options: [] },
outcome: { title: "New outcome", text: "", effects: [] },
wait: { ticks: 10 },
number: { value: 0 },
string: { value: "" },
random: { min: 0, max: 100 },
boolean: { value: false },
date: { value: "" },
gameData: { field: "structure_health" },
flag: { flagName: "" },
compare: { operator: ">" },
math: { operator: "+" },
format: { template: "{0}" },
logic: { operator: "AND" },
not: {},
branch: {},
sequence: {},
};
const newNode: Node = { const newNode: Node = {
id, id,
type, type,
position: pos, position: pos,
data: data: defaults[type] ?? {},
type === "choice"
? { question: "New choice?", options: [] }
: type === "outcome"
? { title: "New outcome", text: "", effects: [] }
: type === "wait"
? { ticks: 10 }
: type === "number"
? { value: 0 }
: type === "string"
? { value: "" }
: type === "random"
? { min: 0, max: 100 }
: type === "boolean"
? { value: false }
: type === "date"
? { value: "" }
: { title: "New beat", text: "" },
}; };
setNodes((nds) => [...nds, newNode]); setNodes((nds) => [...nds, newNode]);
}, },
@ -202,67 +232,36 @@ export function NarrativeFlowEditor() {
); );
const buttonClass = const buttonClass =
"px-3 py-1.5 text-xs font-medium rounded-md border transition-colors cursor-pointer"; "px-2 py-1 text-[10px] font-medium rounded border transition-colors cursor-pointer";
const toolbarButtons = ( const toolbarButtons = (
<div className="flex items-center gap-2 px-2 py-1.5 bg-zinc-900 rounded-t-md border border-zinc-700"> <div className="flex flex-wrap items-center gap-1 px-2 py-1.5 bg-zinc-900 rounded-t-md border border-zinc-700">
<button <span className="text-[9px] uppercase tracking-wider text-zinc-500 font-semibold mr-1">Story</span>
className={`${buttonClass} bg-blue-950 border-blue-700 text-blue-200 hover:bg-blue-900`} <button className={`${buttonClass} bg-blue-950 border-blue-700 text-blue-200 hover:bg-blue-900`} onClick={() => addNode("narrativeBeat")}>Beat</button>
onClick={() => addNode("narrativeBeat")} <button className={`${buttonClass} bg-amber-950 border-amber-700 text-amber-200 hover:bg-amber-900`} onClick={() => addNode("choice")}>Choice</button>
> <button className={`${buttonClass} bg-emerald-950 border-emerald-700 text-emerald-200 hover:bg-emerald-900`} onClick={() => addNode("outcome")}>Outcome</button>
+ Beat <button className={`${buttonClass} bg-yellow-950 border-yellow-700 text-yellow-200 hover:bg-yellow-900`} onClick={() => addNode("wait")}>Wait</button>
</button>
<button <span className="text-[9px] uppercase tracking-wider text-zinc-500 font-semibold ml-2 mr-1">Data</span>
className={`${buttonClass} bg-amber-950 border-amber-700 text-amber-200 hover:bg-amber-900`} <button className={`${buttonClass} bg-purple-950 border-purple-700 text-purple-200 hover:bg-purple-900`} onClick={() => addNode("number")}>Number</button>
onClick={() => addNode("choice")} <button className={`${buttonClass} bg-teal-950 border-teal-700 text-teal-200 hover:bg-teal-900`} onClick={() => addNode("string")}>String</button>
> <button className={`${buttonClass} bg-emerald-950/30 border-emerald-700/50 text-emerald-200 hover:bg-emerald-900/40`} onClick={() => addNode("boolean")}>Bool</button>
+ Choice <button className={`${buttonClass} bg-cyan-950 border-cyan-700 text-cyan-200 hover:bg-cyan-900`} onClick={() => addNode("date")}>Date</button>
</button> <button className={`${buttonClass} bg-pink-950 border-pink-700 text-pink-200 hover:bg-pink-900`} onClick={() => addNode("random")}>Random</button>
<button <button className={`${buttonClass} bg-indigo-950 border-indigo-700 text-indigo-200 hover:bg-indigo-900`} onClick={() => addNode("gameData")}>GameData</button>
className={`${buttonClass} bg-emerald-950 border-emerald-700 text-emerald-200 hover:bg-emerald-900`} <button className={`${buttonClass} bg-orange-950 border-orange-700 text-orange-200 hover:bg-orange-900`} onClick={() => addNode("flag")}>Flag</button>
onClick={() => addNode("outcome")}
> <span className="text-[9px] uppercase tracking-wider text-zinc-500 font-semibold ml-2 mr-1">Logic</span>
+ Outcome <button className={`${buttonClass} bg-slate-950 border-slate-700 text-slate-200 hover:bg-slate-900`} onClick={() => addNode("compare")}>Compare</button>
</button> <button className={`${buttonClass} bg-violet-950 border-violet-700 text-violet-200 hover:bg-violet-900`} onClick={() => addNode("math")}>Math</button>
<button <button className={`${buttonClass} bg-sky-950 border-sky-700 text-sky-200 hover:bg-sky-900`} onClick={() => addNode("format")}>Format</button>
className={`${buttonClass} bg-yellow-950 border-yellow-700 text-yellow-200 hover:bg-yellow-900`} <button className={`${buttonClass} bg-lime-950 border-lime-700 text-lime-200 hover:bg-lime-900`} onClick={() => addNode("logic")}>Logic</button>
onClick={() => addNode("wait")} <button className={`${buttonClass} bg-red-950 border-red-700 text-red-200 hover:bg-red-900`} onClick={() => addNode("not")}>NOT</button>
> <button className={`${buttonClass} bg-rose-950 border-rose-700 text-rose-200 hover:bg-rose-900`} onClick={() => addNode("branch")}>Branch</button>
+ Wait <button className={`${buttonClass} bg-fuchsia-950 border-fuchsia-700 text-fuchsia-200 hover:bg-fuchsia-900`} onClick={() => addNode("sequence")}>Seq</button>
</button>
<button
className={`${buttonClass} bg-purple-950 border-purple-700 text-purple-200 hover:bg-purple-900`}
onClick={() => addNode("number")}
>
+ Number
</button>
<button
className={`${buttonClass} bg-teal-950 border-teal-700 text-teal-200 hover:bg-teal-900`}
onClick={() => addNode("string")}
>
+ String
</button>
<button
className={`${buttonClass} bg-pink-950 border-pink-700 text-pink-200 hover:bg-pink-900`}
onClick={() => addNode("random")}
>
+ Random
</button>
<button
className={`${buttonClass} bg-emerald-950/30 border-emerald-700/50 text-emerald-200 hover:bg-emerald-900/40`}
onClick={() => addNode("boolean")}
>
+ Boolean
</button>
<button
className={`${buttonClass} bg-cyan-950 border-cyan-700 text-cyan-200 hover:bg-cyan-900`}
onClick={() => addNode("date")}
>
+ Date
</button>
<span className="ml-auto text-[10px] text-zinc-500"> <span className="ml-auto text-[10px] text-zinc-500">
{nodes.length} node{nodes.length !== 1 ? "s" : ""}, {edges.length} edge {nodes.length} node{nodes.length !== 1 ? "s" : ""}, {edges.length} edge{edges.length !== 1 ? "s" : ""}
{edges.length !== 1 ? "s" : ""}
</span> </span>
</div> </div>
); );
@ -293,28 +292,27 @@ export function NarrativeFlowEditor() {
className="!border-zinc-700" className="!border-zinc-700"
style={{ background: "#18181b" }} style={{ background: "#18181b" }}
nodeColor={(n) => { nodeColor={(n) => {
switch (n.type) { const colors: Record<string, string> = {
case "choice": narrativeBeat: "#3b82f6",
return "#d97706"; // amber choice: "#d97706",
case "outcome": outcome: "#10b981",
return "#10b981"; // emerald wait: "#facc15",
case "narrativeBeat": number: "#a855f7",
return "#3b82f6"; // blue string: "#14b8a6",
case "wait": random: "#ec4899",
return "#facc15"; // yellow boolean: "#34d399",
case "number": date: "#06b6d4",
return "#a855f7"; // purple gameData: "#6366f1",
case "string": flag: "#f97316",
return "#14b8a6"; // teal compare: "#64748b",
case "random": math: "#8b5cf6",
return "#ec4899"; // pink format: "#0ea5e9",
case "boolean": logic: "#84cc16",
return "#34d399"; // light green not: "#ef4444",
case "date": branch: "#f43f5e",
return "#06b6d4"; // cyan sequence: "#d946ef",
default: };
return "#6366f1"; // indigo return colors[n.type as string] ?? "#6366f1";
}
}} }}
/> />
</ReactFlow> </ReactFlow>

View file

@ -423,38 +423,207 @@ export const NodeEditDialog: FC<NodeEditDialogProps> = ({
); );
} }
case "gameData": {
const GAME_DATA_FIELDS = [
{ value: "structure_health", label: "Structure Health" },
{ value: "structure_storage", label: "Structure Storage" },
{ value: "deliveries_pending", label: "Pending Deliveries" },
{ value: "deliveries_completed", label: "Completed Deliveries" },
{ value: "resources_total", label: "Total Resources" },
{ value: "faction_reputation", label: "Faction Reputation" },
{ value: "player_count", label: "Player Count" },
{ value: "tick_count", label: "Current Tick" },
];
return (
<div className="space-y-4">
<div className="space-y-2">
<Label>Data Field</Label>
<div className="grid grid-cols-2 gap-1.5">
{GAME_DATA_FIELDS.map((f) => (
<Button
key={f.value}
variant={nodeData.field === f.value ? "default" : "outline"}
size="sm"
onClick={() => updateField("field", f.value)}
className={
nodeData.field === f.value
? "bg-indigo-600 hover:bg-indigo-700 text-white"
: "dark:border-zinc-700 dark:text-zinc-300"
}
>
{f.label}
</Button>
))}
</div>
</div>
</div>
);
}
case "flag": {
return (
<div className="space-y-4">
<div className="space-y-2">
<Label htmlFor="flag-name">Flag Name</Label>
<Input
id="flag-name"
value={(nodeData.flagName as string) ?? ""}
onChange={(e) => updateField("flagName", e.target.value)}
placeholder="e.g. quest_started, boss_defeated"
className="dark:bg-zinc-800 dark:border-zinc-700 dark:text-zinc-100"
/>
</div>
</div>
);
}
case "compare": {
const operators = [">", "<", "==", "!=", ">=", "<="];
return (
<div className="space-y-4">
<div className="space-y-2">
<Label>Operator</Label>
<div className="flex gap-1.5">
{operators.map((op) => (
<Button
key={op}
variant={nodeData.operator === op ? "default" : "outline"}
size="sm"
onClick={() => updateField("operator", op)}
className={
nodeData.operator === op
? "bg-slate-600 hover:bg-slate-700 text-white"
: "dark:border-zinc-700 dark:text-zinc-300"
}
>
{op}
</Button>
))}
</div>
</div>
</div>
);
}
case "math": {
const operators = ["+", "-", "*", "/"];
return (
<div className="space-y-4">
<div className="space-y-2">
<Label>Operator</Label>
<div className="flex gap-1.5">
{operators.map((op) => (
<Button
key={op}
variant={nodeData.operator === op ? "default" : "outline"}
size="sm"
onClick={() => updateField("operator", op)}
className={
nodeData.operator === op
? "bg-violet-600 hover:bg-violet-700 text-white"
: "dark:border-zinc-700 dark:text-zinc-300"
}
>
{op}
</Button>
))}
</div>
</div>
</div>
);
}
case "format": {
return (
<div className="space-y-4">
<div className="space-y-2">
<Label htmlFor="format-template">Template</Label>
<Input
id="format-template"
value={(nodeData.template as string) ?? ""}
onChange={(e) => updateField("template", e.target.value)}
placeholder="e.g. {0} items delivered to {1}"
className="dark:bg-zinc-800 dark:border-zinc-700 dark:text-zinc-100 font-mono"
/>
<p className="text-[10px] text-muted-foreground">
Use {"{0}"}, {"{1}"}, etc. for connected data inputs.
</p>
</div>
</div>
);
}
case "logic": {
const operators = ["AND", "OR", "XOR"];
return (
<div className="space-y-4">
<div className="space-y-2">
<Label>Operator</Label>
<div className="flex gap-1.5">
{operators.map((op) => (
<Button
key={op}
variant={nodeData.operator === op ? "default" : "outline"}
size="sm"
onClick={() => updateField("operator", op)}
className={
nodeData.operator === op
? "bg-lime-600 hover:bg-lime-700 text-white"
: "dark:border-zinc-700 dark:text-zinc-300"
}
>
{op}
</Button>
))}
</div>
</div>
</div>
);
}
case "not":
case "branch":
case "sequence": {
return (
<p className="text-sm text-muted-foreground">
No configurable properties.
</p>
);
}
default: default:
return <p className="text-sm text-muted-foreground">Unknown node type.</p>; return <p className="text-sm text-muted-foreground">Unknown node type.</p>;
} }
}; };
const typeLabel = const typeLabel: Record<string, string> = {
nodeType === "narrativeBeat" narrativeBeat: "Beat",
? "Beat" choice: "Choice",
: nodeType === "choice" outcome: "Outcome",
? "Choice" wait: "Wait",
: nodeType === "outcome" number: "Number",
? "Outcome" string: "String",
: nodeType === "wait" random: "Random",
? "Wait" boolean: "Boolean",
: nodeType === "number" date: "Date",
? "Number" gameData: "Game Data",
: nodeType === "string" flag: "Flag",
? "String" compare: "Compare",
: nodeType === "random" math: "Math",
? "Random" format: "Format",
: nodeType === "boolean" logic: "Logic",
? "Boolean" not: "NOT",
: nodeType === "date" branch: "Branch",
? "Date" sequence: "Sequence",
: "Node"; };
const label = typeLabel[nodeType] ?? "Node";
return ( return (
<Dialog open={open} onOpenChange={onOpenChange}> <Dialog open={open} onOpenChange={onOpenChange}>
<DialogContent className="max-w-lg dark:bg-zinc-900 dark:text-zinc-100 dark:border-zinc-700 bg-white text-zinc-900" showCloseButton={false}> <DialogContent className="max-w-lg dark:bg-zinc-900 dark:text-zinc-100 dark:border-zinc-700 bg-white text-zinc-900" showCloseButton={false}>
<DialogHeader> <DialogHeader>
<DialogTitle className="flex items-center justify-between"> <DialogTitle className="flex items-center justify-between">
<span>Edit {typeLabel}</span> <span>Edit {label}</span>
<span <span
onClick={() => onOpenChange(false)} onClick={() => onOpenChange(false)}
className="p-2 -m-2 hover:bg-zinc-100 dark:hover:bg-zinc-800 transition-colors focus:outline-none focus-visible:ring-2 focus-visible:ring-zinc-400 rounded-full" className="p-2 -m-2 hover:bg-zinc-100 dark:hover:bg-zinc-800 transition-colors focus:outline-none focus-visible:ring-2 focus-visible:ring-zinc-400 rounded-full"

View file

@ -0,0 +1,22 @@
"use client";
import { type NodeProps } from "@xyflow/react";
import { ToggleLeftIcon } from "lucide-react";
import { NodeHandles } from "./NodeHandles";
export function NotNode(_props: NodeProps) {
return (
<div className="bg-red-950/80 border border-red-500/50 rounded-lg shadow-md min-w-28">
<NodeHandles nodeType="not" />
<div className="flex items-center gap-2 px-3 py-2 border-b border-red-500/30">
<ToggleLeftIcon className="size-4 text-red-400 shrink-0" />
<span className="text-sm font-medium text-red-200 flex-1">
NOT
</span>
</div>
<div className="px-3 py-2 text-xs text-red-300/80">
Inverts boolean
</div>
</div>
);
}

View file

@ -0,0 +1,24 @@
"use client";
import { type NodeProps } from "@xyflow/react";
import { ListOrderedIcon } from "lucide-react";
import { NodeHandles } from "./NodeHandles";
export function SequenceNode(_props: NodeProps) {
return (
<div className="bg-fuchsia-950/80 border border-fuchsia-500/50 rounded-lg shadow-md min-w-32">
<NodeHandles nodeType="sequence" />
<div className="flex items-center gap-2 px-3 py-2 border-b border-fuchsia-500/30">
<ListOrderedIcon className="size-4 text-fuchsia-400 shrink-0" />
<span className="text-sm font-medium text-fuchsia-200 flex-1">
Sequence
</span>
</div>
<div className="px-3 py-2 flex justify-between text-xs text-fuchsia-300/80">
<span>1</span>
<span>2</span>
<span>3</span>
</div>
</div>
);
}